/tgesg/ - Weekend Elder Scrolls Lore General

Robot love edition.

>Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame] 1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[UESRPG 1e + other TES RPGs] mediafire.com/uesrpg
Discussion in #UESRPG (same server)

>Lore Resources
[The Imperial Library] imperial-library.info/
[/r/teslore] reddit.com/r/teslore/
[UESP/Lore] uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] elderlore.wordpress.com/
[How to Become a Lore Buff] forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
No waifus or husbandos except for Pelin-El.
Keep the MK/Lady N related squabbling to a minimum.

Previous Kalpa

Other urls found in this thread:

uesp.net/wiki/Lore:A_Tragedy_in_Black
twitter.com/NSFWRedditVideo

First for Great House Redoran.

ITT: We come up with new things to add to Nord culture taking inspiration from concept art
>Face carved from wood
Nords believe the souls of their ancestors watch over and protect them trough these carvings

Do people like the Imperials being an actual race? In the sense that "Imperial" is a race and not a political/religious/civic category. Seems awkward.
Bretons, Nords and anybody loyal to the Empire should be a proud "Imperial".
Having Colovians and Nibenese as separate races would be better.Or just have a Breton/Nord rule of the Empire like before Redguard.

Intimidatingly large statues of Nordic kings should have been in there big time.
I'm not sure why they don't just call them Cyrodiils.

In the northern regions of Skyrim wood is sparse, so dwellings are carved into rock.

Either Colovians and Nibenese should be separate, or the 'Imperial' race should be primarily Nibenese while Colovians would be basically Nords.

It makes sense to me, it creates a more realistic view of Human evolution depending on the region. Tamriel's variant climates (possibly combined with arcane factors) spurred on genetic changes in humans because they are more spread out than other races:
>Nords are hardy and light-skinned because they live in a sub-arctic climate
>Imperials are diplomatic and of average build because cyrodill is temperate and their society is structured around negotiation
>Redguards are dark-skinned and can live in a desert climate because they adapted
etc.

I prefer the term 'Cyrods' over Imperials.

That toolkit is really dope, but what would you use such small tools for?

A toolkit for scribs.

>In the northern regions of Skyrim wood is sparse, so dwellings are carved into rock.
That should not apply for cities though.

Hmm... you could probably use it to dissect insects cause each organ has different alchemical properties. Good one, James Bond.

I'm okay with diversity and races being specialized and adapted to their province. It's the label that seems inappropriate.
To a non-Cyrodilic indivdual, Imperial could easily just mean "those guys from Cyrodil that rule us".
Imperial should only mean "us who are loyal to the Empire."
It's probably one of the reason Stormcloaks are so popular, because many players see the "Imperials" as one people occupying another country. (Not that I think siding with Stromcloaks is entirely wrong, but whatever)

Yeah, but imagine travelling in the wastes and coming across a hermit living in a rock.

I agree, it causes a lot of confusion to name a race Imperials.

Yeah that'd be dope and very fitting. Winterhold could probably be part stone because it's so old, but for example Dawnstar would have no stone.

Jewerly and artifact appraisal. I figure the guy looks like some shady pawnbroker dealing shit out of back alley.

>Cyrodiils, Cyrodilics, Cyrods,....
>Colovians/Nibeneans

What sounds better? "Imperial" just rolls off the tongue better than the Cyrodiil versions.

It makes sense.
Cyrodiil has been the seat of the Empire for centuries, in various incarnations. It's not at all odd that the people from the Imperial heartland are called Imperials. The first name for Cyrodiil that we ever got in the games was "The Imperial Province".

Cyrodiils and Cyrodilics sounds dumb, Cyrods sounds good.

there's a bunch of stuff in the concepts

I imagine there's a city like that on Roscrea

What do we even know about Roscrea?

>There are some nordic tribes on the fringe settlements that have never even heard of Septim or his empire
Ancient nord living these kind of places in the sea of ghosts when?
Descendants of Atmorans who didn't want migrate but had no choice and thus decided to live in the sea

>This concept of them (being more like Sirens) was the driving idea in my mind to pitch to the designers and Todd. They have an insatiable hunger that can never be quenched. Doomed souls forever looking for another wayward traveler lost in the woods.
Cheeky Adam, he's obviously not talking about the Wispmother.

"Cyrodiils" is the canonical term though.

As much as it says on the UESP, it's never been mentioned a 2nd time. There's lots of islands that only get one mention ever.

