/swg/ - SPACE TURTLE! Edition

Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Other urls found in this thread:

geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!119:140,-1,-1,61,-1,128:-1:-1:;138:-1,-1:-1:-1:;138:-1,-1:-1:-1:;138:-1,-1:-1:-1:&sn=Unnamed Squadron
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:27,-1,-1,-1,-1,128:-1:3:;135:140,-1,128:-1:3:;138:-1,-1:-1:-1:&sn=Unnamed Squadron
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:27,-1,-1,38,-1,108:-1:3:;137:140,-1,128:-1:-1:;137:140,-1,128:-1:-1:&sn=Unnamed Squadron
beggingforxp.com/2014/star-wars-talent-sheets/
drive.google.com/folderview?id=0B1XOIcCjHHkea2pVUUM4dFh6eUU&usp=sharing
geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!206:193,184,69:41:26:;204:12,-1,184,60:41:26:;4:-1,59:-1:20:&sn=Pigs 'n Biggs
geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!206:-1,39,70:41:26:U.20;204:18,-1,184,148:41:26:;4:-1,77:-1:20:&sn=Pigs 'n Biggs
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!135:57,141,108:-1:-1:;101:27,-1:16:15:U.-1,U.108;120:8,162,-1,-1,118:-1:-1:&sn=Unnamed Squadron
twitter.com/SFWRedditImages

...

There's a thread over on /aco/ for that sort of thing, you know

/aco/ is the only thing more tumblr cancer than /co/mblr.

Are there sith rituals that required massive organic sacrifices like chaos?

While that's certainly generally true, I haven't noticed any of that in the /swlg/, probably due to the population overlapping with this thread more than with the/co/ one

Sup /swg/. I'm about to play the ffg swrpg for the first time, and I was wondering how realistic is would be to make a Gunslinger/Assassin build to focus on crits. Would it be up to snuff? Or should I go with the Heavy and blow the shit out of stuff with automatic weapons. I have character concepts either way, but my group needs some kind of effective fighter character to bring it all together.

I think either one should be fine, although with a Heavy I'd favor the biggest rifle I could get over a repeater. I feel like automatic fire is gimped in FFG Star Wars.

Both of them work well, choose whichever one you like best. If you end up playing enough you could dip into both trees desu but FFG did a good job of making just about every class work well.

That depends if your other group members are capable of subtlety at all. If they're sneakier, more likely to try and talk things out, then gunslinger is a far better choice simply because of concealibility; it's much easier to carry a pistol somewhere even remotely civilized compared to a full-on heavy blaster rifle.
If your group are stone cold psychopaths for whom every day is the North Hollywood Shootout, or the campaign is more paramilitary in nature (merceneries, privateers, ect), them you'd better come heavily armed

So /swg/, I am debating buying 3 Kihraxz Fighters for Crack Shots. I'm debating, do I sell the fighters themselves, or do I attempt to make my first Scum list with them out of 3 Kihraxz?

What's the best Scum list someone could make with 3 Kihraxz? 3 Black Sun Aces with missiles? 2 Aces and Talonbane?

Imperial Veterans has one in it, if you need anything from that

With Wave IX coming out, the main advantage the Kihraxz will have over the Protectorate, is an illicit slot, missiles instead of torps (meh), a shield, and a knife-fighter dial instead of an arc-dodgey one.

That said, Kihraxz are actually good little ships. They pack enough firepower, are cheap (enough), and can be kitted out for a solid alpha strike. I like them for their ability to nicely fit into a 20pt or 24pt void in a list. And they work pretty well in Mindlink squads, since they're action bar is just a focus and target lock unless you give them EU or Vectored Thrusters (the latter is worth considering in Wave IX).

If you take Talonbane, I prefer Cloaking Device on him. EU is optional, Stygium makes for a hell of a joust for at least the first turn. In a mindlink, you can have him decloak into position and get an evade, something else focus and get him a focus token as well, he maneuvers and target locks and blows the target to dust. I'm actually looking forward to combining him with Fenn Rau.

Black Sun aces make good mindlink ships for 24pts, efficient crackshot ships, fairly solid Predator fighters for 26, or alpha strikes with Deadeye and Concussion/Homing + Guidance Chimp.

