MTG Standard General: Full Spoiler Edition

magic.wizards.com/en/articles/archive/card-image-gallery/kaladesh


With Kaladesh being fully spoiled its time to take a look at how the decks losing a lot of their cards in rotation will adapt to the new standard. The Bant decks will be getting a lot of talk so lets focus on the little ebrother.

Mono White Humans
With ORI AND DTK out were are losing Dragon Hunter , Kytheon Hero of Akros, Knight of the White Orchid and tech choice Anafenza, Kin-Tree Spirit.

We stil keep Thalia’s lietnet an a strong core of boosts so the human tribal would stay but other aspects may stretch.

Mono W human gets its power from cards being
1. Cheap
2. White
3. Humans
With Ori and Dtk out we have less chances to get all of the above. Dwarves are the white race of Kaladesh meaning we’ll have to push outside one color if we want to keep the human growth

This brings me to Red and its cheap creatures like Inventor’s Aprentice and Speedway Fanatic. Coupled with Red’s artifact focus, adding in vehicles may act a great bit of colorless glue in our now 2 color build.

This is my test concept
Creatures
4 Inventor’s Apprentice
4 Expedidtion Envoy
4 Thraben Inspector
4 Town Gossipmonger
4 Smuggler’s Copter
4 Hanweir Miltia Captain
3 Speedway Fanatic
4 Thalia’s Lietehenet
Spells
2 Gryffs Boon
1 Stritcher’s Graft
4 Decelration in Stone
4 Always Watching

Debating whether swapping stitchers graft out for Inventors goggles is worth it.

If we toss in 4 Toolcraft examaplar we are going off tribe but the artifact base may be enough to support it; and it’s cheap. Especially with Thraben. Thoughts?

Other urls found in this thread:

tappedout.net/mtg-decks/17-09-16-esper-titans/
tappedout.net/mtg-decks/aetherhuffing/
twitter.com/SFWRedditGifs

Humans needs to splash G or R to remain competitive.

I literally just said that

>splash red
>no Hanweir Garrison

ISHIGGY it's like you hate value user. You put in your list jank like Speedway Fanatic and yet you forget of good red cards.

>splash red for Speedway Fanatic
>no vehicles
what's wrong with you, user? put in some renegade trains at least, to up your artifact count and be big swingers.

>diabolic tutor reprint
Am I wrong for thinking black just got a lot better from this alone? Not to say that Dark Petition was bad, but it wasn't a straight tutor and needed that secondary effect to activate to actually feel worth it. Yeah Languish going away sucks, but there are alternatives to make do with.

>but it wasn't a straight tutor
What the fuck are you talking about? the effect is literally the same, just upshifted one mana for the spell mastery.

Diabolic Tutor has almost never seen play in standard, and it's not about to start now. The only reason Dark Petition was good was that it was effectively a tutor for 2, because tutoring for 4 or 5 is not worth it.

I guess that did come out wrong. I had a long day and my brain is exhausted, user.

What I mean is that it's not "search, add, shuffle", but more "search, add, shuffle, then do some other shit" with an additional (1).It's not completely straight, just bent a little bit. Water still flows but at an angle.

You have a point there. I just figured that because you can cast it earlier it would generally be better. Sure you're effectively casting Petition for two, but five lands had to be tapped and you're only getting an all-black rebate from it. Am I just retarded for not really seeing the worth in that?

Workshopping a W/R Aggro deck for standard. What the hell do I cut?
Creatures: (22)
4 Inventor's Apprentice
4 Toolshaper Paradigm
4 Thraben Inspector
4 Speedway Fanatic
2 Depala, Pilot Exemplar
4 Veteran Motorist
Artifacts (18)
4 Bomat Courtier
4 Renegade Freighter
4 Smuggler's Copter
4 Fleetwheel Cruiser
2 Skysovereign, Consul Flagship
Spells (12)
4 Always Watching
4 Start Your Engines
4 Built To Last
Lands (24)
2 Inventors' Fair
4 Inspiring Vantage
10 Mountain
8 Plains

Standard is shit and you are shit at evaluating cards

t. Twincuck

Version 2: 60 card deck edition!
Creatures: 16
4 Inventor's Apprentice
4 Toolshaper Paradigm
4 Thraben Inspector
2 Depala, Pilot Exemplar
2 Veteran Motorist
Artifacts: 10
4 Bomat Courtier
2 Renegade Freighter
3 Fleetwheel Cruiser
1 Skysovereign, Consul Flagship
Spells: 7
3 Always Watching
4 Start Your Engines
Land: 22
2 Inventor's Fair
4 Inspiring Vantage
9 Mountain
7 Plains

petitioning to rename 'bomat courier' as 'bonnet courier'.
because I misread it as that, and I find the idea of it being a hat delivery system hilarious.

