Pathfinder General /pfg/

Pathfinder General /pfg/

Those Fucking Madmen edition: What Gonzo class is best?

N. Jolly's vigilante book playtest: docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit?usp=sharing

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docs.google.com/document/d/1IEbgm_WNe733jqv8F65OVWd1C9tHqkAHLN8QdKM1WIc/edit?usp=sharing
imgur.com/a/2oNLv
imgur.com/a/hEstZ
imgur.com/a/fFLcl
imgur.com/a/cDxx2
imgur.com/a/djhYf
d20pfsrd.com/bestiary/rules-for-monsters/monster-creation#table-monster-statistics-by-cr
paizo.com/paizo/blog/v5748dyo5lgdk?Meet-the-Iconics-Adowyn
twitter.com/NSFWRedditVideo

Mystic needs crafting taken away, ravenlord harbinger and zealot need to be beaten to death with the nerfbat.

Turret Specialist Alchemist WIP
docs.google.com/document/d/1IEbgm_WNe733jqv8F65OVWd1C9tHqkAHLN8QdKM1WIc/edit?usp=sharing

Thoughts, Comments, Suggestions are appreciated.

I still don't know how I'm going to do turret HP.

YOU KNOW WHAT? user'S RIGHT, I'M NOT GONNA SURVIVE POSTING THIS ONE GODDAMN MOTHERFUCKING PAGE AT A TIME, IT'S 500 PAGES LONG, GO GODDAMN NUTS KIDS.

CLASSES (1/2) imgur.com/a/2oNLv
CLASSES (2/2) imgur.com/a/hEstZ
ARCHETYPES imgur.com/a/fFLcl
FEATS & ITEMS imgur.com/a/cDxx2
GIANT ROBOTS (NICE) imgur.com/a/djhYf

YO, TURRET GUY
>COMMENTS ARE APPRECIATED
THEN TURN THEM ON, FUCKLECHUNK!

Asking again here; how do we figure out using the giant robots in 'mixed' fashion?

They're worth too much for standard WBL (BP*20gp maybe, but probably no less) but are also not enough to eat equivalent class levels on their own.

I'll be honest, this is my first time using google docs, I have no actual idea what I'm doing.

If people aren't interested then don't use them, spastic.

When you select your options to share the doc, there's one that says "people can view/comment/edit". Change that to "people with the link can comment."

IMFUCKINGPOSSIBLE. YOU MAY AS WELL ASK HOW YOU CAN BALANCE ONLY ONE PERSON HAVING MAGIC ITEMS. SPOILERS: YOU CANNOT

SET IT SO ANYONE WITH THE LINK CAN COMMENT BRO

Just hit the blue share button, go to advanced options, and then select 'everyone with the link', it should ask what they can do, and you can select comment.

fixed.

>YOU MAY AS WELL ASK HOW YOU CAN BALANCE ONLY ONE PERSON HAVING MAGIC ITEMS. SPOILERS: YOU CANNOT
>QANON is so cuckish he thinks most magic items are anything more than numeric boosts
>QANON is too cucked to know what automatic boost progression is
W E W L A D
E W L A D W
W L A D W E
L A D W E W
A D W E W L
D W E W L A

>HE THINKS ABP IS A DECENT REPLACEMENT FOR OWNING MAGIC ITEMS

>he posts smug anime .gifs instead of making an argument
Good that we both know you already lost.

You guys haven't even seen the Atomic Warlock, the Chessmaster, the Architect, the Croupier, the Henchlling, the Guide, or my particular favorite the Multiman. Wait until QANON comes back befre deciding which class is the craziest.

My favorites from Gonzo 1 are the Living Bomb PrC (Allahu Snackbar), the Toon (for playing Bugs Bunny) and the Punk (parkour based Dragoon ie, gains extra damage by juming up and falling on enemies, and has a spray paint tagging breath attack and an at-will ghost sound personal soundtrack)

>Thinking QANON is a man
Neeeeeeeeeeeewfaaaaaaaaaaaaag

>thinking there are girls on the internet
>using "newfag"
Pitiful.

Newfag.

Man, you guys really need to stop taking the bait. At least until September when the summerfags stop shitting up the place.

Anyone know the logic behind requiring a +1 enhancement bonus to add on special abilities? Some 3.5 oldfag explained it to me at one point but he quit my group and now i forget.

