/tgesg/ - Weekend Elder Scrolls Lore General

No more Dragonbreaks Edition

>Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame] 1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[UESRPG 1e + other TES RPGs] mediafire.com/uesrpg
Discussion in #UESRPG (same server)

>Lore Resources
[The Imperial Library] imperial-library.info/
[/r/teslore] reddit.com/r/teslore/
[UESP/Lore] uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] elderlore.wordpress.com/
[How to Become a Lore Buff] forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
No waifus or husbandos except for Ahnassi.
Keep the MK/Lady N related squabbling to a minimum.

Previous Kalpa

Other urls found in this thread:

en.uesp.net/wiki/Skyrim:Irileth
en.uesp.net/wiki/Skyrim:Karliah
en.uesp.net/wiki/Skyrim:Luaffyn
en.uesp.net/wiki/Skyrim:Synda_Llanith
en.uesp.net/wiki/Skyrim:Voldsea_Giryon
en.uesp.net/wiki/Skyrim:Avrusa_Sarethi
en.uesp.net/wiki/Skyrim:Selveni_Nethri
en.uesp.net/wiki/Skyrim:Medresi_Dran
twitter.com/SFWRedditImages

First for Bretons.

>tfw no more blue haired Breton grills or green haired Bosmeri grills.

worst is the loss of red-haired dunmeri maidens

>breton
>posts dunmer
prepare your muatra user

Those are still around. Plenty of Dunmer in Skyrim have red hair, as do a lot of the presets.

My Muatra is always ready for petite qt Breton witch girls.

It's a breton though.

Name 1 (one) NPC dunmer female in Skyrim with red hair

>Name 1 (one) NPC dunmer female in Skyrim with red hair
The very first one you are likely to meet, Irileth.

en.uesp.net/wiki/Skyrim:Irileth
en.uesp.net/wiki/Skyrim:Karliah
en.uesp.net/wiki/Skyrim:Luaffyn
en.uesp.net/wiki/Skyrim:Synda_Llanith
en.uesp.net/wiki/Skyrim:Voldsea_Giryon
en.uesp.net/wiki/Skyrim:Avrusa_Sarethi
en.uesp.net/wiki/Skyrim:Selveni_Nethri
en.uesp.net/wiki/Skyrim:Medresi_Dran

And that's not counting NPCs who wear hoods.

such a shame they all look like old hags, and none have the bright red hair like in pre-morrowind games

Skyrim completely fucked almost all shades of hair, and the hair in general. There's a good reason that a hair replacer is the number 12 mod, and actually above the mod that makes tits bounce(which is number 14).

>No more Dragonbreaks
NO

It's Skyrim, user. Also, there are a few in that list I would smash.

Someone asked about Khajiiti mythology last thread, and last night I got inspired.
I'm working on something of an overview, and here's a very early draft.

We'll break the fucking Dragon whenever we want fetcher.

last thread was fucking shit

I am really torn on whether to reinstall Skyrim or not.

Halp

yes, but keep game discussions in

Go for it. It's a pretty good game. 8/10 vanilla, 9.5/10 with mods.

Not my fault that Goodall and /pol/ wanted to make a visit.

weekday threads have less lore and more off-topic by default

That's really cool, user.

Keep up the good work.

First the mmo and now TES Hearthstone.

Feels bad man.

>bretons are renaissance venetians in the artwork
>bethesda will just transcription error them into generic fantasy kingdom #724

>renaissance venetians
They aren't. Bretons aren't one thing, they're very varied.

>bethesda will just transcription error them
>will
it's already happened

I remember somebody long ago had a really cool idea of Spaniard Bretons to the south who use Rapiers more due to the Redguard influence. Also, with a more Venetian feel in the more Imperial controlled areas.

Furthermore, I like the use of masks in the artwork. I like to imagine that it's a countermeasure in their very politically dangerous society.

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>when warhammer kicks in

Dwemer are truly the best elves

>dooooooooood what if Jiub came back after morrowind and drove the cliff racers totally out of the country like some epic St. Patrick shit xDDD
>holy shit that's hella epic bro! write it in!
Beth's lore is fucking garbage.

>not being a professional guar racer

>dooooood what if there was a magic Hermaphrodite who killed things with his dick-spear after learning about the universe by taking it up the ass by a demon or some shit. xDDD
>holy shit that's hella epic bro! write it in!

Are you really this upset about such a small thing? It doesn't even sound bad.

>Not being a professional cliff racer

...

