Fall of Hyrule Herobuilder: Episode 1 - Crusade

The wind is blowing.

A cool breeze from the east flies over the heat and dust of the Gerudo desert, and with it one could almost hear the fluttering of flags and the march of feet and hoof. A fell wind with fell tidings for the female warriors of old Gerudo Fortress. For many weeks now the tidings of war have come from the east, and the Kingdom there. A mighty army, a "Crusade", bent on conquest and spoils. Proud and unyielding the Gerudo prepare to defend to the last warrior, but there is hope.

The young gerudo prince, scarcely a lad, on whom the hope and faith of the Gerudo people lie. Every hundred years, a boy is born to the Gerudo females, and the prophecy states it is he who will lead the Gerudo "in a time of great darkness and peril", a man destined to conquer his enemies. The Gerudo look to their prince, and pray to the Sand Goddess to bless them in battle.

The wind is blowing. Now fate will make its play.

---
>Welcome to Fall of Hyrule, a herobuilder AU looseley based off the Legend of Zelda run by a guy who's only ever played Windwaker and got up to the Deku tree level of OOT.
>This is the first episode in a series of prologue leading up to the true game, where you can choose to start your character or wait. Those of you who begin now may or may not choose to continue your character after this episode based upon options
>Currently, in this episode, you must play either a Hyrulian or Gerudo
>Different factions will open up in later episdes as the game progresses
>Please, fill out the sheet below

New Players:
Name:
Faction: CHOOSE: Hyrulian/Gerudo
Race: CHOOSE: Hyrulian/Gerudo
Fluff:
Don't fill this out:
Inventory:
Skills:
Bonus:

>New Players:
>Name:Pax Lombardi
>Faction: CHOOSE: Hyrulian
>Race: CHOOSE: Hyrulian
>Fluff:I don't know shit about zelda or any of this game's lore so just gonna say I am a farmer turned warrior
>Don't fill this out:
>Inventory:
>Skills:
>Bonus:

Name: Alweir the Arbiter
Faction: Hylian
Race: Hylian
Fluff: Alweir is a premier wizard within the kingdom of Hyrule, though, not the best wizard. Or the most wise wizard. Instead, he is mostly known for his command of history: he knows things that nobody seems to know for reasons that people aren't exactly sure of. Some people doubt he is truly a wizard -- wizards usually don't deal in history. Rumors, persistent rumors, suggest he might not even be a Hylian. But those are rumors -- just rumors. That aside, his command of history gives him a reasonable command over the present: weaknesses, strengths, advantages, tactics -- all belong to him. Given such knowledge he often finds myself within the upper echelons of the royal court -- his advice is sought after and demanded.

You are Pax Lombardi. Another farmer in a long line of uneventful farmers, you were called by your Lord along with several other men of the village to Levy. After but a few weeks of training and outfitted with simple armor, shield, and spear you have marched long and hard to this unforgiving desert, with promises of spoils and foreign women. The men make merry at the thought of swift and easy victory, as could only be promised by such overwhelming numbers. The men around you sing songs and brag of bringing treasures to their wives, their children, or of single men taking a "a warrior women home to bed". You wonder what you have left at home.

Inventory:
Common Levy Armor (with steel toed boots)
Common Levy Shield
Common Levy Spear
Common Levy Shortsword
Rucksack
Skills:
Good Farmer
Weak Spearfighting
Weak Sword and Board
[Bonus] The Cost of Livin' - Pax has a strong back and steel toes, and a lifetime of working and eating in the prosperous farms of Hyrule has given him good endurance, strength, and a well rounded build

Name: Virini Alsov
Faction: Hyrulian
Race: Hyrulian
Fluff: Virini is a merchant from a long line of merchants, and as any good merchant Virini is out to make money. As such Virini has found his place in this war, selling weapons and other necessary supplies to the army! Doing his civil duty and making a prophet.
Don't fill this out:
Inventory:
Skills:
Bonus:

Alweir the Arbiter. Though you align yourself with Hyrule, and pose as a Wizzrobe, you hold a secret. Ages ago, Alweir the Dragon, bent on an agenda known only to him, used his great Draconic magic to cast a spell upon himself, giving him the form of a human. Alas, Magic is not an exact science, and currently this form is locked and he does not know how to voluntarily get out of it. With what magic he does instinctually have and a surprising gift for tongues, Alweir has weedled himself through the Hyrulian aristocracy and nobility. His willingness to dive into Hyrule culture affords him well in earning friends, but many true Wizzrobes are suspicious of him, for he does not follow their strange way. Fortunately for him, his spell and clothing is enough to create the illusion of being one and hide even from their magical eyes.

For now.

Inventory:
Good Fake Wizzrobe Staff
Good Fake Wizz Robe
Aged-Weak Mythril Armor
Skills:
Good Fire Blast (Secretly Fire Breath)
Average Speechcraft
Average Historical Lore
Basic Magic Tongue
[Bonus] A dragon in sheeps clothing - You are not a true Wizzrobe. Indeed, you are not even Hylian. Dragons are inherently magical creatures, and while you do have access to it you are neither truly trained in it nor in the manner that the Wizzrobes control it. Your human form does benefit from added strength, though this is greatly diminished from your locked true form, but you have total resistance to fire and heat.

Name: Bob
Faction: Hyrulian
Race: Hyrulian
Fluff:
Bob comes from a long line of artisans who have provided the Hyrulian people with pottery for centuries. Though he is undoubtfully good at his work Bob cannot help but feel depressed at times, constantly being presented with the futility of his work as some anonymous dickweed keeps hunting down and smashing his pots.
Inventory:
Skills:
Bonus:

Inventory:
Supply Caravan Wagon (contains dried rations, some medical supplies, and extra camping items as well as room for you to sleep in)
Horse
Armored Treasure Box
Fancy Merchant Clothing
Skills:
Average Speechcraft
Good Merchanter
[Bonus - An eye for value. The Alsov family is well known for their knack of finding things of value in the most peculiar of places, as well as faking values of things, and have been known as both intrepid adventurers exploring for hidden treasures, cuthroat snake-tongues who would rob a man of house and home given the chance, as well as infamous looters and thieves. Many a piece of junk has been sold for an exuberant price, while priceless items have been bought by them for pennies. People are normally weary of you, but at the same time, the logistics officers of the Hyrule army are glad to have the option of added supplies. You are more likely to find valuable things in containers, as well as be offered options for addional wealth

Yet another peasant levied by their lord for an army. Bob's hardwork both making and carrying pots gave him strong arms, and as such his Lord deemed him appropriate to become a levy archer in his army. Alas, the life of a potter who cares of his work is not a peaceful one. Throughout all the many cultures in the world, Pots are prevalent. It is the longstanding belief that placing small amounts of rupee's in pots can be used to bribe or ward off evil spirits, who would try to take what was within them. Others tend to place more stranger items like arrows, health potions, or other items, either to have them in handy or simply because it is the fashion of the day. Naturally, the more unruly persons of the world have a notorious tendency to smash them. If anything, however, a potter never goes hungry and will always have business.
Inventory:
Common Levy Armor
Common Levy Spear
Common Levy Shortsword
Common Quill
Common Arrows
Rucksack
Skills:
Weak Archery
Good Potter
[Bonus] Bob the Potter, and the Smashing Blow - A lifetime of pottery and sculpting, as well as lifting heavy pots and sculptures, gives Bob very strong arms. However more importantly, he has a very strong sense of hearing, able to pinpoint exactly where and when someone breaks a vase, the type of vase, and what was probably inside that vase from many yards away.

---

Game will begin in 1 hour or so

Name: Zwilli Tenstep
Faction: CHOOSE: Gerudo
Race: Gerudo
Fluff: Convicted thief "encouraged" to enter military service. Not her ideal life, but at least it isn't boring. Rather fond of spiders and rabbits.

Inventory:
Skills:
Bonus:

Zwilli Tenstep. No Gerudo ever begrudged another for taking what was necessary of the outsiders, as was wont for the Gerudo race as a whole, weather it was rupees, supplies, or even men to sire their children. That may or may not be a contributing factor to the crusade they face now. Doubtless, Gerudo do not take kindly to being robbed themselves either by outsider or kinswoman, and so Zwilli Tenstep, caught redhanded, was pressed into service both as reprimand for her crime and because almost all women of fighting age were gearing up for it anyway. What will the young rogue will do during this time?

Inventory:
Good Gerudo Leather Armor
Good Gerudo Cloak
Common Gerudo Twinblades
Rucksack
Skills:
Average Knifework
Good sneak
Average Agility
[Bonus] Tensteps ahead - Zwilli is a thief, as such she has a good propensity for running, hiding, and stealing. She is very good at knives as well, the short easy to hide blades suiting her lifestyle well. Alas, she is very much seen as little more than a thief even among her own kinswoman, and would be hard pressed to find any who would trust her.

TURN 1
>To all Hylian players
You have marched long and hard on your way here, as your captains order you to finally rest your feet and set up camp. There, on the horizon, lay tall mountains divided by a narrow path that crosses a single bridge over the river, and beyond that Gerudo Valley.

