Sorry for no links, just a casual player, looking for discussion. Could The Punisher take out a Genestealer Cult? Will be posting my (mostly finished) Spawn to encourage discussion/rage about moldlines I realized only after all the glue had set.
A lot of IG players must build a terrible gunline then as I see the tank army vs ork walker army rarely go over that well for them.
Chase Smith
Kitbashed Tzneechian Spawn. Would a Sorcerer on a Disc of Tzneetch be able to hide in a squad of Spawn and buff them with Biomancy, or can only a Juggerlord do that?
Jayden Young
The important thing is I got the right image.
Zachary Kelly
Unless they're building an army of nothing but Wyverns and battlecannon Leman Russes there's no reason why IG shouldn't be able to blast Ork walker lists into oblivion.
Kevin Murphy
>no other IG regiments in plastic other then VIETNAM and generic western army. >No plastic valhallans >No plastic vostroyans >No plastic steel legions of armegeddon.
Well fuck you GW.
Jaxson Hernandez
Yeah next time they update IG this should really be the focus.
They have upgrade sprues for Ultramarines, Blood Angels, Space Wolves, Iron Hands, etc. they can do the same for IG.
There isn't much money to be had in it to justify the business decision right now. We likely won't get any new IG content until 8th edition starts.
Angel Gray
Biomancy buffs the caster, not the squad. Also, never take marks on sorcerers since the new FAQ requires them to roll on their god's table. It could still join the squad and use them as ablative wounds though
Xavier Garcia
Yeah I know that, I just mean when they do get the 8th edition book, please let the new kits include upgrade sprues for various regiments.
I don't actually play IG and never have but this is one of the main reasons why. If there were more regiments to choose from I'd be a lot more interested. When I was younger I always wanted a Tallarn Desert Raiders list and was pretty upset to find they didn't actually sell them.
Landon Walker
Didn't get much input on this question so I'd like to ask it again and see if I can get some more advice.
I'm thinking about ways to equip Death Company.
I know Power Fists are good for Str 9 and AP2 but they are 25 points each. I can get Power Mauls and Power Axes for 15 points each. Power Mauls grant Str 7 and Concussive, with 5 Attacks on the charge at Initiative 5. Power Axes grant Str 6 and AP2 with 5 attacks on the charge. Power Fists are Str 9 AP2 with 4 attacks on the charge but 10 points more on a 1 wound model.
I'm leaning towards more Mauls and Axes than Fists because I think I'd prefer to throw my Death Company at infantry squads or Monstrous Creatures that are toughness 7 or lower. If something can only be damaged by a Str 9 Power Fist, it's a waste to throw a Death Company Squad at it compared to just firing Lascannons/Missiles/Multi-meltas instead.
Am I wrong here? Could really use some insight before I assemble my models.
Easton Green
It's usually the plasma cannon and tank hunter russes, but it doesn't last long when you have 4++ and 5++ a plenty.
Gets even more lopsided with Lords of War as a lot of the IG Lords of War have to get very lucky to take out a Stompa.
Anthony Ortiz
Endurance buffs a squad.
Christopher Miller
>4++ and 5++ a plenty Where the fuck is that coming from?
I thought Ork players were constantly whining they have no invulns?
Jayden Williams
OP here, thanks user!
Nathaniel Baker
>GW releases new IG kits for 8th edition >they're all cadian themed
David Price
Does anyone have objective marker ideas for Space Marine/Imperial Knights/Scions? I want to make some.
Camden Peterson
I did a thing and I'm not sure if I should have. Deathwatch guy with two bolters.
Nathan Moore
What are the top five 40K memes that should die?
I'll start
>Tau
Ian Collins
>3264x1836 >upside down
Parker Ramirez
Apparently I'm from Australia.
Zachary Peterson
>release themed sprues containing 10 heads and regimental icons for vehicles. Maybe themed bits for officers. >IG is not Cadians with different heads
Wyatt Brown
Sisters of Battle
Carter Morgan
My phone hates me.
Juan Harris
>crimson fists
Yay? Nay?
William Garcia
>Ultramarines are vanilla
Not even an Imperial player but Ultras are pretty cool.
Landon Gomez
>Orks I2 >sisters sell >CSMs are good if you take wyverns >le one riptide per 500 pts >reposting the same photos of your army or that one game you had thread after thread
James Young
Both are good. The PF can potentially obliterate things that the mauls merely do well against and doubles out T4 multi wound targets.
Generally power mauls are the best weapon against the vast majority of targets except when compared to swords vs. 3+. Even more so with DC's extra S.
