Pathfinder General /pfg/

Pathfinder General /pfg/

Friendly reminder to tell us what 3pp your game allows if you need character building help.

High Charisma knights edition. Paladins are not allowed

Unified /pfg/ link repository: pastebin.com/iYhDNSTq

Psionics Augmented: Psychic Warriors playtest: docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit

Bloodforge: Infusions playtest: docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit

Legendary Vigilantes playtest: docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit

DSP's Forrest started a patreon for her own 3pp company: patreon.com/forrestfirestudios

Old thread:

Other urls found in this thread:

docs.google.com/document/d/12s2kjayDkuBLYZ4ao9EDqo5aUJ2XqG6w9Kcr3zPyAKM/edit?usp=sharing
docs.google.com/document/d/1twEab3PBHvzMLTrx_UJak4P9g5avkvVaZfrBiMPI-6s/edit?usp=sharing
docs.google.com/document/d/1WKwyK10BvzqVb9M3lIJ0ZyraUNSuEr8y0QK6ML6d-6Y/edit?usp=sharing
archivesofnethys.com/MonsterDisplay.aspx?ItemName=Kyrana
paizo.com/pathfinderRPG/prd/monsterCodex/kobolds.html#
docs.google.com/document/d/1pBP7kQ14gCc-xTsjIdK7EJov38IpDZFG73anj6KyifI/edit
twitter.com/SFWRedditVideos

High charisma rogue/fighters are better.

I can agree with either of these.

Paladins can be cute, though...

>fetish threads purged

That's obviously a Warcraft Gnome

Hello everyone! I've done some edits to the Unchained Cavalier, and will begin working on its archetypes soon. These, and the moment, include the Hound Master, Knight of the Patchwork Banner, and Wyvern Rider. To start things off let me describe the Unchained Cavalier:

The Unchained Cavalier seeks to make the Cavalier more of a team player in terms of combat. It accomplishes this via two means, an improved Teamwork Feats based playstyle, and the new Banner class feature. Banners allow for a number of different battlefield control and buffing effects. In addition the variety of mounts of been increases, giving cavaliers access to Magical Beasts and unusual mundane mounts. Finally to shore up their combat and out of combat side Oaths have been introduced. Oaths have a number of Noble positions, lands, bonuses to social interaction, and skill unlocks for the Cavalier out of combat. See it either in the link below or the attached PDF.

The Unchained Cavalier:
docs.google.com/document/d/12s2kjayDkuBLYZ4ao9EDqo5aUJ2XqG6w9Kcr3zPyAKM/edit?usp=sharing

Also you can see my other two classes below:

The Unchained Fighter:
docs.google.com/document/d/1twEab3PBHvzMLTrx_UJak4P9g5avkvVaZfrBiMPI-6s/edit?usp=sharing

The Scholar (An Initiating Class):
docs.google.com/document/d/1WKwyK10BvzqVb9M3lIJ0ZyraUNSuEr8y0QK6ML6d-6Y/edit?usp=sharing

Questions, comments, and angry outbursts are appreciated!

Is that mythic tristalt bullshit game still recruiting? My current game just died and I want to do something ridiculous with my time.

>playing pathetic limpy loser tristalt
>not playing glorious masterrace allstalt

Man I've just wanted to try gestalt and I think THAT'S a little too far. Tristalt is just retarded.

>Kaiser in OP
>Favaro in first post
>I JUST watched this show recently

that was a dumb but fun show. I'm glad it's getting a second season. A shame those dorks both had fighting styles that are shit in PF.

>see three classes
>check archive
>one of the more productive home brewers in /pfg/
How come I've never heard of you? The fuck did you do?

>Hey now
>You're an allstalt
>Get your game on
>Go play

How would one make Rita? Some kind of ghoul wizard?

I dunno, she didn't exactly strike me as undead, just long-lived through magic. Definitely some kind of Wizard, probably specialized in crafting constructs and probably with the spell Legendary Proportions as a 1/day SLA.

Added a table of content for easier navigation. also clarified a few things (unchanged class features mainly).

I'm not in the pastebin, so my stuff doesn't get a lot of traffic. I should add myself, but I likely don't post enough for my content to be relevant.

>she didn't exactly strike me as undead
>was clearly shown to be an undead
>someone even called her out as being undead
>is clearly some kind of undead necromancer

Did we watch the same show?

What exactly is gestalt? I've heard it used, but I still don't know.

Gestalt is where you essentially take levels in two class simultaneous. For features such as Skill ranks per level, hit dice, and saves, you take the better of the two classes. You get class features for both classes & all proficiency/class skills.

It makes a character far more versatile, and in my opinion is better used for small parties so they have all bases covered.

Take two classes and smash them together, then use that as your class.
Thats gestalt.