The sun is low in the sky as night gathers, and men start up campfires and get pots cooking for food. The captains order you to rest well and eat hardy, tommorow we cross the bridge. There may be some resistance there, but it will be light and easily overwhelmed. During this time, the fresh conscripts and recruits relax, there's been a continuing air of laxness in the entire army, coupled with overconfidence in numbers. The men continue to chatter and mingle, and get to know each other.

>To Gerudo players
Nearly all warriors of Gerudo from the lowest child to even the aged, prepare for war. Children who are strong enough to hold a knife are trained, and also help ferry supplies and help dig in defenses where they can. The Elderly prepare pots of medical herbs, prepare beds for the wounded, ensure the stocks of food are supplies are ready. All warrior women are on constant alert, on patrols or in intense training, preparing themselves for war. The numbers are discouraging, but pride and their faith in the Sand Goddess dictates every warrior prepare to fight for their lives.

There is word the Prince is calling for a select group of elite warriors, fighters who will need to be skilled in sneaking and hiding but also fighting.

---
POST
Actions are 2d100

Name: Lossin Ekolph
Faction: Hyrulian
Race: Hylian
Fluff: Lossin Ekolph is a soldier, descended from a long, long line of soldiers. His father was a member of the Hylian 1st Cavalry Brigade, renowned as being capable of winning a battle alone, and his father was a fabled archer, having at one point gotten a kill with every arrow in his quiver. His father before him fought and died in a valiant last stand that decided the fate of a war few people even remember, and his father before him... Well, I could go on.

Lossin? Lossin isn't any true hero. Not yet, at least. He's a complete greenhorn, still jumpy and inelegant in his armor and with his sword. But his bloodline is well known, and it's undoubted that he's going to be forced to prove himself a worthy heir fast... or die.
Don't fill this out:
Inventory:
Skills:
Bonus:

Rolled 51, 90 = 141 (2d100)

Name: Alweir the Arbiter
Faction: Hylian
Race: Hylian
Fluff: Alweir is a premier wizard within the kingdom of Hyrule, though, not the best wizard. Or the most wise wizard. Instead, he is mostly known for his command of history: he knows things that nobody seems to know for reasons that people aren't exactly sure of. Some people doubt he is truly a wizard -- wizards usually don't deal in history. Rumors, persistent rumors, suggest he might not even be a Hylian. But those are rumors -- just rumors. That aside, his command of history gives him a reasonable command over the present: weaknesses, strengths, advantages, tactics -- all belong to him. Given such knowledge he often finds myself within the upper echelons of the royal court -- his advice is sought after and demanded.

----
Inventory:
Good Fake Wizzrobe Staff
Good Fake Wizz Robe
Aged-Weak Mythril Armor
Skills:
Good Fire Blast (Secretly Fire Breath)
Average Speechcraft
Average Historical Lore
Basic Magic Tongue
[Bonus] A dragon in sheeps clothing - You are not a true Wizzrobe. Indeed, you are not even Hylian. Dragons are inherently magical creatures, and while you do have access to it you are neither truly trained in it nor in the manner that the Wizzrobes control it. Your human form does benefit from added strength, though this is greatly diminished from your locked true form, but you have total resistance to fire and heat.
---

--Actions--
1. Alweir starts his usual examination of items that the army recovers during the campaign. He is not terribly interested in the army, but the amount of loot and theft they engage in brings him any variety of magical items to examine. Once done, Alweir does his best to secure items from nearby traders, beggars, urchins, and the like.
2. During his free time Alweir practices his 'fire blast' with the rest of the Wizzrobes. He isn't terribly keen on the rest of them, but they need some serious help in their training if they are to avoid an arrow to the face. [Train: Fire Blast]

Rolled 54, 61 = 115 (2d100)

>1. Aquire throwing knives. The agents of the prince cannot be left unprepared.
> 2. Sign up for the prince's Elites

"So the prince needs and elite group of sneaks and fighters? Well, where better could I serve his highness? A chance a honor and glory is all I ask. More like a chance to be not surrounded by two hostile armies, Goddess I hope this group is going somewhere distant and isolated. Either way, I'm sure I'll make an oportunity to get away from the front lines."

Name: Zwilli Tenstep
Faction: Gerudo
Race: Gerudo
Fluff: Convicted thief "encouraged" to enter military service. Not her ideal life, but at least it isn't boring. Rather fond of spiders and rabbits.
Inventory:
Good Gerudo Leather Armor
Good Gerudo Cloak
Common Gerudo Twinblades
Rucksack
Skills:
Average Knifework
Good sneak
Average Agility
[Bonus] Tensteps ahead - Zwilli is a thief, as such she has a good propensity for running, hiding, and stealing. She is very good at knives as well, the short easy to hide blades suiting her lifestyle well. Alas, she is very much seen as little more than a thief even among her own kinswoman, and would be hard pressed to find any who would trust her.

Add Common Bow
Remove Levy Spear

You are Lossin Ekloph, son of a great line of not mere soldiers but Knights of Hyrule. Your father before you was a member of the Hylian 1st Cavalry Brigade, or more commonly known as the "Winged Lancers of Hyrule", who's skill in battle as shock cavalry is legend even outside of Hyrule.

Your father pressed for you to be trained since you were but a boy, though you were no coward nor lackwit, you've got a long way to go to even approach some of the deeds your forefathers have done.

Your father wishes you to be a cavalryman, as he was, and as such this option of being trained as one of prestigious Hyrulian Knights on horseback is open, though other options such as being a footsolder and more lie open to you thanks to your name.

Inventory:
Average Man at Arms Medium Armor
Average Man at Arms Thick Shield
Average Steel Arming Sword
Skills:
Average Sword and Board
Average Horse Riding
Bonus: [Knight in training] Since a youth you have been trained and this battle will do nothing but train you further. Beware though, as on foot or on horse, your name will also carry you into the worst parts of any battle. Suicide missions are highly likely in your future

Update will be started at around 20-30 minutes

Rolled 96, 96 = 192 (2d100)

Name: Bob
Faction: Hyrulian
Race: Hyrulian
Fluff:
A potterer's life
Inventory:
+Common Levy Armor
+Common Levy Spear
+Common Levy Shortsword
+Common Quill
+Common Arrows
Rucksack
Skills:
+Weak Archery
+Good Potter
[Bonus] Bob the Potter, and the Smashing Blow - A lifetime of pottery and sculpting, as well as lifting heavy pots and sculptures, gives Bob very strong arms. However more importantly, he has a very strong sense of hearing, able to pinpoint exactly where and when someone breaks a vase, the type of vase, and what was probably inside that vase from many yards away.

1. Bob found himself in quite an awkward situation. While he had indeed been given quill and arrows as he was announced an archer he had not even received a bow! But alas he would simply have to forge one from clay, burn it and find a decent string. Thus he would have his own magnificent bow.

2. Bob was not a great archer. In fact Bob was average. If average was being unable to hit a barn door when standing in front of it. Quite frankly he was horrible. But as every good Potterer he brought his craft wherever he went and while he had already been working on his own bow he had quite an interesting idea for his arrows as well.

Surely the more experienced and violent Gerudo fighters had shields and would no doubt be able to deflect his arrow. But what if his arrows were not meant to pierce in the first place?

He would craft a hollow arrow head and fill it with oil. Then Bob could wrap a piece of cloth around it that he would light on fire shortly before shooting. The arrow head would smash onto the shield and burst open, spraying the enemy with oil and hopefully igniting it in the process.

Or at least that was the theory.

Rolled 28, 89 = 117 (2d100)

Name: Virini Alsov
Faction: Hyrulian
Race: Hyrulian
Fluff: Virini is a merchant from a long line of merchants, and as any good merchant Virini is out to make money. As such Virini has found his place in this war, selling weapons and other necessary supplies to the army! Doing his civil duty and making a prophet.
Inventory:
Supply Caravan Wagon (contains dried rations, some medical supplies, and extra camping items as well as room for you to sleep in)
Horse
Armored Treasure Box
Fancy Merchant Clothing
Skills:
Average Speechcraft
Good Merchanter
[Bonus - An eye for value. The Alsov family is well known for their knack of finding things of value in the most peculiar of places, as well as faking values of things, and have been known as both intrepid adventurers exploring for hidden treasures, cuthroat snake-tongues who would rob a man of house and home given the chance, as well as infamous looters and thieves. Many a piece of junk has been sold for an exuberant price, while priceless items have been bought by them for pennies. People are normally weary of you, but at the same time, the logistics officers of the Hyrule army are glad to have the option of added supplies. You are more likely to find valuable things in containers, as well as be offered options for addional wealth

1&2. Wares here! Get your wares!
Food, bandages!
+Average Speechcraft
+Good Merchanteer
+An eye for value

Rolled 72, 82 = 154 (2d100)

Name: Lossin Ekolph
Faction: Hyrulian
Race: Hylian
Fluff: Lossin Ekolph is a soldier, descended from a long, long line of soldiers. His father was a member of the Hylian 1st Cavalry Brigade, renowned as being capable of winning a battle alone, and his father was a fabled archer, having at one point gotten a kill with every arrow in his quiver. His father before him fought and died in a valiant last stand that decided the fate of a war few people even remember, and his father before him... Well, I could go on.

