Age of Sigmar General

>>resources
>pastebin.com/LPEdZcTi
>The thigh of Everqueen edition:
>>Point system pdf for matched game
>>Thx, Based Leaker!
>sendspace.com/file/n3nkx2
>Old thread
Did nothing wrong edition.

Other urls found in this thread:

youtube.com/watch?v=GnxOIzI_0QQ
twitter.com/NSFWRedditGif

He's bald. That's the mark of ultimate doing things wrong.

>NAGASH, THE GREAT BETRAYAL AGAI

>Nagash had led the emissaries of the Anvils of the Heldenhammer to believe that he would join them in their assault upon the fortress of Gothizzar, the All-gate that guarded the Endgate. Nagash knew that the arcway leading from the Allpoints to Shyish must be shuttered, but he did not aid the Stormcast Eternals. Such an alliance did not suit the Great Necromancer; after all, Nagash still did not consider his long-standing grudge against Sigmar for the wrongs done to him repaid. From his throne of bones, he watched the Stormcast Eternals die at Gothizzar. When he was ready, Nagash’s assault upon that fortress would not fail. He summoned his Mortarchs to council…

HA stupid, Azyrite peasants. The Undying King needs no one.

That sure worked out well for the dumbass. Hope he enjoys Chaos continuing to camp on his lawn.

This is fucking Saturday Morning Cartoon levels of incompetence here, come on.

Still waiting for best Tomb King.

>THEY DO NOT BELONG TO SIGMAR. SIGMAR THE DECEIVER. SIGMAR THE BARBARIAN. SIGMAR THE TRAITOR. WHO ALMOST COST THE UNDYING KING HIS KINGDOM.

Never again would the Great and noble Nagash trust the craven savage that is Sigmar.

Begone, humbled king.

He cost himself his own kingdom by bargaining with Chaos in the first place, despite their long history.

whateverth for kroak

>Typically ebullient, Nurgle’s mood now sagged to match his lumpen form. The god churned his cauldron, but no longer hummed a merry tune, nor did he chortle at the antics of his children. Despite their best frolicking, the mite-like daemons that danced beneath their lord’s immensity went unnoticed. Soon, their capers disregarded, they too grew sullen. Morosity spread across the Garden of Nurgle like a pandemic of foul mood.

>Gone were the eager bursting days of first invading Ghyran, a time when an infectious daemontide thrust itself into the lands. Ah… glorious incubations.

>Well did Nurgle recall the headiness of the prodromal stage, a happy time of rampant proliferation. Pustules had swelled, new diseases had oozed, and contagion had spread over the Jade Kingdoms. He had come so close.

>Time and again, the last triumph eluded the Chaos God: he could not capture Alarielle. Through illusion and the tireless devotion of her armies, the Queen of the Radiant Wood escaped his every ploy. She was the nature goddess who ruled Ghyran before the coming of Chaos, and only when she was trammelled would Nurgle taste his ultimate victory.

>On Nurgle’s armies conquered, seeking to claim that last prize. Base betrayals left Alarielle vulnerable. Ambushes closed the goddess off from her trusted allies. Pestilent hurricanes twisted her once bountiful surroundings into a withered landscape. The goddess herself had been infected with plagues a dozen times, each arcane malady burned off by her own life magics. Over all of Ghyran, a wretched gloom hung, a misery nearly as tangible as the noisome fogs that plagued the lands. Yet still, Alarielle eluded Nurgle. How he longed for her, craving the chance to lavish her matchless fecundity with his own diseased charms.

Nurgle is the very definition of a creepy neckbeard isn't he?

>spurned by muh waifu

Yeah basically.

...

At least she absolutely ruins his shit this book.

Just posted in the last thread, didn't realize there was a new one.

Isha is not going to forgive this betrayal.

Any good Stormcast battalions for 1000 point lists?

I posted an illegal 1000points Sylvaneth list yesterday, and after a bit of tweaking I am currently thinking of;

Branchwych

Treelord

10x Dryads

20x Dryads

5x Sprite revenants

3x Kournot hunters.

I could remove the revenants to have a Treeman ancient, but then i'd also be uneven on points by like 40 or so. But that might be worth it?