Thanks for the (You).

:^)

>he
>thinks that posting an anime-related image on an imageboard originally designed for anime, with the same visual style as an imageboard from Japan, run by the creator of that original imageboard, is automatically bad
>calling people pitiful for using proper Veeky Forums terminology
You realize QANON is a girl, right? And that magic items that are beyond the standard +stats still need to be balanced around the fact that EVERYONE is going to have them instead of just one person?

I get the distinct feeling you just showed up to stir shit without actually knowing anything. Here, take another anime reaction image to get upset about and leave.

dw familaminate I know all about the hentacles.

>proper Veeky Forums terminology
lol

Actually it does lock out and replace certain magic items.

Someone with just a mecha instead of a class would be *weaker* than the rest of the party.

The book itself states that the problem with someone having it is that they'd also have all that money (WBL), which is of course unbalanced.

However this is exactly the kind of thing (like much of this book) where half a group will go "MUST HAVE NOW" and the other group will never even get into one, so in order for any of the system to ever work, we need some kind of equivalency.

The lack of one, in this case, given their own explanation, is "Banning Weapon: Price +5, Cost +2" levels of whoopsie.

Now help me calculate.

So how the fuck do the mecha rules even work?

>taking away the mystic's crafting

T4fags go and stay go

the reason I asked again is because it was page 9 and appeared after the "New Thread ->"

Think it's down for a while now though.

>crafting abuse repeatedly proven to break the game
>n-nooooo it martial it okei
>reeeee being t4 is horrible pls let me shit on balance im not caster
Ok

"All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players."

While PoW isn't as flawed and exploitable as the rest of PF, having stronger options is good for it. Every single one of the full initiators is overpowered; if you want sane games play with the archetypes.

>crafting abuse

Oh yeah, that's definitely what broke the game.

Mechs have a 'level' and build points, along with basic stats for their frame (think 'race'). You're in total cover when in them, so they give a layer of health, etc.

You then buy fucktons of abilities for them, deciding the engine (how much power per round you have), legs, size, weapons, etc.

Main balancing issues I could find for user's 'mixing' are that their *starting* base frame HP is very high, with the assumption everyone is in one of these and they're quite tough. That would need to go down.

The Build Points are 'by level' which is a different issue; it has no direct GP equivalence, and you can't use your WBL to upgrade the thing either - so as to not give cloaks of protection,etc to the mech... unless GM allows it (but in that case you don't have it when outside of the thing).

They come in different flavors like mechanical, necromantic, abberations, etc.

Personally I think it would have to limit the pilot to NPC wealth if you were to mix the two, and definitely can't start at level 1 with one due to the health.

Main drawback is of course that if the thing gets trashed, you're screwed, and repairs will be incredibly expensive (fixing constructs) without magic, as well as long.

>OTHER THINGS BROKE IT FIRST SO IT'S OK FOR ME TO SHIT ON THE GAME TOO
>literal ivory tower design

Pic related

Did... you just quote the Snowbluff Axiom on Veeky Forums? And the Internet didn't implode? Wow.

Corrosive Bolt Optimization
Primal Earth: +1 Damage per die to Earth/Acid spells
Copper Dragon: +1 Damage per die to Earth/Acid spells

If Crossblooded/Wildblooded are ruled not to stack, only one of them applies. That means damage goes down by quite a bit.

Blood Havoc: +1 Damage per die to bloodline spells or school spells with Spell Focus

FC Sorcerer (Dwarf): +.5 Damage per level of Sorcerer
VMC Admixture Wizard: +.5 Damage per level
Blood Intensity: As Intensified Spell (nonstacking), but adds up to CHA mod in dice

Turns out I misread my own notes: damage at 8th is actually as follows:
>Normal: 5d4+23 (Primal Earth 5 + Copper Dragon 5 + Blood Havoc 5 + Dwarf 4 + Admixture 4)
>Blood Intensity (CHA 16+) adds dice up to CL, so total is now 8d4+(8x3+8=32)
>Empowered adds 50%, so +4d4+12 (only damage dice bonus counts, level is only applied once)
>Total at 8th assuming all sources of "+1 per damage die" stack: 12d4+44
>Corrosive Bolt deals damage twice, once every turn for 2 turns, so 24d4+88
>Lengthy doubles spell duration to 4 turns, so 48d4+176

Assuming one of the bloodlines doesn't apply, it drops to 12d4+(12x2+8=32) times four.