>[Reavers]
>Its just a Nord word for 'raiders.' We're told the reavers are out-islanders -- Nord raiders from the far north.
>Reavers don't like to beach their ships -- afraid of getting them stolen or burned -- so they stay out to sea after dropping off their raiding parties.

Far north from Solstheim? So are these faggots from Atmora or something?

>Adam
It's a quote from Lederer.

We might never know
Sea of ghosts isn't all that well explored so there could be other islands we just don't know about
Polynesian inspired Nords when?

>Reavers in Dragonborn are Dunmer

Just imagine all the shit that can be there. Reaver bases, shipwreck towns, sea draugrs, temporal icebergs.

>Something is going on in the North
>Nord Reavers have disappeared and replaced with dunmer pirates
>Old Nord traditions are disappearing
>Nords can't handle cold as much anymore
>Time feels slower
>The ice is spreading
>It's got something to do with Atmora

Would you play/read a story about this?

>a magic unmelting iceberg that travels around and has a carved-out-of-the-ice draugr city in it

We should do something with this

>Stalhrimbergburg

>TES VI: Sea of Ghosts
>Featuring Solstheim, Roscrea, the very north of Skyrim (just Winterhold probably, which will be really scaled up cause it's pretty much the only city, think 300+ inhabitants), fuckton of other islands of various sizes, shipwrecks, southern Atmora and maybe even Sheogorad.
Main quest can be whatever, I don't even care about it. There's amazing potential for general exploration and side quests.

>Sea of Ghosts freezes over, paralyzing Northern Tamriel seafaring, but allowing people to pass to Atmora and back on feet
>except there are ghosts and polar bears and polar bear ghosts fucking everywhere

I would imagine places like that to look something like faroe islands, similar to the scheme from concepts. Just my opinion though, dunno.

I was thinking more along the lines of Whatever happened at Atmora, causing it to freeze (in time?) and become uninhabitable spreading to Tamriel

This is a cool picture
I like this picture

It can be both. After all, what is water if not memery, and what is sea if not salty memeries.

>not like Jan Mayen

>abandoned dunmer mining town

>faroe islands
Fucking awesome.

>dwemer
>commieblocks

>npc fish seller in skyrim says his fish is "Straight from the Fjords!"
>there are no fjords in skyrim

Fjords are a fisherman family.

that pisses me off too

he's just letting you know they've been sitting is his truck.

I'd reckon there be a whole bunch in a loresized skyrim. But I guess you mean ingame.

Feels bad man

Feels like they wouldn't miss up that opportunity. Could even have inland fjords with the snow pillar on one side, a mountain on the other, and a river inbetween.

I'd reckon the whole reach area would be full of them.

I put together some ideas for Roscrea.

>a few small settlements sustaining themselves with fishing, hunting and some weird ice-resistant agriculture (thu'um enhanced?)
>inhabitants are ultratraditionalist Nords, most don't even know how to read and write and think of all those living on the mainland as complete softies
>wood is extremely sparse, like there's only a few trees on the entire island and those are sacred to Kyne so there's essentially zero local timber production
>meaning architecture mostly utilizes stone, either above or below the surface, and having wooden parts in your house is a display of great wealth
>to keep houses warm they burn a kind of slow-burning coal mined from somewhere on the island
>one small haven where traders from Tamriel can make port, trading foodstuffs and woodwork for exotic goods (like local pearls or some fancy fish scale), mining produce and weapons

Or indeed, Haafingar hold. It's such an empty zone anyway, it hardly wouldn't hurt with long, winding fjords carving into the Druadach mountains.

Nice, very nice user, I like it. Allow me to discuss a couple of points though:
>some weird ice-resistant agriculture
Why not sea agriculture? Large stone pillars in the sea, where huge clams and such grow, filtering the seasonal planktons. Shellfish are a nice source of scarce vitamins and minerals and the shells can be used in distinctive craftsmanship. They could be trading these shell crafts with the mainlanders for wood, tools and livestock. Seasonal planktons would also draw other seafood like lobsters and migrating fish and birds that come here for that seasonal feeding frenzy. Also, volcanic vents in the sea are awesome, I definitely put some under the sea volcanic vents where shellfish and such aggregate around.
>architecture mostly utilizes stone
Yeah nice touch. Have you also considered igloos and layered leather tents for those who are in expeditions?

>volcanic vent farming
Ooooh. Certainly.

And yeah, tents and igloos for hunters and such who spend a lot of time away from their homes.

