Warhammer 40k General

Chaos Cults when?
Edition

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Just a reminder that the Emperor is black.

Xth for no special rules in core or codex prevent Inquisition from rolling on Malefic Daemonology, where as Grey Knight specifically have a core rule and the Purity of Spirit codex special rule.

Radicals remain free!

Does anyone play 40k without Formations? Is it even viable or is it basically a handicap?

Handicap for all others that arent eldar. Everything else gets nerfed but them.

So if my group is non-competitive and I hate using Formations, I should go Eldar?

Hey everybody, with the advent of Genestealer Cults as an actual army again and in the grand spirit of Veeky Forums Getting Shit Done, shouldn't we get to creating a Cult Creation Table for them?

There could be Cults that emerge from standard Imperial worlds, but break that down into Hives, Agri-worlds, Feudal worlds (Empire models combined with GSC upgrade sprues anyone?), and Forgeworlds.

On the rarer end of the spectrum, there'd be Cults that propagate from Ork or Tau populations. Eldar too, maybe, but I think that'd be too sparse and unlikely.

What do you think?

I'd love to get to roll on one of those. Do it.

You should actually read the codex.
>generating powers from the Daemonology
(Sanctic)
Its pretty damn clear that they don't get malefic.

What daemons are better to pick when Summoning, Bloodletters or Daemonettes?

I figure at somestage the table will send you too other races tables too generate characteristics of the host planet/craftworld.

Depends on the situation. They're equally as tough so that doesn't factor into things. Generally I go for Bloodletters, as they can put out a very strong charge, but Daemonettes have their place if you need the AP2 rending, higher initiative, or Fleet to make a long distance assauly.

Are Ghostkeels fun? Or should I just shoot more shit with a Riptide? I need some bigger firepower than my Crisis Suits

My local meta is almost all CAD. And when someone wants to use a formation they say that in advance.

Wait, are formations normal outside of tourneys? wtf?

Do you own any tanks. Because an ion hammerhead is very good at shooting at large units. And that can make your suits more focused on anti tank.

Space marines, daemons and tau generally don't need formations to be strong. Generally the strong armies remain strong and the weaker armies become much weaker without formations.

Bloodletters specialize in wrecking t4-5 3+ units and av10 rear armour vehicles, provided they're not I5 or above as they crumble like paper.

Any space marine unit, crysis suits, orgryns, sentinels, most Ork units, tyranid warriors etc.
Daemonettes are better in every other situation, any 2+ saves, t6 units or even just hordes of t3 units.

Yeah, they're a standard part of the game.
Its unusual not too see them used by at least some of a gaming group.

I don't remember the last time I unironically used a CAD.

When playing tyranids?

I usually run my Dark Eldar without a Formation, but sometimes I'll bring along one of the Haemonculus Coven ones if I want to use my Pain Engines.

WELL THEN LET'S FUCKING DO THIS

CULT PLANET OF ORIGIN - d100

1-25: Hive World - This cult's seed was planted in the midst of a massive urban sprawl, providing all the nooks and crannies needed to spread its influence. These Cults are characterised by their sheer numbers.

26-40: Forge World - Heavy industry, mining, and more than a bit of tech heresy, Cults that develop within Forge Worlds have a natural predilection for heavy machinery of all kinds.

41-55: Agri-world - Everyone and their mums are part of a Cult round 'ere! For example: farmers. Farmers' mums. Try converting Goliath trucks out of tractors and backhoes.

56-60: Civilized World - The rich elite call this planet home, always looking for a new thrill makes them perfect targets for the Cult's perversion. Cults from these worlds often have better and more sophisticated equipment as a result of the vast funds they gain access to.

61-70: Imperial Guard Tithe World - The only thing this planet provides to the Imperium is warm bodies, which Cults are more than happy to re-appropriate. These Cults often have large amounts of Brood Brothers and other war materiel typically found supporting the ranks of the Imperial Guard.

71-80: Shrine World - In a cruel irony, this Cult has taken hold within the very heart of the Imperial Faith. Maybe the planet worships a particular 4-armed aspect of the Emperor? In any case, Cults from these planets often have a higher preponderance of Magi and other influential individuals.

81-90: Death World - Living on a death world can push the desperate to seek aid and succor from someone closer to home than Him on Earth. Flourishing under the harshest conditions imaginable, these Cults have some of the most disciplined troops.