What're you expecting the Spite Revenants to do for you?

Looking through the GH I noticed there currently are some discrepancies with the Allegiance lists and Keywords. The Dragon Ogres for example currently don't have the Thunderscorn keyword. I think there where some other things as well but the store is down for maintenance right now so I can't check.

This makes it seem very likely that they will release new warscrolls together with the GH with point values and some changed keywords.
Maybe we'll get some surprises in that some allegiance possibilites open up thanks to new keywords that currently aren't there?

It's possible. It would go wrong if improperly implemented, but it could also go very, very right.
At this point, who knows?

to be fair they have like two units so it'dd be damn boring to run only them

How do i fight giant fuckoff monsters with d6 wound attacks as Brettonia? Dhurus all over my shit and its not good!

Sure. But since the option to do so is there in the GH but they don't actually have the keyword for it to work it gives us a nice confirmation that there is going to be some sort of changes to the warscrolls. Even of units that don't change otherwise.

Hey guys, question:
What is all-point? pic related?
Then waht is all-gates?

Realm gates are one way, right?
Then all-gates are (or is there only one) are gates go to every other gate? Or every other gate of a realm? Or are all-gates still normal gates but all in an point that is calles all-point?

reamlgates are two way. That's why they're so valuable

I thought they were stargate-like? When they're open they are one way.
Isn't that implied in the last audio thingy with mannfred?

There are at least some that are two way. The one in the Ironjawz book was at least cause they flat out stated that the stormcasts couldn't afford to lose it cause if they did the Ironjawz would be able to invade their staging point and have access to EVERY realm. I can't remember the ending, but I think the stormcasts blew it up

Okay, thanks user.

>The nexus of travel, the Allpoints, is the single most coveted strategic location in the Mortal Realms. Its paths have been trod by the gods themselves, and its history is filled with wars and legends. The fall of the Allpoints to Chaos marked the end of an era, but now, Sigmar is the one seeking to conquer

>For most creatures, travel between the Mortal Realms is impossible save by powerful magic or by a Realmgate. Even deities, when they walk amongst mortals, find such routes the easiest to navigate. The arcane passageways come in all shapes and sizes and allow travel across immeasurable distances. There are many of these gateways, and most span from one destination to another, such as the Gryphonne Gate which once bridged the twilight lands of Quillia in Azyr, to the kingdom of Rhodium in Chamon. A rare few Realmgates connect multiple locations, but there is only one that connects them all.

>It was a bridge to everywhere – a strange island that existed in no place, yet was connected to all places. Named the Allpoints, it grew during the Age of Myth to become a vital nexus of travel. Grand cities sprang up around the exit arcways in each of the realms, as trade prospered between the kingdoms and races in those days when the likes of Sigmar still walked among mortals. Of all the burgeoning civilisations in all the varied realms, however, no city was more cultured or diverse than the one within the strange in-between zone that was the Allpoints. Long before Azyrheim existed, the population of the Allpoints boasted men, duardin, aelves, and dozens of other races and sentient creatures. There was strife, and occasional trade wars broke out, but they were swiftly ended with few atrocities on any side.

>And then came Chaos.

>Isn't that implied in the last audio thingy with mannfred?

Mannfred had the Dagger of Kadon which can open portals anywhere if he fed it Azyrite energies.

>From beyond reality, the Chaos Gods watched the Mortal Realms, their gaze jealously following Sigmar and his growing pantheon. Each of the Chaos powers launched attacks into the realms. Some were bold invasions, such as those led by Ghorgrax, commander of Khorne’s Rage Legion, while others, such as the Campaigns of Beguilement led by Kairos Fateweaver, Oracle of Tzeentch, were far more subtle in nature. Yet whether by bloody battle or insidious corruption, Chaos came.