Lossin? Lossin isn't any true hero. Not yet, at least. He's a complete greenhorn, still jumpy and inelegant in his armor and with his sword. But his bloodline is well known, and it's undoubted that he's going to be forced to prove himself a worthy heir fast... or die.
Inventory:
Average Man at Arms Medium Armor
Average Man at Arms Thick Shield
Average Steel Arming Sword
Skills:
Average Sword and Board
Average Horse Riding
Bonus: [Knight in training] Since a youth you have been trained and this battle will do nothing but train you further. Beware though, as on foot or on horse, your name will also carry you into the worst parts of any battle. Suicide missions are highly likely in your future

1: Hells. Hells, hells, hells, why'd they have to start recruiting now? Of all the bloody times, as soon as he agrees with his father to join the damned army, they start getting ready to go to war. What, is his family blood a good luck charm for the Hyrule military or summat?

Hells. Okay, deep breath. You're an Ekolph. Act like one. Hmmm, decisions, decisions...

...Horseback. Been riding since I was a boy. Pa never let me use a lance, said I weren't strong enough, but if 'm not on a horse, I'm only half as useful. Okay... Okay.

(Decision made: Become a Hyrulian Knight.)

2: ...Speaking of, what? I'm to be cavalry, but I don't have a lance! Without one, what'm I supposed to do? Take swings at footsoldiers with my sword?

(Try and acquire a lance.)

1. Suffice it to say, looting and theft was heavily discouraged while the army was yet in Hyrule, and not in enemy lands. But thieving is as old as man itself, and whenever anything of importance was found by army inspectors it was hastily confiscated and then re-commandeered for the army.
Through your influence, you were able to purview this hoarde with the express purpose of finding any magical items in the random piles of junk. You do find a few items of note, of which were freely given:
-Bottle of Red Potion
-Red Candle
-1 Ice Arrow
Speaking with traders and urchins, they tell you that Gerudo itself is legended to be full of hidden caves and caverns with dungeons for treasure, and that the Gerudo Fortress itself boasts a great vault filled with items.
2. There are only a handful of Wizzrobes, you yourself, and three others. Each of them don't exactly trust you, though they are impressed by your skill at fire blast. One laugh's at your jest that they could not dodge an arrow, showing his skill in short space teleportation, something even the novice Wizzrobe could attempt, and asks you if you have learned of it. Doth thou even have any other skills besides fire? Great Fire Blast 4/8

>Continued don't post

1. Luckily for you, you were more than able to aquire a bag of throwing knives from the amory. All you had to do was not ask. Aquired 1 good bag of throwing knives
2. You shuffle your way in through a group of others, all gathered outside the courtyard of the castle. There, before them, stands the prince.

The young Ganon. Still only but a lad, but already the duties expected of him years later as a man were being thrust to him now. And yet took command and took it with pride and skill.

"We need to weaken the enemy as they approach, our scouts are reporting they are setting up camp just beyond our borders. I'm taking a team with me, and we're going to strike at them in the night.

I can't promise any of you will return from this. But every moment we delay the enemy before they arrive buys us more time to prepare, time we need. Get ready, we leave as soon as the sun goes down."

>Which is next turn

>Continued don't post

1-2. Bob ponders on his situation. An archer with no bow very well couldn't use the quiver of arrows given to him. As he considers just exactly how a bow could be crafted from clay, low and behold a stroke of mysterious fortune. A wizzrobe walks past, and drops behind him a small sack. As bob picks it up he turns to see the Wizzrobe vanished before he could alert him.

Within this sack, he could hardly believe his eyes. Clay! He poured some in his hand, somehow the bag did not become any lighter...

An oven and a few hours later, he holds in his hand a Bow made of clay, and as he wonders what to do for string he motions an arrow to it as if drawing. Another surprise, resistance! As though an invisible string were already there.

On a roll, he comes up with yet another idea, and tries to strap a small pot upon an arrow. This too works, the pot seemingly lighter than it normally should be, even when filled with liquid. However, after making 3, he finds the bag empty sadly. Maybe it will be full again later?

>Gained:
Bag of Holding Clay
+Weak Magic Clay Bow
+3 Weak Magic Pot Arrows

>Continued don't post

1-2. Being an enterprising individual, and seeing as how currently the levies were provided rations, you decide to up the ante. Not all of these peasants were especially good at cooking, so Alsov decides to prepare warmed meals in a large pot to dole out for food. He does rather well in this.
1/4 Weak Cooking
This plus the offering of bandages to officers and others who could afford them also earns him a pretty rupee
+100 Green Rupee's
+3 Red Rupee's (worth 20 Green Rupee's each)

>Continue don't post

1. When you arrived for training, everyone was aready expecting you. They indeed, greeted you as if you were late. Unlike the rest of the Hyrulian army, the Knights were far more prone to actually training and drilling and practicing. As night fell, sword training would be impractical as it would wake the men, so the Knights decided to practice riding at night, in case the occasion was ever called for, as well as to be out on patrol.
2/4 Good Horse Riding

2. The officer at the Armoy rectifies this issue immediately. Can't have the son of Ekloph himself without a lance! "Kill many enemies with it" he says
Gained:
Good Hyrulian Mythril Lance

--

POST

Rolled 66, 26 = 92 (2d100)

Name: Lossin Ekolph
Faction: Hyrulian
Race: Hylian
Fluff: Lossin Ekolph is a soldier, descended from a long, long line of soldiers. His father was a member of the Hylian 1st Cavalry Brigade, renowned as being capable of winning a battle alone, and his father was a fabled archer, having at one point gotten a kill with every arrow in his quiver. His father before him fought and died in a valiant last stand that decided the fate of a war few people even remember, and his father before him... Well, I could go on.

Lossin? Lossin isn't any true hero. Not yet, at least. He's a complete greenhorn, still jumpy and inelegant in his armor and with his sword. But his bloodline is well known, and it's undoubted that he's going to be forced to prove himself a worthy heir fast... or die.
Inventory:
Average Man at Arms Medium Armor
Average Man at Arms Thick Shield
Average Steel Arming Sword
Good Hyrulian Mythril Lance
Skills:
Average Sword and Board
Average Horse Riding (2/4 Good Horse Riding)
Bonus: [Knight in training] Since a youth you have been trained and this battle will do nothing but train you further. Beware though, as on foot or on horse, your name will also carry you into the worst parts of any battle. Suicide missions are highly likely in your future

1: Right. Lance is mine. That's the first issue solved. (Saw some archer 'round the camp earlier had a quiver but no bow. The bastards at the armory drunk or something?) But, there's another issue. Don't quite know how t' use it. We've got training dummies about, and my horse's nice an' obedient. Don't want to ride into battle not knowing how to hold the thing, could end up breaking my arm!

(Train Lancing!)

2:

And, while'm at it. Horse's obedient, but've gotta get my bearings with it. Isn't m' pa's old warhorse, got more've a will to it then I'm used to. But, I'll get good enough t'ride wivvit.

(Train Riding!)

Rolled 91, 64 = 155 (2d100)

Name: Virini Alsov
Faction: Hyrulian
Race: Hyrulian
Fluff: Virini is a merchant from a long line of merchants, and as any good merchant Virini is out to make money. As such Virini has found his place in this war, selling weapons and other necessary supplies to the army! Doing his civil duty and making a prophet.
Inventory:
Supply Caravan Wagon (contains dried rations, some medical supplies, and extra camping items as well as room for you to sleep in)
Horse
Armored Treasure Box
Fancy Merchant Clothing
+100 Green Rupee's
+3 Red Rupees
Skills:
Average Speechcraft
Good Merchanter
[Bonus - An eye for value. The Alsov family is well known for their knack of finding things of value in the most peculiar of places, as well as faking values of things, and have been known as both intrepid adventurers exploring for hidden treasures, cuthroat snake-tongues who would rob a man of house and home given the chance, as well as infamous looters and thieves. Many a piece of junk has been sold for an exuberant price, while priceless items have been bought by them for pennies. People are normally weary of you, but at the same time, the logistics officers of the Hyrule army are glad to have the option of added supplies. You are more likely to find valuable things in containers, as well as be offered options for additional wealth

1. Continue working on my cooking skills. 1/4 weak cooking
2. And sell the cooked food.
+Average Speechcraft
+Good Merchanteer
+An eye for value

If its too late to join, disregard. Otherwise Ill even out the team count.
Name: Tuvuma One-Thumb
Faction: CHOOSE: Gerudo
Race: CHOOSE: Gerudo
Fluff: Tuvuma is a veteran fighter. She is past her prime, but not content to sit on the sidelines. Her battlefield experience has given her a few tricks, but her speed and strength cannot hope to match more youthful combatants in a head to head fight.

Also sports a wooden thumb.
Don't fill this out:
Inventory:
Skills:
Bonus:

Never too late! Posts are a little slower than expected but this thread will continue to tommorow. More updates as long and as soon as most people post.

