/40krpg/ 40k Roleplay General

Battle Automata vs Servitors Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! Rampage of the Nerds! (V1.1.9)
mediafire.com/download/dmylf4f40eslea9/Mars_Needs_Women.pdf

Fear and Loathing in the Eastern Fringe (V1.6.4)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! Relax! Have Fun With It! (V1.7.15)
mediafire.com/download/5lqt5r2wel6w25q

Do you keep a healthy fear of archeotech, of the gear of those who came before, or is it just a +1 sword to you?

Other urls found in this thread:

en.wikipedia.org/wiki/The_King_in_Yellow
1d4chan.org/wiki/All_Guardsmen_Party
1d4chan.org/wiki/The_Times_and_Trials_of_Klightus
theallguardsmenparty.com/
twitter.com/AnonBabble

I'm a heretek.

It's a challenge saying "hey, make MORE of me".

That's why I have a Crisis suit strung up in my personal forge.

Re-posting from last thread cause Friendo-user suggests it.

Eve'nin, fellas.

So, I just started running a Deathwatch game with a hint of Dark Heresy; anything I should watch out for or tips to make it a better experience?

Also, I /am/ using the errata'd weapons for Deathwatch and I'm using DH2e's Righteous Fury cause I find it to be more balanced than DW's.

Make some non-combat episodes. A lot can be done with spess mareen politics.

The Storm Bolter is quite simply the best weapon in the game, especially when you put special issue ammo in it.

All the vehicles in Rites of Battle are fucked up. Seriously. They defend against pre-errata damage values. The post-errata weapons can barely hurt them. Ideally you want to reduce every vehicle's armor by 7 on the front, and 5 on the sides.

Players love relics. Players REALLY love relics if they're personalized to their chapter or legion. Don't be afraid to make people go seek out lost relics that they can be proud of.

Make them fight Necrons.

Remember, the Deathwatch are independent of everyone - other chapters, other imperial institutions, the Inquisition, etc. The team has a lot of leeway to pick their missions and determine the scale of responses as a result.

Women love it when spess mareens remove their armor. Sensually.

>Politics
I can try that, but the players, while fun, are just a few steps up from murderhobos so far, so we'll see how it goes.

>Vehicles
Wow, didn't know that at all. Thanks for the heads up.

>Relics
Oh, I'm well aware. I'm working on plans for that, even plotting out a sort of upgrade system for them.

>Necrons
Any particular reason why? I've heard chit-chat about them being weird to fight, but don't know why.

>Picking missions
Actually, that's been pretty good so far. After the establishing mission, it's just gonna run sorta like any RPG, though Mass Effect comes to mind in that travel between sectors brings up more local missions in addition to the main story.

>All the ladies are checkin' out mah sugah lumps
We have a Sister Hospitaller, and she's actually got eyes for the deploying Inquisitor. Does that almost count?

To emphasize what this guy was saying, there are a LOT of politics between Space Marines that, if your group is good at RP, you can really make use of.

Blood Angels and their successors can suffer from the Black Rage/Red Thirst, and those who know of this flaw in other chapters will often not trust them for it. Furthermore, the consumption of human flesh/blood is seen as a terrible thing by most Chapters, hence why it's kept a secret among the Blood Angels.

Dark Angels are secretive as fuck, and are extremely suspicious by nature. On the flip side, they're also extremely trusting of their commanders because of this - they believe that they are given exactly as much information as needed, and that trusting them with more than that is a liability. This means that sometimes Dark Angels will hide things from their squad/team that may come back to bite them in the ass later. They also don't get along with Space Wolves.

Ultramarines and their progeny tend to be super-strict about the Codex. This can cause serious tension between them and non-compliant chapters like the Space Wolves.

Iron Hands don't get along with Salamanders because of their radically opposing viewpoints on humanity.

Blackshields just typically aren't trusted to begin with.

There are a LOT of things you can do with their internal divisions. It's not uncommon for different chapters to come to blows with one another.

>consumption of human flesh/blood
Speak of the Devil; we just had our Black Dragon do that last night. He managed to hide it from the Storm Warden cause the Warden burned the body soon after.

For posterity's sake, I'm more than well-versed in 40k lore, so I /do/ know all of these things, but the help is still appreciated.

Oh yeah, as I should probably mention, the current party is Marines Errant Techmarine, Carcharadon Tactical, Black Dragon Assault, and Storm Warden Apothecary, with a Sister Hospitaller as a human liaison.

Please tell me someone had cooked up some houserules for using OW to play Ork armies.

Otherwise I can kiss other hobbies goodbye for at least a week due to making them myself.

They're in rogue trader

I heard somewhere that Scions are occasionally used to clear out space hulks, is that true? If so, would it be mechanically reasonable to run an all Stormtrooper squad? Seems like they would die pretty quick without medicae and tech-priests.

