Warhammer 40k General

First to >imply first to die Edition

>Rules databases (Decryption error on PC)
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

Other urls found in this thread:

dawnofwar.com/article/unit-spotlight-jonah
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
twitter.com/AnonBabble

Everything below this post is heresy.

The Emperor is our only hope and savior

uguuu

The Imperial Creed is true and we should all follow it instead of Chaos.

Speaking of

What's the best 1850 list I can do with this:

1 Winged DPoN, w. mace
1 Typhus
12 Plague marines, 4 plas, 1 flamer 1 melta
5 Nurgle raptors, 2 melta
5 Obliterators
50 Plague bearers
9 Nurgling bases
6 Plague Drones
1 Nurgle Herald

probably dp herald, plagues w melta, oblits, full in the rest
can you take a tallyband? i dont remember what you need for it

>can you take a tallyband? i dont remember what you need for it
7 nurgle troop units, Plaguebuearers/Nurglings.

Slaaneshi supplement and/or plastic noise marines when?

Never.

Starting some chaos / csm because I'm blown at how awesome these are.

Trying to keep it small / medium size and base it on fluff and aesthetics, so no old chaos stuff that looks like shit. The theme is Crimson Slaughter or allied chaos god-specific detachments, more focused on warped / demonic / posessed stuff than regular marines

So far I'll add the aspiring champion, the Dark Vengeance Hellbrute, two spawns, Kranon and I was thinking of adding Evil Craft marines.

Gal Vorbak?

Too expensive and nice to waste in 40k , I'd rather have a small force of 30k Word Bearers.

but yes, that's the aesthetic.

Picrelated

nice claws! where are those from?

Question about Daemons:
Thinking of expanding my Tzeentchian Daemon Horde so I can field a Burning Skyhost which is:
>1 Herald of Tzeentch on a Disk
>9 units of Screamers

Bare bones this formation is about 850 pts. So I'll be adding more to it

But before buying 27 Screamers, how competitive / cheesy / unfun would this to play against?

I play in a fairly casual scene and don't want people hating playing against my horde of daemonic stingrays.

(Only reason I'm asking is I did recall hearing that a Daemon player won a fairly large tournament using Burning Skyhost as a part of his forces)

Demons are the absolute cheese army.

Not even Eldar come close.

the competitive daemon player i know does murderhorde (8 units of 5 dogs) with burning skyhost (9 units of 3) to swarm the table and cap objectives

might wanna pull it out against someone you wanna crush. otherwise a unit of 6/9 with herald on disk works well. emergency tank hunting (though some charged my soulgrinder but neither could hurt the other side well and then my bloodthrister had enough of that shit and killed the screamers/herald)

Screamers are great. They move 12", they turboboost 24", each of them get a certain number of attacks if they pass over an enemy unit, they can jink, have 2 wounds at T4, and theyre generally well priced. As daemons, if you run any formation it'll generally be cheese, Daemonic incursion, murderhost, skyhost etc are very very good and op competitive formations.
Take you picks, but I live by flesh hounds. I sometimes run a squad of 3 to move 36" in a turn to grab an objective or snatch linebreaker.

Does everyone always play objectives? What happened to good old fashioned genocide? Afterall, the land is free for you to take at your own pace once your eliminate any opposition.

maybe when CADs no longer exist

I only play genocide or fluff-related custom missions.

Objectives are gay and make 40k look like a shitty videogame

Mah nigga.

>"Oh gee, the enemy got their hands on that statue. Guess I gotta stop the battle and leave the planet now!"

Straight killpoints are gay because they reward just standing there and shooting the other guy off the table. Straight objectives are gay because they too heavily incentivize MSU and super mobile ObSec units.

You always win if you do table the other guy, but demon summoning lists vs air cavalry playing till annihilation playing to annihilation is not going to be a fun game.

>assault changes
>upon wiping out an enemy unit you can choose to consolidate into another
>consolidation changed into 2d6 reroll with from fleet/jump pack
>assault range changed to 6+d6 (change khorne banner to instantly into assault within 12")
>pistols can be used in cqc (marine with plasma pistol gets a single hit at ws4 s7 ap2 gets hot)
>night fighting goes back previous range restrictions
>can assault from deepstrike/infiltrate/outflank but enemy can overwatch at full bs
>tau overwatch limited to 3" instead of 6"?
>tau blacksun filter needs iniative test, possibly reroll in a unit?
>"oh fuck, run away" can choose to run away from combat by initiative test but regroup at -1 ld
>fear checks at -2 ld
>attack the joints! if an infantry unit outnumbers a monster/walker 6 to 1 or more you get to reroll to wound/pen due to being able to attack weak points

too much or too late?

i'd rather not play shooting games with an army that vastly out does me at range. at least with objectives and cards it forces tau/gunlines to get out of their corner and play the game

Are there any good chaos cultist minis that dont look like shit?