Due not being able to find the Luchador archetype from Vigilante (and Vigilante not looking very good at wrestling) I'll ask again, any build for a wrestler? I was thinking barbarian and some user said brutal pugilist.

Pic related and thinking on going scaleheart.

>It makes a character far more versatile, and in my opinion is better used for small parties so they have all bases covered.
It can also be nice for creating a strong party theme for some games though. Want to make a wuxia game? Everyone is an initiator.

Want your party to also be a band? Gestalt everyone with bard.

Depends on level range. If you're going high, you'll need Tetori to counteract teleporting and Freedom of Movement. If you aren't going high, Strangler works well for getting Sneak Attack to grappling damage. If you go nonlethal, you can double your Sneak Attack dice. If you're going for Throat Slicer, it doesn't really matter. Brawler will give you a bit of a boost to your CMB, but it'll mostly come down to items. If 3pp is allowed, Aberrant Aegis gives you a MASSIVE bonus to grapple. Getting Grab gives +4 to grapple, so that's really nice.

Hey tg im wondering how i would go about making a character based on primarily biting but other natural weapons as well. Haven't done much shit but off the top of my head i would assume something like a barbarian or monk would work best for me. No restriction although i would prefer a human.

I agree, it can work for theme'd games, but would prefer to give someone parts of a class or specific bonus feats rather than an entire class for a theme. It's easier to create a coherent theme oneself with piecemeal class features & feats to hand out rather than an entire class.

The Raging Cannibal Barbarian would do you well. What I personally like conceptually is an Urban Barbarian/Raging Cannibal who grabs Eldritch Heritage Imperious. It was my favorite "bite the guy" character I've made (he also had some vigilante and VMC, but those aren't required).

Hot damn raging cannibal is pretty much exactly what im looking for. Surprised i couldn't find it in my searches thanks man.

I dunno, but in my defense I last watched Mighty Morphin' as it was airing.

Added to the OP when.

Your archetype will only work against humans though

Can Tetori VMC Barb work?

Probably. Dunno how many feats you wanna give up for it, since you'll need Improved Grapple, Greater Grapple, Rapid Grappler, Grabbing Style tree(if you want to grapple and damage multiple enemies at once), possibly Final Embrace, and Throat Slicer if you want to insta-gib people with a coup after moving them to Pinned on your second turn.

I saw some folks ran it that you could use Greater Grapple on the same turn you initiated the grapple, so if you can get away with that, that's cool too, I guess.

How do I make someone who grapples enemies from behind, and then uses Throat Slicer to kill them at 7th level? 3pp is usable, but I doubt that PoW is ideal for this kind of thing

Any character with greater grapple and throat slicer

oh man, Aberrant Aegis 2. That's a +10 to CMB. Then go something sneaki breeki and get Bushwhack. Instant Pin if you can sneak up and they aren't in a fight. That'll instant pin, then you'll want Greater Grapple to maintain as a move, then use your Standard for Throat Slicer. Without Bushwhack, you'll have to go from grappled to pinned.

Polymorph into something with a monster bite and Swallow Whole. Laugh all the way to the bank.

Play a Synthesist Summoner. Laugh all the way to the bank.

Question about the Vigilante playtest

Should the dragon champion have spellcasting?
If so, what kind should it have?

I have two options in my head;

>Bloodrager casting
>6th level spont sorc/wizard casting.

Any thoughts here?

Lads, what was the most Charisma you put into character whose class didn't actually require charisma?

Example being the knight, as per OP.

Lunar Oracle with Gift of Claw and Horn and the Hunger Curse

So this doesn't apply to many people, but I changed up the Sphere Cleric archetype because it's pretty shitty the way it is. Half of your talent progression being life or death is very limiting in character concepts, and it's weird that your channel energy choice is far more important to the archetype than what should be, the domains.

Magic Talents: A sphere cleric gains 1 magic talent at 2nd level and every 2 levels thereafter.

Channel Energy Focus: A sphere cleric who chooses to channel positive energy at 1st level gains the Life sphere as a bonus magic talent with the limited restoration (cure/invigorate) drawback. A sphere cleric who chooses to channel negative energy gains the Death sphere as a bonus magic talent with the necromantic limit (ghost strike) drawback. These drawbacks do not grant bonus magic talents. This is an additional effect to the channel energy class feature.

Domains: A sphere cleric gains domains as normal, but does not gain domain spells. Instead, they gain a bonus magic talent at 1st level, chosen from the spheres associated with his selected domains. A sphere cleric gains an additional talent from these spheres at every odd level beyond 1st. This replaces spontaneous casting.

In a rolled game, I rolled well, so I had like, 14. In point buy, like, 10, lol. We're a group of munchkins.

I had 16 Charisma on a Sage Sorcerer. The character was a merchant associated with a powerful guild searching for new avenues for trade routes, so he had to be able to speak eloquently to foreigners.