>The Allpoints resisted. Enlisting Sigmar and his pantheon for aid, fortifications were constructed to guard each of the exits. These fortifications became known as the All-gates. The defences were formidable, with each stronghold unique to the realm in which it lay. In Chamon, the Ironholds were built to guard the Mercurial Gate – a great series of fortresses with moving walls of metal that could withstand any assault. As Chaos grew stronger, the Allpoints became more and more important. From a single point, the allied Mortal Realms could shift to help each other, aiding the armies of Sigmar’s pantheon to fight back the Chaos invaders. Many battles were fought around the All-gates, but always the Chaos forces
were defeated. Too proud and too envious of each other to unite, each of the Dark Gods strove for mastery on their own. Finally, it was Archaon, the Everchosen, Exalted Grand Marshal of the Apocalypse, who united the five banners of Chaos. Armies of Khorne, Tzeentch, Nurgle, Slaanesh, and the Great Horned Rat all marched behind him. Brute force, magical manipulation, plague, temptation and swarming numbers each played a part. One by one, the All-gates fell, save only the gate guarding Azyr. Sigmar, seeing what was coming, locked the entrance to the Heavens.

>The Chaos forces’ capture of the All-gates led to inevitable invasion of the Allpoints itself, and many bloody battles in which Archaon triumphed. This marked the fracturing of Sigmar’s pantheon. Each god felt betrayed and abandoned by the others. With wedges
driven between the old alliances, the rise of Chaos was inevitable. Archaon used the quick access to the different realms that the Allpoints afforded to amass his strength, shifting armies where they were needed and snatching the initiative from Sigmar once and for all. And so began a five hundred-year reign of unrelenting terror, which lasted until the Stormcasts were unleashed.

>The Allpoints had become known to the servants of Chaos as the Eightpoints – for the corruptive powers saw the vast inter-realm island as an eight-pointed star. There was built the Varanspire, Archaon’s fastness and the proving grounds for his vaunted Varanguard. Portals in its highest towers led straight to the Realm of Chaos. So the Allpoints became the chief place from which the anarchic energies and daemon legions of Chaos flowed freely out into the Mortal Realms

Have they lost allpoints yet or no? I Imagine that there's a constant stream of orruks coming from the Ghur gate

Lower leadership mainly. But i got to admit a bit of it is because i like the models. But would the other version be better until i can get that outcast battalion thing going?

Still reading through the book but it's impossible for the Allpoint to fall at this time due ti the fact that Varanspire and the bulk of Archaon's legions are present there.

THANK YOU!

>Have they lost allpoints yet or no? I Imagine that there's a constant stream of orruks coming from the Ghur gate

If all-points hold Archaons fortress I guess no.
But they conquerd and/or sealed a few end all-gates in the realms itself.

>Ghurk trudged forwards with ground-shaking strides, his one beady eye fixed upon the shining figure of the goddess before him. Alarielle paused and regarded the Glottkin with disgust for a moment, before spurring her wardroth beetle on. Despite his swollen physique, Otto was agile enough to strike the first blow. His long scythe swung down to pierce the wardroth’s iron-hard exoskeleton, the poisoned blade digging deep into the beetle’s vitals. Nothing, however, could slow the creature’s momentum. Both Alarielle’s spear and the wardroth’s massive horns impaled Ghurk before the collision’s impact sent him tumbling over and over. The smaller Glottkin were sent spinning off their gargantuan brother’s spine-covered back.

>The first to rise was Otto, his scythe blurring out to sever one of the wardroth’s segmented legs before the beetle could lower its head and charge again. Shuffling forward, the beetle still attempted to gouge Otto before the tentacle-arm of the rising Ghurk came down, stoving in the wardroth’s head so that the whole creature crumpled into a pile, legs twitching madly.

>Alarielle fluttered clear of the wreckage, wings outspread. Enraged at the death of her companion, her piercing yell was not a shout of dismay, but a war cry, a siren song of death and vengeance. That cry echoed through the realms, stirring the heartwood of every sylvaneth creature. Every regent, king or queen, heard that call to arms and redoubled
their own efforts to reclaim the Jade Kingdoms. In the unknowable Realm of Chaos, mighty Nurgle stood alone at his murkpool of seeing. When he heard that clarion call even he covered his ears and was staggered.

>With a thrust of her spear, Alarielle skewered Otto, while she raked the Talon of the Dwindling into the enormity that was Ghurk. Twice the largest of the Glottkin brought down his whip-ended tentacle, and twice Alarielle nimbly danced away, each time alighting to drive her talon into Ghurk. The grotesque behemoth roared, for the claws drew out his life essence. He teetered, and then fell, shaking the earth. Ghurk’s swollen body shrivelled as he howled in agony.

