Dawnborn RPG Open Alpha Begins

So hold up, why would I play this and not just use M&M 3e in an Exalted/Godbound setting?

You guys LITERALLY have the same fucking stats as M&M.

We're aware. This is, again, the early, eaaaaaaarly alpha. M&M is a starting point from which we intend to refine our mechanics. Matt's aware of a lot of its flaws but more eyes on the numbers can't hurt.

Essentially, given the choice between flailing at it and then finding out we fucked something up, or starting from Step Zero and working with our audience along the way, we chose to start from Step Zero, as we have before with our playtests.

You realize we're gonna tear the mechanics to shreds for you right?

Time to get to work.
Does it's got what fantasy crave?

Advertising is against the rules, fuck off

>You realize we're gonna tear the mechanics to shreds for you right?

Anything you'll be complaining about is basically just what's already a problem with M&M 3e, sooooooooooooooo...

point...

can we complain anyways?

Alright. Since this is very early in development, I'm gonna toss out three things that I feel all super systems should include, but few actually do in a reasonable manner.

The first one is Minionmancy. You can tell a lot about a game system by how it treats characters that are cohorts, companions, and creatures under the command of the player character. I'm not just talking about having the option either; I'm talking about specialization. Some players enjoy the idea of their character being relatively weak despite being in command of something fierce and powerful. Command of beasts, building robots, summoning demons, that sort of thing.

Second option should be shapeshifters. A lot of supers games, or even things that are supers-lite like FATE drop the ball entirely on this. Transformation is a serious part of the Superheroidea, with a lot of heroes relying on it entirely; classic example being werewolves and some vampires, but also heroes like Martian Manhunter.

And Third, Item creation. It has to matter without being overwhelming if focused on. This is important, because people like making shit and using the shit they make.

So basically what you're telling me is, the much-vaunted new system is not, in fact, a new system, but an old system with a new setting.

I mean, I don't really know what I expected from DSP, but I don't know why this wasn't it.

>M&M is a starting point from which we intend to refine our mechanics. Matt's aware of a lot of its flaws but more eyes on the numbers can't hurt.

Isn't it a little skeevy to go, "Yeah, this is a game we're going to ask you to give us dollah dollah for. But we'll just use M&M as a base, get you to rip M&M to shreds, house rule M&M based on your suggestions, and then slap a price tag on it"?

Please do. Again, M&M is our starting point for this, and while our mechanics team has an idea of where its weak points are more perspectives are always both welcome and appreciated so we can move in a useful direction.

I mean, we didn't come to Veeky Forums to do this on accident, y'all've torn our mechanics up before.