The setting: The Night Land +Attack on Titan +A Song of Ice and Fire (just the Wall parts) +Lord of the Rings +John Carpenter's The Thing
The system: OD&D
The adventure: a team of researchers and accompanied by a ranger platoon goes beyond the wall into the frozen wastes to investigate a mysterious (smoke) signal from a vanguard expedition in the South West quadrant. Their investigation may bring them to some mysterious ruins...
Needs more farmland, also why is this arable spot in the frozen wastes? And why not use an asymmetrical region that has more potential for strategy and tells more history?
Levi Thomas
Each hex is 10 miles. They also have greenhouses inside all the towers and fortresses. The citadel is enclosed within a protective dome.
I like the asymmetrical region idea. Any suggestions? Was thinking of adding a coast in somewhere.
Bentley Richardson
Northwest, but have it frozen over
Evan Hall
How's that?
Gabriel Fisher
Pretty cool, but I was thinking a little farther away
Kevin Cruz
I think it would feel a little squashed. I can't make the map bigger in the free version. I would have to do everything over again.
I don't mind doing the whole thing all over again and editing it, but I want to make sure to have a thorough rough draft before I do that.
Anyway, making one of those points a sea port allows a possibility of nautical adventures, however perilous in this world. PC's love nautical adventures. Also, I can have krakens attack the city.
I feel like there needs to be something in the SE to balance that ocean out. Would a volcano be too over the top?
Elijah Martinez
Added a fungal forest in the South East quadrant.
Blake Miller
Numbered version.
If each of those hexes is 10 miles wide, the center hex is a green house, and the people use green-houses with alchemical solar-lamps powered by geothermal heat pumps, what do you suppose the population ought to be like in a place like this?
Jace Johnson
> The setting: The Night Land +Attack on Titan +A Song of Ice and Fire (just the Wall parts) +Lord of the Rings +John Carpenter's The Thing
Could you actually summarize it instead of saying it's a conglomeration of wildly different settings
It should not be difficult, if it is you're doing something wrong.
Cooper Thomas
The fat, red sun hangs precariously in the sky. The Earth is black and frozen. The only beacon of light in the darkness is a glittering arcology at the center of a massive fortified citadel. This citadel is the only bastion of the surviving human race and its sanctioned abhuman allies.
And it is besieged from all sides by monsters.
Cameron Smith
Watch out for the watcher in the east!
Dominic Harris
I'm not familiar with Attack on Titan at all, but this sounds cool as hell. Would play.
Do you have any psionic stuff going on? What are the abhumans like? Are they typical demihumans, or are you going for a sort of degenerated/mutated human?
What are the monsters beyond the wall like? Are they impelled by any sort of leader, or is it a natural consequence of the sun fading and shit getting weird?
How is the breathable atmosphere doing? Can you climb mountains and end up outside of the air, in some void realm?
When did this citadel last have contact with another bastion?
Rules wise, are you going with just the TLBB and house rules, or adding stuff from Greyhawk (et cetera)? Does anybody have access to Planar magic? How do Clerics and deities work in your setting?
Robert Wood
I love psionics! I was thinking of homebrewing a simplified and rebalanced version of the 2E/3.5 Psions geared toward OD&D play. If not, I'll just use psionics rules either from Carcosa or Yoon-Suin.
Abhumans will be demihumans with weird, degenerate twists. Still working that out.
I really want to have Attack on Titan giants in here. Giant naked humans with no anuses or genitalia, devour humans hungrily and then regurgitate them up afterwards because their digestive systems are incomplete, have bodies mostly composed of fluid-filled sacs and explode like plasticene when you hit them, but also have spontaneous regeneration and can't die unless you sever the spine.
I also want to have some shapeshifting monstrosities like John Carpenter's The Thing. I love Peter Watts short story too told from the thing's perspective. youtu.be/jsJoit7EQU4
Still having a think on atmosphere. I like the idea of having rebreathers on the equipment list though.
It's still very early in the brainstorming process. Still sketching out notes. Bouncing ideas round.
Will probably stick with TLBB with houserules.
Leo Watson
nightlands bump
Jordan Nelson
>bodhisattvas are Indifferent Evil
Too bad WW1 killed Hodgson, he might have been a better Lovecraft.
another night lands bump
Caleb Stewart
If the city is on the coast, you could include a port and let the players do some sea adventuring well.
Spoiler: all the other port cities are monsters too
Sebastian Peterson
what's your mapmaking software?
Carson Ramirez
Bumping for interest.
Parker Perry
Also curious.
Ryder Richardson
...
Lincoln Smith
yeah, I'd play that. could throw a little Destiny in there for seasoning.
If you're going to be using arcologies and such, you could play up the near-nationalist/tribalist kind of pride people have in where they're from. Growing up in an enclosed space with an unchanging group of people and a need to conform (lest the Arcology/Greenhouse not produce enough food) does tend to breed pride.
Rivalries between the things, is what I'm saying. Maybe political blocs? I'm a sucker for this sort of thing.
Maybe have that outer fort somewhat cut off by forests have a somewhat differing culture.
Bentley White
If you aren't familiar with STALKER you may want to look into it.
It's centered around a fantasy Chernobyl whose surrounding area is called "the Zone," and drunk slavs go in to find bizarre radiation entities called Artifacts that do cool shit to people and also happen to sell for a lot of money inside and outside the Zone.
There's also freaky mutant shit, some of which is psionic.
Jaxson Campbell
Looks like hexographer.
Pretty extensive free version but a java product so good luck.
Landon Baker
>Too bad WW1 killed Hodgson, he might have been a better Lovecraft.
Aye, too bad indeed. I don't think he'd be a 'better Lovecraft'; while they share some similarities in prose styling, and dealing with fantastic and macabre subjects - Lovecraft is a fucked up sort of humanist and Hodgson is very mystic, more like Dunsany.