>All this time, Alarielle struggled to wrench her spear out of Otto. While Ghurk writhed, the goddess turned her full attention to the task, using both hands in an attempt to wrest back her weapon. The impalement would have slain any mortal ten times over, but Otto Glott was bloated with unnatural toughness granted by his foul patron. Already, necrotic skin crusted over the wound as he attempted to pull himself up the gore-slicked shaft, hauling hand over hand in order to reach her.

RING OUT.

Alarielle wins.

That's the "win"?

It's still a good win, for she is my goddess.

>No sooner had this magical flare lit the sky than the Molten Sea began to bubble and writhe ominously. Up rose Argentine, the Silver Wyrm of Anvrok. As the godbeast uncoiled, it absorbed the liquid metal, which hardened over its scales into another layer of silver plating. So enormous was the creature that metallic tidal waves washed over the land as it moved. Rising to blot out the sun, Argentine shook the excess molten silver from its lithe body, sending lake sized droplets cascading down in a deathly rain. As Argentine’s roar of awakening echoed across the void, Sigmar heard it from his palace high in the Heavens above Azyr. He rose from his throne, his fists clenched, for even the God King could know fear.

>It was known that Argentine, the Silver Wyrm, had been turned to the service of the Dark Gods long ago by none other than Archaon himself. Yet the God-King had not reckoned upon the zodiacal beast’s presence near the Mercurial Gate, assuming that the notoriously slumbersome creature had slithered down to sleep within the Great Cauldera. Yet Sigmar himself had been deceived, led astray by the illusions of Tzeentch. Dracothion, however, had looked down from the Heavens and seen that the Molten Sea was not as it seemed.

>Stretching down from the skies, Argentine looked upon the Stormcasts and Fyreslayers, mere specks far below. Contemptuously, he breathed out a blast of warpfire, blackening half of the bastion isle. Even as the godbeast drew back, gathering itself to unleash a still-mightier tempest of fire, a bolt from the Heavens struck, sizzling along the entirety of the godbeast’s massive length.

>To the onlookers below, it seemed as if the sky itself was moving, stars flickering across the Heavens even in the light of day. Dracothion had come, the Great Drake, ruler of the Night Sky, Hunter-King of the Azyrite Cosmos. His roar of challenge shook the air itself. Argentine snaked upwards, rising to the challenge, eager to clash once again with his greatest rival.

Dracothion vs Argentine. Round 2. Go!

>Dracothion vs Argentine. Round 2. Go!

Father and son, not round 2, since Dracothion ain't trying to kill Argentine last time.

Or in ghur's case destroyed it

Otto's line there is pretty anime.

Seriously, is there anyone who really -likes- Archaon? Or do we just tolerate him.

I like him... though, I'm not so fond of the Age of Sigmar "I am undefeatable" incarnation I keep hearing about.

>The Chaos Gods have many champions, each choosing favourites and rewarding them with dark blessings and gifts of great power. However, only one being bears the patronage of all four, for the Chaos Gods are bitter rivals.

>Archaon the Everchosen is a blood-drenched warrior, harvesting skulls for Khorne in numbers unsurpassed. Monsters, kings, entire armies and worlds have fallen beneath his sword. Archaon is also a corrupter beyond compare, the swathes of devastation he leaves behind are hotbeds for plagues and decay, the playthings of Nurgle. To Tzeentch, Archaon is the key to the most grandiose and twisting scheme that ever was – for he is the hand of destiny itself, the ultimate fate. And to Slaanesh, Archaon is a paragon, a conqueror that drives men and daemons alike to murderous excess.

Bloody confirmed. Archaon is the one and only true champion of Chaos Undivided.

Because he is pure....ANIME!