Literally just gonna run izzet machine gun with Lashnu hellions and that's it

Shit set imo

>adding cretures to a deck based on casting lots of noncreature spells
seems shit imo

I'll take a few of the red spells to replace the things that are rotating but they aren't anything special

Hellion is just a cool 4 damage to face so I don't see how it can be bad in a burn style deck

because you don't understand the power of cute.
filigree familiar, workshop assistant, eager construct, highspire artisan.

It doesn't trigger your Thermo-Alchemists, it doesn't take ice off your Things, and it doesn't discount your Bedlam Revelers once it's in the graveyard.

Jeskai and Esper control lists seem ...actually viable. Wtf?!

I don't run the thing bedlam version

I'd throw in the Smuggler's Copter, it's super cheap and gives you a lot of reach since it's flying.


Control in general looks like it's going to be strong this standard - none of the aggro lists seem to pan out. I'm expecting Fevered Visions to still be really big, Jeskai Control is great.

I was running a playset of those, I just forgot to put it in. Other changes: Thraben Inspector 2 of, Speedway Fanatic 3 of.

Even without Kytheon and Dragon Hunter Humans will surge now that Languish and other fast removal is gone

>I was running a playset of those, I just forgot to put it in. Other changes: Thraben Inspector 2 of, Speedway Fanatic 3 of.

Okay cool, I was also gonna say that your math only added up to 55 cards in that other post.

I'd add in some basic removal, Fiery Temper or Incendiary Flow should be fine. Gives you again more ways to burn out an opponent at low life.

As a sideboard, I'd recommend Thalia or Consul's Power (that one W enchantment that makes enemy creatures come in tapped) versus Aggro. Only 2 I can think of at the moment.

You put in Fragmentize against people siding in Consul's Power, Consul's Power against the mirror, and maybe Incendiary Sabotage agiainst tokens, if the Cryptolith Rite meme turns real. Welding Sparks seems like it could be a good tool to kill big blockers. Maybe a one of Avacyn/the white gearhulk in the sideboard? I'm not too good at stuff like that.

Fragmentize is an auto 2 of at least in sideboards, definitely agreed. Maybe even more depending on how crazy it gets.

Everything else definitely worth testing too, especially Avacyn.

Well I'm definitely including Fragmentize, considering there's at least two people at my LGS committed to U/W Flicker with Panharmonicon using Reflector Mage, Eldrazi Displacer, and that new 5 drop that draws cards and gains life.

My friend is pestering me for the Emrakuls I pulled and never use because I can't play fnm. What are the chances of them seeing play?

Pretty large. They're standard staples right now because the mindslaver effect combined with a huge body is really strong.

That's what I thought. I guess I should just hold onto them for now?

>Standard General

Really? I thought Veeky Forums thinks Standard is icky.

>Le Veeky Forums sowing circle

I hate retards who buy into borgfag shit like this.
you are the worst

Trying to get back into standard with Kaladesh rotating in. How's aggro been performing in the current standard?

Pic related is what I am working on right now. Everyone's going nuts over vehicles and I just want to style everyone out in goggles.

Suggestions on best artifacts to use for B/R burn or B/R creature lite control? Need Unlicensed Disintegration to deal 3 on turn 3, and Dynavolt tower is also a 3 drop.

Should I use the courier 1 cmc with haste?

Land base needs work. Do you have anything against Needle spires? Fast lands?

What about Kazuls toll collector? As far as equipment goes what about Slayers plate, captains claws, stone forge masterwork

Just money restrictions. If I end up getting them I'll put them in but right now I;m just testing with a shoddy land base

Toll collector might be good, especially if running things like plate. PRoblem with plate is that it doesn't synergize well with non humans and overall is kind of big and clunky. Claws are great though, I keep experimenting with and without them. I do want them in though since they are a neato card. Stoneforge masterwork also is dipping in and out of testing because the deck is double tribal of allies and artificers.

That quote is so shitty.
They should have gone with the moment where Lili try to girl-talk her out of the street, just before they go to Kaladesh.

>Really? I thought Veeky Forums thinks Standard is icky.

