Sanrio characters
Jap mascots
Welcome to the Accidental Magical Girl thread!
Rolled 1, 17, 14, 20, 11, 2, 7, 20, 18, 15, 4, 12 = 141 (12d20)
Rollin again. I'm gonna end up with way too many characters at this point...
Rolled 9, 7, 1, 3, 2, 14, 15, 16, 16, 9, 3 = 95 (11d20)
Actually, I'm gonna do something different from usual.
>knowing all their spec spells immediately
Should probably at least RP them learning them gradually
>knowing the factions/lore/shit
Only justifiable if your character has already been meguca for some time and has either encountered that shit or been told about it
Emilia was making it up as she went along (because of her status as the SCS' unofficial mascot, changes to the game are reflected upon her). Eventually she did learn a number of spells to combine her water powers with her martial arts prowess, and after becoming a Monster Girl she added Lightning to her repitoire.
Most of the other girls I have either don't know their spells or trained to learn them shortly after their initial transformation offscreen.
I'd actually been meaning to do a couple stories about my characters fiddling about, trying to get their powers right. Thanks for the reminder, user~
This subreddit moves fast.
>That bait
Please. PLEASE.
I just wanted to upload this PDF. It's of the same version as the linked PDF, but with full bookmarks.
Pain in the ass! I was hoping it would be more superheroish... but, being turned into a girl.. not what i was expecting. But hell, i got the power..so i guess it my responsibility. Now if only those other girls would stop pestering me to join there little girl scout club.