Take off the name serjo, we're all anonymous here.

this is coming from a fellow /pol/ack

Roscrea needs a small volcano in the center. I don't know why, but I just think it has to have one.

And the trees there would be of the ironwood kind; gigantic and nearly impossible to actually get any wood from

>sometimes you can see giant ass iron ships breaking the ice sheets in the distance
>nobody knows where they came from
>nobody knows who sails on them

I'm curious how /tgesg/ would flesh out Dremora culture?

Right now the lore on them seems pretty sparse and generic (they're basically the Klingons of Tamriel, right? Warrior culture based around honor and all that).

Seems like there's some untapped potential here, or maybe there's more to their lore that I'm not aware

Ancient, still-functioning Dwemer icebreakers that appear and disappear in the common reality at seemingly random, crewed by spectres?

Anyone who's read Lord of Souls? There's supposedly a minor house of Morrowind called Sathil mentioned in it.

They should be historically known as barbaric cannibals who eat ship wrecked peoples, though they have given that up years ago.

Really liking this Roscrea brainstorming, but I find it hard to come up with stuff that hasn't been done on Solstheim.

>barbaric cannibals who eat ship wrecked peoples
This is a ticket straight to the draugrland, user.

Gonna read it once I finish The Infernal City.

Didn't Beyond Skyrim team work on Roscrea too? What did they come up with?

Probably some kind later quest in the thieves guild where you need to infiltrate a stronghold, so you get a kind of window look into how they act and tools they use.

We know very well that Dremora have different cultures. Some according to the Daedric Prince they serve and some according to the LO(L)REMASTER Mr.Schick and his gang.

When I GM an Elder Scrolls RPG, I always describe Dremora as individual personalities who have personal characteristics and goals, and they are part of a larger culture that reflects the domain of the Prince they are closest to.

For example, I use naked Dremora if they serve Hircine and I use sexy Dremora if they serve Mephala.

Lesser Daedra shouldnt have culture, they are tools of the Princes.

Sorry senpai, toasting in another bread and cba to switch it on and off.

Worth noting is that the dremora race is split up into subfactions, serving different Daedra. Not all Dremora serve Daedric Princes either, as shown by the one Abacean pirate you meet in Skyrim. But.. They're a sadistic race of demons. I assume that it's a very strict and yet very mobile hierarchal society. Kind of like being in bootcamp throughout your life. After all, that's why they're there. To ruin a mortals good day.

ITT: Roscrea stuff
I imagine that the inhabitants would be taller than regular nords, and more atmoran. They'd have a stronger tradition of ancient nordic things, perhaps still worshipping the old animal pantheon. Writing in the Dragon language whenever they actually write, and relying more on oral, bardic (skaldic?) tradition.

They're still sentient species, of course they'll have their own mannerisms and traditions.

I don't like the idea of Dremora serving a lot of the Princes. It kinda cheapens them and demotes them to a generic lesser daedra race.
2-3 possible patrons for a daedra race is enough.

But races of humans and races of elves both have plenty of individuals who prefer to worship different Daedra. Some worship Vaermina and some worship Hermaeus Mora for a variety of reasons. They are still both human. Why would the Dremora be any different? Why would they limit themselves to particular Princes? Why would Princes limit themselves to particular servants? I can only imagine a handful of Princes who'd refuse the servitude of a Dremora Lord (eg.Peryite)

>We serve by choice. We serve the strong, so that their strength might shield us.

>Clans serve by long-practice, but practice may change.

>Dremora have long served Dagon but not always so.

>Practice is secure when oath-bonds are secure, and trust is shared.

>When oath-bonds are weak, there is pain, and shame, and loss, and Darkness, and great fear.

Different daedra species would obviously gravitate towards different Lords, depending on their mindset. I can't imagine a lot of Dremoras serving Sheogorath or Spider Daedra serving Malacath.
Plus we have lore sources on daedra being aligned to a specific Lord (Darkest Darkness).

A Thieves Guild quest that has us playing the cat-burglar in a plane of Oblivion? Fuck yes.

>After all, that's why they're there. To ruin a mortals good day.

Based on this prevailing concept of single-purposedness, I can almost see them being an insert for the various types of "gamers," desu. The lower castes are just bloodthirsty idiots who only care about scoring more kills by their own hands (think your typical counterstrike player). But the upper castes are the strategists: sipping on the blood of mortals in their strongholds as they shuffle chess pieces around on a board. The connecting thread is that they all see war and slaughter as their life's single purpose and pleasure. Perhaps they rise in rank according to the scale in which they're able to pull off destruction.