Normally standard is shit, but powerful standards are always fun. See: INN/RTR, SOM/INN , RAV/TSP

If you're not using it, trade it. Its value is only going to go down because it doesn't have any Eternal play

Metalworker's Puzzleknot. One of the best artifacts in the set IMO, it's basically an artifact version of Think Twice

I always like dumb stuff that doesn't work, so here's my first draft at a module deck:

Animation Module x4
Decoction Module x4
Fabrication Module x4

Glint-nest Crane x3
Reckless Fireweaver x4
Whirler Virtuoso x4
Bomat Courier x2
Hedron Crawler x3
Foundry Inspector x3
Filigree Familiar x2

Glimmer Of Genius x3
Era of Innovation x2

Aether Hub x4
Inventor’s Fair x2
Ruins of Oran-Rief x3
Spirebluff Canal x4
Evolving Wilds x2
Mountain x3
Island x4

I'm not sure if Bomat Courier deserves to be here, but I wanted another 1 drop, and he can be a cheap body to kickstart the Modulation/maybe stash a couple cards if I run out of gas. Top deck him with an empty/useless hand and he's a cantrip.

Era of Innovation combos with Whirler Virtuoso, for a slimpler version of the Modules.

This deck is testing really well so far, can drop an Ulamog on turn 4 fairly easily. I just feel like there are a couple of cards that could be switched for something more optimized, just can't think of what they should be. A lot of the lands seem unnecessary. Debating cutting Mirrorpool as it hasn't been playing well. Also kind of want to jam red in there, Kozilek's Return and Combustible Gearhulk.

Aether Hub 4x
Lumbering Falls 3x
Sanctum of Ugin 3x
Forest 5x
Island 7x
Mirrorpool 2x

Woodweaver's Puzzleknot 4x
Glassblower's Puzzleknot 4x
Aetherworks Marvel 4x

World Breaker 2x
Ulamog, the Ceaseless Hunger 4x
Thriving Turtle 4x
Aethersquall Ancient 2x

Jace, Unraveler of Secrets 2x
Nissa, Vital Force 2x

Attune with Aether 4x
Part the Waterveil 4x

how can you drop ulmog on turn 4?

Turn 1 Attune with Aether or Thriving Turtle Energy = 2
Turn 2 Puzzleknot E = 4 or 5
Turn 3 another Puzzleknot or break the Puzzleknot in play E = 6-8
Turn 4 play Aetherworks Marvel, tap and use 6 energy and hopefully get Ulamog in top 6 cards E = 0-2

For the life of me I can't find a "metalworker's puzzleknot"

Found it, actually named "Metalspinner's Puzzleknot", and thanks for reminding me that existed, just started brewing my esper control deck and that should fit really well.

the deck looks pretty shitty desu.

Any aggro can destroy you pretty fast and you will be screwed if you dont get ulamog or anything good after playing marvel's ability.

yeah just retooled it adding a couple of Kozilek's Returns and Combustible Gearhulks. I think you're underestimating how quickly the deck generates energy. With the Aetherworks in play, either of the Puzzleknots get you up to 6 energy for 5 total mana so it's very feasible to activate it on turn 4 and then again on 5. It's definitely going to be the new CoCo type card I think.

what did you change on the list?

this is super bad, cards like dec in stone and always watching are a must, and bushwhacker and weapons trainer are just meh.

If there was a "when an equipment comes into play draw a card" card existed then your list would be hot fire, but unfortunately no.

4 Aether Hub
4 Woodweaver's Puzzleknot
3 Glassblower's Puzzleknot
4 Aetherworks Marvel
2 Nissa, Vital Force
4 Part the Waterveil
2 World Breaker
4 Ulamog, the Ceaseless Hunger
2 Lumbering Falls
6 Forest
8 Island
3 Thriving Turtle
4 Attune with Aether
2 Combustible Gearhulk
2 Kozilek's Return
3 Mountain
3 Saheeli Rai

idk why Cockatrice doesn't sort by type, annoying

The reality is every deck needs to either be emerge or beat kozileks return now so the format is going be unbelievably narrow. If you thought the field played mostly coco wait till 50% of the decks are temurge.

Standard is about to suck hard.

I've been building G/W humans for a while before rotation, and I can say that it plays fairly consistently, and able to outrace most decks, and even thermothing crumples when faced with even a single cast of Heron's Grace Champion.