Aiden Price
Kustom Force Fields (5++) and the Mega Force Field (4++).
In general they're the only Invulnerable Saves an Ork army has, and one of them requires you take a detachment or formation that penalizes you harder on the Mob Rule table.
For Ork armies with a low model count, like say Walkers, you can take a better advantage of the 6" bubble, unless you put the Mek with it aboard a Stompa or such (which many do).
Levi Williams
Time is running out so I just stole a board desolign I saw on WIP
My plan is to have dried mud flows and high water marks on the building, like it was flooded then dried up again. A vindicare will be in the second story of the building, with his rifle out the window, and my warboss will be in a battlewagon in a motorcade rolling down the road. Ill have a print out card with something along the lines of "Assassination attempt on Warboss MegaKrump in the ruins of Arcturis, one of the cities flooded by the mega tsunami created when MegaKrump's flagship The Ardfist plunged into the ocean of Tellaris V
Leo Torres
4++ is from one relic and it's stuff within 6 inches of the model (or only one vehicle if its embarked). 5++ either comes from Morkanauts (which are total and complete garbage) or from Big Meks on bikes/foot, and again is 6 inches only from the model.
If Morkanauts are genuinely a problem for IG then just deep strike some melta behind them. I've run Dread Mob against IG and my Orkanauts get taken out by turn 2 every game, usually by deep striking melta. Also, flyers.
Stompas are a gigantic point sink but can be kitted out with a lot of regenerating HP and a 4++. Biggest issue IG would have there I'd imagine is that a great way to take out Stompas is in CC, where barring some extremely good luck with Stomps, they really can't fight effectively. One option is Knights but that's not pure IG, and a bit luck based.
We have no invulns in close combat, which is sort of a big deal for an army that is supposed to have a good deal of close combat.
Luke Carter
>Stompa Implying I'm going to play a guy bringing Superheavy FW shit to a 1500-1800 pt game.
Luis Powell
Not the other user, but every ork player I've seen run the FW custom stompa at 1850. I've also only seen like 2 ork players though
Wyatt King
>stompa >FW
Matthew Barnes
Yay. A solid chapter, with solid rules in Angels of Death, easier to paint than yellow, which I am currently regretting.
William Rodriguez
No hidden sniper on the Grassy Knoll?
Samuel Hernandez
Wait, Crimson Fists got rules? Nice.
What other non-First Founding Chapters have official rules now (besides BTs and FW stuff)?
Jose Foster
I see Deldar/Haemies, IG/TM, Crons, Tau, Spess Muhrine, and CSM.
I bet that's your Forgefiend
David Mitchell
Crimson Fists use the Imperial Fist chapter tactics, but I think Angels of Death gave them new warlord traits and Pedro gives them a nice buff.
Angel Edwards
Anyone got a condensed version of the rules leaks for GSC from the last thread?
I wanna plan out my purchases as far as the new kits go. I'd like at least one of each of the new sculpts, and I already have the DWOK models, so I'm just trying to figure out what to run.
Landon Cox
Anyone got any Deathwatch yet? I'm curious if they are at least decent and fun.
Jeremiah Adams
A quick look at the GSC leaks and it seems like a good army would be based around a bunch of acolyte hybrids inside vehicles, supported by russes and sentinels plus a fuckton of genestealers or other heavy hitters.
What do you guys think of the army?
Carter Ward
I'm against power fists personally. Blood Angels have access to so many Initiative buffs and they would be wasted on fists. Despite that, and their points cost, they do have their moments but I would never take more than a single fist in a squad.
Samuel Torres
>Morkanauts
Those rarely show up as they aren't all that great for walker lists or walker spam in general.
It's usually kans, dreads, the mega dread and just the Stompa, which is only 100 or so points above the Morkanaut in cost.
> flyers
IG also have to worry about those. Namely the blitz bomma and that mek one.
> Stompa
It's usually one of the cheap forge world ones that's dropping pie plates and shooting str 9 and super rockets all over the place.
Even with Ork ballistic skill in mind, they can still delete a russ squadron with ease.
Michael Parker
I plan to mount a wounded captain on a 40mm base. He seems like he would be a priority to rescue being the leader of a company and having relics and geneseed.
Camden Thomas
how do you defend yourself against these cult ambush rules? Especially with one of the weaker armies, say dark eldar? The come from anywhere, flamer your stuff or charge your boats, wat do? Your flyers will get outmanovered fast. Plus their dudes are cheaper then yours
Xavier Stewart
What about Dark Eldar monstrous creatures?