Based on the feedback from last thread;

Original;

Coven Throne 260
Leader, Behemoth, Army General, Tomb Blade, Ruler of the Night

Heinrich Kemmler 160
Leader

20 Zombies 120
Banner Bearer, Noise Maker, Battleline

10 Zombies 60
Banner Bearer, Noise Maker, Battleline

10 Zombies 60
Banner Bearer, Noise Maker, Battleline

6 Spirit Hosts 240
6 Spirit Hosts 240
6 Spirit Hosts 240

Mortis Engine 180
Behemoth

10 Hexwraiths 320

TOTAL: 1960
Variant 1;

Vampire lord on Zombie Dragon 440
Leader, Behemoth, Army General, Tomb Blade, Ruler of the Night, Chalice of Blood, Ancient Shield, Deathlance

Heinrich Kemmler 160
Leader

20 Zombies 120
Banner Bearer, Noise Maker, Battleline

10 Zombies 60
Banner Bearer, Noise Maker, Battleline

10 Zombies 60
Banner Bearer, Noise Maker, Battleline

Corpse Cart 80

6 Spirit Hosts 240
6 Spirit Hosts 240
6 Spirit Hosts 240

Mortis Engine 180
Behemoth

5 Hexwraiths 160

TOTAL: 1980
Variant 2;

Vampire lord on Zombie Dragon 440
Leader, Behemoth, Army General, Tomb Blade, Ruler of the Night, Chalice of Blood, Ancient Shield, Deathlance

Heinrich Kemmler 160
Leader

10 Zombies 60
Banner Bearer, Noise Maker, Battleline

10 Zombies 60
Banner Bearer, Noise Maker, Battleline

10 Zombies 60
Banner Bearer, Noise Maker, Battleline

6 Spirit Hosts 240
6 Spirit Hosts 240
6 Spirit Hosts 240

Mortis Engine 180
Behemoth

10 Hexwraiths 320

TOTAL: 2000

There's at least one user that will jump to his husbando's defense every time, proclaiming how great and incredible he is without even a shred of self-awareness.

Possible the horned monster here is a new model? Doesn't really look like a Magmadroth to me.

The mention of other races and sentient creatures is interesting.

Also interesting to get a concrete value of time for the Age of Chaos.

He's pretty bleh in my opinion.

user in the last thread brought up a decent point of him being somewhat akin to Melkor and Sauron, but nowhere near as appealing.

Might be early concept art of a droth

>Get killed by the council of thirteenth giving your enemy an overcursed kamikaze weapon, in the same time preventing you to capitalize on the spell you just casted on your country.
>You manage to come back to unlife, only to see that since you couldn't follow on your previous spell, your land is full of angry peoples lead by Settra the Conqueror himself, the greatest king to walk on the earth.
>You so decide to gather forces by attacking the barbarian tribes in the east, should be enough to assemble an army and be ready to face Settra.
>There's a barbarian with a fuckhuge plot armor with "twin comets lel" written on it that kills you and force you to spend time to gather your strength to come back to unlife. Again.
>Fast forward aeons later, the fucking barbarian has an even bigger plot armor, acts like he's the boss of everybody, and, despite you managing to become an actual God of Death, STEALS FUCKING SOULS FROM YOU.

I'm obviously biased because I'm a Nagash fanboy, but I'll be pissed with Sigmar too.

>In the midst of the maelstrom of combat was Archaon atop his monstrous three-headed daemon-steed. Trailing fire that burnt midnight black, the Slayer of Kings rose and fell, the hellsteel blade glowing red as it tasted blood again and again. The Everchosen did not kill in ones or twos but in waves, sweeping away ranks of Liberators or Hearthguard Berzerkers at a time. Dorghar pulped foes beneath his colossal forelimbs, the impact splattering bodies and sending cracks running through the metal bridge. Each of the monstrous heads struck out, teeth rending or beak shearing. The plague head opened wide, sending forth a stream of corruption that slew many. The butchery on the bridge was well under way when a bolt from the Heavens struck the midst of the battle.

>The war between the godbeasts was over. Each dealt the other grievous blows, but it was Argentine who fled. Too wounded to pursue, Dracothion watched from the Heavens while the Silver Wyrm slithered down into the Realm of Metal, burrowing deep beneath the Goldvault Mountains. Before fading behind the constellations, the Great Drake mustered the last of his strength and sent forth one final strike. The blazing bolt was aimed at Archaon, but he was warned by the foresight of the Eye of Sheerian. Using massive leathery wings to flap backwards, Dhorghar cleared the Everchosen from the worst of the impact, though could not escape unscathed. The meteor blast smashed into the battle on the bridge, obliterating all those nearby. The shock
waves sent many more – Varanguard, Fyreslayers and Stormcast Eternals – over the bridge’s edge, hundreds of feet into the Molten Sea. Many bolts of azure shot skywards.

youtube.com/watch?v=GnxOIzI_0QQ

...that can't be right. Nagash cannot possibly continue to shoot himself in the foot like he does. Is Mannfred his chief advisor now?