The only bad matchup I've found is against Eldrazi ramping, which I've yet to find a decent sideboard for.

i like collecting cards and making decks but i literally have nobody to play with, what do bros

Are you me? Anyway swallow your autism and go to your LGS, and hope the people there aren't a bunch of insufferable cunts like the ones in mine.

kill yourself fagget

still looks pretty horrible.

How good is Kozilek Return with 2/3 Creatures running in T2?

4x Contingency Plan
4x Crush of Tentacles
1x Cryptolith Rite
4x Evolving Wilds
9x Forest
4x Grapple with the Past
7x Island
4x Jaddi Offshoot
2x Kiora, Master of the Depths
4x Lumbering Falls
4x Nissa, Voice of Zendikar
3x Primal Druid
3x Pulse of Murasa
3x Splendid Reclamation
4x Ulamog, the Ceaseless Hunger

meme rites is in there for meme-magic, haven't lost a single game with this duck

>kill yourself fagget
that's very helpful user

Just cutting the attribution would have helped.

Thoughts on upgrading the R/W weapons trainer meme deck? Sigarda's blessing? Toolcraft Exemplar maybe? Gideon?

>go to your LGS
ehhh i can try i guess, hope they play casual and not are tryhard faggots

Fragmentize would be a good tool to put in the sideboard.

Kytheon is a massive loss i think. Also how high on the curve do you want to go. Gisela is at 4 and Avacyn is at 5, and I think both are pretty reasonable in this deck

Toolcraft Exemplar is a straight improvement over Expedition Envoy in most cases, but since you're running a deck with a lot of Ally synergy I would suggest avoiding it.

there are usually people at any LGS that are cool with playing casual formats like EDH, but most people don't wanna play janky shitty brewstandard. If you have a pauper scene in your area thats pretty fun to fool around with.

What do I do with these cards for standard?

An entire werewolf deck
Almost all vampires except those from Zendikar
Most of the madness-cards

All of the Zendikar Eldrazi except the titans

2 World Breakers

Eldritch evolution
That deathtouch mana-dork
2 Ishkanah

2 Gideons
2 Sorin
2 Gisela+Bruna
2 Dec in Stone
2 Thalia

Jund delerium, something RG, BW control or something else?

been thinking of taking the GB emrakul shell, making it red and adding in the red gearhulk, new chandra, and k. return when kaladesh ships

what do you guys think?

what is your jund delirium deck look like

this is the poster right below you

I really hate those creature with 2/3 stats. They me kozilek return pretty useless and there is no strog -x/-x board effect. The new demon is too expensive and most of the time you will be dead before you estabilize.

But user if creatures didn't have T>P, they might die in combat!

Does anyone have a thermo visions list I could base off of?

>Back at college
>Skip the first few fnms because I have things going on, or I just don't feel like it
>Go to the place where fnm happens last night
>It went out of business
Feels fucking bad, man. The closest place is like an hour or so away now.

No, I don't have a delerium deck yet, I'm wondering if I should use those cards I have to build what kind of deck.

4x Harsh Scrutiny

3x Subtle Strike
3x Rush of Vitality
4x Scraphead Scrounger
4x Syndicate Trafficker
4x Fretwork Colony

3x Weaponcraft Enthusiast
3x essence extraction
4x Murder
2x Succumb to Temptation

3x Aetherborn marauder

23x Swamp


Help is appreciated.

2x Authority of Consuls
4x Reflector Mage
3x Spell Queller
2x Lost Legacy
4x Unsubstantiate
4x Refabricate
2x Panharmonicon
4x Cataclysmic Gearhulk
2x Noxious Gearhulk
2x Torrential Gearhulk
3x Declaration in Stone
4x Collective Brutality
3x Concealed Courtyard
4x Sunken Hollow
3x Inventors' Fair
2x Evolving Wilds
3x Island
4x Plains
3x Swamp
2x Prairie Stream

Esper Titans > Esper Planeswalkers

>Did you see what Nissa is wearing?

I made this less shitty and put it on tappedout
tappedout.net/mtg-decks/17-09-16-esper-titans/

Land (23)
3x Concealed Courtyard
2x Evolving Wilds
3x Inventor's Fair
3x Island
4x Plains
2x Prairie Stream
4x Sunken Hollow
2x Swamp

Enchantment (2)
2x Authority of the Consulate

Creature (16)
4x Cataclysmic Gearhulk
2x Curious Homunculus Flip
2x Noxious Gearhulk
3x Reflector Mage
3x Spell Queller
2x Torrential Gearhulk

Instant (7)
3x Anticipate
4x Unsubstantiate

Sorcery (12)
4x Collective Brutality
3x Declaration in Stone
2x Morbid Curiosity
3x Refurbish

Sideboard (15)
3x Dispel
3x Horribly Awry
3x Spell Shrivel
3x Thalia, Heretic Cathar
3x Anguished Unmaking

Sigarda's Aid
>pic related sweet tech

This art is so fucking garbage it hurts I wanna buy 100 of these so I can burn them all

The art is objectively better than the flavor text.

