>General Rules This is NOT /tesg/ minus waifus, so behave properly. No waifus or husbandos except for Ahnassi. Keep the MK/Lady N related squabbling to a minimum.
such a shame they all look like old hags, and none have the bright red hair like in pre-morrowind games
Noah Thompson
Skyrim completely fucked almost all shades of hair, and the hair in general. There's a good reason that a hair replacer is the number 12 mod, and actually above the mod that makes tits bounce(which is number 14).
Gabriel Young
>No more Dragonbreaks NO
Cameron Fisher
It's Skyrim, user. Also, there are a few in that list I would smash.
Henry Gonzalez
Someone asked about Khajiiti mythology last thread, and last night I got inspired. I'm working on something of an overview, and here's a very early draft.
Dylan Bennett
We'll break the fucking Dragon whenever we want fetcher.
Grayson Parker
last thread was fucking shit
Carter Stewart
I am really torn on whether to reinstall Skyrim or not.
Halp
Levi Foster
yes, but keep game discussions in
Juan Martin
Go for it. It's a pretty good game. 8/10 vanilla, 9.5/10 with mods.
Grayson Perez
Not my fault that Goodall and /pol/ wanted to make a visit.
Tyler Campbell
weekday threads have less lore and more off-topic by default
Dominic Brown
That's really cool, user.
Keep up the good work.
Cooper Hall
First the mmo and now TES Hearthstone.
Feels bad man.
Jack Harris
>bretons are renaissance venetians in the artwork >bethesda will just transcription error them into generic fantasy kingdom #724
Charles Edwards
>renaissance venetians They aren't. Bretons aren't one thing, they're very varied.
Joshua Barnes
>bethesda will just transcription error them >will it's already happened
Leo Lopez
I remember somebody long ago had a really cool idea of Spaniard Bretons to the south who use Rapiers more due to the Redguard influence. Also, with a more Venetian feel in the more Imperial controlled areas.
Furthermore, I like the use of masks in the artwork. I like to imagine that it's a countermeasure in their very politically dangerous society.
Asher Perry
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Jose Parker
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Adam Reyes
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Grayson Wilson
>when warhammer kicks in
Hudson Brown
Dwemer are truly the best elves
Xavier Diaz
>dooooooooood what if Jiub came back after morrowind and drove the cliff racers totally out of the country like some epic St. Patrick shit xDDD >holy shit that's hella epic bro! write it in! Beth's lore is fucking garbage.
Aaron Davis
>not being a professional guar racer
Brody Flores
>dooooood what if there was a magic Hermaphrodite who killed things with his dick-spear after learning about the universe by taking it up the ass by a demon or some shit. xDDD >holy shit that's hella epic bro! write it in!
Brody Campbell
Are you really this upset about such a small thing? It doesn't even sound bad.
Colton Lee
>Not being a professional cliff racer
Cameron Collins
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Tyler Murphy
The St. Patrick allegory doesn't sound too bad, but making it Jiub, a thieving drug addict you see for a whopping five seconds the entire game, just reeks of the HEY, REMEMBER MORROWIND shit that plagued the skrim DLCs with varying amounts of success.
Jaxon Jones
Some people are just so damaged they're unable to like anything.
Jordan White
How do I make a deck around this?
Owen Williams
Fuck you n'wah.
Liam Davis
This. Thank you. It's a double serving of fan-pandering (everybody loved Jiub + everybody hated cliff racers) with zero subtlety. It's the kind of writing that always foretells a setting in decline.
HOWEVER
this picture is neat.
Elijah Lewis
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Chase Jenkins
>Is this how you honor the Sixth House, and the tribe unmourned? Come to me openly, and not by stealth. What's the tribe unmourned?
Dylan Stewart
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Eli Smith
Oh, fuck off. Who cares what the intention was, it's cool.
Elijah Edwards
I think it's just also referring to the Sixth House.
Owen Price
>What happened to the Dwemer? >I have no idea what happened to the Dwemer, I have been denied the opportunity to study Wraithguard, and I am not sure how much of Kagrenac's lore was invented in his tools, and how much in his own sorcery and mastery. I have long studied Kagrenac, and have come to admire his wisdom and craft. Someday, after the campaigns of the Sixth House are secure, I hope to have time to dedicate to this mystery.
What kind of small-time loremaster is Dagoth Ur? Arniel Gane has figured out what happened to the Dwemer, and he doesn't have the powers or lifespan of the Dagoth.
