Legitimately, I want to hear people's complaints about the game. It's how I improve it. It's how it's turned from a D20 Clusterfuck to what it is now.
So when people say "Oh it sucks" I want them to point out specifically how, and if I agree, I change it.
Nolan Scott
I don't understand why it has the six core attributes, stat modifiers, masterwork weapons and all the other D&D baggage. It's the absolute last thing I want in a game focused on tactical shooting
Joseph Reyes
>I don't understand why it has the six core attributes,
Well, it works. Should there be less? More? Do you have a sudgestion?
>stat modifiers,
Are you really asking why there are modifiers for various statistics?
>masterwork weapons
Because Some weapons are inherently more accurate than others?
>and all the other D&D baggage.
Again, I'm not seeing the actual problem or objection. Should it be changed because "D&D used some of these rules"?
> It's the absolute last thing I want in a game focused on tactical shooting
So..let me get this straight. Because some of the rules share(Vaugely, at that, since Combat got changed) with D&D, it's a bad tactical system?
Connor Ward
Wait. I just began reading this, but I am already highly sceptical of something.
"When two or more multipliers apply, combine them into a single multiple, with each extra multiple adding to the value of the original multiplier."
So. What this means is if for example two multipliers with the value of 0.5 apply this adds up to a multiplier of 0.5+0.5=1. Somehow I doubt this works as it was intended.
Noah Edwards
I am not sexually attracted to UZIs
Evan Torres
> shitty d20 Modern ripoff > with all the autism of the original game > and none of its one or two redeeming attributes
Exactly WHY should ANYONE play this???
Colton Peterson
I have a question about how recoil works, does the recoil reduction you get from strength apply to the total CRP or does it only apply to the penalty from the caliber's recoil itself?
For example if I have a character with a recoil reduction modifier of 4 and I'm using a double tap with a CRP of 3 would the penalty end up as 0 or would it still be a -1?
Joshua Fisher
Overly complicated rules bloat. It seems like this system is trying to do too much without clear direction or purpose, like it's trying to do everything just because it can rather than because it should. Just ask yourself what the is game about. Looking at it I expected a game about gunfighting and instead got class archetypes, careers and language groups.
Strip the game down to it's barest essentials and work in everything you NEED rather than working in everything. You don't need crafting tools, you don't need languages, you don't need a sodding RACE CREATION TABLE in a game that's supposedly about Tacticool Gunwank.
Less is more OP, less is more.
Jack Green
That's all stuff that got shoved in later. The core rule book has all the various other supplements that got added in later, while the modern magicka rulebook has all the fancy magic stuff.
Dominic Cooper
Not him, but firstly, this is basically a (badly) reskinned D20 modern.
It's generally a problem when a system's mechanics don't accurately reflect or simulate what the conceit of the fiction is. For instance, D&D uses a class-based system because it's representative of social stratification in the eras it attempts to siumulate. That's why D20 modern wasn't very good; it's more difficult to pigeonhole individuals in less socially stratified cultures into a class system. That's why many modern setting RPGs are classless (nWoD, AFMBE, etc etc).
Secondly, > Should it be changed because "D&D used some of these rules" Some? Almost the entirety of the core mechanics (attributes, stat-based classes, professions as an afterthought) is lifted directly from d20 modern. This is just a more focused version of the d20 ultramodern firearms book.
So just write this as a d20 supplement. Or play Phoenix Command if you want actual gunwank