No SR, no save, with a damage type that is rare to be immune against (and piss easy to switch on the fly thanks to Admixture).

So yeah. It's the munchkin'est interpretation of the rules there with the bloodlines, but even with that removed, it's quite a whallop. Add in more metamagic shenanigans via Magical Lineage and Wayang Spellhunter, and the fact that nobody expects a dwarf sorc to not suck begin with, much less a WoP one... it's helluva ride.

Is there any class that specializes in having a pet besides a summoner? Like having a bound devil/angel/outsider(specifically only one strong creature at a time) that serves them? 3rd party allowed

Yo all, N. Jolly here, the one running the Legendary Vigilantes playtest. First of all, you've all been awesome, this playtest has helped refine a lot of content, lead to new content, and generally been great all around.

Since two of my LG products have gotten reviews, I've decided to release some of the Saturday archetypes early. I did Mercurial Duelist yesterday, and today I figured I'd come over and see which archetype out of the three remaining ones you'd like to have posted first.

The options are Mad Scientist, Inquisitive Detective, and Trickshot Sniper.

Friends, I'm building a Flame Oracle/Paladin Tiefling that worships Hestia.

Since the character will be demon-blooded, what are some good demons I should look at for the character's appearance or anatomy? His thing will be all about the hearth, flames and cinder, so an ash motif would work extremely well if you have any suggestions for appearance.

Look at Dark Souls 3 assets for inspiration.

One of my players wants to start one level lower than the rest of the party, except that his character will be a gestalt character. Is this something I should allow? Nobody else in the party is playing gestalt.

No you should not allow this. Gestalt is way too powerful to have in a party in which not everyone is doing it.

> That quote

Snowbluff?

>Trickshot Sniper
Is Trickshot Sniper for trick arrows shooters like Green Arrow and Hawkeye? That one.
If not, I vote Mad Scientist.

Detective.

>doesn't know what "cuck" means even in the metaphorical sense

Yep, it's not just trick shots, it's mostly trick arrows, except it's not just arrows. Trickshot sniper can also be used with crossbow bolts, firearm bullets, sling bullets, and with a talent, mystic bolts.

I figure I'll give an hour or two for voting before posting it.

Absolutely not.

Spheres of Power has the Conjuration sphere that does this. There's also the Spiritualist from Occult Adventures.

Actually, I'll give a little more info on Mad Scientist and Inquisitive Detective.

Mad scientist lets you either pick between bombs or mutagen, with some neat buffs for certain discoveries (being able to use a second explosive missile a round), while mutagen lets you take brute talents and eventually increase in size.

Inquisitive detective trades some social talents away for inspiration as well as basically stacking with every other archetype due to it being a social based archetype.

what about with beam weapons?

God dammit, i love both those things.

Still voting Detective.

Like tech weapons? I could probably include those too, I need to read over the tech guide more before I can speak to its balance, but I don't have a huge problem with including them.So that's 1 for Detective, and 1 for Trickshot.

Mad. Scientist.

The playtest has been an absolute blast, and I seriously hope this stuff becomes widely used and cannot wait to see the final book. I already want to play at least half the stuff from the book, especially a Dragon Champion/Mercurial Duelist.

Is the Inquisitive Detective the one that you said might be for slapping on top of archetypes that don't want the appearance abilities, in addition to replacing some social talents? Because if so, DROP THAT SHIT. I want to see what other kinds of bandaids you have to slap over the Warlock/Zealot/Noble Soul.

I also legit feel kind of ridiculous with how many of the suggestions have been mine. Sitting here with a list of unposted comments. Like giving a Str Mercurial Duelist the option to pick up the Oracle's "Cha-to-AC and reflex instead of Dex" ability up as a talent, just to keep Dex from overshadowing it too hard.

It does remember me the Half-orc pyroblaster: Burning Hands 5d4+16 at level 3. Though your Acid Dwarf totally wins the Rule of Cool contest.


▲ ▲

Hey guys I'm trying to design a monster here and I'm not sure what his CR should be.
It's a crocodile with the half-dragon template (black). On his own that should be CR 4.