Cartel Marauders should be kept at about 22pts max.

I needed 5 crack shots, and I already bought 2 copies of Imperial Veterans. I don't forsee myself wanting to get any more Defenders, as cool as they are.

So how would you deck out a list of 3 Kihraxz? I could do 3 with Glitter, Predator, Homing Missiles, and Chimps.

That's basically an assured 4 damage on an initial flyby, followed by consistent damage output from then on via Predator and Focus.

Alternatively, I can do a build of Talonbane with Engine, Push, and assorted gear, and 2 Black Sun Ace wingmen.

Then 3 Kihraxz should be ok. They're a decent filler, and the illicit slot gives them some customizability. Those, plus a Most Wanted, is probably one of the best starts to running Scum as you can get.

Ah, carry on then.

If all you've got to work with is three ships, the Talon with a pair of black sun wingmen outfitted for either a missile alpha strike, or predator, wouldn't be bad. But three is a little light... Keep in mind that Gaz, the other named Kihraxz, is of very questionable use due to no EPT.

So is a list of 4 concord dawn aces with fearlessness and the title at all viable? Just jam them in there and do tons of damage?

Mega turtle, best turtle

This guy here
Has my situation figured out. I play nothing but empire recently, but for a little (but not too much) variety, I plan to make no more than a single 100 point squad of the other 2 factions. (Otherwise i'd go broke, it's a rule i'm not willing to break, as it has been working well when it was "no-more 40k armies")

I already own at least 1 of every empire ship, but currently that's it. (my Rebels will be a single HotR box)

Basically, I'm not sure if I should buy 3 Kihraxz and keep them, or if I should buy 3 Kihraxz, take out a couple cards, and dump them on Ebay, so I'm asking what the best Triple-Kihraxz build is. Scum Aces should be coming out eventually as well.

Going full "WITNESS ME!"? That has to work for some people. I mean, I'm not a ninja of all playstyles in X-Wing but I don't know of a lot of other jousting lists.

So how does this list look?

Also, does any wave 9 ship come with chimps? I only have 1 set but should probably get a second, or swap the tracer missiles to a failsafe on one.

If you're looking at being able to tool around with some fun Scum lists, maybe go with two Kihraxz and a Hound's Tooth instead?

the issue here is that I am looking to make a single scum list, and only maybe. Then, it's $45 vs $70 if I take a Tooth.

Far as I know, only Punishing One and Inquisitor Tie have the Guidance Chips right now. Although you could always proxy them in a pinch. I don't believe any of the Wave 9 ships will have it.

That list looks good, but definitely no PtL on any Kihraxz. It simply doesn't have the dial for it, even with Engine Upgrade. I would go with either Predator, or Crackshot, on Talon instead. Vet Instincts is good, too. As it keeps him above other PS 9/10 pilots.

Finally, I know you're looking at not spending much, but if you've got Imperial and a Firespray, then seriously consider a Most Wanted box down the road. It's not too expensive, and it will flush out your scum with a pair of headhunters, a Y-Wing, and cards to run a scum Firespray.

He's looking for that third crackshot.

Tooth also has Crackshot, although the Tooth is almost triple the cost.

I won't buy a Most Wanted, but I do have a friend who just bought one and has said that he won't buy a Firespray.

So what builds could be made with a Firespray and 3 Kihraxz?

3x Black Sun Ace w/ Predator, plus Torkil Mux. Add 3 points of whatever seasoning you like.

Now you're talking... If you've got a Firespray and buddy who is willing to give you the scum cards for it, you can make some good shit. Bona is a beast, and gets by without any need for target locks. Give him Vet Instincts, or PtL. Capitalize on EU for him, and double token him, or focus+boost. Kath is arguably the sleeper hit scum Firespray. She can produce some disgusting amounts of dice out of her rear arc if played well. And Emon is there if you like bombs.

This is a real basic 4-ship list utilizing 3 basic cartel marauders and a Mando merc:
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!119:140,-1,-1,61,-1,128:-1:-1:;138:-1,-1:-1:-1:;138:-1,-1:-1:-1:;138:-1,-1:-1:-1:&sn=Unnamed Squadron
It lacks in PS, but makes up for it in 4 solid ships and a lot of arcs to dodge.