95-96: Ork-held Planet - Dese purpley gits ain't got nuffin' on us Boyz! Dey do have some right propa gubbinz though, an' sparkly bits...

CONT.

CONT.

97-99: Tau-held Planet - Cults on these planets must grow even more slowly than usual, however when they finally erupt in glorious revolution the firepower they bring is truly frightening.

100: Eldar Craftworld - How the fuck does this even happen? I mean for all the Eldar go on about being the apex species, they can still fall to some bug-headed bastards!

>Eldar Craftworld - How the fuck does this even happen?

It probably doesn't. I can imagine a few Genestealer Cults existing within Commoragh though.

What about space hulks? Maybe we can cram space hulks in as an option in between 1-10

GW here, we fixed your genestealers

Eldar like all organic sentients are vulnerable to genestealer infection.
The cults just have a harder time because theres more generations before you get Purestrains and each generation takes longer.

Cults don't really form on Space Hulks, they're just what Genestealers use to hop between planets. Though a 'rolling' Cult which has secured a Space Hulk that it uses to move from world to world, leaving each as the Tyranids arrive, might be quite cool.

A cult wouldn't be from a spacehulk.
While the patriarch probably is, the cult only forms in places with a large non genestealer population.

Origin Planet Terrain - d100

1-25: Urban - Street gangs and urchins are the first to fall to the Cult's influence.

26-50: Jungle - How do you eradicate a force that can fade into the shadows of the canopy above?

51-60: Desert - The Cult probably got its start hoarding moisture accumulators and power converters.

61-70: Underground - Some cataclysm on the surface forced the population below the surface. All those extra arms can only help in navigating the tight, vent-like confines...

71-80: Wasteland - scavenging is a must, something that this Cult learned how to do with aplomb.

81-90: Ice - fighting a Cult accustomed to this terrain is likely to leave you...cold.

91-100: Space Station - A huge, satellite metropolis or maybe an enormous garden sphere. The Cult has no trouble traversing the void.

>unironically
Do you often make whimsical lists or what?

Cult ambush

all they lack is an assault grenade equivalent, but they're otherwise perfect

It's not that simple. All Eldar are low-level telepaths. They can't read one another's mind, but they can pick up on emotions and simple thoughts, which is going to make concealing the Cult a lot harder. Each Craftworld's society is also pretty tight-knit, without the vast throngs of ignored underclass that define Imperial worlds. And the Craftworld itself is sapient - much of its technology involves contacting the Eternity Circuit and asking the souls within to open doors or access systems. I doubt a Cultist could do that without the spirits realising something was up.

Commoragh on the other hand doesn't have those problems. It's far more like a gigantic Imperial hive world than a Craftworld. No psykers, conventional technology, and vast underclasses to spread through.

>Free bonus shooting
>Free charges

It's beautiful. I dropped 40k for Warmachine about a year ago and this is dragging me right back in again.

Do Grey Knights get inducted into the Deathwatch?

no

They can get access to them in two different ways.

eldar cults have been explictly mentioned as possible as well as tau.
But yeah commaragh would be a lot easier place for one to form than a craftworld or exodite world

No.
Deathwatch is the Chamber Militant of the Ordo Xenos where as Grey Knights are the Chamber Militant of the Ordo Malleus.

Not anymore they're not.

How would you guys recommend running traitors hate, are there any must take formations, any worth skipping?

there's the formation with a 2/6 chance, but what's the other way?

How? Did I miss their relics or something like that?

There's way too few Grey Knights to ever warrant doing it, they're always out purging daemons or learning how to purge the newest daemons they found.

2/6 chance, one way, then the other.

SPECIALISATION - d10

1 - Strike from the Shadows

2 - Swarm the Enemy

3 - Armoured assault

4 - Shock and Awe

5 - Sabotage and Subterfuge

6 - Urban combat

7 - Ranged combat

8 - Close quarters fighting

9 - Assassination/Cutting the head off the snake

10 - Iron Discipline

>sound of crying possessed marines intensifies

Warlord trait

Warlord Trait

My meta keeps insisting move through cover grants immunity to the -I penalty

warlord trait.

they're wrong. it just means you're not slowed.

oh, right on

Still not super reliable. I'd rather just pay a couple extra points a model for assault grenades.

