>Character Name: Bernadine "Bernard" Karling >Character Nationality: French/Norman >Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old norse styles she read about in her books and signed up as one of the norman recruits heading to the island to escape her parents and find glory as she read about as a child. >Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon >Companions: (+Company: Loyal Soldiers: 6 Pikemen, 5 Crossbowmen) >Traits: [Warrior](+5 to all feats of strength, +10 to personal Combat) [Endurance Training](Gain a free action when traveling, +5 to feats of Endurance) [Basic Leadership] (+3 to all rolls involving a Company)
1-2; Train Cohesiveness and my ability as a leader! I must be able to bring out their potential and take it inside me to harness as my own willpower~... NOT LIKE THAT! AND STOP LISTENING IN ON ME WRITING IN MY DIARY~!
Aaron Miller
>Tansen: Charles Idicus >Character Nationality:Welsh/Briton >Inventory: Shield and Spear 2 oxen untrained hounds one palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold) >Companions: Richard Idicus - level 1 Warrior (Spear) Brienne level 1 shieldmaiden Level 1 Adventure company (11 Axe Warriors) Level 1 scout and exploration company (19 Explorers/Scouts) Level 1 Old guard (+34 Old Briton Soldiers) English Civilian company +34 english male peasants +127 Women, +22 children Level 1 builder corps +16 trained builders Level 1 Mercenary corps (13 Mercenaries) +Old Goldsmith, +Goldsmith’s daughter +Sailor, +Fishing Boat >Traits: (Earned by Playing) +Settler: Creation of buildings get a plus +10 until deemed a proper settlement +Prepared farming: +10 to all rolls to creating farms) +Leadership 2 : +6 to all leadership rolls Location:Purple Settlement
Juan Rodriguez
Rolled 19, 54 = 73 (2d100)
(Is the little fishing boat still here? I know I lost all the ships but hoping I can still fish lol)
1. Charles first order of business is to get walls built. The prepared lumber and and nails we purchased way back at the green settlement should be more than sufficient and we have even more since the overenthusiastic peasants broke down the ships before I could stop them. Protection in this new land takes priority. Charles will oversee the project himself working with the builders hand in hand. The axe warriors will help as well cutting lumber where needed and standing guard as well. Level 1 builder corps +16 trained builders Level 1 Adventure company (11 Axe Warriors) Charles Idicus -warrior-Shield and Spear +Settler: Creation of buildings get a plus +10 until deemed a proper settlement +Leadership 2 : +6 to all leadership rolls
2. Our next order of business is to see the land sewn with seed and crops ready to come in. Luckily we are in flatland with no trees so the land doesn't even need to be cleared. Truly Christ blesses us with the land we have found. Richard and Brienne will see to this while the scouts/explorers show them where the best land is. The old guard will protect them. Richard Idicus - level 1 Warrior (Spear) Brienne level 1 shieldmaiden Level 1 scout and exploration company (19 Explorers/Scouts) Level 1 Old guard (+34 Old Briton Soldiers) English Civilian company +34 English male peasants +127 Women, +22 children +Prepared farming: +10 to all rolls to creating farms
The mercenaries will alternate between the two groups keeping an eye on things and passing messages where needed.
Jayden Cook
Rolled 14, 33 = 47 (2d100)
>Character Name: Orven Luvern >Character Nationality: French/German >Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it. >Inventory: +2 Large Merchant vessels +4 Transports +7 Galleys >Companions: +French Navy (167 Crew members) +Wives (62 Women Settlers) >Buildings +Prmitive wooden huts >Traits:
1.Continue to erect the small wooden setttlement, it is the first step to claiming the wilds. 2. Situation: missing settlers, send out a search party lead by Orven to find the settlers and survey the immediate area.
Mason Cox
Rolled 85, 78 = 163 (2d100)
1/2 - Fraigh leads his men in quick pace, not a retreat, merely a return to the place he had previously been in a tactical manner. With the strange sheep-woman safe afore him on his horse, he rides back to the settlement, there for her and her son to heal her wounds. They will be privileged guests of his house, not to be imposed upon as his less reputable guest was the night before. And when they are well, he will try and teach them the Irish tongue, or French if they prefer something more animalistic.
>Character Name: Fraigh macDiadh >Character Nationality: Irish >Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears. >Inventory: Shield and Spear (Gae Státaire) >Companions: +The Tuatha de Macha - level 1 Company (Size: 4 warriors) +Bran the Blacksmith +Goat Mom ++Sheep Son >Traits: (Earned by Playing) >Location: Purple settlement +Quarry +Campaign Funds (Farm) +THE WALL >Campaign (14/20)
Samuel Perez
I should specify we are building the walls with plans to grow. Meaning a rather looong stretch of walls with alot of empty space inside
Evan Anderson
Rolled 14, 54 = 68 (2d100)
>Character Name: Stanley, Earl of of Kent >Character Nationality: Norman >Fluff: Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland. Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England. >Inventory: >Companions: The Icelandic Company: Level 2 Company (Size: 166 Pikemen, 72 Crossbowmen) Settlers: Level 1 people (37 peasants) +Wolf Pups: Will be “grown” on round 20, Progress: 14/50 Settlement: Basic Wooden Walls >Traits: [Warrior] (+5 to feets of strength, +10 to personal Combat)
(+Large Farmland - Progress (2/7)) (+Cleared Land - Progress (4/7)
1. We will continue to clear this land 5/7
2. Keep working on the farmland 2/7
A lead vein?
Well done Bernadine! I know I can always rely on you.
We'll start up a mine the moment the farmlands are finished
Owen Mitchell
Edit clarified by gm still have 6 ships and fishing boat. Next turn's post will have corrected stat sheet.
Dominic Reed
Rolled 97, 6 = 103 (2d100)
>>Please Specify Starting Location in Fluff: near the lake in the center of the island >>Character Name: Cadfael ap Llywelyn Fawr >>Character Nationality: Welsh >>Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword
>Inventory: +Steel Bastard sword and leather Armor (+A number of exotic plants and their fruits)(+4 Large “Jaguar” pelts)(+Location of Marble Pit)(+Location of Ebony Trees) >Companions: >Traits: +Sellsword - Gain a 3 third action when hired by another player (This action most be related, for or against, the request of the other player)
1/2. Alright, go some swag, now lets go to town and find a bloke to work for
Grayson Phillips
Post from Random - Portuguese Man (Actions 1 and 2) - Building a farm