/swg/ - SPACE TURTLE! Edition

Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Other urls found in this thread:

geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!119:140,-1,-1,61,-1,128:-1:-1:;138:-1,-1:-1:-1:;138:-1,-1:-1:-1:;138:-1,-1:-1:-1:&sn=Unnamed Squadron
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:27,-1,-1,-1,-1,128:-1:3:;135:140,-1,128:-1:3:;138:-1,-1:-1:-1:&sn=Unnamed Squadron
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:27,-1,-1,38,-1,108:-1:3:;137:140,-1,128:-1:-1:;137:140,-1,128:-1:-1:&sn=Unnamed Squadron
beggingforxp.com/2014/star-wars-talent-sheets/
drive.google.com/folderview?id=0B1XOIcCjHHkea2pVUUM4dFh6eUU&usp=sharing
geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!206:193,184,69:41:26:;204:12,-1,184,60:41:26:;4:-1,59:-1:20:&sn=Pigs 'n Biggs
geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!206:-1,39,70:41:26:U.20;204:18,-1,184,148:41:26:;4:-1,77:-1:20:&sn=Pigs 'n Biggs
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!135:57,141,108:-1:-1:;101:27,-1:16:15:U.-1,U.108;120:8,162,-1,-1,118:-1:-1:&sn=Unnamed Squadron
twitter.com/SFWRedditImages

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There's a thread over on /aco/ for that sort of thing, you know

/aco/ is the only thing more tumblr cancer than /co/mblr.

Are there sith rituals that required massive organic sacrifices like chaos?

While that's certainly generally true, I haven't noticed any of that in the /swlg/, probably due to the population overlapping with this thread more than with the/co/ one

Sup /swg/. I'm about to play the ffg swrpg for the first time, and I was wondering how realistic is would be to make a Gunslinger/Assassin build to focus on crits. Would it be up to snuff? Or should I go with the Heavy and blow the shit out of stuff with automatic weapons. I have character concepts either way, but my group needs some kind of effective fighter character to bring it all together.

I think either one should be fine, although with a Heavy I'd favor the biggest rifle I could get over a repeater. I feel like automatic fire is gimped in FFG Star Wars.

Both of them work well, choose whichever one you like best. If you end up playing enough you could dip into both trees desu but FFG did a good job of making just about every class work well.

That depends if your other group members are capable of subtlety at all. If they're sneakier, more likely to try and talk things out, then gunslinger is a far better choice simply because of concealibility; it's much easier to carry a pistol somewhere even remotely civilized compared to a full-on heavy blaster rifle.
If your group are stone cold psychopaths for whom every day is the North Hollywood Shootout, or the campaign is more paramilitary in nature (merceneries, privateers, ect), them you'd better come heavily armed