Name: Lancel Gerudo-piker
Faction: CHOOSE: Hyrulian Super Culture Race: CHOOSE: Hyrulian Master Race
Fluff: Lancel is just your average soldier in the Hyrulian Army, motivated by the killing of his parents and entire village by Gerudo Pirates. He got his nickname for rather obvious reasons he likes those tight brown asses
Don't fill this out:
Inventory:
Skills:
Bonus:

Rolled 73, 79 = 152 (2d100)

>1.Study maps of the target area. A good thief always finds three ways in and six ways out.
>2.Practice with the throwing knives.

Really stuck your foot in it this time, Tenstep. Well, a good plan and the right preparation have served me well in the past, best get ready before we head out.

>Sundown
>Which is next turn
>I'm taking this to mean at the end of this turn the sun will go down, at which point we leave for night-raid. Correct?

Name: Zwilli Tenstep
Faction: Gerudo
Race: Gerudo
Fluff: Convicted thief "encouraged" to enter military service. Not her ideal life, but at least it isn't boring. Rather fond of spiders and rabbits.
Inventory:
Good Gerudo Leather Armor
Good Gerudo Cloak
Common Gerudo Twinblades
Good Bag of Throwing Knives
Rucksack
Skills:
Average Knifework
Good sneak
Average Agility
[Bonus] Tensteps ahead - Zwilli is a thief, as such she has a good propensity for running, hiding, and stealing. She is very good at knives as well, the short easy to hide blades suiting her lifestyle well. Alas, she is very much seen as little more than a thief even among her own kinswoman, and would be hard pressed to find any who would trust her.

This is the turn the raid begins, but you will be training and planning on the way there. Your update will present you with info on the raid itself.

You are Tuvuma, a veteran warrior with many a moon and even more battles under your belt. And while the years have worn down your body they have not worn down your mind. The Prince himself appointed you on a list of names of persons he wants in command of warriors to prepare for battle, as he himself is on some mission of a sorts to delay the enemy. Time is of the essence, and he hopes his warrior leaders make the best of what more he can get.

Inventory:
Average Gerudo Halberd
Skills:
Average Halberder
Good Tactics
Bonus: [Wisdom of the Years] The Sand Goddess has blessed you with years of wisdom and battle experience. You are no novice, and although you are past your prime fighting years you have seen fit to command the younger warriors to battle

You are Lancel, "Gerudo-piker", while somewhat odd seeing as you are neither a lancer nor a pikeman, the name gets accross after you assert vigorously of what you intend to do with any captives. Your parents were slain by those who came from the lands you now soon march upon. Unlike the other conscripts, you volunteered for the army, training in the two handed longsword for years, and with it you now intend to use to smash through anything in your way. Since you have been with the army for some time, you were able to afford much better armor as well.

Inventory:
Average Iron Longsword
Good Man at Arms Medium Armor
Skills:
Good Longswordsman
Bonus: [Revenge! - You have sworn revenge upon the sand warriors for the taking of your parents, and channeled this rage into strength which you are determined to use to smash your foes. In the thick of battle you excell at two handed weapons, such as the Longsword you have trained with.

You two may post actions

Rolled 47, 41 = 88 (2d100)

>Name: Lancel Gerudo-piker
>Faction: CHOOSE: Hyrulian Super Culture Race: CHOOSE: Hyrulian Master Race
>Fluff: Lancel is just your average soldier in the Hyrulian Army, motivated by the killing of his parents and entire village by Gerudo Pirates. He got his nickname for rather obvious reasons he likes those tight brown asses

Inventory:
Average Iron Longsword
Good Man at Arms Medium Armor
Skills:
Good Longswordsman
Bonus: [Revenge! - You have sworn revenge upon the sand warriors for the taking of your parents, and channeled this rage into strength which you are determined to use to smash your foes. In the thick of battle you excell at two handed weapons, such as the Longsword you have trained with.

1/2. Better get the orders of the day! I need something to do.

Rolled 3, 57 = 60 (2d100)

Name: Bob
Faction: Hyrulian
Race: Hyrulian
Fluff:
A potterer's life
Inventory:
+Bag of Holding Clay
+Weak Magic Clay Bow
+3 Weak Magic Pot Arrows

+Common Levy Armor
+Common Levy Spear
+Common Levy Shortsword
+Common Quill
+Common Arrows
+Rucksack
Skills:
+Weak Archery
+Good Potter
[Bonus] Bob the Potter, and the Smashing Blow - A lifetime of pottery and sculpting, as well as lifting heavy pots and sculptures, gives Bob very strong arms. However more importantly, he has a very strong sense of hearing, able to pinpoint exactly where and when someone breaks a vase, the type of vase, and what was probably inside that vase from many yards away.

1. Sadly the back was empty. But oh well, Bob had gained a whole bow and a few arrows as well. Now he would just need to practice his skill a little. With simple arrows of course, after all there was little point in wasting precious pot-arrows.

2. Once he had practiced sufficiently he would eat with his fellow comrades. After all there was little point in practicing with an empty stomach.

Name: Tuvuma One-Thumb
Faction: CHOOSE: Gerudo
Race: CHOOSE: Gerudo
Fluff: Tuvuma is a veteran fighter. She is past her prime, but not content to sit on the sidelines. Her battlefield experience has given her a few tricks, but her speed and strength cannot hope to match more youthful combatants in a head to head fight.
Inventory:
Average Gerudo Halberd
Skills:
Average Halberder
Good Tactics
Bonus: [Wisdom of the Years] The Sand Goddess has blessed you with years of wisdom and battle experience. You are no novice, and although you are past your prime fighting years you have seen fit to command the younger warriors to battle

Dice+2d100

1: visit the armory and get armor

2: dispatch scouts to determine enemy distance, size, and strength

2:

Rolled 26, 91 = 117 (2d100)

I am a moron trying to play on my phone.

Update soon or in tomorrow afternoon. Pleaes keep thread bumped. Game will be updated periodically.

Name:Pax Lombardi
>Faction: CHOOSE: Hyrulian
>Race: CHOOSE: Hyrulian
>Fluff:I don't know shit about zelda or any of this game's lore so just gonna say I am a farmer turned warrior
Common Levy Armor (with steel toed boots)
Common Levy Shield
Common Levy Spear
Common Levy Shortsword
Rucksack
Skills:
Good Farmer
Weak Spearfighting
Weak Sword and Board
[Bonus] The Cost of Livin' - Pax has a strong back and steel toes, and a lifetime of working and eating in the prosperous farms of Hyrule has given him good endurance, strength, and a well rounded build

1.2. Train with our sword and board techniques. The weak man dies and I have no intention of dying. I will train until my hands are bloody and raw.

3.4. The rest of my time I spend among the other men fostering relations and attempting to find people who will follow me in particular into combat.

Rolled 35, 14, 9, 48, 58, 26 = 190 (6d100)

Make it 1.2.3 and 4.5.6.
Missed 2 turns

Bump

late night bump

bump

Rolled 4, 91 = 95 (2d100)

Name: Alweir the Arbiter
Faction: Hylian
Race: Hylian
Fluff: Alweir is a premier wizard within the kingdom of Hyrule, though, not the best wizard. Or the most wise wizard. Instead, he is mostly known for his command of history: he knows things that nobody seems to know for reasons that people aren't exactly sure of. Some people doubt he is truly a wizard -- wizards usually don't deal in history. Rumors, persistent rumors, suggest he might not even be a Hylian. But those are rumors -- just rumors. That aside, his command of history gives him a reasonable command over the present: weaknesses, strengths, advantages, tactics -- all belong to him. Given such knowledge he often finds myself within the upper echelons of the royal court -- his advice is sought after and demanded.

----
Inventory:
+Good Fake Wizzrobe Staff
+Good Fake Wizz Robe
+Aged-Weak Mythril Armor
+Bottle of Red Potion
+Red Candle
+1 Ice Arrow
Skills:
Good Fire Blast (Secretly Fire Breath) {Great Fire Blast 4/8}
Average Speechcraft
Average Historical Lore
Basic Magic Tongue
[Bonus] A dragon in sheeps clothing - You are not a true Wizzrobe. Indeed, you are not even Hylian. Dragons are inherently magical creatures, and while you do have access to it you are neither truly trained in it nor in the manner that the Wizzrobes control it. Your human form does benefit from added strength, though this is greatly diminished from your locked true form, but you have total resistance to fire and heat.
---

--Actions--
1. Ruins. Frustrating. But fine. If it will get me out of this suit of meat. "Commander, allocate to me a small squad. We are going to scout possible enemy positions and I do not want to be alone in doing so." [Get a squad: wander around]
2. Alweir isn't sure about the teleport, but he tries anyway. It's not like he will revert to his actual form. At worst it won't work. At best? It will be enough to impress these whelps. From the back of his mind he remembers a teleport based on flame. [Fire Teleport]

bamp

Bump

bump

Updates later today

The sun sets into darkness, as masses of drunken conscripts and soldiers are heading to bed and lazy patrols, the Lancers decide to train on the offchance there is ever the need to perform night attack. The training dummies have already been set up on the field by squires. It takes some practice and some failures on part of the novices, including Lossin, much to the amusement of the knights, but eventually Lossin proves adequate to hold his bearing and smash a straw target with his practice lance. His father's own training has helped in this regard.
+Weak Lancer

His horse, however, proves a bit more unruly for him. As on another pass around, a wild animal bursts from a nest startles his horse, and Lossin struggles to calm the beast. He tries valiantly, but in the end is thrown off and on his back and dragged some feet on the ground by the stirrups on his feet, again to more amusement by his comrades. He manages to loose his foot from the stirrups and whoa his horse to stop before it could run off.