That's not saying anything.

>brewing my esper control deck

take a look plz sir

Yeah but I don't think wizards really wants another puresteel paladin, which fucking sucks. Been testing with the smuggler copter so I might include those because they are okay at filtering. Same thing with evolving wilds.

I might even just end up turning it back into equipment allies instead of equipment artificers and run aviaries to allies back to my hand to trigger rally.

Were there any draw a card when an ally enters the field cards?

G/W Tokens, need to replace Secure the Wastes

4x Fortified Village
4x Evolving Wilds
2x Westvale Abbey
6x Plains
6x Forest

4x Hanweir Militia Captain
3x Thalia's Lieutenant
3x Lambholt Pacifist
2x Sylvan Advocate
1x Archangel Avacyn

4x Gideon, Ally of Zendikar
3x Nissa, Voice of Zendikar
1x Tamiyo, Field Researcher
1x Sorin, Grim Nemesis
1x Chandra, Flamecaller (to be replaced with Torch)

4x Oath of Nissa
4x Secure the Wastes
4x Dromoka's Command (Collective Effort)
2x Declaration in Stone
1x Quarantine Field

What's the best way to take out Ulamog or Emrakul?

I'm taking a bit of a different approach myself. Of course still using a few of the gearhulks, but I'm running a bit of an energy subtheme ending in that flier that bounces the board with loodrifter and some other etb value guys.

>Ula
Exile effects
>Emrakul
Non-instant exile effects
>both
Summary Dismissal, Infinite Obliteration (Lost Legacy post-rotation), just kill them before they cast them.

Stasis Snare

No hexproof, and little enchantment hate, still at instant speed

That's the answer I'm looking for. Thanks hoss.

how does spirits change?
my list looks like:

"Creatures" (28)
4x Mausoleum Wanderer
4x Rattlechains
4x Spell Queller
4x Selfless Spirit
4x Nebelgast Herald
4x Reflector Mage
4x Smuggler's Copter
3x Skysovereign

Lands (24)
7x Plains
7x Island
2x Aether Hub
4x Port Town
4x Prairie Stream

Spells
2x Stasis Snare
3x Mana Leak

The quote sounds like something out of a porno.

Not a doujin, though. Not enough body part-pussy for that.

Bump

temurge is pretty rotation proof and you have ishkanah

Sounds close to the other deck I brewed tonight, pure U/W etb goodness

tappedout.net/mtg-decks/aetherhuffing/
Creature (13)
4x Aether Theorist
3x Aethersquall Ancient
3x Thriving Turtle
3x Toolcraft Exemplar
3x Glint-Nest Crane

Enchantment (8)
3x Consulate Surveillance
3x Era of Innovation
2x Sigarda's Aid
3x Glint-Nest Crane

Land (23)
8x Island
7x Plains
4x Port Town
4x Prairie Stream

Artifact (8)
3x Cathar's Shield
2x Decoction Module
3x Inventor's Goggles

Instant (2)
2x Paradoxical Outcome

Sorcery (3)
3x Declaration in Stone

Will White weenies survive rotation?

Or should I look into building a red deck instead?

Thermo Visions is getting stronger if you want to do UR.
White will get weaker with cards like White Orchid, flip Kytheon, and Tithing angel leaving but I'd say with Cat Gearhulk, the current white escalate cards, and the not-vampire-night-hawk getting printed the color will be fine. Good enough for white weenies? No. Expect WU tempo with things like spell queller.

>stronger

Debatable. It's getting some more toys but no straight upgrades or direct replacement for cards it loses (mostly fiery impulse).

I do look forward to figuring out what works and what doesn't, though.-

>lost cards
All it is really losing is Impulse and Jayce. Impulse can be replaced with galvanic or the energy-based lightening strike. Jayce can be replaced with the new RU walker, stormchaser mages, or main boarded lightening weavers.
I think the deck is over all getting more powerful by getting another turn 3 clock that helps your draw step.

What the fuck are you even doing
Stop
STOP