The St. Patrick allegory doesn't sound too bad, but making it Jiub, a thieving drug addict you see for a whopping five seconds the entire game, just reeks of the HEY, REMEMBER MORROWIND shit that plagued the skrim DLCs with varying amounts of success.

Some people are just so damaged they're unable to like anything.

How do I make a deck around this?

Fuck you n'wah.

This. Thank you. It's a double serving of fan-pandering (everybody loved Jiub + everybody hated cliff racers) with zero subtlety. It's the kind of writing that always foretells a setting in decline.

HOWEVER

this picture is neat.

...

>Is this how you honor the Sixth House, and the tribe unmourned? Come to me openly, and not by stealth.
What's the tribe unmourned?

...

Oh, fuck off. Who cares what the intention was, it's cool.

I think it's just also referring to the Sixth House.

>What happened to the Dwemer?
>I have no idea what happened to the Dwemer, I have been denied the opportunity to study Wraithguard, and I am not sure how much of Kagrenac's lore was invented in his tools, and how much in his own sorcery and mastery. I have long studied Kagrenac, and have come to admire his wisdom and craft. Someday, after the campaigns of the Sixth House are secure, I hope to have time to dedicate to this mystery.

What kind of small-time loremaster is Dagoth Ur? Arniel Gane has figured out what happened to the Dwemer, and he doesn't have the powers or lifespan of the Dagoth.

It's really not. It's cheesy as hell.

Ur doesn't really get out much, if you hadn't noticed.

It is, I think, a matter of focus. Gane has focused on the Dwemer and arrives at some understanding of Tonal Magic, while Dagoth hasn't made the proper connection. However, Dagoth's knowledge in other obscure areas would surely surpass that of Gane.

Now that we're touching on the topic, there's others who also understand well what happened to the Dwemer.
>R'leyt-harhr:
>"We'll give you credit: you broke Alkosh something fierce, and that's not easy. Just don't think you solved what you accomplished by it, or can ever solve it. You did it again with Big Walker, not once, but twice! Once at Rimmen, which we'll never learn to live with. The second time it was in Daggerfall, or was it Sentinel, or was it Wayrest, or was it in all three places at once? Get me, Cyrodiil? When will you wake up and realize what really happened to the Dwarves?"

That's like being mad at Napoleon for not knowing what year the Magna Carta was signed.

Why? Just because you see him in Morrowind? Would it be not cheesy if you didn't? That means it isn't.

>not being a professional silt strider racer

wow that's some infallible logic right there

Can we please limit Autism Hour to weekdays?

I think the biggest issue is that you meet him in skyrim, so it just throws a pandering quest in your face.
He's an important character for players, kind of like Fargoth, even though he didn't do much. Anyone who played morrowind knew who he was, even thought the wood elf was the meme. It makes sense people wanted to know what happened to him.
But there's no good reason for him to be seen in skyrim outside of a book.

It's not a bad game - if you just want to play it until you get bored of it, feel free.

Main reason I haven't played it in a while is that I lost most of my mods in a computer crash.

>Bretons have a ton of varied cultures within High Rock alone
>everyone things Bretons are all the same aside from Foresworn, who aren't even recognized as Bretons

It hurts, especially when ESO randomly ports in a Redguard tribe a couple hundred years before the Red Wave.

please

It's sort of like how the dark elf from the tutorial in Oblivion (who you later assassinate during the Dark Brotherhood questline) ends up having a descendant in Skyrim. It didn't have to be there, it doesn't really matter too much, but it makes the Oblivion fans happy.

But this does matter, since there are a gamebreaking bugs with Jiub's quest, and I don't think that dunmer worked to eradicate mudcrabs from Cyrodiil.

I'm not really sure why you shits are complaining about Morrowind pandering with Jiub showing up in the Soul Cairn as an optional sidequest when the third DLC seems almost entirely dedicated to pander to Morrowind fans.

You're bitching about the smell from the neighbor's barbecue when you live next door to the tire burning factory.

Well why was Barenziah seen in Morrowind, huh? We didn't need to know what happened to her after Arena and Daggerfall.

Well I guess I'm complaining there's a third dlc that seems to be almost entirely dedicated to pander to Morrowind fans.

>listening to the autists
Ignore and move on, it's the only sane thing to do. You won't get a thing out of engaging them.

Probably because the earlier games were closer together, so important figures like that being left out wouldn't make sense.
A timeskip like with Skyrim means it's literally just pandering to show him.

This. Any conclusion or opinion that was brought about by emotion isn't very debatable.

Technically, Jiub first reappeared in Oblivion

...