-which is it's own thing. Something to consult in terms of traits and attributes and such, but not much more then can't be also done with enemy ork stars, and not that applicable otherwise to the regiment system of Only War.

Just use what's in the books and swap names and equipment out for orky equivalents (like instead of laspistol in standard kits give them sluggas). Hardest part that needs the most houseruling would be incorporating Mekboy inventions.

That's an understatement. Remember standard operating procedure for dealing space hulks showing up in your system is to set up a blockade around it and beg the local space marine chapter to send in a full Terminator squad.

Stormtroopers are tough and all but sending them into a maze of tight spaces with hordes of bloodthirters or genestealers or who knows what else about just wastes valuable veterans.

So I'm trying to come up with stats for an Astartes Rotor Canon for DW and would appreciate some feedback:

Astartes Rotor Cannon:
Range: 150 M
Type: Heavy
Firing modes: -/-/10
Damage: 1d10+3
Penetration: 0
Clip: 2x200*
Reload: 3 Full
Special: Storm, Devastating(1), Dual Feed*

Dual Feed: the Rotor Cannon must use a backpack ammunition feed. However due to more compact size of the rifle ammunition used by the weapon, the ammo backpack can be divided into two containers holding 200 rounds, each with separate feeding tubes. The containers can be filled with different ammunition and switching between them is done the same way as switching between different ammunition magazines in a bolter with a fire selector.

The Astartes rotor cannon accepts specialized autogun ammunition.

So the only way a Scion would ever be sent aboard a space hulk was if the local Marine chapter couldn't spare any?

>Why Necrons
Because it's Shas'o R'myr's eternal advice to 40K GMs.
That said, marry up fighting Necrons with a relic retrieval mission. The players go in to retrieve a chapter or Deathwatch relic, only to find out they have to beat Trazyn the Infinite to the prize.

How do you import Only War characters into Dark Heresy? What do you need to change, I mean?

It's already in The Fringe is Yours

Rotor Cannon Heavy 150m -/6/10 1d10+6I Pen 3 Clip 200 Reload 3 Full Tearing Rare
Gets the option for biocorrosive ammunition - adds toxic and corrosive qualities, halves weapon range.

Basically, yeah. Standard procedure for most governors is to use their influence at least get a little bit.

Though, there's literally no reason you can't send your stormtrooper players in to support terminators and then have SOMETHING HAPPEN to the terminators.

Wait, why does it have a semi-auto fire option ? Also, isn't the base ammunition too weak for Tearing ?

From OW to 2e? Outside of some talents that got changed, just directly port them.

Because mega guy still hasn't added the most recent version to the homebrew folder.

New in this version:
- Rules tweaks, fixes and corrections
- Superheavy Opponents chapter

Planned additions in future versions:
- Battletech style critical system, with limb damage, armour degradation, sub-system destruction and reactor explosions [Currently being worked on]
- Knightly vehicle upgrades, Knightly gear (like Knight scale void-impellers, Drop-pods etc), customization guide/rules and a relic or two
- More unique Imperial Knight talents (I'm taking suggestions here)
- Mechanicus Knights

>Wastes valueable veterans
>Send SM veterans with terminator armour instead
Seems like counter-productive considering rending claws n shit.

Fluffwise and PnP-wise Genestealers can't rip through the thicker plates of Terminator Armour like butter and the Astartes still get an impressive kill-death ratio against them.

They ignore armour saves in the wargame but.

Best explanation I've got is simply there are penalty of *other* nasties on your typical space hulk and the game just focuses on the nids.

Fair enough. Check'd btw

it's another way to represent the high rate of fire, read the assault cannon description in inquisitors handbook

How different is second ed Dark Hesey compared to first ed?

I was expecting it to be unrecognisable after the direction fantasy flight took with Star Wars and WHFRP3E, but apparently that's not the case.

I just bought all the all books on sale.

I see. Still, I think Devastating would match it more - it's a high number of weak bullets, better at withering a Horde rather than a tougher target.

They had plans for an "action economy" type dealie and various other permutations on the system, but people flipped their shit, so they threw the baby out with the bathwater, and went back to formula.

Well I'm just wondering if it's worth getting the new books or not. I mean if it's hot garbage I just a few minor tweaks obviously I won't bother with it.

The game already has an 'action economy' in the strict sense of the word. Do you know what they were planning?

Besides some core concept and dice system, very different and very good.

So you would recommend not bothering with the first edition then going straight to 2nd? Which is easier to teach and learn?

Exactly.

Yes. 2e.

I'd say you should use first ed for excellent fluff and plot hooks, and second ed for the rules.

It's a perfectly fine reboot. The mostly just added a step to character creation and added the aptitude system from OW and replaced the money system with the requisition one every other 40kRP game uses.