Alternatively there's something like this three ship build:
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:27,-1,-1,-1,-1,128:-1:3:;135:140,-1,128:-1:3:;138:-1,-1:-1:-1:&sn=Unnamed Squadron
Kath has a lot of options, but this is a basic "PS 9 Kath with EU Glitter just in case", paired with a jousting Talon and fill in marauder. Kath with EU, PtL and a K4 Droid if your buddy parts with it, is also quite good... As K4 rewards repeated green maneuvers with a free target lock, and EU allows you to get that extra boost-bank in.

This is probably the 40k experience talking, but i'd prefer that 2 Kihraxz have the same loadout.

Maybe this build?
Anything that could be done to improve it?

geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:27,-1,-1,38,-1,108:-1:3:;137:140,-1,128:-1:-1:;137:140,-1,128:-1:-1:&sn=Unnamed Squadron

forgot to link.

/swg/, what's the best star wars RPG?

So I was skimming Suns of Fortune last night when I got very intrigued by the Selonians weird stats and culture. They're like a race of determinators with ottertism.
After brainstorming what class would benefit from 3 agility and 3 will power I now want to play a Gunner-Ace/Force Emergent that's horrible at lying or dealing with other people; but fanatically devoted to his adopted den.

Would you tolerate selonians in an FFG RPG, or are they too furry ?

Looks solid. I'd run it.

>playing Galaxy of Heroes
Eeth Koth has a bunch of bonus shit when fighting droids
>try to find lore to support this
>find nothing
I guess it was just random

Either WEG d6 or the FFG RPGs. d6 is great for its massive selection of source books (useful even if you aren't running d6) and simple gameplay, though some may find its Force mechanics a bit iffy.

FFG's stuff is the current RPG line and is also great, though starfighter combat needs houseruling or rules from one of the supplemental splat books before it's even remotely viable for PCs. Force mechanics are also pretty well-balanced if the GM knows what he's doing.

I heard the current sw rpg uses collectable cards or some shit, is it true?

No. There are decks of reference cards for the talents in each character class, but they aren't absolutely essential to gameplay. Everything you need is present in the books.

cool, I'll give it a try then.

They sell packs of reference cards as an extra, but it's not required to play. I don't actually know anyone who has bought them.

The one complaint that I do is around is that it uses custom dice. I like the way the dice work, since it disrupts the standard way people figure out probabilities and adds in some narrative flexibility, but some people get really vocal about it.

I have been enjoying the FFG game. The Edge of the Empire starter adventure kit is a good deal, since it comes with dice and one of the best opening adventures for an RPG that I've ever played.

hey /swg/ i got a question
about 10 years ago i saw a race in one of the SWG books. it was a large size hairy bear/gorilla-like race. super muscled.

do you happen to know what it was? it wasnt a wookie. it was bigger. a playble race.

They're just flashcards with rules references about specific character talents on them that are already in the books.
Purely optional purchase with original artwork. That you don't need to play the game, but can still buy if you have some disposable income burning holes in your wallet.

There's downloadable PDFs of all the talent trees anyway so you can have all those talents beside your sheet, as well as fill out your tree somewhere it's a bit less fuckawful to actually track your progress
beggingforxp.com/2014/star-wars-talent-sheets/
They're kept pretty well updated with new supplements too and don't seem to be mentioned anywhere in the OP links despite being pretty useful

>Would you tolerate selonians in an FFG RPG

Why wouldn't I?

do you think i could pair norra wexley with dutch vanders? or would it cost too much?

slow day for star wars

Forged in Battle has dropped.
Races are Kyuzo, Elom, Elomin and Shistavanen. I guess I might want to play a Kyuzo at some point, and I know some folks are excited for Shistavanen, but I don't think I know anyone who has ever said 'man, I can't wait to play someone from Elom.' Seems an odd choice.

So rather than focus on the negatives, what are the races everyone is looking forward to seeing that haven't turned up officially yet? Talz, Ortolan and Jawa for me.

Yub yub, Commander.

drive.google.com/folderview?id=0B1XOIcCjHHkea2pVUUM4dFh6eUU&usp=sharing

I have an ARC now, wat do?

i was thinking about my previous post would that be a good idea?

