1-2. As the rest of your team finally hit the sack, you decide to stay up "on patrol" with your captain, a grizzled war veteran from an old war before you were born.
He talks about how "soft" the army has gotten since then, complaining that the rest of your lot is either lackwitz, lazy, or drunks. But not you apparently, since you've intended to be up and active.
His war stories go on through the night, he even makes a few drawings in the dirt, you sort of feel you've learned. . .something! +Weak Tactics
>con't don't post
Austin Wilson
>Baz in charge of updating things
David White
>51+ 48 vs >60+43-20-10-5
--- Zwilli leads the force ahead, the Prince's warband behind. The Prince's leadership, the handpicking of only capable warriors, and the intelligence gathered by Zwilli paying off.
Stationary guards who won't be missed are incapacitated and hidden, while patrols are bypased entirely. At last the target, a large, singular supply station. Parked by its negligent commanders in a place apt just for the raiders plans.
+3/4 Good Sneak
Virini Alsov is having a pleasant chat with a logistics officer, and it seems he's about to gain access to yet more supplies. Then darkness.
His eyes open again, his head HURTS, as he see's figures moving about in the dark. As he gains consciousness he see's next to him the logistics officer and several other soldiers, some dead and some tied up and writhing.
But the supplies! figures cloaked in black are are pulling out barrels of food and meat, boxes of medical supplies, sacks of grain, weapons. Some load them up on horses which are quietly carried away. He even see's an entire wagon slowly, gently lumbering off.
Thieves! Oh thank the gods this was not your wagon. You can only watch and count the value of hundreds or thousands of rupee's worth of things being taken.
>You have been gagged and bound!
Strangely, he notices another figure, much shorter than the rest and a little less...curvy? Laying several small and round things. Your merchanter sense recognizes them instantly. Those are bombs.
>con't don't post
Zachary Wood
2. The ship moves silently up river through the night, only the occasional grunting of a sailor on the riverbank towing it up. Up in the gorge, the dark figures of gerudo scouts look down and on the horizon, no doubt there are more than cannot be seen.
The night is dark, clouds obscuring the moonlight and stars. And Captain Blackheart is utterly bored. So, he practices his swordsmanship, pulling out a cutlass and swinging it through the air.
Not as good as actually practicing against a live target, but the muscle memory is useful. He dreams and remembers some of his battles of old, parrying strike after strike before delivering an incapacitating blow, severing tendons, slicing through the eyes, or cutting off and arm or a limb if need be. Maimed, but still alive, with something to remember this was the fight they almost caught Captain Blackheart.
1/4 Good Swordsman
2. His training is interuppted by a thud, as he looks up to see not only have we reached the bridge but it would seem sacks, boxes, and a great number of other things are being hastily lowered by rope down onto his ship!
He goes to see just what they are, and looks closely at a box. The Hyrule Symbol!
So this was the boy prince's plan all along. . .Blackheart had better get a good share out of this!
>con't don't post
Owen Peterson
From a young age, Noboru stood out among her sisters. Taller, stronger, she promised to grow into a mighty warrior, though not exactly fast. An impressive sight to behold to any who stood in her way, most Hylian's never imagined to be looked down by a standing Gerudo. She was proud of her strength. Pride comes before the fall.
Before she was old enough to pass her rites of passage to becoming a true warrior, she was waylaid by a gang of Hylian sellswords and mercenaries, who took her for their prize. For a slave. For nine grueling years they humiliated her in their hideout, mocked her strength through hard labor and did cruel deeds and whatever they wished upon their bound captive by light and by night. When Noboru's tears dried up, they turned into anger which boiled in her heart, as she waited. Waited for the right time. For them to slip up.
And one day they did. She broke free of her bonds, and a decade of pent up rage fell upon the brigands like the wrath of the gods.
When she returned, although her sisters welcomed her back and were proud that she had escaped, she was told she could never become a true Gerudo warrior. She had missed the rites, and the time was forever past.
No matter. With blood drenched armor stolen from the people who stole her life from her, Noburu is determined to never again let the Hylian's do what they did. Not for her. Not for any of her sisters.
