>two tyrants
Don't fucking instantly push new players towards the most boring, predictable WAAC netlist. I wouldn't even take ONE flyrant, just have it walk.
Warhammer 40k General
why so it just dies to shooting turn 2?
Why have him waste 200 points.
Bugs are pretty shit these days but they still look baller. If you wanna be competitive, there are like 3 units in the whole codex who are points efficient, and thats flying hive tyrants, mawlocs, and zoans. Everything else is just support for them. Nids are also real easy to paint IMO, and the models look great as well. For the most part anyway. If you're looking for some fluffy shit: Warriors genestealers carnifexes are pretty cool but also pretty shit. Carnifexes can be nice with 2xdevs w/ BLW but suffer from mobility issues.
Problem with that is if you build a walkrant, if you can't into greenstuff (and I dunno, maybe user can) it's difficult to put wings on later, so you have to spend more money to get a flyrant.
Problem is that wings are a near auto include, even if you never actually fly (35pts for Deep Strike / 12" Movement). Heck if going for a Melee Tyrant wings are still a great buy so you can maneuver / get up the field / jump over roadblock units.
Then why the fuck don't they have melta guns? Max grav isn't as useful as a little grav and some melta.
You are better off using a landraider or stormraven for the honor guard
The one bike squad isn't useful, take another tactical squad.
In fact if the scout bikes are just for locator and you're only using pods, don't take the bikes. Take more tacticals instead, or maybe some assault marines. Hell you could add a squad of terminators.
Oh and FFS just take a melta gun and combi melta on the pods. Stop spamming grav, you'll thank yourself when 8th edition comes out.
Only if you're bad at nids.
Tervigons, warrior primes and even deathleaper have excellent uses.
Zoanthropes are exllent synapes and psychic support. Venomthropes just provide cover, and you'll need a few of them to make them worth a damn.
Biovores are for armies not using swarms of stuff. Excellent anti infantry support.
Anything in the troop slot and be used, just take what you need/want.
If you are looking for cheap nids check ebay and buy for real low prices. Avoid flyrants because you won't get games and they will be nerfed in 8th and the next nid codex release. You can still make use of 1-2, but don't rely on them, you turn into a terrible general that can't into tactics.
>Bugs are pretty shit these days
Don't play against superheavies, d weapon or grav spam. Suddenly things feel more fun.
>Callsign: BANDIT
The new Player here
Im already running a flyrant with the begin collecting pack because foot slogging seems terrible
How are hive guards? My friends all play space marines and they are at the point where they are going to start bringing vehicles. I play against nothing but space marine flavors and grey knights
What should this army look like? You kind of told me everything looks cool but is terrible to actually get. Which is the feel I have been getting so far but fuck playing a human army in Spessss
Do I need biovores though? I am pretty new to the game but it seems like the one thing this army already does just fine is mulch infantry
I don't play nids too competitively since I usually try to just drown the enemy in bodies at every points level, but biovores are pretty nice
Lukky stikk.
Grav is complete garbage against nids to be honest. They have no vehicles and most of their armor saves are pretty shit so you won't have a good effect on them. And add in multiple wound monstrous creatures and venomthropes and you're fucked.