I can't even really point out what's my problem with him. He's just... uninteresting.
The whole point of him seems to be, that he's undivided. But not normally undivided but special undivided.
He's like any other generic chaos champion but in his genericness he's the best and the strongest.

Just... ewww.

>The Varanguard that had survived reformed, rushing forwards to claim the head of a Lord Celestant before the eyes of their dread lord. Thostos, however, stood tall. The mounted troops loomed over him, and at times, the Celestial Vindicators on the far side lost sight of their leader, buried as he was beneath the press of black-armoured foes. Whirling, Thostos led his troops, fighting off charge after charge until they stood atop a mound of fallen Varanguard. Yet one by one, his followers were cut down, shafts of blue returning to the Heavens. At last, only a pair of Decimators and Thostos remained – battered, bleeding, but defiant and proud.

>Growing weary of watching his underlings fail, Archaon raised the Slayer of Kings, and it burst into flame. At Dorghar’s triple roar, the Varanguard fell back. In a voice loud enough to be heard by the onlookers upon the far span of the broken bridge, the Everchosen mocked his victims before springing. Dorghar’s charge unstoppable, Archaon let his mount savage them, its huge claws sending all three flying. He intended to toy with the proud sons of Sigmar, for this was more cruelty than battle, more a cat playing with a mouse than true combat. Thostos could not save his warriors, but his runeblade did draw blood, sinking deep into the scaled chest of Archaon’s steed. And that was enough. Bellowing in rage, the three-headed beast reared high, bringing all its tremendous strength down. So fell Thostos Bladestorm, Archaon claiming the head. Yet before that noble soul could spirit back to the Heavens, Archaon bade his steed to rend and swallow the crushed Lord Celestant. Snapping out, each head savaged a portion. No blue light would ever return to Azyr.

Bye Thostos Bladestorm. We hardly knew ye!

Yes, that is a good reason to betray the guy willing to help you UNCONDITIONALLY to retake the entrance to YOUR realm that YOU lost to chaos. And it wasn't even a sensible betrayal for any actual gain, but just a refusal to show up and take part in the joint operation because it might have been beneath you.
It's becoming painfully clear that the biggest threat to Nagash's rule is Nagash.

>Into Light and Dark Sigmar sent his Stormcast Eternals, but of how those wars fared, none could tell.Few returned, and none could speak clearly of what they had seen. Even the far seeing eyes of the immortal gods could not be sure of what they beheld…

>Before the coming of Chaos, Hysh and Ulgu were called the Mirror Realms, for each reflected back upon the other – a likeness that was opposite, yet in some ways the same. Hysh was the Realm of Light, the lands where reason and symmetry ruled, a place rife with symbolism and double meanings. Yet to gaze upon pure truth is like staring at the sun –both lead to blindness. Opposite Hysh were the veiled lands of Ulgu, the dreaded Realm of Shadow. Thirteen unending regions, all lands of secrets and half-truths, all places where mystery blew upon the breeze. If one stared long enough upon those shifting mists, definite shapes could be seen or guessed upon – but were these visions real or illusory? In a land of unreason, who can tell what is real and what is not?

>Yet always the struggle between Order and Chaos continues

Archaon and Sigmar sent forces to Ulgu. None of these forces reported back yet. The few that returned cannot even speak of what is happening inside that realm. This is a plot hook for an Ulgu expansion for sure.

Yes, a hate spanning thousands of years is good reason enough. Nagash has always thought about himself only, and yes, that's also often the reason why he isn't ruling over more things despite his power.
That's also why I like him, he's true to his character, and more understandable than "Big invincible badass that will destroy everything" Archaon, whom I find pretty bland in AoS.