Inventory: Old Iron Longsword Average Old Hyrule Knight's Heavy Armor Average Old Hyrule Knight's Heavy Shield Skills: Weak Sinlge-Handed Longswordsman*Unique* Weak Sword and Board Good Strength Bonus: [Revenge! - You have sworn revenge upon the hylians for years of cruelty, and channeled this rage into strength which you are determined to use to smash your foes. You are particularly strong and trained in the use of what is normally a two handed weapon, in one hand, to hold a shield in the other. You can perform this with other two handed weapons.]
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Ayden Torres
1. Meiloru always gets her way. Whether her sisters hate her discreetly or openly, she knows exactly the right words to say to intimidate or bribe or convince them she's in the right. In this case, a bow and arrow is easily accosted.
But she shouldn't press her luck. +Common Gerudo Shortbow +Common Quill
2. Meiloru arrives at the bridge, where she see's a scene unfolding. On the river bank lie warriors in hiding, while the river itself is a curious scene of wagons and supplies slowly being lowered onto a ship.
She didn't get the message, but even from a distance her eyes and deducation recognize instantly what's going on. Those boxes are not of Gerudo wood, nor did the Gerudo use covered wagons, therefor this must be enemy supplies stolen from the camp. The Bridge is being defended as an escape route for what is a raiding party on the otherside attempting sabotuer. The ship below the river gorge ought to be hired privateers perhaps.
Impressive planning on the Prince to have carried it out. hmm, and it would seem that convicted thief Zwilli had a hand to play in this.
Suddenly a Gerudo Commander angrily speaks to her in a low but firm voice.
"Are you going to be useful or not? Don't just stand there."
>con't don't post
Luke Murphy
You have one makeup turn.
1-2. You consider heading toward Supply Camp, but then consider what do these puny Hylians know of true quality wood or steel. You go into the forest and rip several tree's off the ground by their roots. You then decide not to head off to a nearby cave, where guaging by the rock formations on the wall, you have strong suspicion there may be metal ores in there.
A good smash on the rockwall by your hand reveals your suspicions true, as you start gathering metal ores from the cave.
+Large Supply of Wood +Large Supply of Iron Ore
POST
John Russell
Oh right, will do this too.
Jeremiah Cruz
Rolled 41, 38 = 79 (2d100)
Name: Virini Alsov Faction: Hyrulian Race: Hyrulian Fluff: Virini is a merchant from a long line of merchants, and as any good merchant Virini is out to make money. As such Virini has found his place in this war, selling weapons and other necessary supplies to the army! Doing his civil duty and making a prophet. Inventory: Supply Caravan Wagon (contains dried rations, some medical supplies, and extra camping items as well as room for you to sleep in) Horse Armored Treasure Box Fancy Merchant Clothing +220 Green Rupee's +7 Red Rupees Hyrulian food supply contact Skills: Average Speechcraft Good Merchanter Weak Cooking [Bonus - An eye for value. The Alsov family is well known for their knack of finding things of value in the most peculiar of places, as well as faking values of things, and have been known as both intrepid adventurers exploring for hidden treasures, cuthroat snake-tongues who would rob a man of house and home given the chance, as well as infamous looters and thieves. Many a piece of junk has been sold for an exuberant price, while priceless items have been bought by them for pennies. People are normally weary of you, but at the same time, the logistics officers of the Hyrule army are glad to have the option of added supplies. You are more likely to find valuable things in containers, as well as be offered options for additional wealth
1&2. Wriggle out of my bonds and don't let those bombs explode, at least not on me.
Jace Roberts
Rolled 24, 60 = 84 (2d100)
Name: Tuvuma One-Thumb Faction: Gerudo Race: Gerudo Fluff: Be old Inventory: Average Gerudo Halberd Tvuma's Old Gerudo Armor Skills: +Valley Scouted [Good] +Enemy Intel [Good] Average Halberde 2/6 Good Gerudo Halberd Good Tactics Bonus: [Wisdom of the Years] The Sand Goddess has blessed you with years of wisdom and battle experience. You are no novice, and although you are past your prime fighting years you have seen fit to command the younger warriors to battle.
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1: Finding the flow of combat returning to her, Tuvuma finds a warrior to spar with in hopes of continuing to regain her combat abilities. [Average Halberd] [2/6 Good Guredo Halberd]
2: Tuvuma knows that not all of her troops are at ease with the coming fight. She moves from camp to camp and post to post and reassures her warriors, bringing food and advice to share. [Wisdom of the Years] [Good Tactics].