As Lossin tries to back up off the ground he hear's hoofbeats and approach and looks up to see his Captain looking down on him, giving a hearty laugh and then speaking at you.

"Hey Ekloph's boy, ye just passed an important rite of training. How to fall on yer arse without bashing yer skull in. Get up back on your horse boyo, we'll still make a lancer out of you yet."

And so Ekloph get's back up, and gets ready to train some more.

3/4 Good Horse Riding

>con't don't post

1-2. Virini Alsov continues to cook meals for officer and soldier alike, proving quite good at it and becoming very popular. Evidently, they hadn't thought of bringing a proper chef or setting up a proper field kitchen, and the small pots of foreign spices and a barrel of salt in his wagon goes a long way.

He soon becomes recognized by some of the officers of the army, who now ask him to regularly cook them meals. Virini can now access the Camp Food Supply.

+Weak Cooking
+1/4 Average Cooking
+120 Green Rupee's
+4 Red Rupees
>Gain: Hyrulian Food Supply Contact

>con't don't post

Night time, and where as many soldiers are content to not do much until ordered to, you actively seek out current orders. You are to find either a patrol and join them, or stand watch at any of the posts and not fall asleep on it. Simple enough orders.

Another option opens up after you press a bit further. That of guarding the supply wagons. Primarily these days from thieves within the army trying to get a little bit extra rations than they should.

Your impetus has afforded you some recognition by your infantry Captain as a resourceful soldier willing to work. That does set you apart from the majority of the other lazy lot.
2/6 Weak Recognition

>con't don't post

Rolled 79 (1d100)

>Bonus related event activated
>Rolling for Hyrulian Scouts
>-20 Overconfidence
>-10 Low Alert

>73
vs
>49
1-2. The raiding party moves as night falls, the prince and his cadre of handpicked warriors following him through shadow and dust on their way to the enemy army. Zwilli studies the map. Many of these paths are already familiar to her, and she even knows of paths unmarked. Her lifetime of thieving and evasion has indeed been useful. There does present one problem, there is only one bridge across Zora's river, and though there are many winding paths to evade an enemy on both sides, they all converge here. If there is to be a problem, it would be there.

Still Zwilli studies the map the point she feels she wont get anything more useful from these maps... and her impetuous soul get's an idea.

She breaks off from the rest of the party, heading far ahead, where she comes to the bridge. There she spots the campfire of several Hyrulian soldiers, their horses tied and sitting. They're supposed to be on watch, instead she sees a telltale bottle in the hands of one who shares it with her comrades.

There is the occasional dust of wind that blows from the otherside of the river, and timing it just right, Zwilli rushes forward. As the dust settles, two soldiers lie gurgling on the ground, knives in their knecks. Zwilli retrieves their knives, tosses their bodies into the flowing river, and covers the blood with sand.

>Continued

--

Zwilli stands atop an overlook, seeing the camps of the enemy from a high position. Sand Goddess preserve, she can't believe her eyes. Tents, tents as far as the eye can see, more tents than she has ever seen gathered as even as the Gerudo tribes were ever called together. Hyrule soldiers strew the field like the dusts of the dunes. Having a decent eye for things like this, she counts the enemy. Tens of thousands of them, hundreds of horses. She pulls out her map and draws figures on it. She does make out some wagon trails and wagons, and even suspects what she see's is the enemy supply.

---

Hours later, Zwilli returns, but the other Gerudo are not pleased. They think her a coward who ran away and came back.

It's only when she shows them her findigs and the ears of two Hylian scouts that they present her to Prince Ganon. He is thoroughly impressed at her findings.

"What's your name?"

"Zwilli. I'm a convicted thief, my Prince."

"A thief? Good. I need a thief. I want you to be my personal thief, understand?"

"Yes, my Prince."

"Listen up. Zwilli has scouted the enemy and marked their supply. We're going to go in, steal what supplies we can, and burn down the rest. We'll have to do this and escape before dawn's light.

Zwilli, you were the one who scouted the area and saw it first hand, so you'll be the one to guide us there."

The prince puts on his war mask.

"Sand Goddess preserve us. Move."

+2/4 Good Knifework
+Valley Scouted [Good]
+Enemy Intel [Good]
+2 Hylian Ears

>continued don't post

2. Bob get's closer to his fellow levymen, some of which he's known his whole life, others from a nearby village he's never seen down the road of his home town.

Currently they're all about to head to this new Merchant who's selling delicious meals for an affordable price. And indeed, the smell from the waggon of this merchanter wafts into your nose making you salivate at the thought of what could be behind it. And when you do see your meal and take the first bite, ahhh, a small piece of warmed heaven delightfully fills your belly.

+[Well Fed]
>You have met Virini Alsov!

1. You start practicing firing your bow. You're not particularly good at it, but you try really hard. You loose arrow after arrow after arrow into the night, trying to hit some target on a tree.

After so many shots, at last! A grazing hit! You go to draw another arrow from your quill but find it's empty. No matter, time to just pick up the arrows you shot right?

Well you go to do just that, certain they all landed just behind that small hill where the tree is. Oh. . .it looks like it turns out your arrows were landing on a stream leading to the River Zora the whole time...

-Common Quill
+Common Quill [EMPTY]

1. Unfortunately, most of the good armor has already been doled out to other fighters. Though, you were able to find your old personal armor. It still fits you, but its rusted and about as aged as you are. Thankfully, Gerudo armor is quite light and meant to provide as much agility as possible, though it's not as protective as the heavier Hylian plate armor.
+Tvuma's Old Gerudo Armor

2. Word reaches you from the Prince himself! It would seem scouts from his party have already taken info on the enemy. By none other than that convicted thief Zwilli "Tensteps" no less. The enemy has yet to cross the bridge of the river Zora, though the details of their numbers are astonishing.
+Valley Scouted [Good]
+Enemy Intel [Good]

The prince has given this order to his commanders (that includes you).

"By morning, I want a force to be prepared on the otherside of the bridge, with archers and warriors. They will need to be able to hold this side of the bridge as long as possible, and to disuade the Hylian's from crossing it."

>continued don't post

1-6. Pax becomes proactive to meet his fellows, other conscripts for the upcoming crusade, levied by the same noble lord. He meets a potter, who spends the night practicing lobbing arrows with an odd looking bow, you almost swear it's made of clay and has no string. Surely a trick of the light.

Along the way, he also meats a man with a longsword, looking for an officer. Pax was unable to unable to find anyone willing to practice so late in this hour, but this Lancel fellow was more than happy to help train you "to kill more Gerudo scum." and so walking off away from the camps so as not to awake the others, you train. He's a very good swordsmen, and manages to help teach you some important things about fighting with a sword that your captain didn't even bother to teach his levy troops.

+ Average Sword and Board
+Weak Soldier Cameraderie
>You have met Lancel!
>You have seen Bob!

New Players:
Name: Meilouru
Faction: Gerudo
Race: Gerudo
Fluff: Meilouru was never considered anything more than average by her peers. Her skills with bow and blade are terribly average, though she purposely guards her true skill at scouting and stealth from her fellow Gerudo. After all, how can she put trust in her sisters when every last one of them is a thief and scoundrel?
Don't fill this out:
Inventory:
Skills:
Bonus:

1. "Ruin exploring? I'll not devote manpower to such nonsense! I need my Wizards here on the battlefield for the enemy attack. There will be time for treasure hunting and looting after the war, Wizzrobe, I assure you. Do not bother me with this again!"

Bad luck. . .well, almost. A group of oddly clad knights approaches Alweir. They are lead by a man who claims to be a king from some minor kingdom allied to Hyrule, and seek the man who can "summon fire without flint or tinder."

They state they are on a quest to find a sacred magical artifact, and having heard you too are in search of ruins and traders for magic items, seek to join you and your cause.

You sort of get the feeling they might not really be knights...but you can't put your finger on why.

+Band of Armored "Knights"

2. Fire teleport, easily done by the dragon, and in a poof of smoke and brimestone appears from one place to another, the ground around him singed as well as several trees and bushes set aflame. This will be much useful if you are ever surrounded!

The Wizzrobes put out the flame, but concede that you indeed know how to teleport, though they can't understand the need for pyromantic theatrics. So much noise and flash, the Wizzrobe is more subtle than that. Still, you are no novice at magic and they cannot deny this. For now, they think you are very odd and very strange one, but no longer suspect you are not a true Wizzrobe.

+Average Fire Teleport
+Weak Wizzrobe Rapport

POST

Rolled 44, 39 = 83 (2d100)

Name: Tuvuma One-Thumb
Faction: Gerudo
Race: Gerudo
Fluff: Be old
Inventory:
Average Gerudo Halberd
Tvuma's Old Gerudo Armor
Skills:
+Valley Scouted [Good]
+Enemy Intel [Good]
Average Halberder
Good Tactics
Bonus: [Wisdom of the Years] The Sand Goddess has blessed you with years of wisdom and battle experience. You are no novice, and although you are past your prime fighting years you have seen fit to command the younger warriors to battle.

