/swg/ - SPACE TURTLE! Edition

So /swg/, I am debating buying 3 Kihraxz Fighters for Crack Shots. I'm debating, do I sell the fighters themselves, or do I attempt to make my first Scum list with them out of 3 Kihraxz?

What's the best Scum list someone could make with 3 Kihraxz? 3 Black Sun Aces with missiles? 2 Aces and Talonbane?

Imperial Veterans has one in it, if you need anything from that

With Wave IX coming out, the main advantage the Kihraxz will have over the Protectorate, is an illicit slot, missiles instead of torps (meh), a shield, and a knife-fighter dial instead of an arc-dodgey one.

That said, Kihraxz are actually good little ships. They pack enough firepower, are cheap (enough), and can be kitted out for a solid alpha strike. I like them for their ability to nicely fit into a 20pt or 24pt void in a list. And they work pretty well in Mindlink squads, since they're action bar is just a focus and target lock unless you give them EU or Vectored Thrusters (the latter is worth considering in Wave IX).

If you take Talonbane, I prefer Cloaking Device on him. EU is optional, Stygium makes for a hell of a joust for at least the first turn. In a mindlink, you can have him decloak into position and get an evade, something else focus and get him a focus token as well, he maneuvers and target locks and blows the target to dust. I'm actually looking forward to combining him with Fenn Rau.

Black Sun aces make good mindlink ships for 24pts, efficient crackshot ships, fairly solid Predator fighters for 26, or alpha strikes with Deadeye and Concussion/Homing + Guidance Chimp.

Cartel Marauders should be kept at about 22pts max.

I needed 5 crack shots, and I already bought 2 copies of Imperial Veterans. I don't forsee myself wanting to get any more Defenders, as cool as they are.

So how would you deck out a list of 3 Kihraxz? I could do 3 with Glitter, Predator, Homing Missiles, and Chimps.

That's basically an assured 4 damage on an initial flyby, followed by consistent damage output from then on via Predator and Focus.

Alternatively, I can do a build of Talonbane with Engine, Push, and assorted gear, and 2 Black Sun Ace wingmen.

Then 3 Kihraxz should be ok. They're a decent filler, and the illicit slot gives them some customizability. Those, plus a Most Wanted, is probably one of the best starts to running Scum as you can get.

Ah, carry on then.

If all you've got to work with is three ships, the Talon with a pair of black sun wingmen outfitted for either a missile alpha strike, or predator, wouldn't be bad. But three is a little light... Keep in mind that Gaz, the other named Kihraxz, is of very questionable use due to no EPT.

So is a list of 4 concord dawn aces with fearlessness and the title at all viable? Just jam them in there and do tons of damage?

Mega turtle, best turtle