Malifaux General - Desperate for Spoilers Edition

The basic mechanics are mostly there, but the specifics are what tend to matter most in high level play. For example, changing a Ca or TN drastically impacts how you use your control hand. Either way, it's a bit odd but dude had to be a good player to do so well.

Any good player is going to be able to roll with those kinds of changes easily. Resource management is always a thing, and needing a 6 instead of a 5 to now do something isn't going to drastically shake up someone to the point of not being able to play a master.

Is the rpg system any good?

It is if you want to play in the world of Malifaux and want to use cards instead of dice. Just be prepared to include as much out of combat content (social, sneaking, clearing a blockage, fleeing through the backalleys) as combat and be prepared for specialized players to be GOOD at what they do. Very good.

>Even the Gremlins look a bit less "we so randumb" than previous Gremlin crews.

What.

The new Gremlin crew is a guy with a jetpack, three gremlins on mechanical mosquitoes, a silurid dressed like a captain, and some human guy.

It's the goofiest crew yet. Wong's crew doesn't come close and they're four wizards, a showgirl, and a luchadore.

I'd agree with what user two said. It is a very good game and it feels like you are a part of the setting and it's easy to get stupidly good in your role especially withthe specialized skill talent.

That said, the black joker ruins everyone's day equally and it's super important to have a variety of activities. It is neat to be able to be an academic who uses mathematics to replace gunplay though.

Yeah, its also nice that its easy to "branch out" for a session thanks to that "if you take a class, draw cards when you fail at that role for that session" rule. So no combat coming up? Well you can keep drawing cards to cheat with whilst you fuck up your puzzle solving.

>>buy Sandeep's box on day one of the con
>>get it assembled and tabletop ready

Seriously, all preorders where up for sale at GanCon, physically there to buy. The online sale is for everyone who cant travel to GenCon to have a similar opportunity.

So he got Sandeep ready to play, and out of three games Sandeep won two then Ramos lost the last game.

And apparently the paint job was pretty bad, but that's what I'd expect from painting a box in one night.

Exactly. One of my players was tied to her character sheet and was absolutely unwilling to try anything that she didn't have ranks in. Then I showed her the forgotten class and she was much better about taking risks....even if only for the oft guaranteed card draw.
So, as a rookie painter who wants to stop making shit, what's a good ballpark for time? Also, save my parker box from looking bad. Assuming I don't want to mirror the box what's a good color scheme for the crew?

Just paint man. You can only get better with practice and every model is going to have take different amounts of time to paint. A key thing to remember, most people are only going to be seeing it from across a table. Whatever imperfections you see up close are largely going to be unnoticed by anyone else.