Dutch is pretty expensive, but that could be an interesting little machine.

I'm currently thinking of Thane w/ Sabine and bombs plus 2 bomber Ks, Braylen w/ R3-A2 trolling around, Norra going full troll w/ R2-D2, 3-PO, and tooling around with something else but I'm not sure which.

>T-7 Ion disruptor

Its gunna fuck you up, then its gunna fuck up whatever is behind you with bits of your sorry arse.

Where does people get hold of Wave IX ships now? Cons? Contacts?

I know Jawas are more of a local populance than an actuall spacefaring race, but I really expected them to be in by now. As early as EotE core, even.

I had a friend pick it up for me at Gencon

proper scan when?

Nice, thanks. Mind snapping pictures of the Signature Abilities?

If OP doesn't do it, who knows. Hard to tell what Neuromaniac is doing now with KAT the way it is, though many of the more recent, good but not great, scans have come from other people.

So I've been writing up session recaps whenever I finish a session; it helps keep me organized and gives the players something to reference when they forget what has transpired. Plus I enjoy writing.

So far I'm super pleased with how the campaign is going-- I'm eschewing an overarching plot and instead I'm letting the group do what they want to make cash. The Galactic Civil War plods on in the background, and I am really just trying to make the place feel alive and moving.

Anyway, just thought ya'll would be interested in the storytime.

So ARCs make me want to get into X-wing, hows this list? I know Biggs is generally liked and I'm a little bit in love with the squad name but does he fit when the other ships are already tough?

geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!206:193,184,69:41:26:;204:12,-1,184,60:41:26:;4:-1,59:-1:20:&sn=Pigs 'n Biggs

I read both the Thrawn trilogy and the Dark Empire Comics.

What do you recommend i look into next? I'd appreciate if you could provide links or a pointer where to find the stuff you recommend.

Jedi Prince.

...

Nice read, but you should add a short bio fro all the PCs. Also, the two limb-losses over five sessions makes me curious how FFGswrpg handles limb loss. Does it happen a lot?

Good point. The crew bio is another file.

FFG has a chart of Critical Injury; if the enemy both deals damage AND produces enough Advantage/Triumph to trigger their Crit Rating, you take a Critical Injury. You also take one if your current Wounds exceed your Wound Threshold.

One of the results on the chart is "crippled". I had two players unlucky enough to get that result-- the Wookie was on the receiving end of a vibro-axe, the other took a repeating blaster point blank.

Biggs and Thane are a good tag team. I like the concept, but the specific upgrades could be changed. Nora might like push the limit with R2-D2 or BB-8, Biggs likes R4-D6, Thane likes stuff that gives him actions to take.

How hard/expensive is it to restore/replace crippled limbs?

If you just want a working prosthetic that is mechanically and functionally identical to your lost limb I think it runs between 5-8k? More if you want it to resemble a normal limb.

If you want an augmented prosthetic, that'll run you more than that.

So it bit into their profits for a mission or two but they're still banking rainy day money away.

If you are talking an outright replacement, the books list fully functional cybernetic replacements at 2000creds a piece. That includes synthskin covering, so it would appear to be a mechanical replacement unless the skin is damaged.

Treating the critical wounds themselves are reasonably tricky (I'd imagine a roll against three difficulty dice, along with any situational mods) Medicine roll.

So I was looking in the Astromechs for Thane and I had a great idea.

geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!206:-1,39,70:41:26:U.20;204:18,-1,184,148:41:26:;4:-1,77:-1:20:&sn=Pigs 'n Biggs

heh, Expose/Saboteur, never seen that before

I've seen Expose on Zuckuss (G-1A), with Experimental Interface and K4... It's a 6-die railgun with full Focus + Target Lock after a green 1-straight (and hilarious!). Also seen Decimators use Expose.

Sabateur though... Never seen that one used, ever.

Well it was saboteur or Lando and I figured they were about the same value while Biggs is dead and Lando is bit redundant while Biggs is still kicking.

I liked Lando paired up with Jan Ors, but this was back when you could spend two evade tokens on one attack.

Wait, do you need those vectored thrusters if you have BB-8?

Why not chuck them and give Thane some Seismic Torps or something?

