Why? If you, the GM, already know what game you're running, you don't need anything beyond core.
Running Vikings in land of the lost? You do not need the Vikings or Dinosaurs book to accomplish that. They just might have good info for you.
Why? If you, the GM, already know what game you're running, you don't need anything beyond core.
Running Vikings in land of the lost? You do not need the Vikings or Dinosaurs book to accomplish that. They just might have good info for you.
In which case, GURPS becomes "just homebrew something yourself, but it gotta be based on 3d6 rolling"
Not really. Most books don't have rules, just setting info. The core has everything you need for most games. If you wanna add minutia systems for a setting, you can, but it's not necessary.
I'm guessing by "easy for beginners" you mean "don't have a bunch of shit to sift through to build and play on either side". A Powered By The Apocalypse game makes everything simple and puts it on your character sheet, but can teach bad DM habits and makes you think on the fly. M&M 3e has a lot of subsystems and quirks to pick up on, but has a lot of material built for you. GURPS has a very simple mechanic, but you have to build the game to play it.
I'd personally go with either Feng Shui 2 for something kind of complex and high energy, Fate Accelerated Edition for something light and simple, or BASH UE/Supers RED if you can hunt them down for a simple actually superhero game
Just to illustrate my point. Here is the table of contents from a supplement. Highlighted is the section where mechanics are.
And to whit, none of those mechanics are actually new.
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To wrap up:
- Es para el GM, para que tenga un punto referencia de como "masterear" el juego. Bastante explicito y fácil de usar si sabes inglés.
Para los jugadores, para que sepan que movimientos pueden hacer, como usarlos y cuando usarlos.
Los primeros dos son solo referencias.
es la lista de "clases" de superheroe que puedes ser, cada una basada en clichés de los comics. Cada "clase" viene con su propia lista de poderes y un trasfondo que hace que la creación de personaje sea más rápido y fácil de lo que seria en juegos más complicados.
Uso roll20 para jugar online, si necesitan ayuda, podría jugar con ustedes un par de veces. No tengo problemas en ser el GM.