They're supposed to get 25 feats in total. Is this the same?

Honestly, the Sphere cleric should have a domain talent every odd level, and be able to swap them like the Spheres arcanist for any talents in their domains.

I've played a 9 cha character that somehow ended up being almost the party face, because of how often conversations were RP'd rather than rolled.
Like, people could roll diplo to convince NPCs to agree to something they were unsure about, but my character just focused on saying reasonable/inspiring stuff and hoped it worked.

She was socially awkward and easily flustered, but she had her head and heart in the right place and people could appreciate that.

This is way too complicated. Frankly, I'd just swap their Necromantic Focus and Domain talent progressions and call it a day. Maybe throw in if I feel generous.

I mean it depends on how physically capable you want the archetype to be. If you give it Bloodrager (4L) casting presumably it would be physically stronger than if it had Sorcerer (6L) casting.

>Should the dragon champion have spellcasting
Ehhhhhhhhhh? Actually having a pretty okay martial "dragon blooded guy" with no shitty spellcasting tacked on is pretty nice IMO. We almost had cool "mostly martial" holy/unholy warrior guys but then mandatory 4th level spellcasting happened

>Bloodrager casting
>another vigilante archetype hardlocked into shitty 4th casting
>fw another vigilante archetype I really like might get dicked over by 4th level casting getting locked in
I will become the one true pillar of salt if you do this again

>6th level spont sorc/wizard casting
I mean, kind of already achieveable via mixing with Warlock, but it'd be at least acceptable if you went that route. If you're gonna go with this, I'd just have it trade out a bunch of other features too, like the appearance stuff, because it already dicks over its ability to stack with a bunch of other stuff that might want it. Like I guess literally everyone, because dragons are fucking cool, and the flight talent is baller as fuck.

There were comments about this talking about wanting it to jive with dragon disciple, but if I'm being honest, I don't think it needs casting

Maybe drop those into talents and have it scale? So if you want 6th level spells, you end up sinking as many talents as you would for a casting arch? Or a little less since you dont get the other tricks that come with those archetypes.

You could give it Sorcerer Bloodline spells as spell-like abilities.

Looks like 24 talents. But it's more front-loaded than the old archetype.

It's almost that. I lessened Necromatic Focus so it's closer to the cure and inflict spells. Though ghost strike doesn't do damage by default. Healing status effects and raising undead shouldn't be granted by the cure/inflict replacement, basically.

If you did give them 6th level casting, I would just as soon have you give them a very specific, very small thematic list of spells they can cast rather than just leaving it open to any sorcerer/wizard spell. Of course, that's probably going to take up too much word count.

As such I'd just as soon see them not get any spellcasting at all, get the fighter BAB and roll from there.

I do kind of like the idea of doing it as talents, it'll be hard to figure out how to word it though.

That's a bit more janky than I'd like to attempt with this.

This sounds good enough, and it fits with the common vigilante theme of: "spell caster stuff but no spells"

Why is it Janky?

And then a little Sphere Wizard tweak so it's not just a slightly different Incanter

Magic Talents: A sphere wizard gains a magic talent at 2nd and 3rd level, and then 3 magic talents every 2 levels thereafter. (2 at 4th level, 1 at 5th level, 2 at 6th level, 1 at 7th level, etc.).

Incanter is king of talents. Wizard has less, but it gets the arcane bond back.

Arcane bond is mostly the same, but bonded items store spell points instead of a spell. You can store spell points up to your class level in an item. Then arcane school is replaced with the sphere specialization.

You're right, it's not really janky, it's more that it doesn't fit into the idea of people wanting to push this into dragon disciple. By itself it works, I was just thinking of how to make it an entry point to said prestige class.

>Up to your class level

So basically arcane bond is 'fuck you sorcerers hahahahaha' now?

You could have it be a "set" of talents. You already kind of have Alchemical Scoundral as a precedent for "template spellcasting".

>early entry into Dragon Disciple

You could try adding something to True Dragon Blood for that. I saw a suggestion about that, actually. Something about the talent altering how Dragon Disciple interacts with the Vigilante features?

Honestly don't bother. I think trying to design it with the end-goal of being able to fit it into the Dragon Disciple class is just going to end up hamstringing the class and making less interesting than if it had simply been created on its own merits rather than being designed around a prestige class.

You removed ten talents from their pool, and then added five. This is not helpful, user.

This cleric gets:
Ten unrestricted talents from even levels
Ten restricted talents from odd levels
One specific talent, but with a drawback that gives no bonus talent, so a virtual negative talent cancelling it out.

For a total of 20 talents, 5 less than the old cleric.

This is bad and you should feel bad..

Constable cavalier 5/ master of many styles 2, order of the penitent

With a day of rest. Guess I could half that. I don't want any high casters stepping on each others' toes with their class features.