Agreed. I prefer them pretty much exclusive to Dagon myself, only very grudgingly serving other Princes and, of course, mortal summoners. On that note, it's interesting to think about how their tendency to be "employed" by conjurers would effect their culture as a whole.

For other Daedra, I completely agree. Not all Daedra are created equally, some are simple monsters and may have been "made to" serve a particular Prince. But Dremora show time and time again that they are 'at least' as full of personality as the races of men and mer. Some examples I like a lot are the ones in the Pilgrimage quests in Morrowind and the fella from this book: uesp.net/wiki/Lore:A_Tragedy_in_Black

Like you, I also can't imagine "a lot of" Dremora serving Sheogorath, but I can imagine "a number of" somewhat unique Dremora who chose to serve Sheogorath. Perhaps these were outcasts at one point. Or perhaps Sheogorath persuaded some Dremora with gifts or threats (knowing Sheo, possibly both). I just don't like limiting Dremora since they have the potential to have so many great different characters.

Odd but quick question for you guys; is AlDrMu just CHIM?

>Why would the Dremora be any different?
Because they're a totally different type of being, user. Every sentient creature doesn't necessarily HAVE to be as varied as mortals. Look at the Sload, for example. An entire race of not just spellcasters but *Necromancers.* Talk about narrowing down your niche. It's also specifically stated that the Dwemer were unusually uniform in their interests as well, and those were just another shade of mer.

That being said, I do like the idea you bring up about Dremora service being universally valued (even coveted?) by the different Princes.

You bring up a fair point. Here, have a cute Dremora.

>This party sucks
>Wish I was back in oblivion decapitating bitches
>No I don't want to hold your shitty alchemic- fine I'll do it you fucking worm
>I hope this spell fails and you all die

If you really want to put it within those parametres it's more like AlAw-DrMu-Ds. You're still dreaming, but you know you're dreaming so in a way you're awake. Or rather you aren't. You know. Also you perceive all and always of the dream, so there's not that much difference between Mu and Ds.

But then again, having achieved enlightenment, it might be said that you died, too, or at least will slowly since as a person it'd be pretty damn hard to remain anything you were before due to your ascendancy.


>captcha asking for trees for the twelfth time today
Valenwood confirmed

Why does Vaermina have influence in the Dreamsleeve?

She steals dreams or something? And when people dream their souls go to the Dreamsleeve. I don't really know, but that's my guess.

Did someone tamper with the heart of Lorkhan? Go post stuff you n'wahs

But user, I need to sleep.

"Stuff you n'wahs".
Sorry, I don't have much to post right now.
Was gonna start Daggerfall to infuse myself with old lore but I've been busy with other stuff

I feel like a complete retard for asking this but what is pic related supposed to symbolize?

not 100% sure but I'll give you my interpretation
Horns and colour scheme are meant to imply Lorkhan is Padomaic because the artist is a complete fucking elf sympathising pleb.
The small red dot is obviously the heart of Lorkhan.
The slabs of flesh and explosion represent Lorkhans matter that became the land of Nirn.
The blue stuff could be lesser sprits that he convinced to help him create Nirn or maybe magic from aetherius.

Mmhmm. To risk sounding /pol/, it would be like if the Imperials were called 'the Whites' and you could say 'I'm a proud White' or 'My father was a White, and I'm a White as well' and no one would tell if you're just being loyalist or talking about your racial background.

The big problem I think is that the Nibenese and Colovians aren't as different racially as they are culturally, so when they've mixed you can't really call them seperate races. So you'd need to make up a new word - Cyrodilic works well enough in my opinion.

So what woulf AlDrMu be like, then? A kind of mortal Ur-like being that's dreaming it's way into Mundus? Would that just be something like an ascended sleeper maybe?

Pardon my ignorance, I honestly never sat down and looked what those guys were really supposed to be, got focused on Dagoth and Vivec.

>that specific fish seller, Addvar, is supposed to have a ton of different lines to be used with various other NPCs in Solitude
>you will hear them because they were recorded in a female voice for some dumbfuck reason

>I imagine that the inhabitants would be taller than regular nords, and more atmoran.
There might also be a half-giant or two.

He's space
You tell me why he's exploding.

>exploding
Expanding, more like. As space does.

That was my point

...

>Altmer
>Lord Sign
>150% weakness to fire

>stacked enchanted items to 230% and just need Wraithguards to become immune to fire
I told you I could be a firefighter mom!

>Lord Sign
Why.