If the rumor mill I got is correct from the GW staff I talked to Expect IG to get a lot of attention mid next year
Possibly Chaos equivalent to Guardsmen
Expect 13th Black Crusade again

>Expect 13th Black Crusade again

Cadia confirmed falling.

Cadians gonna get squatted.

Nah if you even accidentally encounter a GK, the memory is deleted.

Why is the cult uprising made when there are thousands of 4th generation hybrids but they don't wait to have a ton of pure genestealer 5th-gen breed?

In other words, why are the genestealers you play the brethen of the Patriarch but not planet-born genestealers?

Cult's Sphere of Influence - d10

1-2: Almost insignificant

3-4: Small, a thorn in the population's side

5-7: Medium, a legitimate threat, though maybe not the most pressing.

8-9: Large, the planet is in dire straits.

10: Enormous, the planet has for all intents and purposes been entirely taken over by the Cult, now all they have to do is await their Deliverance...

As a Cadian fanboi through and through, mixed feelings
one hand NEW PLASTIC IG WOOOOO
on the otherhand, Cadia can't fall or the Galaxy gets FUUUUUUUUCKED

I know.

They also get a field day out of cavalry "not being slowed by cover"...

Out of the loop for GSC what are broodcovern and iconwards(?) guys

Probably because it would be hard to keep all of those genestealers hidden.

Also by the time there are that many genestealers the Tyranids have probably sent their hive fleet in to consume the planet.

They do. Remember that a Cult starts with nothing more than one Genestealer and its infected victim. The generational cycle needs to play through several times before the Cult grows large enough to launch it's uprising.

Who can share Genestealer cults novel and short story?

>broodcovern

A formation comprised of the Patriarch, Magos, and Primus.

>iconwards
Icon bearers, I assume. Like if the Marine with the Chapter Banner in a command squad was a seperate IC.

Fucking Nidfag have been lying to us for years. They said the genesetaler kiss/infection cannot be cured or broken.

In the latest genestealer, Chaos corruption purged the humans from the genestealer infection and converted them to Chaos.

A daemon shreded a Patriarch control over a chief cult acolyte and then possessed her.

So that's sort of the basics covered, what else should be included? What'd be cool?

But the mentions to purestrain genestealers in the army do not talk about being born from the hybrids in the planet but coming as the court of the Patriarch.

Has the hybrid cycle being retconned? Does the first-born rule still apply or are all the offspring of infected humans hybrids?

>cannot be cured or broken

Normally it can't, not through medical means. But warp shennanigans completely break all the rules. Daemons can basically do whatever the hell they like if they're powerful enough.

No, it just says the oldest of them are the same Genestealers that accompanied the Patriarch to the planet. Given it specifically calls these out as different from the rest, we can assume the others are born planetside. You're reading too much into GW's flowery writing.

No, a squad can have an icon banner AND the Iconward can join them. it's a special, larger icon that does it's own thing.

There's a fucking reason why the Hivemind considers Chaos a rival predator for the Galaxy, user.

*beige

If he was black then they really wuz kangs.

Nurgle is love, Nurgle is life

Dark eldar/harlies, real space raiders WWE?

I sometimes do unbound death jester/shadow seer/solitaire + 2 troops and call it a CAD.

No they havent, the kiss has always been removable with medical attention, its just tricky.

GW you whore. I've been waiting for a Genestealer army sincere third. Due to them not making it from second.

Play BT got bored. So I started with SoB. Almost done with them as "finish" model wise only lacking 2 rhino chassis and you bastards release GC

Why do you want to run CSM?
>inb4 shitposters
No, seriously, why do you want to play Chaos Space Marines? What about the faction grabs you by the nuts and says "play these niggas!" Traitor's Hate does nothing to fix the core issues of the codex, and none of the formations are really stand-out great. Most of the auxiliary formations have prohibitive tax (lol three different Warpsmith formations that could have been rolled into one) or prohibitive restrictions (disordered charge out of deep strike when you have no means of reducing scatter or manipulating reserves does not a competitive formation make). The Lost and the Damned formation is cute, but the Cultists are still insanely overpriced and the odds of them actually returning and coming in a place to do something are less than marginal. The Warband formation is full of tax, and people are massively overestimating the value of ObSec Bikers or Terminators. The bulk of the formation is ObSec Rhinos, and we've had those since 7th hit.