Really? I know Skyrim has some descendants from NPCs from previous games but don't know about that one

Is it really his descendant, or do they just have the same last name? Because names do get recycled in TES, and them choosing that name would probably be more of an easter egg than an actual thing.

What is this, where is it from?

Yeah, it's a small joke in the game.
>Romlyn: "Have I told you about Valen, my dear?"
>Keerava: "I love when you spin that yarn. Gets better every time you add something new."
>Romlyn: "He killed six Imperial Guards before they dragged him into the prisons."
>Keerava: "Was this before or after the Mythic Dawn attacked the Emperor and Valen single-handedly fought them off Just shut up and drink, Romlyn."

If not a direct descendant, they're likely related.

Kvatch
It's in a destroyed house, and it's just a static object

Wasn't the extra information about Jiub added in Dawnguard or did we already know from Oblivion that he died in Kvatch? If the former, it wasn't intended to be Jiub.

And why was Oblivion so gory?

It probably wasn't intended to be, but it is now.

Oblivion was actually rated T originally, until somebody complained about the dismembered corpses in Oblivion realms. Probably to show how horrid it is over there, not like lakes of fire were prime real estate to begin with.

I don't understand how people find any of the npcs in vanilla skyrim remotely attractive.

>Be me, one in the morning last night
>Hey it's friday better check Veeky Forums for my favourite shitposters
>/tgesg/ isn't up

at least its here now

So lads, Todd names you the idea guy for TES: Valenwood. What do you do to give it a 'weird' spin and keep it from being generic forest elves?

>Bretons have a ton of varied cultures within High Rock alone
Beyond the Bjoulsae and the Reachmen the only source that describes usual Breton culture says that it is incredibly homogenous.
Not something I quite care for, but something I feel needs to be mentioned when people complain about how everyone sees Bretons as the same culture.

All the cool lore will be trancription error'd and CHIM'd away.

DEEPEST
Can you find the bodies of the family that killed Mankar's son somewhere in Kvatch? I always wondered that.

Progress.
Now I just have to finish writing for the clusterfuck that is the third litter, and the loose entities that don't quite belong anywhere. The latter should luckily be quick.
Current texts might be a bit clunky and (somewhat too heavy on assumptions?), but it works as a draft.

It's a shame that we don't have any explicit mentioned origin of a few of the spirits. I'm fairly confident that it's fine to mark down Baan Dar and Y'ffer as likely spawn of the second litter, but it's considerably harder to attempt to fit them Mane into this.

After I'm actually done with all the info, I could perhaps try to make it not quite as ugly.

Have any of you tried the TESd6 system linked in OP?

I´m introducing my girlfriend to this stuff and I´m preparing a campaign for her. I loved Morrowind and she liked Skyrim, so I´m going to try throwing her in Morrowind style and see where we end up.

The system looks fairly nice, simple and not very crunchy but flexible, which is good for her. But it seems to be maybe a little too lethal... I´ve made a test character and it seems you´d start with 10-15 HP (a normal bandit has 9, a bandit boss has 25). And magic seems to be underpowered to hell and back unless you go full mage.

Then there´s a couple issues with over-videogamey stuff, like that bullshit damage system or the smithing/enchanting mechanics, but I´m simply ignoring or changing it all.

For damage I´m doubting between keeping it as is, but changing damage rolls for a single die roll (instead of 2d6+quality bonus for all weapons, it´d be 1d4 for dagger, 1d6 for short sword, etc.). I´m also using Morrowind skills instead of Skyrims, there´s one for each weapon type instead of only one and two handed.

Still, she´s playing alone. If a bandit with a spear does 1d6 and she has, say, 12 points of life, two bandits could easily take her down. I´m adding in a couple luck systems to give her more control over roll results, but I´m still not too confident.


Any experiences?

>Don't retcon half the lore that already exists on the Bosmer so you have weird horned monster people running around again.
>Build the game world vertically instead of horizontally with gigantic fucking trees everywhere to capitalize on the fact that its the smallest province.
>Either overhaul the gameplay so it becomes an actual RPG again, or let id Software out of the code dungeon and go mug Arcane Studios instead to make the game play like Dark Messiah.

Well technically the Reachmen are not in High Rock, and aren't considered Bretons (and don't like to be considered Bretons themselves).

Though you're right, I get myself a little too wrapped up in headcanon, imagining the northern Bretons to be more like Nords and the southern Bretons to be somewhat influenced culturally by the Redguards. Aside from vague things about trade relations and some interesting art, there's nothing to make High Rock all that unique.