Mason Parker
It's really not. It's cheesy as hell.
Lincoln Reed
Ur doesn't really get out much, if you hadn't noticed.
Ethan Miller
It is, I think, a matter of focus. Gane has focused on the Dwemer and arrives at some understanding of Tonal Magic, while Dagoth hasn't made the proper connection. However, Dagoth's knowledge in other obscure areas would surely surpass that of Gane.
Now that we're touching on the topic, there's others who also understand well what happened to the Dwemer. >R'leyt-harhr: >"We'll give you credit: you broke Alkosh something fierce, and that's not easy. Just don't think you solved what you accomplished by it, or can ever solve it. You did it again with Big Walker, not once, but twice! Once at Rimmen, which we'll never learn to live with. The second time it was in Daggerfall, or was it Sentinel, or was it Wayrest, or was it in all three places at once? Get me, Cyrodiil? When will you wake up and realize what really happened to the Dwarves?"
Nolan Hall
That's like being mad at Napoleon for not knowing what year the Magna Carta was signed.
Isaac Gonzalez
Why? Just because you see him in Morrowind? Would it be not cheesy if you didn't? That means it isn't.
Josiah Williams
>not being a professional silt strider racer
Parker Collins
wow that's some infallible logic right there
Jonathan Johnson
Can we please limit Autism Hour to weekdays?
David Parker
I think the biggest issue is that you meet him in skyrim, so it just throws a pandering quest in your face. He's an important character for players, kind of like Fargoth, even though he didn't do much. Anyone who played morrowind knew who he was, even thought the wood elf was the meme. It makes sense people wanted to know what happened to him. But there's no good reason for him to be seen in skyrim outside of a book.
Christopher Williams
It's not a bad game - if you just want to play it until you get bored of it, feel free.
Main reason I haven't played it in a while is that I lost most of my mods in a computer crash.
Cooper Perez
>Bretons have a ton of varied cultures within High Rock alone >everyone things Bretons are all the same aside from Foresworn, who aren't even recognized as Bretons
It hurts, especially when ESO randomly ports in a Redguard tribe a couple hundred years before the Red Wave.
Mason Wood
please
Jordan Barnes
It's sort of like how the dark elf from the tutorial in Oblivion (who you later assassinate during the Dark Brotherhood questline) ends up having a descendant in Skyrim. It didn't have to be there, it doesn't really matter too much, but it makes the Oblivion fans happy.
Ryan Collins
But this does matter, since there are a gamebreaking bugs with Jiub's quest, and I don't think that dunmer worked to eradicate mudcrabs from Cyrodiil.
Ryder Reyes
I'm not really sure why you shits are complaining about Morrowind pandering with Jiub showing up in the Soul Cairn as an optional sidequest when the third DLC seems almost entirely dedicated to pander to Morrowind fans.
You're bitching about the smell from the neighbor's barbecue when you live next door to the tire burning factory.
Noah Evans
Well why was Barenziah seen in Morrowind, huh? We didn't need to know what happened to her after Arena and Daggerfall.
Robert Lee
Well I guess I'm complaining there's a third dlc that seems to be almost entirely dedicated to pander to Morrowind fans.
Luke Jackson
>listening to the autists Ignore and move on, it's the only sane thing to do. You won't get a thing out of engaging them.
Sebastian Cook
Probably because the earlier games were closer together, so important figures like that being left out wouldn't make sense. A timeskip like with Skyrim means it's literally just pandering to show him.
Robert Cruz
This. Any conclusion or opinion that was brought about by emotion isn't very debatable.
Levi Ortiz
Technically, Jiub first reappeared in Oblivion
Jace Garcia
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Luis Cooper
Really? I know Skyrim has some descendants from NPCs from previous games but don't know about that one
Dylan Hill
Is it really his descendant, or do they just have the same last name? Because names do get recycled in TES, and them choosing that name would probably be more of an easter egg than an actual thing.
Easton James
What is this, where is it from?
Jaxson Sullivan
Yeah, it's a small joke in the game. >Romlyn: "Have I told you about Valen, my dear?" >Keerava: "I love when you spin that yarn. Gets better every time you add something new." >Romlyn: "He killed six Imperial Guards before they dragged him into the prisons." >Keerava: "Was this before or after the Mythic Dawn attacked the Emperor and Valen single-handedly fought them off Just shut up and drink, Romlyn."
