ITT: Share with me good adventure modules for D&D, Pathfinder, and other fantasy settings...

ITT: Share with me good adventure modules for D&D, Pathfinder, and other fantasy settings. It doesn't matter what ruleset, I'll be converting everything to Dungeon World rules. Also, please name both the adventure and the system/game it's from, for my ease of searching.

Thanks.

Other urls found in this thread:

mega.nz/#F!5d02mZSQ!mtR7HH2mad0CLk9fgbNN_g
blog.trilemma.com/search/label/adventure
twitter.com/SFWRedditImages

>adventure modules
>Dungeon World
You're doing doing it wrong wrong.
That's not a double negative.

I'm sorry that the type of fun my players and I are into are badwrong. Do you know of any good adventures or not?

Oh man knowing this one precedes the Castle Ravenloft one, that Paladin did so fucking well. They got to the very final point before they died.

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Lamentations of the Flame Princess has tested well, particularly Death Frost Doom and Red and Pleasant Land.

Do you know where I can pirate some PDFs?

Isle of Dread.
It's for the old BECMI system of DnD - specifically, Expert level.
The players find a journal talking about an island full of danger and treasure, and a map that shows just the island's coastline.
Natives, dinosaurs, and awesomeness.

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mega.nz/#F!5d02mZSQ!mtR7HH2mad0CLk9fgbNN_g

Courtesy of /osrg/

Draw a map with some cool shit on it. Leave blanks.

A few days ago, an user came up with the idea of running a fallen wizard's tower as a dungeon.
I really liked the idea of a forgotten, fallen, giant mage's tower and thought it would be cooler/easier/fun to convert an established dungeon tower or castle map into a fallen version.
I don't have a suitable map to work from.
Anyone got a good source?
Pic related might be too big.

>wizard's tower is a dungeon

What a novel concept.
Snarkiness aside, maybe you should adopt Castle Gargantua approach. Also geomorphs and shit.

>takes 1000ft drop but presumed ok because plot armor
sensible chuckle

Mockman's D&D maps are always fun.

He really should do more. I'd love to see one for Keep on the Borderland and more.

Yeah, Mockman's amazing.

Hey, OP here, so I've been reading through Death Frost Doom and it looks fucking amazing so far, like a really creepy, ice mountain themed version of Evil Dead. I haven't even gotten to the crypt yet, just gushing over how wonderfully creepy the cabin is.

Try these one-page dungeons on for size: blog.trilemma.com/search/label/adventure

Alright, another Mockman map!

I'm not sure but by "fallen" I think they may have meant "fallen over" and not just "fallen to ruin/enemies" which would be the novel part more than it just being a wizard tower. A twist on a classic.

>I think they may have meant "fallen over" and not just "fallen to ruin/enemies" which would be the novel part more than it just being a wizard tower. A twist on a classic.
Exactly this.
The idea being that, in addition to dealing with a derelict fortress filled with all sorts of magical what-not, you also have to navigate halls and rooms of a building on it's side.
If the stairwell leading to the next room is now above you, you have to scale the ceiling to get to it, while encountering broken magic gone amok.
Sounds fun, but I'd prefer a starting point to work off from.

I recall a dragon's lair being exactly this concept: a fallen wizard's tower on its side. Hmm, maybe I can dig it up.

>Vistani curses the bard
>"Only with a mouth organ shall thee sing!"

Holy shit, these are hilarious.

As far as good modules, I've always enjoyed The Lost Caverns of Tsojcanth for D&D.

This seems relevant to the discussion at hand. I have a bunch of other LotFP modules I can link if you're interested.

I am interested in both of these. Thank you.

OP here. If they're anywhere near as good as Death Frost Doom, please share. I'm reading through this sucker and it's incredible. Love it. Definitely gonna run it for my players.

posting my favourite modules, in no particular order. Of particular note in this one are The Chariot and The Book.