The Lord of the Rings Strategy Battle Game

yes to point three. forge world is taking it over and look at the rest of the thread.

FW isn't going to save it, merely prolong its existence.

The game was okay
Was actually reasonably priced by GW standards, too. Worked best with 10-15 dudes a side, any thing else tended to get bogged down in rolling for every individual combat.
At some point the rules got really hard to follow- they weren't just clearly labelled 1st edition, 2nd edition etc and the movie hype died down.
The Hobbit stuff might have reinvigorated it, but the Hobbit just wasn't that good, and GW couldn't resist being GW and putting less minis in a box and increasing prices.

It will last for years beyond its allotted span. It will be come "thin". Sort of stretched, like butter over too much bread.

eh, we'll see. it's got dedicated support behind it and it looks fucking gorgeous so far.

I still have a huge army of LOTR, the legacy of both a long-running subscription to Battle Games in Middle Earth and the fact that I live in Middle Earth itself, and LOTR was more popular than both Warhammer Fantasy and 40k for quite a while here. I played guys who were in the moves, sometimes as extras, caterers, even one guy who worked (and still works for) Weta Workshop. Playing LOTR was both cheaper, and considered a bit of a patriotic duty.

Hobbit killed that dead. $100 for an Eagle? $220 for the Starter Box? No-one could afford that. I got both Two Towers and ROTK for $100 each, and they had double the models, dice, scenery and more.

A few of us still play, but we're the bitter dregs of what once was a vibrant community.

For those unwilling to pay, here is a link to the rulebook for the Return of the Kings edition.

I've never actually played it, but I think the change from the "I go, you go" style of 40k sounds awesome.
For those of you not in the know, each turn starts with the players rolling for priority. The priority winner moves, then the priority loser. Then the priority winner shoots, followed by the loser. Then close combat is fought, with the priority winner choosing the order in which combat is fought (charges happen during movement).
Heroes have a limited pool of "Might" points that they can use to break the priority order.
It's really really cool.

Oh fuck my apologies, here is the link I meant to post:
scribd.com/doc/44936790/Lord-of-the-Rings-Rulebook-2005-Eng