If not a direct descendant, they're likely related.
Kevin Ward
Kvatch It's in a destroyed house, and it's just a static object
Jose Cox
Wasn't the extra information about Jiub added in Dawnguard or did we already know from Oblivion that he died in Kvatch? If the former, it wasn't intended to be Jiub.
And why was Oblivion so gory?
Levi Hughes
It probably wasn't intended to be, but it is now.
Nolan Allen
Oblivion was actually rated T originally, until somebody complained about the dismembered corpses in Oblivion realms. Probably to show how horrid it is over there, not like lakes of fire were prime real estate to begin with.
Grayson Peterson
I don't understand how people find any of the npcs in vanilla skyrim remotely attractive.
Aiden Wright
>Be me, one in the morning last night >Hey it's friday better check Veeky Forums for my favourite shitposters >/tgesg/ isn't up
at least its here now
So lads, Todd names you the idea guy for TES: Valenwood. What do you do to give it a 'weird' spin and keep it from being generic forest elves?
Brandon Scott
>Bretons have a ton of varied cultures within High Rock alone Beyond the Bjoulsae and the Reachmen the only source that describes usual Breton culture says that it is incredibly homogenous. Not something I quite care for, but something I feel needs to be mentioned when people complain about how everyone sees Bretons as the same culture.
Nathan Kelly
All the cool lore will be trancription error'd and CHIM'd away.
Ian Jones
DEEPEST Can you find the bodies of the family that killed Mankar's son somewhere in Kvatch? I always wondered that.
Parker Garcia
Progress. Now I just have to finish writing for the clusterfuck that is the third litter, and the loose entities that don't quite belong anywhere. The latter should luckily be quick. Current texts might be a bit clunky and (somewhat too heavy on assumptions?), but it works as a draft.
It's a shame that we don't have any explicit mentioned origin of a few of the spirits. I'm fairly confident that it's fine to mark down Baan Dar and Y'ffer as likely spawn of the second litter, but it's considerably harder to attempt to fit them Mane into this.
After I'm actually done with all the info, I could perhaps try to make it not quite as ugly.
Hudson Ramirez
Have any of you tried the TESd6 system linked in OP?
I´m introducing my girlfriend to this stuff and I´m preparing a campaign for her. I loved Morrowind and she liked Skyrim, so I´m going to try throwing her in Morrowind style and see where we end up.
The system looks fairly nice, simple and not very crunchy but flexible, which is good for her. But it seems to be maybe a little too lethal... I´ve made a test character and it seems you´d start with 10-15 HP (a normal bandit has 9, a bandit boss has 25). And magic seems to be underpowered to hell and back unless you go full mage.
Then there´s a couple issues with over-videogamey stuff, like that bullshit damage system or the smithing/enchanting mechanics, but I´m simply ignoring or changing it all.
For damage I´m doubting between keeping it as is, but changing damage rolls for a single die roll (instead of 2d6+quality bonus for all weapons, it´d be 1d4 for dagger, 1d6 for short sword, etc.). I´m also using Morrowind skills instead of Skyrims, there´s one for each weapon type instead of only one and two handed.
Still, she´s playing alone. If a bandit with a spear does 1d6 and she has, say, 12 points of life, two bandits could easily take her down. I´m adding in a couple luck systems to give her more control over roll results, but I´m still not too confident.
Any experiences?
Ryder Martin
>Don't retcon half the lore that already exists on the Bosmer so you have weird horned monster people running around again. >Build the game world vertically instead of horizontally with gigantic fucking trees everywhere to capitalize on the fact that its the smallest province. >Either overhaul the gameplay so it becomes an actual RPG again, or let id Software out of the code dungeon and go mug Arcane Studios instead to make the game play like Dark Messiah.
Juan Anderson
Well technically the Reachmen are not in High Rock, and aren't considered Bretons (and don't like to be considered Bretons themselves).
Though you're right, I get myself a little too wrapped up in headcanon, imagining the northern Bretons to be more like Nords and the southern Bretons to be somewhat influenced culturally by the Redguards. Aside from vague things about trade relations and some interesting art, there's nothing to make High Rock all that unique.
Parker Jenkins
Do you plan on including anything about their mythology outside of the gods?
Christian Rogers
>technically the Reachmen are not in High Rock The Reach is a larger region divided into the western and eastern reach, with the Druadach mountains in the center, dividing the Reach proper between Skyrim and High Rock.
