Pathfinder General /pfg/

I literally do not understand what you are asking.

My last party was generally working for the law, such as it is, but being fairly opportunistic about it. Their superiors were not as blind as the PCs thought, but needed the help.

Basically like that joke about a new cop not showing up to get his salary 3 months in a row, then when being asked about it, saying "Wow, I get paid too? I thought you give me a uniform and a badge, and I can take care of it from now on," except they do know they are supposed to be paid.

Gareth, you should be resting.

...

*sigh*

Multiclassing kineticists. There's no coverage, compensation or explanation anywhere in 1pp, making them completely incapable of gaining anything whatthefucksoever.

In the case of the psionic ones, however, there's a little sidebar. PRCs that increase manifester level *ALSO* increase your Blast level, burn, infusion, infusion spec, and wild talents (in the case of gamblers, PP/day increase - since some classes give that 10/10 but only, say, 8/10 MLs - improves cash-out, blast and playing-with-fire levels).

So then the question: does the 'knack' (+2 manifester levels in chosen class up to a maximum of your HD) multiclassing trait work in this way as well?

>Multiclassing kineticists
Why would you multiclass a kineticist instead of just picking a better class?

So, the martial classes should have more good saves, case in point the swashbuckler should have good Fort and Ref saves.
Thoughts?

Swashbuckler should have good ref and will saves, because when was the last time you heard of a swashbuckler giving in to the enemy even when poisoned, wounded, tortured, and beaten?

Charmed Life.

>Thoughts?
Martials belong to martial games. PF fighting men should be magi and warpriests. Shave kitsune invading threads lately if you need material for refluffing.