1: Faithfully cardy out the Prince's orders with the other commanders. Utilize scout reports to arrange forces optimally on our side of the river, just out of the range of arrows from the opposing bank.

2: Take time to recall combat experience and practice with the Halberd

Rolled 24, 73 = 97 (2d100)

>Name: Lancel Gerudo-piker
>Faction: CHOOSE: Hyrulian Super Culture Race: CHOOSE: Hyrulian Master Race
>Fluff: Lancel is just your average soldier in the Hyrulian Army, motivated by the killing of his parents and entire village by Gerudo Pirates. He got his nickname for rather obvious reasons he likes those tight brown asses [end spoiler]


Inventory:
Average Iron Longsword
Good Man at Arms Medium Armor
Skills:
Good Longswordsman
Bonus: [Revenge! - You have sworn revenge upon the sand warriors for the taking of your parents, and channeled this rage into strength which you are determined to use to smash your foes. In the thick of battle you excell at two handed weapons, such as the Longsword you have trained with.

1/2. If we are to succeed in the upcoming campaign, we shall need men; And Lancel Gerudo-piker doesn't need a army, he needs 20 GOOD MEN!

Rolled 51, 48 = 99 (2d100)

These arrogant Hylians, getting drunk in a desert, idiots. And not a single Rupee between them.
>1.Lead the team along byways and backtrails to avoid patrols and familiarize them with the terrain. [Good Sneak, Good Scouting]
>2.Help prepare the ambush by providing the locations of high-value targets and predetermined withdrawal routes. [Good Intel, Good Scouting, Tensteps ahead]
"We must be like the desert sands, rising with the winds to scour the strong stone to rubble, then vanishing to the ground, invisible as a single grain upon a dune." Goddess I hope they buy this camel dung

Name: Zwilli Tenstep
Faction: Gerudo
Race: Gerudo
Fluff: Convicted thief "encouraged" to enter military service. Not her ideal life, but at least it isn't boring. Rather fond of spiders and rabbits. Prince Ganon's Personal Thief.
Inventory:
Good Gerudo Leather Armor
Good Gerudo Cloak
Common Gerudo Twinblades
Good Bag of Throwing Knives
Rucksack
Hylian Ears x2
Skills:
Average Knifework
-2/4 Good Knifework
Good sneak
Average Agility
[Bonus] Tensteps ahead - Zwilli is a thief, as such she has a good propensity for running, hiding, and stealing. She is very good at knives as well, the short easy to hide blades suiting her lifestyle well. Alas, she is very much seen as little more than a thief even among her own kinswoman, and would be hard pressed to find any who would trust her.
+Valley Scouted [Good]
+Enemy Intel [Good]

Update in a few hours

Name:Captain Bragi Blackheart
Faction: Gerudo
Race: Hylian
Fluff: Bragi Blackheart is an enigma wrapped in a mystery wrapped inside another enigma. Seemingly appearing out the mists one day he has earned a name for himself with a series of reckless raids carried out with a single causality! With his trusty scimitar and pet OctoroK “Smelly” he is a true pain in the neck of all those who travel the seas! Recently he has been hired by the Gerudo Prince with the promise of adventure, woman and gold!
Don't fill this out:
Inventory:
Skills:
Bonus:

Name: Dorbunga
Faction: Goron, in employ by Hylians
Race: Goron
Fluff: A powerful Goron hailing from Mt. Death, Dorbunga is a master smith driven by a passion for his work, and a desire for rupees. In employ by the Hyrule forces, he is responsible for assisting in the production their armors and weapons, while also attempting to push many of his own wares onto the soldiers.

Rolled 34, 8 = 42 (2d100)

Name: Virini Alsov
Faction: Hyrulian
Race: Hyrulian
Fluff: Virini is a merchant from a long line of merchants, and as any good merchant Virini is out to make money. As such Virini has found his place in this war, selling weapons and other necessary supplies to the army! Doing his civil duty and making a prophet.
Inventory:
Supply Caravan Wagon (contains dried rations, some medical supplies, and extra camping items as well as room for you to sleep in)
Horse
Armored Treasure Box
Fancy Merchant Clothing
+220 Green Rupee's
+7 Red Rupees
Hyrulian food supply contact
Skills:
Average Speechcraft
Good Merchanter
Weak Cooking
[Bonus - An eye for value. The Alsov family is well known for their knack of finding things of value in the most peculiar of places, as well as faking values of things, and have been known as both intrepid adventurers exploring for hidden treasures, cuthroat snake-tongues who would rob a man of house and home given the chance, as well as infamous looters and thieves. Many a piece of junk has been sold for an exuberant price, while priceless items have been bought by them for pennies. People are normally weary of you, but at the same time, the logistics officers of the Hyrule army are glad to have the option of added supplies. You are more likely to find valuable things in containers, as well as be offered options for additional wealth

1. Check out the army food supply, see if there is anything good.
+eye foe value
+weak cooking
2. Continue cooking, it is turning a profit.
+1/4 average cooking
+Average Speechcraft
+Good Merchanter
+eye for value

Name: Dorbunga
Faction: Goron, in employ by Hylian
Race: Goron
Fluff: A powerful Goron hailing from Mt. Death, Dorbunga is a master smith driven by a passion for his work, second only to his desire for rupees. In employ by the Hyrule forces, he is responsible for assisting in the production their armors and weapons, while also attempting to push many of his own wares onto the soldiers.

Rolled 60, 43 = 103 (2d100)

Counter Rolls
>-20 Overconfidence
>-10 Low Alert
>-5 Scouts Killed

bump will be back soon

Rolled 60, 66 = 126 (2d100)

Name:Pax Lombardi
>Faction: CHOOSE: Hyrulian
>Race: CHOOSE: Hyrulian
>Fluff:I don't know shit about zelda or any of this game's lore so just gonna say I am a farmer turned warrior
Common Levy Armor (with steel toed boots)
Common Levy Shield
Common Levy Spear
Common Levy Shortsword
Rucksack
Skills:
Good Farmer
Weak Spearfighting
Average Sword and Board
Weak Soldier Cameraderie
[Bonus] The Cost of Livin' - Pax has a strong back and steel toes, and a lifetime of working and eating in the prosperous farms of Hyrule has given him good endurance, strength, and a well rounded build
>You have met Lancel!
>You have seen Bob

1.2. Search for one of the more friendly mid ranked regular soldiers. I wish to learn tactics and strategy and how the field of battle operates on a larger scale rather than on an individual basis

Rolled 88, 86 = 174 (2d100)

Posting for Red who cannot post.
1. "To learn the battle plans of the army in preparation for the attack"
2. >I don't remember what this is for so I'll roll for it too and ask Red later

Up from the sea and lake hylia, towed by ropes up the river Zora, a tall thin pirate ship snakes its way up river. This is the recently infamous Charlitne, crewed by Captain Blackheart. A strange man, in what battles have been fought almost all the crew were taken prisoner or incapacited, and nobody died. Cargo ships were robbed, towns were burned, and other nefarious deeds done without bloodhsed. Captain Blackheart was good at what he did and how to get away with it.

Times were tough on the waters, as such was the season to retreat and hide in a crevice somewhere up the river. A place no one would suspect. Only by fortuitous circumstance had he learned of the great Crusade by Hyrule, the blasted Kingdom who's ships and sailors he had to evade, against the Gerudo peoples. And so, in the pirate manner, when offered spoils and gold by the Gerudo, he privateered for them.

He has at his direct command, his ship, and a motley crew of roughly two dozen or so able bodied men. Brigandiers of several races all brought for the same purpose, greed and crime.

His ship is hidden well, for now, but news report reaches the captain right away. For some reason, the Prince sent a runner at once who requested his ship be brought directly under the Gerudo bridge.

Inventory:
Average Pirate Leather Armor
Average Iron Cutlass
Average Wooden Club
3 Hand Bombs
Skills:
Average Lobbing
Average Swordsman
Good Club Fighting
[Bonus - Yar Har Feedle de dee. You are a pirate! A very strange pirate who, including your entire crew, does not believe in killing. This means currently you will cause no direct casualties to the enemy whatsoever. However, your crew are still pirates trained in the art of mass theft and looting, burning, and pillaging. And simply because you cannot kill, does not mean you do not know how to brawl.