Unless I'm missing something, I believe the cults might struggle against things like the Hamonculus formation with all the pain and parasite engines.
Jose Brown
I have basically everything, what do you want to know?
Nolan Sullivan
Same as earlier I'd love to see some people's photos from their most recent games
Adam Morris
Jinking should help, they don't seem to have much in the way of Ignores Cover.
Robert Rogers
not with that amount of rending and cheap bodies. Genestealers or squads with the saw etc could tear them to pieces, otherwise, they are simply locked in combat and kill a few dudes per turn.
Flamers for example or melee. What i worry about is every result that puts a flamer within 8 inches of a raider/venom. Its just toasty time
Jacob Harris
Don't flamers ignore cover by default?
Ethan Howard
Some kind of link to read at my own pace would be most preferable.
Anything up on a forum somewhere?
Adrian Robinson
Well yeah I guess if they're running a lot of Neophyte squads with Flamers. I was thinking of loading mine up with mining lasers... I guess I can do both actually? Fuckin sweet.
Jaxson Morales
Use those wyches, they're faster and gsc are t3
Gavin Brown
There's a post on this page that has most of the info, a couple minor things here and there are a little inaccurate though.
Not faster than 'stealers, and they're slower than metamorphs.
Plus the Primaris power on Broodmind will drop their WS, I and A by 1, and DEldar have little in the way of psychic defense.
Jace Perez
So are gsc cheese?
Grayson Watson
I see hand flamers.
Mining lasers might not be a good idea as they are heavy, i.e. you can only snapshoot when you come from reserves. Use grenade launchers and shoot vehicles in the rear
P.S. use as many small squads as possible
Joshua James
pretty sick idea. will be keeping an eye out for it in the wip threads
Jace Walker
New Space Marine player here. Choose Imperial (Crimson) Fists as my Chapter of Choice. My friends play Orks, Tyranids and Imperial Guard and have been playing for a couple years now. We have a shop nearby with four tables and a good group of guys. Mostly I see myself playing with my friends though.
My friend gave me the Librarian from Overkill so that is my HQ of choice right now. I bought a couple bikes as well. The Twin-Linked boltguns seemed good for Imperial Fists. Are Centurians good if so which ones and how should I use them properly.
Here is my list for 750pts.
Librarian - ML2, Auspex, Combi-Melta, Melta Bombs, Force Sword 5 Sternguard - Combi-Gravs in a Drop Pod 5 Scouts - Landspeeder Storm 5 Tacticals - Meltagun, Combi-Melta, Razorback w/ Twinlinked Heavy Bolters and a Storm Bolter Attack Bike - Heavy Bolter 5 Bikers - Combi-Grav, 2 Grav-Gun
745/750
So how's that look? Would my Librarian be better off with a Combi-Grav in the Drop Pod with Sternguards.
They usually play 1500pts at the shop but I have gotten four games in now. Two against Guard, one with orks and the latest against Ultramarines. Beat guard both times but Orks and Ultramarines messed me up.
I was considering the Betrayal at Calth and dropping my scouts and landspeeder. A bunch more tacticals in either Rhinos or Drop Pods would probably work well. Ultramarines told me I should work my way up to a Battle Company as thats the best way to play SM at 1500 apparently.
Henry Cox
They're a necessary cheese in Shooting Edition: The Shootening, Melee Armies Need Not Apply.
Wiping the smug faces off of Eldarfags by drowning them in melee bodies is going to be worth it.
Noah Nguyen
depends. Against tau they are autolose. Early warning override
Isaiah Scott
There is a psychic power to give them relentless, but yeah I guess relying on that is not a good idea.
Grenade launchers are only S 6 with krak, aren't they? Even against rear armor that's pretty bad.
Also yeah I'm planning to do small squads, although you lose out on the benefit of the restoring d6 models if they all get wiped in one turn.
Xavier Walker
Storm bolter seems like a waste on the Razorback.
Librarian could be nice to buff Sternguard shooting in their pod, in which case grav would be okay.
Grav might not actually be that good against that lineup of opponents, what with high armor saves and all. Unless the Imperial Guard guy runs parking lots, in which case you might need them.
Lincoln Perez
Interceptor only works if they aren't already locked in close combat, and you can use Cult Ambush during your Deployment.
A good turn 1 for GSC and Tau is fuuuuuuuucked.
Xavier Richardson
yes,but grenade launchers are also cheap and assault so you can charge afterwards the chances are high that with enough small cheap squads you get something. Can you take meltaguns. Please say you cannot take melta guns
Jack Phillips
I'm making the little metal circles in the ground from DoW1. The ones you had to send guys to capture and build listening posts on. To represent scoring, I'll magnetize a flag to stick on it.