Preferably well scaled like FW, not imperial guard shit.

When they remove free transports for battle company, get rid of plague zombie scoring, and tone down death star tanking capabilities genocide may make a comeback.

It that were the case I'd still agree with the other player to custom objectives.

I dont do any of the objective cards shit, and objectives are just goals, no victory point shit.

If one brings Tau I bring deep strike close combat, It has never been a problem for me.

What if your models were self-aware?

>"WE NEED TO DEFEND THIS FUCKING PLASTIC UNPAINTED RUIN AT ALL COSTS, MEN. THIS IS WHY WE CAME TO THIS PLANET"

>"OH EMPEROR! THE CHAOS FORCES HAVE TAKEN THE TOTALLY OUT OF PLACE FANTASY TAVERN, WHAT SHALL WE DO?!"

objectives are the best way for lesser armies to be able to win games, and are also fun because they add an extra sense of urgency and "oh fuck" moments and make for good drama
Like my singular model keeping two of my opponent's units from capping an objective was really funny and a straight up murder-fest wouldn't have had that same entertainment.
But just-kill-each-other-games are good for small point values. Objectives tend to make the game go on longer, I think.

Renegades and heretics infantry is basically FW cultists.

i got mixed feelings about objective cards, they make it really easy to score a lot of points in a single turn (i need to learn how to shuffle or only pull out my good deck against a tough army). deep strike is hit or miss and while i wish i could deep strike into assault maybe there's a reason why they don't want keepers of secrets or bloodthristers instantly jumping into assault

What's the most depressing thing in 40k?

>Take you picks, but I live by flesh hounds
See I never had a chance to run hounds, because I live by my Screamers.

I absolutely love them and always take 3 units of them. Reason I was looking at Skyhost was simply it was an easy way to bring more Screamers.

My goal list was a Burning Skyhost and a CAD with more Tzeentch Heralds on Disks. Basically spend the game vector striking while my Heralds bounce in between Screamer units.

But as I said. My meta is causal and I don't want to spend the time building a legion of stingrays if it ruins the fun.

Just trying to figure out how to expand my Daemons :/
>Fateweaver
>2 Disk Heralds
>9 Flamers
>9 Screamers
>50ish Horrors
>10 Plaguebearers, Daemonettes, Bloodletters
>4 Daemon Princes (two traditional models and two kitbashed)

Bimbo marines...

That is a level of heresy that I have never seen before. I don't think I have enough promethium for that kind of heresy.

9/10 would purge
10/10 it they had little purses with nurgllings in then and jump packs.

Maybe not for the Air Cavalry guy.

Summonspam Daemons are always fun to play (now that drop pod Culexus Assassins are no longer a thing).

Perfect for where heresy is the objective, then.

I just wanted to say this kind of irrational thinking is why I will not make wounded or casualty objective markers because existing in a permanent state of half death would be horror.

The disproportionate amount of releases some factions get compared to others

The players

That the lore will never advance.

That the'll Age of Sigmar 40k before advancing the lore

Now if only someone would make body positivity Tumblr chaos nurgle marines and furkin slannesh marines and feminazis tseentch rubaric marines to go with them. They could have all the cultists be their white cis allies.

They could have a whole Tumblr crusade, it would be glorious.

If a bob-cut and cleavage is bimbo to you, then that's more of a reflection of yourself as person.

