Docking Complete. Freight 4 weeks late fucking pirates Ship maintenance Due definitely not paying that Ship Mortgage Due not paying that either Living costs Due can I afford to eat this month? hmmm... If I want that Beam Laser, I better eat cheap.... 400 Cr for living costs Have you Paid Your Crew? Shit! totally forgot about them... I guess I'll just pay the marine, that way if the others mutiny, at least He'll be there to stop 'em. Price of Refuel: 37,000 Cr Shieeeeeeet. Well boys, looks like we're gonna have to skim fuel again. Jumping's gonna be dicey...
>Anyways, is T4 any good? ANY good? Yes. ALL good? Not even close.
Brayden Long
How do I get into a group? Are there any someone can direct me to?
Levi Nelson
I think both the Mongoose board and Citizens of the Imperium have player locator threads.
Anthony Reed
>Just picked up Marc Millers Traveller at a Half-Priced Books. Did I make a mistake? >Anyways, is T4 any good? Aside from the core task mechanic being a bit odd, the rulebook is pretty solid. The other books range from pretty good to mostly useless.
Jordan Hughes
You're going to need this.
Nathaniel Richardson
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Jaxon Lopez
Yep the mongoose forum has a player locator thread. check the latest post and see if there's anyone in your area!
Carter Reyes
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Logan Brown
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Brayden Turner
Is the book any good?
Hunter Adams
So in the game I'm running, the players have managed to get stuck on a TL6 world in the middle of a world war. Their ship has been impounded by a neutral power, so they've stolen a flying boat (think PBY Catalina) and are trying to make enough money to pay the fine. Other than getting them outright killed, I could use some suggestions for obstacles. Help?
Adam Hill
>open up Fate of the the Kinunir to give it a read >get one page in >pause to look up something in the Traveller Integrated Timeline
>four hours later I'm still reading the Timeline and following it to articles about the Third Imperium >Still on page 1 of FotK
At this rate it'll take me about 400 hours of reading to finish this book .
Lucas Bennett
hey Veeky Forums do you use some form of DM screen or SM notes? Or just shuffle trough rulebook during play? I'm prepping for my first traveller game and searching for DM screens online were fruitless. I want to play mong 2e specifically.
Oh, and if someone got their hands on High Guard for 2e, please feel free to share!
Brody Gutierrez
Man, you've basically got World War II going on, I'd bust out the Casablanca references.
Or maybe give the party offers to be hired as agents to screw with one side or the other. That would likely get them in more trouble with the neutral power, but could be lucrative. (Also you get to offer them missions to disrupt the enemy morale and cause them to waste resources reacting to the spies, which is great fun. I'd crib ideas straight out of Eric Frank Russell's classic SF espionage novel Wasp.)
Landon Ramirez
Appreciated. It looks as if some of the players are picking sides, so there's that too.
Samuel Sanders
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Colton Diaz
T4 is good in the technical aspects of the game. Fire, Fusion, and Steel is a great supplement and T4 handled weapon damage better than some other versions.
For the game I used, I had a mismash of Mongoose, with T4 equipment & tech, and bits of Megatraveller's trade added in as well.
Jacob Thomas
T4's version of Fire, Fusion & Steel would have been much better without the typographical fuck ups, which is why I generally stick to the TNE version of the book.
Cooper Perry
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Jose Howard
Sometimes I wish I had a better grasp of the sciences so as to better reconcile my ideas for planets with that which is within the realm of scientific plausibility.
Kevin Roberts
The ongoing exoplanet search keep finding weird shit. Aside from very much air on worlds smaller than size 4, Traveller may not be weird enough.
Blake Mitchell
drivethrurpg.com/product/189470/MgT-Traveller-GM-Screen This one's decent, otherwise I use a bunch of snippets from the PDF mixed with a bunch of notes for my game specifically gathered up in a OneNote doc I could post, but it's easy enough to just snip out whatever you'd personally find useful, most of the tables are relatively close together.
Jaxon Morris
Kinda makes me wonder if MgT2 made more planet variance and stuff. Like, I still use MgT, but the planet size only goes up to 10 and we've found some much bigger stuff out there.
Grayson Lopez
Godzilla is, IIRC, about Size 17, but most of the super-terrenes have been size 9-12 (Earth being an 8). T5 does allow bigger worlds than size 10.
Julian Barnes
Whups. More like Size 20, assuming the density is the same as Earth.
Caleb Jones
It's only got a radius of 2.35 Earth radii.
Hudson Williams
8x2.35=18.8
So about a size 19. Still a big bruiser.
Jack Robinson
Is the Size scale linear like that?
Andrew Walker
Up through 15 at least.
Gabriel Miller
Shit must be so weird on planets of that size. I feel like you'd need a whole book on just planetary mechanics in order to do making planets justice, kinda like how MegaTraveller did. Shit, I still refer back to that book just because it's jam-packed with grognardy shit only I'd care about.
Julian Torres
Godzilla is apparently really close to its star, but a super-terrene out further could probably support life. Just not tall life.
Lucas Wright
>apparently It's even closer in than Mercury is to Sol.
Julian Morris
Hey, do you guys think MgT's High Guard ruleset is good for building orbital bases, like, ones drilled out of asteroids towed into orbits and stuff? Or is it meant to be used for ships only?
David Garcia
Not sure how big it gets for MGT2, but even the usual maximum of one million displacement tons is really not very large as asteroids go.
Ian Ross
I know Classic High Guard better than MgT, but I know that Asteroid ships work fine....
Hunter Allen
So how does one Traveller? I can't quite picture a typical game of it. Your players are crew members with a mortgage on their ship and have to make constant payments by selling and buying through dice rolls? Where's the action? Are there any good examples of a typical game of Traveller anywhere?
Matthew Fisher
On the other hand, the costs for asteroid hulls from some earlier editions are still useful for figuring out much larger installations die to being formula based. CT High Guard, for example.
Jason Hall
But for bases, you probably just want to skip the stats.
Jackson Nelson
>by selling and buying through dice rolls?
Well, if you really want. But it's set up so you are probably not going to make it as a trading vessel, so you need to earn money on the side. Which means adventuring.
Heck, you don't even need the ship, just be space hobos, it's great.
Leo Nguyen
The Guardians of the Galaxy movie without the Gem handling BS at the end. All of Firefly. Add Farscape and Babylon 5 to taste.
The trade and speculation rules are intended to be the background noise for shore leave shenanigans, attempted hijackings, snakes on planes, life during wartime, and the occasional bout of Big Damn Heroes.