>Battle Automata vs Servitors

This is not a question. One of these is acceptable, fluffy, and sanctified for use. The other will see everyone kick you out of the game, beat you to unconsciousness with a nailbat, and leave you for dead in the dumpster.

Seems like Scions would be infinitely more effective, both tactics and cost-wise, because Termies block most of the hallways, meaning only one can fire, and their armor is extremely rare and hard to produce.

I think that's the whole point though, nothing is getting past Terminators. A flood of genestealers might easily overwhelm the Scions, who are a smaller physical obstacle.

Ever read that bit of Tempestus fluff from the Red Waaagh! campaign?

It has them fighting Genestealers and doing pretty damn well.

The only real way Scions could hold back genestealers is if they manage to set up 2-3 heavy weapons in a corridor, provided the nids don't just come out of the walls.

Jusr replace space hulk with rokk and you're good to go.

Here’s what I quickly made:

Weapons Skill : 2d10+30 Ballistic Skill: 2d10+15
Strength: 2d10+30 Toughness: 2d10+30
Agility: 2d10+20 Intelligence: 2d10+10
Perception: 2d10+15 Willpower: 2d10+15
Fellowship: 2d10+15

All Orks starts with Unnatural Toughness (2), Intimidate (Known) skill, and the Ork Traits listed on pg.364 of the core rulebook.

Standur’ Ork ‘orde Stuf:
Slugga with two reloads
Ork Leather Vest (Body, 2 AP, 6kg)
Ork clothes
Choppa
Loot Bag
Food Karvers
Bedroll
3 Torches
Lighta
Squig Jerky, one week supply

Ork armies don’t gain favoured weapons.

Most regiments are easily still usable and cover the various types/clans or orks. GMs wanting a sense of balance (HA) could slice out some talents or entire options here and there (Close-quarters combat is OP with squishy humies alone…).

Classes to be used for ork roles with minimal conversation are:
‘eavy Gunz Boy = Heavy Gunner
Dok = Medic
Nob = Sergeant
Speed Freak = Operator
Shoota/Burna Boy = Weapon Specialist
Weirdboy = Sanctioned Psyker
Kommando = Storm Trooper
Mekboy = Tech-Priest Enginseer

Consult the DH2e book Enemy Without for Ork equipment.

I'll do more handcrafted conversion stuff later.

Forgot to add that there are Deffgun equivalents for many of the heavy weapons.

Shooty Deffgun = Autocannon
Beamy Deffgun = Lascannon
Plasma Deffgun = Plasma Cannon

There doesn't seem to be a melta equivalent for orks.

I meant more for further progression once they're in. Just mark off whatever advances they've already taken, and they'll end up weaker in the long run?

Did you look at OW and 2e? They're the same advancement system.

Huh, the different characteristics generation threw me off a bit with what the base was. I got you now. Thanks.

Help me 40Krpg

Last night playing Dark Heresy. Party fights off a nurgle chaos lord. Find "Sword of fortification" PC picks it up and fails willpower save. instantly the PC wants to hold onto the sword at all cost. The rest of the party tries to talk him down. The pysker shots the sword with his powers blowing it up and unleashing a soul grinder daemon. However the pysker also perils of the warp and unleashes a Blood thrister daemon too. The party is now trapped between a rock and a hard place literally.


Do i TPK the party? Go soft on them or just end the game now?

They can either Run away or burn fate.

>They had plans for an "action economy" type dealie and various other permutations on the system, but people flipped their shit, so they threw the baby out with the bathwater, and went back to formula.

Well that is depressing. So they pulled a 5e?

More like if DH1, RT, and DW were 3.PF, DH2 Beta was 4e, and Only War and DH2 were 5e.

Have the Bloodthirster charge the Soul Grinder, kill it, and it starts rampaging. Let them engage in crazy heroics to either kill the Greater Daemon or get the fuck away before orbital bombardment reduces an area about 5 km in radius around the Thirster to a fine dust (If this is a plausible outcome, natch), or just escape in general.

Hey don't insult Only War and DH2 with that comparison.

And where is BC in your analogy?

The trash.

It would be with OW and DH2. They use the Aptitude system, while the first three use the Rank system.

BC uses an alignment system that is more akin to the father of the aptitude system.

They're on a deathwatch station that mysteriously went silent.

>Deathwatch
Why are humans there then? Why not other Deathwatch members investigating?

Then they get to run like hell to engineering and tell their local techpriest to activate the station's plasma engine and initiate a Level One Plasmic Purge, or however you would prefer to dress up "Deactivate plasma field containment, override the safeties, and turn plasma generation to maximum in order to literally (But briefly) flood the station with uncontained plasma". Ideally they escape before the purge chain reaction starts, because anything still inside is going to either be free atoms or ominous shadows on the walls, if the station even survives it.