The trick is that I'm advancing him with 4 HD in the Dragon type, so he should be able to Vital Strike with his bite. Adding 4 HD would give him a total of 7 HD which is what a CR 6 creature might have. (Compared to a Wyvern).

His CR should be about 7-9 then right?

Looks like it's 1 vote all now.
Here's one of the mutagen talents

Evolving Mutagen (Su) Whenever the mad scientist imbibes their mutagen, they gain 1 evolution pointPU as though they were a bipedal unchained eidolonPU for the duration of their mutagen. A mad scientist does not need to meet subtypes requirements to select an evolution. At 6th level and every 6 levels thereafter, they gain an additional evolution point when imbibing their mutagen (up to a maximum of 4 at 18th level). Only a mutant mad scientist can select this talent.
I'm glad everyone's having fun, this has been really awesome for me too. And yeah, Detective is another 'throw on' archetype, although I might do some more tinkering with it once it hits the doc because that's what I do.

And I'd be totally fine with giving M. duelist something like that, although dex already has a talent tax. Speaking of which, how's everyone feeling on the Mercurial Duelist? Too weeby? Just weeby enough?

Use d20pfsrd.com/bestiary/rules-for-monsters/monster-creation#table-monster-statistics-by-cr for a rough comparison to determine the CR.

Hunters have really strong pets, and Divine Hunter archetype allows your pet to become Celestial or Fiendish

They also have the best Iconic Waifu

Probably coz that's what makes it magic, and you need magic to make things magic-er.

Or they wanted to gate the cool stuff behind that +1 tax, one of the two.

Thanks based on the stats I have for him and that chart I'd probably say he's a CR 8. (9 in advantageous terrain)

She also looks like her left hip is badly dislocated.

How poorly built is she?

>How poorly built is she?

I'm fairly sure they haven't given stats for Adowyn.

She's a real cutie though, that's for sure; of all the Iconics she's probably the most down-to-earth with a solid motivation for adventure that isn't some shade of "I want power" or "my childhood was so fucked up."

She worships Erastil, too. She's pretty much your common country-girl with an uncommon call to adventure.

Thanks. I did build it on rule of cool initially, because I like the idea of going against racial stereotypes, but I didn't expect it to be quite so effective.

It's even possible to do without going full WoP Sorc: Take Experimental Spellcaster (Corrosive Bolt) as your 5th level feat, keep all you normal spells.

>asking if something is too weeby
>on an imageboard dedicated to animated cartoons produced in an eastern island nation

Clearly it is not weeb enough if you have to ask.

>Giving the Mercurial Duelist Cha-to-AC/Reflex
But when are you going to rip off the Brutal Slayer and give us Str-to-AC/reflex?

Turret Specialist user here.

I've made lots of progress with the archetype, but I need ideas for capstones.

docs.google.com/document/d/1IEbgm_WNe733jqv8F65OVWd1C9tHqkAHLN8QdKM1WIc/edit?usp=sharing

For the most part the tech weapons are spectacularly overpriced (20 000 for a 2d6 energy rifle, 10gp per "charge" which is individual ammo but some things require multiple charges per shot), require two or more colossal artifact structures to craft (one powerplant and different labs depending on the items...) but resolve against touch-AC at all ranges.

Balancewise most of them are flat out useless because you'll not be able to keep them charged, but they're okay if you use one of the rare bypasses (Henshin Hero, Warsoul, Armorist, etc) that let you field the things without having to pay 10-50gp per "shot".

Of course, we all know what energy damage means once resistances come into play, and if you look at the price, they're in play when you can get one, so in reality the better high-tech weapons are the older 'advanced' or 'moderns' like double-barreled firearms or a Nagant rifle.

After all you can't Clustered Shots a Cold-Immune thing dead!

Do you have a link to more information about her? I've never played a hunter before and I've been thinking of building one. I know not to take build inspiration from Paizo, but it would be nice to get some ideas in terms of backstory/personality.

If Crossblooded/Wildblooded don't stack, just take Crossblooded with Orc and Copper Dragon. Same effect.

Sure, paizo.com/paizo/blog/v5748dyo5lgdk?Meet-the-Iconics-Adowyn

Consider yourself a hunter (as in the profession) or woodsman with a fancy pet, maybe a cub or pup you rescued in the forest.