>betrays sigmar at pivotal point of the battle
>fuck you sigmar for letting chaos take over my realm and not comin to my aid when I was getting BTFO by archaon!
>fuck you for taking 0.001% of the souls I'm owed!
>what, you still want to help me? Sure
>jk I'm still mad at you for leaving me alone to fight off chaos, so I'm gonna betray you and fight off chaos. Alone
>I LOST AGAIN WHY DOES THIS KEEP HAPPENING?! FUCK SIGMAR!

Nagash will never learn

...

It wasn't.

The beast that has it in his mouth was set free and it returned to roaming Ghur.

>Lightning pierced the gloom that hung over Gothizzar.Its castle-crypts and terminal spires guarded the Endgate, the Allpoints entrance into Shyish. Mighty were the walls of Gothizzar, and many were the Chaos defenders. Yet Sigmar believed the combined strength of his Stormhosts fighting alongside Nagash’s formidable forces could not have been stopped.

>Long did the Anvils of the Heldenhammer await their oathbound allies. When the armies of the dead did not arrive, the Stormcasts attacked alone. They marched on Gothizzar despite the betrayal, well short of the numbers they would need to take the Realmgate. They fought like heroes, but there could be only one ending.

>To a warrior, they died in the gloom that hovered over the All-gate of Gothizzar.

>Shyish is the land of endings, even for promises and oaths

This is just sad.

Waiting for the part where dumb ass Nagash realizes he fucked up

>"You can dole it out, but can you take it?"

L-LEWD!

Seraphon Battlehost
1980

Thunderquake Starhost = 120

Engine of the Gods = 240

Bastiladon = 300

Bastiladon = 300

Salamanders = 120
- 2

Skink Handlers = 80
- 6

Thunderquake Starhost = 120

Saurus Eternity Warden = 140

Saurus Guard = 200
- 10

Saurus Guard = 200
- 10

Saurus Guard = 200
- 10

Eternal Starhost = 80

Total = 820

>implying Nagash will admit he was wrong

>otto groaned as Alarielle pulled her spear free
>the hole no longer gushing but merely dripping viscous fluid
>ghurk had regrown to full size once again, and lashed out with his tentacle

I-is there more of this?

I'd fucking love it if it was a greenskin or something that made him realize he done goof'd

>Built on Khorne’s demand by the dark Children of Hashut, the Bloodcombe’s walls were impossibly thick. It was said that the magma-walls could not be defeated by mortal means. Three times Dorryc steeled his will, three times he commanded the godbeast. Only upon the third call did the vast head of Ignax loom over the stronghold like a newly risen sun. A single flare-burst drilled into the Bloodcombe, for there was naught that had ever been built that could stand against that cosmic inferno.

Chaos Dwarfs/Duadrin confirmed!

Also the Fyreslayers gained control over Ignax (temporarily).

>YOUR FAGGOT STORMCASTS COULDN'T EVEN SOFTEN UP THE CHAOS FORCES FOR ME, FUCK YOU SIGMAR YOU USELESS PIECE OF SHIT!!!

let me tell you something about passing over 9000 hours on paint

>the stick is actually a bone

My ribs

Before

After. With results!

>The War for the Allpoints had passed a critical juncture. In the Heavens of Azyr, the Broken World span on. The Bell of Lamentations tolled heavily, but not all was grim. Loud came the sounds of revelry from Heldenhall.

>In Aqshy, the Brimfire Gate was closed. The realm belonged to Khorne, but the Blood God had suffered a major defeat. Terrible were his bellows of rage.

>In Ghyran, the Genesis Gate was closed. Alarielle’s Campaigns of Cleansing were begun– the winds had shifted

>In Shyish, the Endgate remained in Archaon’s hands. In breaking his oath, Nagash had turned his back upon Sigmar once more.

>In Hysh, it was difficult to decipher whether the war had brought victory or defeat, sorrow or rejoicing.

>In Ghur, the Mawgate was battered, its defences destroyed. But it remained unclaimed. A new threat grew there…

>In Chamon, the Mercurial Gate remained under Archaon, his defences unyielding.

>In Ulgu, the fate of the Penumbral Gate remained a mystery, for no word returned.

