/ccg/ Custom Card General /cct/

>Also download Magic Set Editor.
CBA DESU, I only make new cards once in a blue moon.
>but it's in the wrong color
How so? A mole thing flavorwise wouldn't really fit any color other than green. Discard is generally black, but almost all black discard effects are "nonland"; also Black has Hypnotic Specter and green to date has nothing to that effect - also mirrored to Hippie this guy is the opposite of flying. Green generally deals with land ramping, this is an inverse effect, slowing down your opponent instead of speeding you up - green lacks big time in control-esque cards, so this guy would fill a niche there without seeming too out of place. Maybe I should've made him a 2/2 unless that's too strong.
>badly designed.
What are you referring to?

>all black discard effects are "nonland"
Because snagging lands in not interactive or fun.
>green to date has nothing to that effect
Color pie
>green lacks big time in control-esque cards
Color pie
>What are you referring to?
The fact that it's badly designed.

Read the articles.
pastebin.com/Ly8pw7BR

Oh hey. Also, nice quads.

>Because snagging lands in not interactive or fun.
It slows the opponent down, doesn't stop him since he can still topdeck lands, which is what he'll probably be doing anyway from turn 4 or 5. Realistically this guy would start attacking in turn 3 in the average green deck, which means he gets to discard 1 or 2 lands if not chump blocked. Afterwards he gets a lot weaker, but still gets to scout your opponent's hand for threats.
>color pie
I find this argument silly. Green shouldn't be just about huge beatsticks and elves that turn into huge beatsticks because that's fucking boring. Especially recently green has expanded its presence in the color pie a lot and I approve, think of all the removal it's getting - Beast Within, Arachnus Web... or filter cards like Ancient Stirrings and Vessel of Nascency, or even a pseudo-counterspell in Vines of Vastwood. Plus it makes the game much more interesting for green to have a slightly more systematic approach than "aggro aggro vomit my hand out as fast as possible", no other color is as pigeonholed into the color pie as green.

>The fact that it's badly designed.
You can't expect me to look through 20 articles to find which element you're referring to, other than the color pie perhaps?

Just the Design 101-104 ones.

I'm not here to spoonfeed you stuff you can very easily chew down on your own. If you don't like my feedback. If you don't like my feedback, filter me or don't respond.

I'm looking for ideas on how to streamline the abilities and balance the power level. I'm not against feedback, but just saying "it's badly designed" doesn't offer any useful advice.

Let's look through the articles:
>The Card Is Too Complicated
Nope. Two straightforward abilities.
>The Abilities on the Card Have No Synergy
Evasion and combat damage effect have synergy
>The Color Wheel
This might be it, but...
>When you design a card that seems like a nice simple card that does something the color hasn’t done before (or at least hasn’t done since Magic’s early days), think twice about why it hasn’t been done yet. If it’s a new, unexplored area, that’s great. If it’s an obvious mechanic that you’ve seen done in other colors, odds are you’re about to make a mistake.
Evasion against flyers only appeared on a red enchantment from the top of my head, that's an ally color of green. Also, green hates flyers, and comes with many effects to stop them, including the otherwise completely verboten in green direct damage! Discarding specifically land cards is a fresh effect that doesn't seem aligned to any color yet - but land card shenanigans are usually a green thing, even concerning the graveyard - Life From The Loam?
>Card Type Rules
It's more or less a greenified Hypnotic Specter, nothing radical.
>General Flavor
It's a mole in green.
>The Card Doesn’t Work Within the Rules
It's nothing super new to the rules.
>The Card Is Undercosted, Overpowered or Simply “Bah-roken”
That's what I'm wondering.

>Why should my opponents have lands? They can get by without them! It's not like Wizards has been cutting down on land destruction for the past several years.
>The color pie is bullshit. Green doesn't have to be Green, it can be any color it wants to be! So says me, Card Designer Extraordinair™!

>The Card Ignores Basic Design Rules of Magic
The color wheel. Read that paragraph. Then read it again. Then read it again. Then read it again. Then read it again. Until that paragraph is burned into your brain and you can recite it.
>General Flavor
Discard is brain damage or mental fatigue or something like that. What does a mole have to do with that.
>102
Read this. This is your direction - what you should be trying to learn and focus on.
>the Explorer's Mistake—"It Hasn't Been Done" Is Not a Reason to Do Something
THIS THIS THIS THIS THIS THIS
>The Artist's Mistake—You Try to Be Too Literal
The first line is little more than trinket text. It's cute -yes, but Green has other, better designed evasion options.
>This might be it, but...
Don't "but..." anyone. Fucking learn what the color pie is and why it's useful. After basic lands, it's the most important thing in Magic - it's what it keeps everything together.

You want us to develop your card. Development is context dependent.

Read the articles. Understand them. Do not break design rules before you understand why they're fucking there. You're running before you can walk. Fuck. Now fuck off. Read the articles. Listen to Drive to Work. Read Killing a Goldfish. Browse the top cards of /r/custommagic and think of what makes them great. Have some baseline knowledge of things before trying to argue your point. Fuck.

>greenified Hypnotic Specter, nothing radical.
You do realize color bending was OK in Planar Chaos, but is otherwise looked down on, yes?

...