I'm going to look about doing something like htis.

Personally, I really agree here, I'm not a fan of wanting to force it into that mold, especially with the issue people had with noble/dread.

You lessened Necromantic Focus into a single talent AND slapped a no-bonus drawback onto it. That cuts four and a half talents from the cleric for no reward.

Maybe instead of railroading the class design, let the PLAYER decide whether he wants his cure/inflict replacement to heal status effects and raise undead.

The goal here isn't to 1:1 replicate the vancian cleric. If they wanted that, they could just play the vancian fucking cleric. Spheres Clerics get Life and Death, not "the parts of Life and Death some randomass chucklefuck thinks they deserve".

If that's true, then why are you trying to do it?

Thats still a ton, equal to Oracles.

Because I'm dumb.

And this is why I don't homebrew

Fuck that shit, practice and get good at it, idiot

I can't tell whether or not that was encouraging.

The quads believe in you, why won't you believe in yourself?

I need some help finding a specific monster stat block. It doesn't seem to be on d20pfsrd, but I know stats for it exist from the Monster Codex.

The monster is called a Kyrana. I believe it's a CR 3 or 4 dragon

archivesofnethys.com/MonsterDisplay.aspx?ItemName=Kyrana
Here you go my dude.

paizo.com/pathfinderRPG/prd/monsterCodex/kobolds.html# - bottom of the page

>Level 10
>32 PB
>Race and class are almost freeform, DM will deny if she thinks I'm cheesing too hard
>Campaign has a heavy Fae tone

Lads, I have options here.

Should I make a Fairy Knight (as in, a human who declares a nymph his lady) or "literally Eredin?"

You mean you wouldn't normally declare a nymph your lady? Who do you normally declare as such, then?

Fantastic. Thanks a lot

Normal boring human women, maybe a half-elf or pure elf if I'm feeling dangerous.

Nymphs feel like something only mid-level Knights can declare their devotion for, you know?

Damn, that sounds like fun. I love fey shenanigans.

...is your DM looking for another player?

It's recruiting on Myth-Weavers right now.

Now what kind of silliness is that? No man need limit his dreams if he be MIGHTY enough.

>GMing new group, second session
>characters sent to investigate a tower fulla bandits
>it's actually goblins
>it's actually a whole hell of a lot of goblins
>monk and summoner get ambushed on stairs by archers
>barbarian bursts down door while everyone scrambles for cover
>room is full of even more goblins
>plus some demon looking thing
>NOPE.avi
>closes and tries to hold door shut
>bard and druid get in position on either side of door as it's getting hacked to pieces
>barbarian decides to kick the door and go in swinging
"Hey GM, does the door hit anyone?"
>they can't see into room, but everyone is basically piled onto the other side
"Sure, why not, roll me an attack."
>first 20 of the night
>with a door
"...the door hits the demon in the face. Roll double damage, then make your attack."
>Crit threat
>confirms
"..roll me damage."
>hey now that's a lot of damage
>plus the door
>he's dead, Jim
>shit, that was supposed to be the 'boss'
"So you cut--"
"Hey hey, can I cleave, now?"
"..sure. Yes, yes you can. Roll attack."
>how could he not hit
"You step inside the door after you kick it, the strange blue figure reeling from the door's weight. You bring your sword across in rage and the blade sinks into the rotted wood - then through it, into the blue guy. You feel a surge of strength and keep going, cleaving through him and into the goblin beside him, and through the goblin into the wall."
>the look on their faces

It wasn't anything spectacular on my part, and I lost what was supposed to be an important plot dispenser, but it was great seeing them so excited. How was your night, /pfg/?

>meanwhile the monk and summoner are getting pin-cushioned on the stairs

This guy makes the best fucking shortstacks
I wish he did porn

Big titty knights are the best kind of knights.

What's the best way to kill another player at level 1?

Orc Greatsword Barbarian 1.

I should rephrase- what's the best way to kill a party member and get away with it at level 1

go swimming with them

I am rather partial to cute, tiny but brave halfling knights myself.

>kill another player

I dunno. Run his ass over with your car after the game?

Go with the Daoine Sidhe from Midway Faire, docs.google.com/document/d/1pBP7kQ14gCc-xTsjIdK7EJov38IpDZFG73anj6KyifI/edit

Coup them in their sleep.

It looks like Play by Post? Is that the situation, or am I misreading it?

>It looks like Play by Post?

Yup! It's Play by Post, sorry if that's a dealbreaker!

I want to get away with it dingus

>gnome
>rounded ears
>bloodlust
>using a shield

user, please.

...

...

I've never done it before, honestly. I'm not sure how it works. We would just post what we want to do, then wait for a reply? Is it like a roll20 game, but slower? Is it just posting in the forums?