You may post

+1 Harmless, pacificis Pet Octorok

Rolled 41, 36 = 77 (2d100)

Name: Captain Bragi Blackheart
Faction: Gerudo
Race: Hylian
Fluff: Bragi Blackheart is an enigma wrapped in a mystery wrapped inside another enigma. Seemingly appearing out the mists one day he has earned a name for himself with a series of reckless raids carried out with a single causality! With his trusty scimitar and pet Octorok “Smelly” he is a true pain in the neck of all those who travel the seas! Recently he has been hired by the Gerudo Prince with the promise of adventure, woman and gold!
Inventory:
Average Pirate Leather Armor
Average Iron Cutlass
Average Wooden Club
3 Hand Bombs
1 Harmless, Pacifist Pet Octorok “Smelly”
Skills:
Average Lobbing
Average Swordsman
Good Club Fighting
Bonus:
[Bonus - Yar Har Feedle de dee. You are a pirate! A very strange pirate who, including your entire crew, does not believe in killing. This means currently you will cause no direct casualties to the enemy whatsoever. However, your crew are still pirates trained in the art of mass theft and looting, burning, and pillaging. And simply because you cannot kill, does not mean you do not know how to brawl.
----
1. Yar well we better be doing as this pup says. He is paying us quite a bit. C’mon Jethro move this tub around we gotta get under there bridge!
2. AVERAGE SWORDSMAN, WHO DARES INSULT BRAGI BLACKHEART, I AM THE FINEST SWORDSMAN UPON THE SEAS!

> very strange pirate who, including your entire crew, does not believe in killing.

Nice lol

1. You and several other commanders easily set up concealed defensive positions for both your own archers, as well as warriors, ready to defend the bridge at a moments notice. Due to the terrain, it's not entirely possible to completely conceal your troops from enemy fire accross the gorge, but you've got a much better position than they do. All you have to do now is wait.

When the battle starts, you're going to have a good advantage on the poor souls who try to cross this bridge. Though few would recommend you trying to actually hold the bridge itself or the other side on the green valley of Hyrule.

2. Your skills have ideed rusted from disuse, yet the muscle memory still persists and though you are not as spry as you once were, woe befall any who think taking you down will be easy 2/6 Good Gerudo Halberd

And what's this? Is that a. . .pirate ship being towed up the bank? A gerudo scout returns and reports. Captain Blackheart is here! The Prince ordered him to put his ship under the bridge for some reason unknown to you all.

Name: Noboru
Faction: Gerudo
Race: Gerudo
Fluff: A Gerudo of some standing Noboru was sent away to foster a cordial relationship with a powerful nation and to train with the Darknut Legion under a Mighty, a general and commander of the Darknut Legion whose armies forsake archery and cavalry to focus solely on the sword and the individual they favor the heaviest of armor and heaviest of swords. Darknut philosophy places focus on the individual: if one soldier cannot master himself, then it is impossible for him to function in a group. Having reached the level of Adept and on the way to the level of Master she informed her mentor of the call for warriors he appreciated that she was Honor bond to fight for the young Gerudo prince and sent her off with his blessing.

Inventory:
Skills:
Bonus:

Name: Noboru
Faction: Gerudo
Race: Gerudo
Fluff: The armor of the Hylians in the desert sun was something marvelous, yet they had no concept of the ways of true life. They did not have the finest stock of horses nor the stamina needed to survive but a sense for the practical, if a Gerudo could get armor and achieve fame then others would follow. Eventually I would inspire all Gerudo warriors into adopting armor and sword as the next step in the martial ideal.
Fixed.
Inventory:
Skills:
Bonus:

Almost all the Gerudo look alike. Rumors persist around that, since a male is only born every 100 years yet somehow the Gerudo manage to sire more children, surely there must be /some/ way they reproduce. Stories of abductions or flirtations with hylian men have persisted for generations, yet none could prove anything, as the Gerudo all without fail share the same tanned skin and orange hair.

All but one. Meilouru.

She seemed to be living proof that there must surely have been some merit to the rumors. Her hair, rather than deep orange, is a tanned blonde bordered brown. Her skin, rather than brown like the sand, is more a tanned white like a peasant girl who works in the field. She was always different from her sisters, trusting them far less than even they wearily trust one another, but in turn, this has protected her on many occasions. And while she sticks out from her fellow sisters, but this gives her a great advantage in blending in with the Hylian populace. To which, she a traveler, has done often.

Inventory:
Stolen Hyrulian Guard Armor
Hylian Wench Disguise
Foreigner Outfit
Skill:
Good Speechcraft
Good Disguise
Good Observation
Average Hylian Lore
Bonus: [The eye that believes not what it see's, see's all] - Meilouru suspects everything from everyone, and therefor, is never proven wrong. A lifetime of guarding herself from lies and falsehood's has also in turn, taught her those same tricks. She is more than capable of blending in to foreign armies, but woe befall her should she be caught.

You may post also

Rolled 89, 29 = 118 (2d100)

Name: Meilouru
Faction: Gerudo
Race: Gerudo
Inventory:
Stolen Hyrulian Guard Armor
Hylian Wench Disguise
Foreigner Outfit
Skill:
Good Speechcraft
Good Disguise
Good Observation
Average Hylian Lore
Bonus: [The eye that believes not what it see's, see's all] - Meilouru suspects everything from everyone, and therefor, is never proven wrong. A lifetime of guarding herself from lies and falsehood's has also in turn, taught her those same tricks. She is more than capable of blending in to foreign armies, but woe befall her should she be caught.

1. Meilouru hated the Gerudo Fortress. The place was filled with those that secretly hated her, and she secretly hated them right back, both parties often exchanging false smiles or nods of recognition. Even now, she wondered if they would spare her a bow and quiver of arrows, or even a dagger. Perhaps they would, if they believed it would lead to her death?

2. Meilouru heads toward the bridge, seeking out a band of her 'sisters' that might grudgingly accept her. Even she had to defend her... home, did she not?

What makes a good man? You're not entirely sure. So you decie to get like minded fellows like yourself, who are into two handed weapons, smashing people with them, and generally a dislike of the Gerudo (unless captured)

+following: 20 fellow Hyrulian Zweihanders, two-handed Axemen, and Two-handed Morningstars

It's less of a unit who will follow you and more a "hey let's kick ass together" type thing. Still, being the tallest strongest guys in camp does leave a strong impression on most of the other soldiers.

What is the relative strengths of each army (assuming its already known). Describe the bridge.

If i need to reroll for these things, disregard.

From given numbers and gross estimates, it is estimated that the Hylian crusader currently owns a 3-1 or a 4-1 advantage over the entire Gerudo army in terms of men. Cavalry does seem to be more even sided, yet Hylian cavalry tends to be heavier and more armored where Gerudo cavalry are lighter and faster, boasting a number of horse archer units of which Hyrule has none.

Only a portion of the entire Gerudo army is currently dug in on the opposite side of the bridge, as this was meant to be a delaying force rather than open warfare.

The Bridge itself is a rather sturdily constructed wooden bridge (a mix of both wooden supports and some rope suspension elements). It differs somewhat from the video game in that on the Gerudo side is a small open flatground which leads to a narrow road, surrounded by the hills, mountains, and rocks (Behind which Gerudo archers lie in wait) while the Hyrule side is far more open and wider.

Rolled 39 (1d100)

Rolling for reasons
>+25 Prince of Thieves
>+10 PC Intel and Scouting
>-10 Merchanter thief sense

One can only ponder at what bizzare turn of events lead a Goron so far away from death mountain, but, through the offer of fine armors and wears, he has convinced the Hyrulian nobility to allow him to trail and forge items for them. Seems this rock wanted wealth on the outside, rather than within.

You wonder if you can ever return to your people without shame. Probably not. Not now at least.

Inventory:
Anvil
Hammer
Great Steel Armored Box
Skills:
Good Blacksmithing
Weak Speechcraft
Weak Longhammer
Great Strength
Bonus:
[Greed in the Stones] You are a Goron, skilled in the art of blacksmithing, and so are more likely to make fine forged items. A body of stone your strength is strong! and can easily resist most normal forms of harm. However, you must beware of things that can smash and break like pickaxes, sledgehammers or bombs.

You may post

Rolled 96, 87 = 183 (2d100)

-Name: Dorbunga
-Faction: Goron, in employ by Hylian
-Race: Goron
-Fluff: A powerful Goron hailing from Mt. Death, Dorbunga is a master smith driven by a passion for his work, second only to his desire for rupees. In employ by the Hyrule forces, he is responsible for assisting in the production their armors and weapons, while also attempting to push many of his own wares onto the soldiers.

-Inventory:
+Anvil
+Hammer
+Great Steel Armored Box
-Skills:
+Good Blacksmithing
+Weak Speechcraft
+Weak Longhammer
+Great Strength
-Bonus:
+[Greed in the Stones] You are a Goron, skilled in the art of blacksmithing, and so are more likely to make fine forged items. A body of stone your strength is strong! and can easily resist most normal forms of harm. However, you must beware of things that can smash and break like pickaxes, sledgehammers or bombs.

1,2. Acquire metals and wood from the Hylians. If I am to produce my wares for them, they must provide me with the materials I so need! These puny Hylians require armors and weapons if they are to resist the weapons of the enemy.

Rolled 71, 35 = 106 (2d100)

>>Name: Lancel Gerudo-piker
>>Faction: CHOOSE: Hyrulian Super Culture Race: CHOOSE: Hyrulian Master Race
>>Fluff: Lancel is just your average soldier in the Hyrulian Army, motivated by the killing of his parents and entire village by Gerudo Pirates. He got his nickname for rather obvious reasons he likes those tight brown asses [/spoiler]
>Inventory:
>Average Iron Longsword
>Good Man at Arms Medium Armor
>Skills:
>Good Longswordsman
>Bonus: [Revenge! - You have sworn revenge upon the sand warriors for the taking of your parents, and channeled this rage into strength which you are determined to use to smash your foes. In the thick of battle you excell at two handed weapons, such as the Longsword you have trained with.

