Spartan-II Quest: Coryner

>>You need to take them out if you want to advance safely.

Kinda torn between just taking the semi low risk method and taking out a guy who might become a problem later on.

>You need to take them out if you want to advance safely.
Snipers rarely check in....

[INSERT MC CODENAME MOTIF THAT HINTS AT HOW HE FIGHTS]

COUNTER-SNIPER

ENGAGE

>Run into tram tunnels
>Risk getting hit by subway train

Maybe we can hide under one.

>try to hide under tram
>whoops, we're too huge
>armor skidding on tracks
>rebels wondering what that smell is

More of
>Run into tram tunnels
>Hitch a ride onto the supply depot
>Wing it from there

Looks like Counter Sniping is the option

Luckily for you you're a 16 year old machine of murder
And you have a Variable Zoom!

Gibe me 1d20+4 best of tree

Rolled 1 + 4 (1d20 + 4)

This is a trick.

They'd be screening incoming supplies if they're even half-competent. You won't get me, Mal!

Lmao