>In the Eightpoints, Archaon brooded. Sigmar would pay tenfold. In the Realm of Chaos, the lands rumbled and changed, for change was inevitable…

The epilogue :

>The battle for control of the Mortal Realms continued. While gods and demigods pondered their next moves, and the Sigmarabulum rang to the hammer blows of Reforging, an insidious evil was taking form, solidifying out of the pure madness that was the Realm of Chaos.

>Nine in number, the Gaunt Summoners hailed from the Crystal Labyrinth. There, the coven had created the Whisperfane– an impossible mind-maze filled with deadly illusions,and one of the dreaded Silver Towers. With a push of their unfathomable minds, the Gaunt Summoners could shift these twisted citadels into the reality of the Mortal Realms. There, many a brave warrior would be lured inside with promises of riches untold. Many entered, yet few returned.

>Plans within plans, plots within plots. Who can tell the endgame of those cabalistic sorcerers? Their methods are insane, their goalsinscrutable – yet it is said in ancientand little-understood rhymes that ‘death becomes the smallest fear when the Silver Towersappear’.

>Fear them, for they are coming…

Trying to build a (baby) Archaon and friends list.

Currently have

Archaon (legacy)
3 Varangard
Mighty lord of khorne
Blood secrator
Bloodstoker
10 blood warriors
20 bloodreavers
2 khogorath
Skarbrand
Thanquol
3 stormfiend
2 wlc

Currently on the assembly line.
All 5 of the mounted chaos lords (undivided and 4 gods)
Aspiring and exalted deathbringer.
Arch warlock
6 jezzails

No idea what battleline troups to get.

Hints about some content for Ulgu and Hysh in the future.

And confirmations about a huge Tzeentchian update in the future for AoS (The Year of Tzeentch be coming).

Who is hyped here?

Also a mystery thing for the forces of destruction. Sure as hell ain't chaos or order that's squatting in fucking ghur

it's obviously gorkamorka, but he may come later as we only have rumors about beastriders (repack and battletome only probably) and savage orcs

So final scores: chaos and order tied at 2 all (I assume we don't count Azyr's gate), mystery forces in hysh and ulgu mean 2 are no result, 1 for destruction, and 0 for Nagash. Lolnagash.


I am moderately hyped for Tzeentch. Seems he's making a play of his own, which sounds like fun. And obviously we know what some of the model designs will look like from silver tower.

Why would they use such an ominous phrase as
>A new threat grew there...
when it's just Gorkamorka? They could just state `'Nobody got to claim Ghur cause the greenskinz fucked up everyones shit'.

>If my m8 gets the GW Manager job
Very

>If not
Nope

because cliffhangers

>"Heh... not bad, kid. Not bad at all."

Anybody got the new general's handbook? What's in it?

not out yet until the 23rd, but theres a bit of stuff in it

points cost of course and ways to properly build a list.

path to chaos got an update (though its kind of unbalanced now, probably need to have a good dose of homebrew to fix up the cracks

a fudge ton of different ways to play (from 3+player, to story missions to campaign style stuff.

worth it for its price of £15 (think its about 30$?)

...really?

So how useful/essential is the General Handbook thing?

>picked up my Sylv battletome
>curious to see what the other GW schemes are
>none were in stock
pdf of painting guide when?

It's not like it's hard to get a tree right since drybrushing will make any tree creature look convincing. Just google weird trees if you want inspiration for exotic colourscheme.

Less of a "how to" more of a "How much taste GW has"
I kinda wanted to go full spooky trees, but my current list is way more balanced
Might go for a "4 seasons" theme

I would actually want to go with a tropical theme, but I think palm leaves would look bad on the dryaders.

Yeah the whole range really is just normal Western trees

Well, sure. I could make a rainforest themed army or even a weeaboo cherry blossom, but it would be fun with having a tropical beach themed army.

What is the best god to dedicate your StDs for? Khorne seems really obvious with Bloodborne overlap, but which god has the best mechanical benefits over-all?

Rainforest would be awesome, but it would have be with conversions/kitbash to really standout
My Dryads are going to represent Winter i think - there's not a lot of leaves on the models

So I see some already have the new all gates book. I haven't been reading any blurbs from it so no spoilers.

Just trell me, are my Grungni duardin in it?

For STDs you should always go Slaanesh, that's obvious.