+following: 20 fellow Hyrulian Zweihanders, two-handed Axemen, and Two-handed Morningstars

1/2. Now, the enemy lies across that bridge, lying in wait. We'll make them regret that. A daring raid, in the middle of the night, maybe bring back some girls as "entertainment".

Sorry m8, turn isn't through yet.

still statting and updating. Normally I'd say you could keep those rolls, but you may wish to reconisder after the full update is out.

my bad, I saw "You may post" and thought you were done

Bump. Back to updating, gonna post the turns soon in a few minutes

1-2. As the rest of your team finally hit the sack, you decide to stay up "on patrol" with your captain, a grizzled war veteran from an old war before you were born.

He talks about how "soft" the army has gotten since then, complaining that the rest of your lot is either lackwitz, lazy, or drunks. But not you apparently, since you've intended to be up and active.

His war stories go on through the night, he even makes a few drawings in the dirt, you sort of feel you've learned. . .something!
+Weak Tactics

>con't don't post

>Baz in charge of updating things

>51+ 48
vs
>60+43-20-10-5

---
Zwilli leads the force ahead, the Prince's warband behind. The Prince's leadership, the handpicking of only capable warriors, and the intelligence gathered by Zwilli paying off.

Stationary guards who won't be missed are incapacitated and hidden, while patrols are bypased entirely. At last the target, a large, singular supply station. Parked by its negligent commanders in a place apt just for the raiders plans.

+3/4 Good Sneak

Virini Alsov is having a pleasant chat with a logistics officer, and it seems he's about to gain access to yet more supplies. Then darkness.

His eyes open again, his head HURTS, as he see's figures moving about in the dark. As he gains consciousness he see's next to him the logistics officer and several other soldiers, some dead and some tied up and writhing.

But the supplies! figures cloaked in black are are pulling out barrels of food and meat, boxes of medical supplies, sacks of grain, weapons. Some load them up on horses which are quietly carried away. He even see's an entire wagon slowly, gently lumbering off.

Thieves! Oh thank the gods this was not your wagon. You can only watch and count the value of hundreds or thousands of rupee's worth of things being taken.

>You have been gagged and bound!

Strangely, he notices another figure, much shorter than the rest and a little less...curvy? Laying several small and round things. Your merchanter sense recognizes them instantly. Those are bombs.

>con't don't post

2. The ship moves silently up river through the night, only the occasional grunting of a sailor on the riverbank towing it up. Up in the gorge, the dark figures of gerudo scouts look down and on the horizon, no doubt there are more than cannot be seen.

The night is dark, clouds obscuring the moonlight and stars. And Captain Blackheart is utterly bored. So, he practices his swordsmanship, pulling out a cutlass and swinging it through the air.

Not as good as actually practicing against a live target, but the muscle memory is useful. He dreams and remembers some of his battles of old, parrying strike after strike before delivering an incapacitating blow, severing tendons, slicing through the eyes, or cutting off and arm or a limb if need be. Maimed, but still alive, with something to remember this was the fight they almost caught Captain Blackheart.

1/4 Good Swordsman

2. His training is interuppted by a thud, as he looks up to see not only have we reached the bridge but it would seem sacks, boxes, and a great number of other things are being hastily lowered by rope down onto his ship!

He goes to see just what they are, and looks closely at a box. The Hyrule Symbol!

So this was the boy prince's plan all along. . .Blackheart had better get a good share out of this!

>con't don't post

From a young age, Noboru stood out among her sisters. Taller, stronger, she promised to grow into a mighty warrior, though not exactly fast. An impressive sight to behold to any who stood in her way, most Hylian's never imagined to be looked down by a standing Gerudo. She was proud of her strength. Pride comes before the fall.

Before she was old enough to pass her rites of passage to becoming a true warrior, she was waylaid by a gang of Hylian sellswords and mercenaries, who took her for their prize. For a slave. For nine grueling years they humiliated her in their hideout, mocked her strength through hard labor and did cruel deeds and whatever they wished upon their bound captive by light and by night. When Noboru's tears dried up, they turned into anger which boiled in her heart, as she waited. Waited for the right time. For them to slip up.

And one day they did. She broke free of her bonds, and a decade of pent up rage fell upon the brigands like the wrath of the gods.

When she returned, although her sisters welcomed her back and were proud that she had escaped, she was told she could never become a true Gerudo warrior. She had missed the rites, and the time was forever past.

No matter. With blood drenched armor stolen from the people who stole her life from her, Noburu is determined to never again let the Hylian's do what they did. Not for her. Not for any of her sisters.

Inventory:
Old Iron Longsword
Average Old Hyrule Knight's Heavy Armor
Average Old Hyrule Knight's Heavy Shield
Skills:
Weak Sinlge-Handed Longswordsman*Unique*
Weak Sword and Board
Good Strength
Bonus: [Revenge! - You have sworn revenge upon the hylians for years of cruelty, and channeled this rage into strength which you are determined to use to smash your foes. You are particularly strong and trained in the use of what is normally a two handed weapon, in one hand, to hold a shield in the other. You can perform this with other two handed weapons.]

>con't don't post

1. Meiloru always gets her way. Whether her sisters hate her discreetly or openly, she knows exactly the right words to say to intimidate or bribe or convince them she's in the right. In this case, a bow and arrow is easily accosted.

But she shouldn't press her luck.
+Common Gerudo Shortbow
+Common Quill

2. Meiloru arrives at the bridge, where she see's a scene unfolding. On the river bank lie warriors in hiding, while the river itself is a curious scene of wagons and supplies slowly being lowered onto a ship.

She didn't get the message, but even from a distance her eyes and deducation recognize instantly what's going on. Those boxes are not of Gerudo wood, nor did the Gerudo use covered wagons, therefor this must be enemy supplies stolen from the camp. The Bridge is being defended as an escape route for what is a raiding party on the otherside attempting sabotuer. The ship below the river gorge ought to be hired privateers perhaps.

Impressive planning on the Prince to have carried it out. hmm, and it would seem that convicted thief Zwilli had a hand to play in this.

Suddenly a Gerudo Commander angrily speaks to her in a low but firm voice.

"Are you going to be useful or not? Don't just stand there."

>con't don't post

You have one makeup turn.

1-2. You consider heading toward Supply Camp, but then consider what do these puny Hylians know of true quality wood or steel. You go into the forest and rip several tree's off the ground by their roots. You then decide not to head off to a nearby cave, where guaging by the rock formations on the wall, you have strong suspicion there may be metal ores in there.

A good smash on the rockwall by your hand reveals your suspicions true, as you start gathering metal ores from the cave.

+Large Supply of Wood
+Large Supply of Iron Ore

POST

Oh right, will do this too.

Rolled 41, 38 = 79 (2d100)

Name: Virini Alsov
Faction: Hyrulian
Race: Hyrulian
Fluff: Virini is a merchant from a long line of merchants, and as any good merchant Virini is out to make money. As such Virini has found his place in this war, selling weapons and other necessary supplies to the army! Doing his civil duty and making a prophet.
Inventory:
Supply Caravan Wagon (contains dried rations, some medical supplies, and extra camping items as well as room for you to sleep in)
Horse
Armored Treasure Box
Fancy Merchant Clothing
+220 Green Rupee's
+7 Red Rupees
Hyrulian food supply contact
Skills:
Average Speechcraft
Good Merchanter
Weak Cooking
[Bonus - An eye for value. The Alsov family is well known for their knack of finding things of value in the most peculiar of places, as well as faking values of things, and have been known as both intrepid adventurers exploring for hidden treasures, cuthroat snake-tongues who would rob a man of house and home given the chance, as well as infamous looters and thieves. Many a piece of junk has been sold for an exuberant price, while priceless items have been bought by them for pennies. People are normally weary of you, but at the same time, the logistics officers of the Hyrule army are glad to have the option of added supplies. You are more likely to find valuable things in containers, as well as be offered options for additional wealth

1&2. Wriggle out of my bonds and don't let those bombs explode, at least not on me.

Rolled 24, 60 = 84 (2d100)

Name: Tuvuma One-Thumb
Faction: Gerudo
Race: Gerudo
Fluff: Be old
Inventory:
Average Gerudo Halberd
Tvuma's Old Gerudo Armor
Skills:
+Valley Scouted [Good]
+Enemy Intel [Good]
Average Halberde
2/6 Good Gerudo Halberd
Good Tactics
Bonus: [Wisdom of the Years] The Sand Goddess has blessed you with years of wisdom and battle experience. You are no novice, and although you are past your prime fighting years you have seen fit to command the younger warriors to battle.

-----

1: Finding the flow of combat returning to her, Tuvuma finds a warrior to spar with in hopes of continuing to regain her combat abilities. [Average Halberd] [2/6 Good Guredo Halberd]

2: Tuvuma knows that not all of her troops are at ease with the coming fight. She moves from camp to camp and post to post and reassures her warriors, bringing food and advice to share. [Wisdom of the Years] [Good Tactics].