>technically the Reachmen are not in High Rock The Reach is a larger region divided into the western and eastern reach, with the Druadach mountains in the center, dividing the Reach proper between Skyrim and High Rock.
Due to its' indefensive position, The Reach has never become a unified kingdom of its' own, as Bretons think themselves entitled to Jehanna, and Nords to Markarth.
Oliver Collins
Maybe. I'll think about it when I'm done with the gods.
Right now I'm just including references to myths if they're relevant to a god. Particularly if that god doesn't have a lot of other information to go off. Hence why I'm mentioning Dro'Zira in relation to Sheggorath, but I probably won't mention him in relation to Alkosh or Lorkhaj.
Mason Allen
...
Jason Reyes
>not taking your own advice Tbh it's people like you who always guarantee that these threads are shitty. It's like nobody's allowed to have an opinion about the lore without the fanboys here opening fire on on them. What, you don't care for St. Jiub being canon? Literally FUCK OFF.
While I'll concede that 's phrasing is immature, I also think that jiub should have been left alone after MW. Certain things are better left to the imagination and, yes, blatant pandering like this does cheapen the lore overall IMO. I don't think we needed to retread MW in the form of Skyrim DLC either--that's why I never bought or played that product.
Lucas Bennett
And why does your opinions matter or warrant discussion?
Alexander Roberts
Fallout 4 heavily featured the debate of AI and synthetic life. New Vegas and Fallout 3 The Pitt emphasized how sometimes it's not bad to do bad things for good purposes. Meanwhile, recent Elder Scrolls games lack even this extremely basic level of moral themes.
I'd honestly go for race and origin issues with TESVI:Valenwood. I'd put a Wild Hunt in there, along with an emphasis (and the consequent confusion) on the Green Pact. I'd put fey-like creatures that can communicate, love and form communities like Bosmer can. I'd also feature different stocks of Khajiit, especially those most similar to Bosmer. Altmer would be the big bad guys of the game, representing the idea of "pure elvishness is virtue". Redguard along the coast would be "hey, I couldn't give less of a damn what you are, it is what you make of it that matters". Imperials, Breton and Nords would look at Bosmers as if they were aliens or monsters (especially after the plot related Wild Hunt). Then I'd let the Orsimer, Dunmer and Argonians to be the aliens for the player character; very few of them overall and full-on representing their odd cultures.
TESVI:Valenwood would be an uplifting story of an unlikely hero, coming to understand that you don't have to conform to any norms, you make your own destiny. Then of course I'd make sure it becomes clear that Lorkhan was the one propagating everything for his own benefit in the end.
>casuals happy >special snowflakes happy >lorefags happy >modders get to have plenty of pretty fairy pussy assets What can go wrong?
Dominic Lopez
>Altmer would be the big bad guys of the game, representing the idea of "pure elvishness is virtue"
Jonathan Johnson
Why are you such a miserable cunt?
Christopher Rogers
You mean Thalmor, not altmer. They have a habit of burning down dissident villages and what not, too.
Personally I'd prefer TES: Elsweyr desu for cheeky numidium antics
Anthony Fisher
>TES: Valenwood. What do you do to give it a 'weird' spin and keep it from being generic forest elves The Camorans have been removed from power with the region and are now all believed to be dead. Valenwood is now governed by a Thalmor ruling circle. Valenwood has been cut off from the rest of Tamriel, allowing for the Thalmor to do as they please. The Old Greenpack is dying out due to extreme long-term Thalmor cultural subversion and is now only practiced in secret or by the last remnant of tribal enclaves hidden deep within Valenwood's wooded center. Valenwood's people have become incredibly Altmerized, with the Altmer glorified by its people. The Thalmor have managed to indoctrinate the majority of the population into the Aldmeri ideology through it complete control over the people. Much of the land is being cleared for Altmeri settlement. The no longer mobile Graht oak cities (no doubt having something to do with the Thalmor breaking Bosmer culture) are being abandoned in droves by its people for the "benefits" of living in the new Altmer settlements. Early failed attempts by the Bosmer to remove the Altmer through Wild Hunts gave the Thalmor reason to demonize the Greenpack (resposible for unleashing terrible monsters onto Valenwood's population), springing a movement to purge the Greenpack from Valenwood.
The hero's job, with the blessing of Y'ffre, is to undermine the Thalmor's influence in Valenwood, place the last living Camoran heir on the throne, get the Graht Oaks moving again, and essentially prevent the Aldmeri Dominion from transforming the Bosmer into Altmer.
There Todd, an interesting lorefriendly setting that doesn't require everyone be cannibals or live in trees.