There's a thread over on /aco/ for that sort of thing, you know
Brayden Barnes
/aco/ is the only thing more tumblr cancer than /co/mblr.
Carson King
Are there sith rituals that required massive organic sacrifices like chaos?
Carson Garcia
While that's certainly generally true, I haven't noticed any of that in the /swlg/, probably due to the population overlapping with this thread more than with the/co/ one
Nathaniel Morris
Sup /swg/. I'm about to play the ffg swrpg for the first time, and I was wondering how realistic is would be to make a Gunslinger/Assassin build to focus on crits. Would it be up to snuff? Or should I go with the Heavy and blow the shit out of stuff with automatic weapons. I have character concepts either way, but my group needs some kind of effective fighter character to bring it all together.
Daniel Roberts
I think either one should be fine, although with a Heavy I'd favor the biggest rifle I could get over a repeater. I feel like automatic fire is gimped in FFG Star Wars.
Colton Williams
Both of them work well, choose whichever one you like best. If you end up playing enough you could dip into both trees desu but FFG did a good job of making just about every class work well.
Christopher Clark
That depends if your other group members are capable of subtlety at all. If they're sneakier, more likely to try and talk things out, then gunslinger is a far better choice simply because of concealibility; it's much easier to carry a pistol somewhere even remotely civilized compared to a full-on heavy blaster rifle. If your group are stone cold psychopaths for whom every day is the North Hollywood Shootout, or the campaign is more paramilitary in nature (merceneries, privateers, ect), them you'd better come heavily armed