I like to be sure on how weeby something can be, call it a personality quirk.

And I doubt I'll do that...probably...maybe...

So to make them viable, the archetype would have to come with some kind of bypass for a weapon that already makes firearms look cheap...beautiful.

If this includes animal companions, you have a lot of options. If not there's the ones that have been mentioned already, plus the Nightmare Constructor archetype for Dread.

What CR would a Thunderstorm with these features have?

70% chance of getting hit by a thunder

Thunder deals 10d6 shock damage (DC 23 halves)

We travelled through it to avoid losing tracks of our enemies,swimming through a river with Swim DC 20.

What's your opinion?

Well you can probably just let the abilities affect them, and let us worry about the rest. More a matter of compatibility since you'd listed "bolts, bullets, thrown, not just arrows" or the like, that I was asking about.

I forgot to say that the 70% is meant to be the chance per round.

Jesus fucking christ, well enjoy that tpk.

That's absolutely insane.

If my GM pulled that on me, I'd walk away.

If you haven't already done so, you could draw some inspiration from the Architect class in , which is heavily based on placing towers.

Actually, I survived. I need the answer to know how much exp did i get. It was fun.

Thunder is just sound. People cannot be hit by thunder. You're describing lightning.

Also, there is no such thing as a storm in which you have a 70% chance of being struck by lightning, and this is just a very efficient way to kill your party and make them mad at you for designing a bullshit environment.

Well, what you COULD do is make the Iaijutsu slash only replace the specialization and 8th level talent, since you're not actually "getting" the vital strike feats... Then at 4th level, give the choice between two options: The Oracle-rip Cha-to-AC/Reflex ability with some small extra, OR you can choose... Shit, I dunno, Power Attack without needing to meet the Str requirement?

Jesus, how much fucking lightening is there if EVERYONE has a 70% chance every round. The place should be a fucking fire ball, everyone should be deaf and dead. Lets say you make the save 60% of the time.

.6*.7*10*3.5 = 14.7. So lets say average 15 damage per round to every player. That will kill a level 10 character given 10 rounds. So they will be dead after a minute outside.

Consider the fact that on average, your party will receive 35*0.7=24.5 damage per round (if they don't make the savong throw). How long would they last inside that?

To me that sounds like several mid-level magical traps working together.

70% chance of getting hit by lightning is ridiculous, are you all wearing magic lightning rods?

What feats are good for an archery based character?

Is your campaign based on Final Fantasy X?

And added technological weapons, they're janky, but if people want to use them, I won't stop them from using garbage. Didn't have thrown ammunition listed before, so that's now added.

I actually probably could, now that they're not getting the feats, I don't think it needs to take the 4th level talent too. I could make 4th either Finesse Blade or Cha to AC/Reflex, since they're almost the same there.

15 damage per round 70% chance. Under trap rules that is roughly:

Perception Check -1
Disable Device (not disableable) +4
Reflex save 23 +1
Attack Bonus (70% chance autohit) +2
Average Damage (35 multiple targets) +6
Automatic Reset +1

Over how wide of an area is it? It's around a CR 12 trap.

I like catch-off guard, since drawing an arrow is a free action I always have a melee weapon at the ready just in case.

Sorry, non native english and trying to sort this out real quick, thanks for the input

There were 2 of us, 1 died after the 7th round, I barely made it to a safe place.

The GM is just inexperienced, we're not even mad :)

no

The kind of GM who would do that to you isn't the kind who would give XP for it.

Point-Blank Shot, Rapid Shot, Precise Shot, Manyshot, and Clustered Shots are all pretty much necessary, and after that things like Far Shot and Shot on the Run are nice to have.

He is not mean at all, he is actually and willing to "pay" it as a CR 14

You seem like a better player than he is a GM

Thanks, but seriously, he's chill and very talkative about what's going wrong and what not. I've seen better mastered campaign by very shittier people who made me want to rage quit.

Thank you.

Any other opinion? He would like more than one.

It was surely more than 1 square mile, but I got in a shelter after the first kilometer.

>she exulted in his feral appetites
this is not okay

awoo~

...

I already have the book and I love it!

I need to get my hands on Gonzo 1. That punk sounds fun.