You're also throwing away strategy by running lands in your deck instead of your cool spells.
MtG Conspiracy 2 thread
and you're also starting with 3-5 cards in hand.
Do you not see how absolutely awful that is?
>why yes, I would like to mull to 5 at the beginning of the game with no scry trigger
>of course I don't want a decent, full hand. Thank you for asking
>I will definitely pitch every single gas or answer I have to play a land a turn
Fetches are a way of thinning your deck into drawing what you actually need. Just because you shove (insert color here) goodstuff into your deck doesn't make your gameplan any better.
Can you imagine playing any aggro deck with 4 cards in hand at the very beginning? Can you imagine having to start at 5 cards as control?
Of course not, because you don't play competitive
>What happens when you need to mull a few times to get a good hand?
A fair number of mulligans are done because your starting hand either has too much or too little lands. With Sovereign's Realm, you never have to make those mulls because you always have the enough lands.
I would totally start at 5 in an aggro deck if I could always guarantee starting with 2 lands and always drawing action.
Imagine drafting both Conspiracy sets together and hitting enough bullshit luck to get this with Exploration.
>I exile this card from my hand to play two basics
Play it in an additional lands deck, like said.
My LGS isn't having an event until Sunday, I really wanna play with Arcane Savant to cast off color shit, both of the planeswalkers seem fun too or new Grenzo.
I'm going to draft it tomorrow with friends at the LGS. The owner didn't even want to order the set before I convinced him so I hope it will be worth it.
At worst I hope to get a lo of "draft matters" cards for my cube and monarch looks like an interesting mechanic for multiplayer.
Exactly.
Like damn. I'd play a burn/draw deck with this. Put down like two lands max, burn em out and generate card value through blue spells. Ez.
You can combo this with fastbond or anything else that allows you to play extra lands on a turn.
You're really fucking bad at Magic (and logic)
Throwing away cards is something you already have to do with normal lands, only now you can use ANY card instead of only pre-defined, otherwise useless cards