>upon wiping out an enemy unit you can choose to consolidate into another
Good.
>consolidation changed into 2d6 reroll with from fleet/jump pack
Bad. Letting deathstars leapfrog 12" across the table from combat to combat is a bit much.
>assault range changed to 6+d6 (change khorne banner to instantly into assault within 12")
How about 4+D6, with Khorne Banner guaranteeing 8" or more?
>pistols can be used in cqc (marine with plasma pistol gets a single hit at ws4 s7 ap2 gets hot)
In place of the usual +1A? I'd be happy with this as long as it came with a pretty comprehensive rebalancing of the point cost of melee weapons and pistols in general.
>night fighting goes back previous range restrictions
Honestly, I would just do away with night fighting entirely. We already have the technology to largely reduce the impediments of night fighting in the modern world, and half the armies in 40k are magical superhumans anyways.
>can assault from deepstrike/infiltrate/outflank but enemy can overwatch at full bs
Holy shit yes.
>tau overwatch limited to 3" instead of 6"?
Maybe, but we've already got a fair number of CC buffs. I'd leave it as is for now, see how things go.
>"oh fuck, run away" can choose to run away from combat by initiative test but regroup at -1 ld
Would they be eligible to be swept when they try this? Hit & Run is a very useful ability, and the penalty on this is irrelevant for half the armies in the game.
>fear checks at -2 ld
I guess. Make ATSKNF take the test at unmodified leadership.
>attack the joints! if an infantry unit outnumbers a monster/walker 6 to 1 or more you get to reroll to wound/pen due to being able to attack weak points
Just bring back the "everybody gets to use their grenads but they only hit on 6's against Walkers/MC's"

... Some of my Necron Warriors have missing limbs and 2 have no legs and 1 arm in a state of coming back.

Dear god what have I done?

Filename.bmp

They're near mindless drones anyway. Necrons don't feel pain.

That the lore is advancing.

Thanks for stopping us from becoming slut shamers.

To be fair one of them looks badass crawling on the ground on one knee while holding his fist on his chest like a salute, staring forwards with a big scar across his eye (eyeball missing) and no lower jaw.

>In place of the usual +1A? I'd be happy with this as long as it came with a pretty comprehensive rebalancing of the point cost of melee weapons and pistols in general.
Pistols basically are costed as though they do that, 15pts per plasma pistol is basically the costing you'd expect for a 1 attack power weapon that gets one shot off.

>pistols can be used in cqc (marine with plasma pistol gets a single hit at ws4 s7 ap2 gets hot)

Only exception I'd say is replace the +1 A given via pistol, and only can shoot the pistol in CC if the model has another CC weapon
>unless you're okay with the buff to SM/SOB/CSM/Orks (another free attack at AP5)
>it's not a huge boost, but it is a buff.
>Am I missing any other Pistol users?
>How would this interact with Gunslinger

This, fuck guys like who want to 40k to be its own story rather than a setting you write your own stories in.

Gunslinger would be able to make all their attacks using only their pistols, like cypher, only they'd get 1 each instead of an attack profile. If it's a corsair with a brace of pistols, he gets two of one type or one of each type. Also hand framers can't be used in cc.

>consolidation
yeah, it's mostly to make gunlines spread out and keep from being too comfy in that nice cover over there

gonna need a picture of this, it sounds great

>pistols can be used in cqc
This happens in the RPG systems so I don't see why not.

Only two? Why not just use the models number of attacks and split the shots between them. So a regular SM captain will get 4, and splits that between the two pistols.

It's still unfinished mind you, I got tons of work to do outside the hobby so he's been on the backburner for a while. Need some greenstuffing the joints and further cleanup.

nice work so far

> a bunch of no-name dime a dozen boyz should be able to krump an entire Company of Terminators in one turn of combat.

Weight of numbers is a thing. I've had it happen before, because all it takes is enough 1s rolled on the Terminator player's part. This is part of why assault Termies are bad, besides the proliferation of AP2 shooting. Termagaunts would also chew through them, because a gorillion attacks.

But what was the cost of the huge mob of Boyz? 220 with a PK/BP Nob, or 340 w/ armor, or 369 w/ armor & Shootas.

Terminators cost 40 apiece, so let's go with about the same cost at 5 of them. Termies & Boyz are designed with different uses in mind. I salivated at people marching their Termies at a wall of Boyz, because again, weight of dice. If you're properly shooting up a mob of Boyz before you get into combat & drop their numbers sufficiently, equal points should eat equal points, give or take specialization for battlefield tasks.

> Possessed, universally reviled for their overcosted uselessness

Yeah, we know that feeling because of Nobz. Also, battlefield specialization & points-equivalence for performance ought be considered.

I can't escape the feeling lots of players would still complain about marching their snowflake superheroes into mobs of ravening monsters with more attacks than bedsores on the Emperor's ass when Boyz cost 8-11 points like they used to.

Why not have hand flamers do Wall of Death in CC, but ones to wound hit one of your own dudes?

