My Fucking Head Hurts Edition

That makes sense, only terminators wield a stormbolter with any sense of real accuracy.

Currently playing a seneschal for a rogue trader going full debonair. I am the straight faced utilitarian who does what needs to be done in the background so that the rogue trader doesn't have to worry about it. He can maintain his heroic reputation with a few degrees of separation between his name and the sometimes terrible things I am doing in the background or even between sessions in order to keep things running smoothly and his enemies on the defensive.

How lenient or strict are you when GMing your Psykers, Veeky Forums?

Do you give them Fatigue for not performing their quota of meditations/prayers and thus having mini subconscious mental breakdowns while trying to sleep?

Do you enforce any modifiers to the Insanity/Mental Trauma system?

Do you remind the PCs after installing mental implants without first considering the different mentality of psychically aware Humans that they've just rendered the subconscious and conscious wards of the Psyker in flux?

Obviously there are different sorts of games in which different levels of such things are acceptable, but if a player were to whole-heartedly agree on RPing and suffering the consequences for being a psychically active Human, how far would you take it?

Giving something to players just to fuck them over the m-muh lore makes player start getting excuses to not get to your next session.

So Astropath Transcendents get a +20 to resisting possession. Do all astopaths get that +20 or what?

I'd assume that since they have the whole "gotta bind you so you're actually okay and won't explode into demons on the first day of the job" thing going for them.

Can you make a decent melee character out of a Blood Angels Apothecary/Sanguinary Priest in Deathwatch?

Well, cutting a long story short, one person made a Cryptek who wanted to study biotransference, so as to one day get a flesh body back. He was a C'tan shard master, and his shard was Yggra'nya, the Moulder of Worlds. Its power was the ability to reshape and restore organic material (inorganic material took more effort), so he was pretty much a ridiculously good healer for us (for Jojofags, his shard was half Crazy Diamond, half Gold Experience). As the game went on, we all had our personal arcs - the RT had a rival in xenotech shipping, the explorator wanted to make a great discovery, my arch-militant just wanted to fight people.

But our cryptek was different. He just wanted to be a good doctor and heal people with his shard. He would often post on noospheric message boards about medical breakthroughs and all (on the noosphere, nobody knows you're a Necron). In reality, nobody trusted him for being a xenos, but on the noosphere he could converse with the greatest Magi Biologis and learned adepts. Over time, he struck up a friendship with someone, a sickly woman on some hive world. She was sick for a long time, and always seemed evasive about details, because nobody really liked her, she said.

Well, a bunch of our arcs converge - the Explorator has made a great discovery in plasma tech, which was stolen by the RT's rival. The rival was traced to a hive world in the middle of nowhere. The RT orders an assault, and everyone hops on the gun cutter to bust some heads. The cryptek's friend, meanwhile, has said a final goodbye, as she sees ships in orbit. He realizes his friend is here. So we fight our way through private guards to get to this planetary governor. We keep fighting, until we get to the Planetary Governor. He tells us to come no closer, and he has a woman held as a shield, a needle pistol held to her side. While the RT begins a speech, the cryptek merely asks if she is the person from the noosphere, and then says that he will help her.

1/2

The girl is shocked that her friend is a necron, yet he is here to help. The cryptek is now close enough to realize what happened - she's a blank. Now nobody says a word as the cryptek walks to point blank range, the corrupt governor screaming not to come closer, the girl saying that her father must be stopped. We're all excited to see what happens. The governor, in an absolute panic, shoots his daughter in the gut with the needle pistol. Turns out that was a bad move.

The cryptek manifests Yggra'nya, his shard, and has it punch forward. The GM reminds him that if he does that they'll BOTH get impaled on the shard's claw. The cryptek tells her that that's exactly what he wants to happen. He reminds her of his transmutation ability.

What ends up happening is a series of willpower tests and damage rolls. First, the cryptek punches into his friend, and reconstitutes the toxic needle crystal to before it broke up inside her. During this, he finds out that his friend wasn't sick, but POISONED over time. He adds that poison to the crystal as well. He keeps his punch going into the governor, and releases the crystal inside his heart. Now, his c'tan shard can heal as well. As he pulls back, he declares that he'll minor heal only the hole he left, sealing the shard inside the governor. He completely heals his friend. The governor begins melting from concentrated supertoxin, and the cryptek begins tending to his friend.

End result is we left that world, we ended up chasing the RT's rival thanks to intel we found on world, the explorator got his discovery, I got to destroy people, and the cryptek got a loyal if slightly creepy nurse-assistant.

Good end.

>How have your Rogue Trader groups flavored their ships?
Hoo boy, this is a doozy. We basically flavor each and every ship differently and try to make it a unique setting. They include:
>Revenant's Embrace: A lost Monitor-Cruiser from outside the sector, its crew had slowly starved to death and the commanding Magi had servitorized everyone and then turned themselves into a hive mind of brains in jars hooked into the prime cogitator. Most of the ship was freezing cold to help preserve the servitors, except the few actual living quarters and the replica park to stave off void sickness.
>Prince's Sword: Bargain bin Strike Cruiser made from a Dictator class with a bombardment cannon. Firing weapons shook the whole ship, making a spectacular martial drumbeat that pushed everyone faster
>Fireblood: A creepy fucking ship with Wrathful and Haunted plus a Tenebro Maze. Finding your way around was nigh impossible due to one way and hidden doors, plans that mapped not at all to the actual ship, and lots of creepy hidden shrines full of skulls and crystals.
>Opulent Steed: A heavy raider with a gilded hull that could punch well above its weight class but was also a flying party bus the size of a city.
>Inescapable Justice: A teeny fucking tiny scout sloop from the DAoT (Here defined as .5km long by .2km abeam) with a keel mounted archeotech laser and best-craftsmanship everything. Zippy as hell, sneaky as hell, punched hard, hull made of paper. Was the personal Normandy of an Ordo Xenos Inquisitor.