Landon King
The Emperor
David Ross
krootscreen and riptide Riptide is easy to screen
Connor Campbell
Multi-meltas on the Sentinels. None on troop squads.
Brody Perez
MM on sentinel, you sure. Rumors said scout and armored, MM is dropsentinel only (FW Elysia)
Chase Lewis
Yeah except no one runs kroot right now in competitive lists. They're gonna have to change that. Also if I'm ripping and tearing Kroot I'm not getting shot at.
Ethan Anderson
If they're IG sentinel squadrons then they won't have access to Multimeltas.
I'm more worried Genecult will get access to the assault Russes (Punishers, Executioners and Demolishers)
Andrew King
Maybe I read multi-laser and got it confused.
I know we have access to multi-meltas on SOMETHING because they're in the weapon summary page in the back.
Joseph Clark
I like Centurions most people don't because they think they look ugly. I would get a Devastator squad with bolters and missiles for sure.
You could always use more Tac marines I use 20 for my troops.
Alexander Perez
Leman Russ tanks can take sponson Multimeltas.
David Allen
>I'm more worried Genecult will get access to the assault Russes (Punishers, Executioners and Demolishers) It's been confirmed that they do not.
Only the standard Russ variants. Battle Tank, Exterminator, Vanquisher, whatever the other one is.
Owen Evans
you rip kroot in your melee phase. then your precious dudes stand there all alone infront the guns. no cover, no armor, only squishy and guns.
Luis Wilson
Stormbolter is there to give an alternative to a destroyed weapon for five points.
What power should I roll on, I have been using divination.
Imperial fist run two Lemans and Chimera Vetsso the Grav has been nice. He just brings more of both for bigger games.
Orks has a ton of bikes and artillery. In bigger games he brings a battlewagon with the armored orks.
I just thought Grav seemed like the most well rounded weapon type.
Ian Jones
Devastator Centurions are space marines strongest unit that's not a psyker or formation. 3-5 of them with grav cannon arms and hurricane chests will kill anything in the game that's not a titan. Librarians to back them up make them even better. Invisibility increases their defense as they are weak to guns that have AP2 or AP1, and Phase Form lets them shoot through walls and ignore cover.
Logan Morris
especially the exterminator will be a good metal-box-opener for them. cheap durable.
Ryan Robinson
Thank the Emperor for that.
Brandon Stewart
Don't they snapfire those if they have the battle cannon though?
Chase Carter
Unless the combat continues into a second turn.
Or I just erase the kroot with flamers, demo charges and rapid fire before charging with a different unit.
Gabriel Cruz
Yeah, that's why you put them on Vanquishers or Exterminators for that delicious AT spam.
Samuel Campbell
>and Phase Form lets them shoot through walls and ignore cover. What. What the fuck is this cancer. Is this one of the new powers out of AoD? I guarantee that's getting banned in my store.
Aaron Peterson
the more i read that, the more i want to see a videoreport genestealer cult vs genestealer cult.
If that is as stupid as i think it will be, I am right and the codex is .....
Kayden Rodriguez
>then your precious dudes stand there all alone infront the guns >precious I don't think you understand how cheap and disposable the GCult dudes are. You can kill 50 of them and I'll still have enough to get the job done, while summoning more.
Cooper Martinez
I wonder how they fluff cult vs cult encounters? There must be something written for it in the book somewhere, they always have stories on infighting to justify the matchup.
Jose Jackson
>3 completely different camo schemes on the tanks
this triggers the autist
Nathan Thomas
actually I do. Which is why I think the codex will be terribly unfun to play against. Your dudes are cheap as shit and deploy better then a unit with a vehicle. Some can even melee practically everything.
Adrian Carter
It is. Only one warp charge too, while Perfect Timing is two charges for less boosts.
Landon Gray
>YOUR PICTURE OF THE 4 ARMED EMPEROR IS GREEN, NOT RED >YOU FUCKING INFIDEL I WILL FEED YOU YOUR OWN LARYNX Done.
Nathan Garcia
.>most recent games okie doke
Lucas Barnes
As every cult is beholden to their one patriach two cults on a 500 million hive city sounds rather plausible. Whether they hate each other like 2 hivefleets is a question i cannot answer
Cooper Peterson
Better get some melee units out to counter them then.
What army do you play?
The Four Armed Emperor is only one religious icon, different cults have different things than that.