Thanks mate. I figured It's a waste not using those Ghost Ark bodies. With some cutting, you could easily make an extra handful of Warriors or Crypteks.

That could work, but at the same time it basically would invalidate cypher at his own niche role

That could get them to work out.

Gunslinger dude using pistols in CC is too big an archetype to be confined to one character.

that is a downside, i also wanted to change up the weapon skill table but that'd infringe on kharn who is the only one who can hit on 2s (not to mention making ws7 and above all but invincible to mooks like guardsmen)

Where's the suggestion that the Tyranids are running away from something far worse than them?

Cypher's niche is being the fallen angel of dubious loyalty/treachery, his using pistols in melee thing is no more a niche than the attack profile of every other special character. We don't go "Lysander has a thunder hammer and storm shield so no one else can" or "Pedro has a powerfist, allowing captain no-name to have it will rob him of his niche" or even "Kharne has Ap2 at initiative therefore no-one else should be able to do this."

Flesh hounds.
Convert out of direwolves or chaos warhounds

If you are at full Canicles of the Omnissiah, and you use Benediction of Omniscience (so re-roll failed to hit rolls), do you also re-roll scatter at this level?

Can someone tl;dr Deep Strike rules for me?

If I have a Militarum Tempestus Platoon with two divisions of 5 scions, do I roll individually for each group at the beginning of the turn or do I roll once for all 10 models?

Does it say "you reroll scatter dice"?

Look who's back.

1. Roll once for each unit, every turn after the 1st unless otherwise stated.
2. If you roll above whatever value they need to come in, place one model from the unit where you want them to go.
3. Roll to scatter. 2d6, plus scatter die, unless otherwise stated.
4. Scatter as appropriate, and mishap if you need to.

In your hypothetical, if the two groups of Scions are seperate units (And it sounds like they are) then they come in as seperate units.

he got some fat lips

>pistols can be used in cqc (marine with plasma pistol gets a single hit at ws4 s7 ap2 gets hot)

Anyone else remember the "6E """"leak"""" " that had this, that is to say it was like a full rule book claiming to be 6E.

A friend and I playtested the rules and it was cash. I might still have it saved on my PC at home.

Yeah, his 3D model looks REAL different. Here's a link to the relevant page.

dawnofwar.com/article/unit-spotlight-jonah

Might just be his new beard making them stand out more.

Cover is out!

I thought he got struck down battling the Alpha Legion and Khorne Daemons on Cyrene in Dawn of War: Retribution?

New player looking to start off with this formation as the box set has everything i need for the core and id just have to get command and auxillary(terminators or golden host probably) for higher point games (also more death company).

So according to the formation benefits id get to move closer upon deployment that doesnt count as part of my movement? that seems really good even just to grab objectives let alone getting into assault sooner.

Is this a good army to start with if I want an assault army that can shoot a bit as well or am I better with regular blood angels?

He got better, apparently. Sustained a mortal wound, but surprised everyone by surviving. Same as with Gabe.

>Unleashed upon the Foe
>Is basically Scout?

Am I reading it wrong or is UUTF basically just Scout?

Scout but 6'' rather than 12''?

I know it's not relevant, but were Sindri and Kyras destroyed before reaching full ascension or are both of them now Daemon Princes that could return to menace the Blood Ravens Chapter in the future?

Give a squad some bolters. Rapid fire, relentless, rage. Shoot some shit up then charge in with 5 initiative and 4 attacks per model.

Can't charge with Scout
Can charge with UUtF

Fair enough, forgot about that.

Jonah!

Must have used biomancy to grow a beard, or maybe he's unaware of it.

>Look who's black.

FTFY

wait, is this going to be from the emperor's perspective? oh shit

they could have just written scout instead of that paragraph for unleashed upon the foe

why is it so unusual for an adult to grow a beard?

hi, guys! ^^
which race do i play if i have a small penis humilitation (SPH) fetish?? thanks!

Scout wouldn't let them charge. UUTF would.

Orks

orks

Tau and or Eldar.

>mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
Link for rules is down.

Given the DC detachment posted above, I assume pictures have been leaked. Anyone mind posting them again on this thread?

So I'm reading the new white dwarf.
>40k kill teams
>Ork Vulcha squad
>"Sadly, they fought like weedy grots"

Oh boy, now I can't even read GW material without
>Orks
>Melee race