Scenes from a hat

Repostan because I'm not sure which thread we're in.
Okay, so, I just came up with another possible way to interpret 'rolls'.
Let's say that a 'roll' is an actual roll, and when you decide to take action, you take a number of dice out of the 10k to succeed. Since 'clockwork' was a theme, skills could have 'gears' that cause them to succeed on a particular number or higher. For example, a Gear 9 skill would succeed on a roll of 9 or 10 on a 1d10.
Of course, there would be a limit to how many rolls you could draw from the pool, but it would still be interesting.
It would also drive (heh) certain people to specialize and prioritize who does what when.
Clockwork Knights would be a setting, 10k Hero the system.

>This eventually culminates in a desperate alliance to break the loop by finding a way to kill these extradimensional beings

>fucked something up

wouldn't it be crueler to have it be intentional?
"They WANT us to remember! They want to see if we'll crack! If we'll give up and accept the end will never come! I do not know how many times I must defeat you curs before they are satisfied, but my beloved waits and I will not be denied!"

right now it seems

Oh, the other thread's gone.

So to summarize so far:
>The party starts with 10k rolls at the start of the adventure, as a pooled resource between the party
>If the party is unsuccessful, the adventure starts from the beginning
>Since players (and so PCs, because fuck player/PC separation) now know what is going to happen, BBEGs retain knowledge in a similar way, turning a simple time trial into a game of outwitting the BBEG with move and countermove
>The adventure only ends when the BBEG is slain/the goal is completed (if no BBEG is present)

CLOCKWORK
This setting, by necessity changes the formula
>instead of a shared pooled resource, all players have their own roll-pools that work independently of one another
>rolls can be transferred from one PC to another at a rate of 2:1
>When a PC's timer runs out, they are Stopped, and must either be rewound or left behind
Is there anything I'm missing?

I'd say BBEG retaining his memories is optional.

Maybe once you'd done the system once without a memory-keeping BBEG to get the players used to the time loop mechanics.

Then throw in a BBEG who keeps his memories to add a challenge to it.

noted

It's called Dread, it's a horror game based on horror movies loosely. You pull to do stuff, and if you topple the the tower you're the monster's next victim. I'd suggest it.

>The adventure only ends when the BBEG is slain/the goal is completed (if no BBEG is present)
nonono, it should be goal completed

and there can be BBEG stopping you from reaching your goal, or with a separate goal you also need to prevent

I'm just saying both goal & BBEG, not if the other is missing