Do you plan on including anything about their mythology outside of the gods?

>technically the Reachmen are not in High Rock
The Reach is a larger region divided into the western and eastern reach, with the Druadach mountains in the center, dividing the Reach proper between Skyrim and High Rock.

Due to its' indefensive position, The Reach has never become a unified kingdom of its' own, as Bretons think themselves entitled to Jehanna, and Nords to Markarth.

Maybe. I'll think about it when I'm done with the gods.

Right now I'm just including references to myths if they're relevant to a god. Particularly if that god doesn't have a lot of other information to go off. Hence why I'm mentioning Dro'Zira in relation to Sheggorath, but I probably won't mention him in relation to Alkosh or Lorkhaj.

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>not taking your own advice
Tbh it's people like you who always guarantee that these threads are shitty. It's like nobody's allowed to have an opinion about the lore without the fanboys here opening fire on on them. What, you don't care for St. Jiub being canon? Literally FUCK OFF.

While I'll concede that 's phrasing is immature, I also think that jiub should have been left alone after MW. Certain things are better left to the imagination and, yes, blatant pandering like this does cheapen the lore overall IMO. I don't think we needed to retread MW in the form of Skyrim DLC either--that's why I never bought or played that product.

And why does your opinions matter or warrant discussion?

Fallout 4 heavily featured the debate of AI and synthetic life. New Vegas and Fallout 3 The Pitt emphasized how sometimes it's not bad to do bad things for good purposes. Meanwhile, recent Elder Scrolls games lack even this extremely basic level of moral themes.

I'd honestly go for race and origin issues with TESVI:Valenwood. I'd put a Wild Hunt in there, along with an emphasis (and the consequent confusion) on the Green Pact. I'd put fey-like creatures that can communicate, love and form communities like Bosmer can. I'd also feature different stocks of Khajiit, especially those most similar to Bosmer. Altmer would be the big bad guys of the game, representing the idea of "pure elvishness is virtue". Redguard along the coast would be "hey, I couldn't give less of a damn what you are, it is what you make of it that matters". Imperials, Breton and Nords would look at Bosmers as if they were aliens or monsters (especially after the plot related Wild Hunt). Then I'd let the Orsimer, Dunmer and Argonians to be the aliens for the player character; very few of them overall and full-on representing their odd cultures.

TESVI:Valenwood would be an uplifting story of an unlikely hero, coming to understand that you don't have to conform to any norms, you make your own destiny. Then of course I'd make sure it becomes clear that Lorkhan was the one propagating everything for his own benefit in the end.

>casuals happy
>special snowflakes happy
>lorefags happy
>modders get to have plenty of pretty fairy pussy assets
What can go wrong?

>Altmer would be the big bad guys of the game, representing the idea of "pure elvishness is virtue"

Why are you such a miserable cunt?

You mean Thalmor, not altmer. They have a habit of burning down dissident villages and what not, too.

Personally I'd prefer TES: Elsweyr desu for cheeky numidium antics

>TES: Valenwood. What do you do to give it a 'weird' spin and keep it from being generic forest elves
The Camorans have been removed from power with the region and are now all believed to be dead. Valenwood is now governed by a Thalmor ruling circle. Valenwood has been cut off from the rest of Tamriel, allowing for the Thalmor to do as they please. The Old Greenpack is dying out due to extreme long-term Thalmor cultural subversion and is now only practiced in secret or by the last remnant of tribal enclaves hidden deep within Valenwood's wooded center.
Valenwood's people have become incredibly Altmerized, with the Altmer glorified by its people. The Thalmor have managed to indoctrinate the majority of the population into the Aldmeri ideology through it complete control over the people. Much of the land is being cleared for Altmeri settlement. The no longer mobile Graht oak cities (no doubt having something to do with the Thalmor breaking Bosmer culture) are being abandoned in droves by its people for the "benefits" of living in the new Altmer settlements.
Early failed attempts by the Bosmer to remove the Altmer through Wild Hunts gave the Thalmor reason to demonize the Greenpack (resposible for unleashing terrible monsters onto Valenwood's population), springing a movement to purge the Greenpack from Valenwood.

The hero's job, with the blessing of Y'ffre, is to undermine the Thalmor's influence in Valenwood, place the last living Camoran heir on the throne, get the Graht Oaks moving again, and essentially prevent the Aldmeri Dominion from transforming the Bosmer into Altmer.

There Todd, an interesting lorefriendly setting that doesn't require everyone be cannibals or live in trees.