Due to its' indefensive position, The Reach has never become a unified kingdom of its' own, as Bretons think themselves entitled to Jehanna, and Nords to Markarth.
Oliver Collins
Maybe. I'll think about it when I'm done with the gods.
Right now I'm just including references to myths if they're relevant to a god. Particularly if that god doesn't have a lot of other information to go off. Hence why I'm mentioning Dro'Zira in relation to Sheggorath, but I probably won't mention him in relation to Alkosh or Lorkhaj.
Mason Allen
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Jason Reyes
>not taking your own advice Tbh it's people like you who always guarantee that these threads are shitty. It's like nobody's allowed to have an opinion about the lore without the fanboys here opening fire on on them. What, you don't care for St. Jiub being canon? Literally FUCK OFF.
While I'll concede that 's phrasing is immature, I also think that jiub should have been left alone after MW. Certain things are better left to the imagination and, yes, blatant pandering like this does cheapen the lore overall IMO. I don't think we needed to retread MW in the form of Skyrim DLC either--that's why I never bought or played that product.
Lucas Bennett
And why does your opinions matter or warrant discussion?
Alexander Roberts
Fallout 4 heavily featured the debate of AI and synthetic life. New Vegas and Fallout 3 The Pitt emphasized how sometimes it's not bad to do bad things for good purposes. Meanwhile, recent Elder Scrolls games lack even this extremely basic level of moral themes.
I'd honestly go for race and origin issues with TESVI:Valenwood. I'd put a Wild Hunt in there, along with an emphasis (and the consequent confusion) on the Green Pact. I'd put fey-like creatures that can communicate, love and form communities like Bosmer can. I'd also feature different stocks of Khajiit, especially those most similar to Bosmer. Altmer would be the big bad guys of the game, representing the idea of "pure elvishness is virtue". Redguard along the coast would be "hey, I couldn't give less of a damn what you are, it is what you make of it that matters". Imperials, Breton and Nords would look at Bosmers as if they were aliens or monsters (especially after the plot related Wild Hunt). Then I'd let the Orsimer, Dunmer and Argonians to be the aliens for the player character; very few of them overall and full-on representing their odd cultures.
TESVI:Valenwood would be an uplifting story of an unlikely hero, coming to understand that you don't have to conform to any norms, you make your own destiny. Then of course I'd make sure it becomes clear that Lorkhan was the one propagating everything for his own benefit in the end.
>casuals happy >special snowflakes happy >lorefags happy >modders get to have plenty of pretty fairy pussy assets What can go wrong?
Dominic Lopez
>Altmer would be the big bad guys of the game, representing the idea of "pure elvishness is virtue"
Jonathan Johnson
Why are you such a miserable cunt?
Christopher Rogers
You mean Thalmor, not altmer. They have a habit of burning down dissident villages and what not, too.
Personally I'd prefer TES: Elsweyr desu for cheeky numidium antics
Anthony Fisher
>TES: Valenwood. What do you do to give it a 'weird' spin and keep it from being generic forest elves The Camorans have been removed from power with the region and are now all believed to be dead. Valenwood is now governed by a Thalmor ruling circle. Valenwood has been cut off from the rest of Tamriel, allowing for the Thalmor to do as they please. The Old Greenpack is dying out due to extreme long-term Thalmor cultural subversion and is now only practiced in secret or by the last remnant of tribal enclaves hidden deep within Valenwood's wooded center. Valenwood's people have become incredibly Altmerized, with the Altmer glorified by its people. The Thalmor have managed to indoctrinate the majority of the population into the Aldmeri ideology through it complete control over the people. Much of the land is being cleared for Altmeri settlement. The no longer mobile Graht oak cities (no doubt having something to do with the Thalmor breaking Bosmer culture) are being abandoned in droves by its people for the "benefits" of living in the new Altmer settlements. Early failed attempts by the Bosmer to remove the Altmer through Wild Hunts gave the Thalmor reason to demonize the Greenpack (resposible for unleashing terrible monsters onto Valenwood's population), springing a movement to purge the Greenpack from Valenwood.
The hero's job, with the blessing of Y'ffre, is to undermine the Thalmor's influence in Valenwood, place the last living Camoran heir on the throne, get the Graht Oaks moving again, and essentially prevent the Aldmeri Dominion from transforming the Bosmer into Altmer.
There Todd, an interesting lorefriendly setting that doesn't require everyone be cannibals or live in trees.