They were the closest team available

Who is the King in Rags and Taters? What Is a spike pig?

How do I get my Deathwatch players to act like proper space marines? I don't expect a lot, but I do want them to act more like Astartes than murder hobos.

On that note, how can I get a Deathwatch team into a roleplaying situation that can't be (immediately, anyway) solved with guns?

>Dealing with the various inquisitors and other non-astartes at the watch fortress.

>A mission that requires the team to do something in a currently very active battleground which may require some negotiation with the different imperial factions currently present. Perhaps it's as simple as needing transportation to a specific zone away from the majority of the fighting that the already hard pressed Imperial forces can't spare. Or perhaps an Imperial Forces orders will interfere with the kill teams goal, and they need to persuade them to at the very least wait.

>An ongoing battle has reached a critical point but the Navy, Guard and the Sororitas all have different opinions on how to proceed and the stubbornness of the leaders and their petty bickering is threatening the success of the entire front. The kill team is sent to act as agents of both the Deathwatch and Inquisition to get everyone's shit together, advise on strategy/tactics and ultimately participate when the plan they help formulate is put into motion.

>Who is the King in Rags and Taters?
>Rags and Taters
>Taters
Samwise Gamgee, obv.

>You, sir, should unmask.
>Indeed?
>Indeed, it's time. We have all laid aside disguise but you.
>I wear no mask.
>No mask? No mask!

en.wikipedia.org/wiki/The_King_in_Yellow

Having a Carcharodon come in from the deep, deep black to be at a Watch Fortress has got to be fun. Those guys are weird as shit. Time capsules from M31.

Give them someone to care about.

Have their pilot be the best of bros, even saving them once, and then have him crash his craft. If they go against the mission to save his life, you know you're doing something right.

As a guardsman using a totally-heretical pulse rifle, would this be Exotic Weapon Training or a different Weapon Training class (presumably Pulse)?

By RAW, every exotic weapon requires its own Exotic talent (You will need a separate one for pulse rifle, pulse pistol, etc). However, some GMs lump like weapons together. Ask your GM.

It's been pretty fun so far; the guy plays him pretty well so far, switching between Solid Snake sneaky and Kharn levels of berserker.

>Group finishes our Star Wars campaign
>finally starting DH2e
>GM still needs another week or two before he can begin
What can I do to pass the time? I've already made 3 characters and read all the books.

Masturbate?

Think of the emperor.

whynotboth.png

Don't think my toughness/willpower stats are high enough to do that for 14 days straight. Are there any storytime archives I could read through?

...

B-but sir, is it not true that the Emperor is our guiding light in times of darkness?

If we truly must sate ourselves while remaining pure, should we not sate ourselves upon the thoughts of The Most Holy and his love for us?

Read Klightus or AGP yet?

haven't read shit besides the rulebooks and some novels. At this point I'll take nearly anything.

Son. It's time you've heard the good word of Shoggy our current High Lord and Savior.

1d4chan.org/wiki/All_Guardsmen_Party
1d4chan.org/wiki/The_Times_and_Trials_of_Klightus

This is becoming a dump by the way. Consider the next many hours of your life and sides gone.

Can someone Homebrew an absolute zero freeze ray? My GM allowed it but wants me to find a homebrew for it for our dark heresy game. \

Thanks in advance

Ahhh the box always a good time

I'll leave you with the start of this one and give you something better than what got you, it's the website where shoggy posts it after he posts it here. theallguardsmenparty.com/ Do yourself and the emperor a favor and read all of it to be caught up for when he posts in the next few weeks

>better than
Hey fella, I just posted what I had access to.

Thanks a million guys, may the Emperor give you his blessing.

Ya did the emperor's work guardsman, but you too now know the glory of Shoggy's site.

But seriously, I have hella college work to get done. Why would you do this to me?

I'll be here forever now.

Honestly though, thanks, fella

What the fuck do you people not understand about linking the old threads?

What are some interesting Chaos enemies I can throw at my Only War players?

Tell us about your 3 chars, user.

A bloodthirster.

I'm not THAT evil, user.

A daemon prince of tzeench that seems to be more interested in hanging out with the regiment in human form than actually fighting them.

Do what said, but make him a massive troll who fucks with the party sometimes, but in fair trade for giving him company and amusing him, he tips them off about actually scary shit that is around them. Make him come back fromntime to time, like a cheeky omen of doom.

You could add some minor daemon who honestly just wants to exchange knowledge. He'll trade fairly and is easy and painless to summon, but a bit biased towards the warp, obviously. No active corrupting, shows a kind of respect for their faith, not interested in murder, just exchange of information.

Or is he?

Try the Dybuk in Disciples of the Dark Gods. It's in the Pilgrims of Hayte section. You might need to fiddle with the stats a little, since you're playing OW, but it shouldn't take too much work.