Why do so many RPGs seem to include next to nothing in terms of task difficulty examples?
This is a personal pet peeve for me, both as a GM and as a player.
How am I supposed to know if my task DC's make sense when there are almost no examples for the skill in question?
How do they expect other GM's to know? I often find myself given one DC for a task, and then that same GM gives someone else a completely different DC for the same task later on, because he's just making it up as he goes and can't remember the DC's he's used in the past.
Not to mention, there's next to no consistency in skill DC's from one GM to the next, because again, no damn guidelines.
I know there are some RPG devs here's,
>Anyone know why nobody seems to include a simple list/chart for each skill, so you can easily say "It's harder than this task, but easier than this one, so the DC should be in this narrow range."
Anybody ever addressed this issue in their home games?
Anybody have any other common RPG design decisions that they think are bad? If so, why do you think that?