>>You need to take them out if you want to advance safely.
Spartan-II Quest: Coryner
Kinda torn between just taking the semi low risk method and taking out a guy who might become a problem later on.
>You need to take them out if you want to advance safely.
Snipers rarely check in....
[INSERT MC CODENAME MOTIF THAT HINTS AT HOW HE FIGHTS]
COUNTER-SNIPER
ENGAGE
>Run into tram tunnels
>Risk getting hit by subway train
Maybe we can hide under one.
>try to hide under tram
>whoops, we're too huge
>armor skidding on tracks
>rebels wondering what that smell is
More of
>Run into tram tunnels
>Hitch a ride onto the supply depot
>Wing it from there
Looks like Counter Sniping is the option
Luckily for you you're a 16 year old machine of murder
And you have a Variable Zoom!
Gibe me 1d20+4 best of tree
Rolled 1 + 4 (1d20 + 4)
This is a trick.
They'd be screening incoming supplies if they're even half-competent. You won't get me, Mal!
Lmao