Wait you can't? That's terrible, there's probably a good reason for it but it's till terrible.

>do you need those vectored thrusters if you have BB-8?

If I'm not preforming a green manoeuvrer, but I did really want to squeeze seismics in...

He wasn't making progress when KAT was up, we need a new hope.

If someone has a problem with furry stuff in star wars they can take it up with chewie

There really isn't. Further there doesn't seem to be anything on the horizon that would make it overpowered either.

I think it was just them cleaning up some rules, can only spend one token per effect per attack/defense, but it still nerfed the Rebel evade token crew.

Lando paired with Jan is good... But I've had a blast throwing both Lando and C3P0 together in a Falcon. The Ghost could work, too... C3P0 basically ensures that you will always have at least 1 Evade from Lando, and usually a focus with it. The best result is rolling two Focus, and ending up with an Evade as well because of it.

The X-Wing novels. Legends' finest.

Is it that shit?

Still looking for recommendations.

its a kids book and really goofy fun, but its really not solid in actual storytelling. If you want to have a bunch of giggles over weird shit read it, if you're looking for good story don't.

Uh, 3PO needs at least one evade dice to work doesn't he?

The X-Wing books are so adequately good that I'd almost suggest not to read them until you've read a lot of the other books, XW set a pretty high standard of quality throughout it's run and it makes a lot of the other books look like they were rushed out in one night.

And Lando's ability has you rolling two green dice.

Oh yeah, you can combine those two can't you?

Yup! C3P0 specifically mentions "...before you roll 1 or more defense dice...", and Lando specifically mentions "Roll 2 defense dice."

It's a surprisingly awesome little combo that makes Lando's ability provide you with 1 Evade, or 1 Evade and 1 Focus, or 1 Evade and 2 Focus, or 2 Evade. And that's not even counting if you want to chance it and guess 1 Evade or go for broke and guess 2 Evade results.

I'm probably in the minority here but I love the Ewoks and wish there was more of them.

Yeah, i'm firmly in the good story camp.

That being said, I have read some of Young Jedi Knights in my teens and was wondering if that was something to start. Especially seeing how it ties in with the Yuuzhan Vong. Altough i've heard some very mixed opinions on both series

>That being said, I have read some of Young Jedi Knights in my teens and was wondering if that was something to start.
I would say read them. They're pretty good, as long as you keep their YA nature in mind.
>Especially seeing how it ties in with the Yuuzhan Vong. Altough i've heard some very mixed opinions on both series
YJK has pretty much no tie-ins to the vong stuff, that's strictly one-way.
And since the vong books are trash, I'd really advise against reading them.
Just take the Hand Of Thrawn duology as the end of the old EU and you'll be much happier

What? Autofire is the single most broken weapon quality in the game. It's a minor penalty to hit (+1 difficulty die) for unlimited extra hits with every 2 Advantage (1 if your GM is dumb enough not to houserule Jury-Rigging). AND you can either apply them to a single target or you can more down a room.

Shit's disgusting.

Question on the Mastery upgrade for Bind in Force and Destiny. It says "f the check was not already opposed, the user may roll an opposed Discipline versus Discipline check as part of the pool." However, against powerful NPCs and other PCs force checks become automatically opposed. Does that mean that this Mastery upgrade is useless against Nemeses because the Resisting Force Powers rule is in effect?

No, it just means that no mater what, you're doing an opposed check against the opponent's Discipline. So against weaker enemies, now you have a check to deal with. Against stronger enemies, the check either stays the same (if they're force sensitive and chose to use Discipline as their opposed skill), or it changes to being against Discipline (if they weren't force-sensitive or if they were and chose to use Resilience instead).

>Shit's disgusting.
It really is. What makes it even worse is that most automatic weapons already do obscene damage and the only limit on extra hits is how many advantages you roll.My soldier has completely trivialized several encounters with my heavy blaster rifle and a good attack roll.

I have a friend thats play selonians for the past 9 years. Ive seen it all pal

Sup guys.

Im going to a tournament later this year, and tried this list today. I liked it, but it feels like something's missing.

What do you think?
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!135:57,141,108:-1:-1:;101:27,-1:16:15:U.-1,U.108;120:8,162,-1,-1,118:-1:-1:&sn=Unnamed Squadron