Mainly I'm hopelessly in love with Chaos fluff and models and my meta is pretty friendly (besides my brother getting genestealer cuts)

Just run the Warband and whatever else you want then. A bunch of ObSec Rhinos are always helpful, and the new Psychic Powers are pretty nifty. Have a discussion with them about how you want to handle the more extreme powers (Electrodisplacement and Writhing Worldscape being the big two). Maybe try to swing disallowing charges after using them in return for not being forced to roll on cult disciplines.

The galaxy will get fucked. Time for the Age of Emperor, you of all people should know this.

>If you want to kill Power Armoured Marines or anything with a 3+?
Bloodletters
>Any other time?
Daemonettes

CHAOS CULTS WHEN
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W
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AFTER SOB
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S
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FIRST QUARTER '17

Fuck Chaos Cults, fuck Traitor's Hate, fuck Wulfen 2, fuck Black Legion, fuck Crimson Slaughter. We need a new core Chaos Space Marine codex.

>Cannot wait for SoB re-release now.

This, so much this. I couldn't give a shit about another supplement that tries too hard to make a shit 'Dex workable while still focused on "balancing," itself with the core themes of the afore mentioned shit Codex.

>After sisters
Ah so never

>tfw you've got so many ideas that you just keep piling up the purchases
Fuck me, I haven't even assembled anything yet.
This Dark Mechanicum thing is gonna be sweet.
(this is just for fun, I don't play 40K so don't worry)
Once again, thanks to whomever drew this.

>Dark Mechanicus

My enlightened brethren of fleshy origin.

What exactly are you going for? Skitarii, CultMech, Taghmata or are you just planning on going full Heretek and converting a bunch of horrific techno-arcane constructs?

so where is the genestealer leaks

Letterkenny is comedy gold.

In your syphillitic slut mothers gaping cunt.

So where does it say GCS can charge the turn they infiltrate? i assumed they all could do this, but that last bit says otherwise. Can they only do so if the unit roll's a 6 on ambush?

So anyone who rolls a 2,3,4 or 5 is just the normal sitting duck?

What if your Patriarch's unit roll's a 1? he's fucked for the whole game running across the board. Honestly this table seems way less threatening, the rumour bullshitters overhyped it

Yeah you need the 6 too do it, though one of the formation taht kets you roll 2 dice and pick.
Plus theres a warlord trait that just lets you pick.

As for 1s it'd just be a temporary setback, from what we've seen all the units with ambush also have return too the shadows and so can just go back into reserve the following turn instead of having too footslog across the table.

-Access to technology (keep in mind state and quality depends on world)

0-20 whatever they have you, you ain't
20-50 makeshiftweapons hunting tools and work equipment
50-75 law enforcement equipment, light body armor
75-95 access to military stuff
96-100 Access to high grade military stuff including weapons of mass destruction

-size relative to population
0-50 minor, just starting out
50-75 medium
75-95 biggest player in town
95-100 papa patriach is *the* man

-foes (no friends, we have no friends) make similar stuff for ork/eldar
0-30 local church-> priests have an eye on you for heresy
30-50 local medical staff finds you strange
stepped on toes of local gang/mob of some importance
50-60 stepped on toes of local gang/mob of great importance
60 - 70 stepped on toes of local law enforcement of some importance
70-90 came inbetween some nobility/politician feud
90-95 Came in conflict with other weird cult (Ynnead followers, local death cult, chaos cult...)
96-99 no foes currently
100 biggest problem is the remains of the last nid infection of your place

-Chance of detection in the next 12 months(d100 obviously is the percentage)

5's two shooting phases is hardly normal sitting duck.

Hell 3/4 can be within 6/9" of an enemy as opposed to regular infiltrates' 12/18"

oh fuck

30-40 local medical staff finds you strange
40-50 stepped on toes of local gang/mob of some importance

There is a formation that lets you roll 2d6 and pick the one you want, its one of the core formations

if the primus is in a unit it can roll 3d6 and pick the result it wants

one of the warlord traits allows you to decide which result is rolled for one unit per turn

the patriarch gets rerolls on warlord traits

its nothing definite certainly, but you can hedge your bets, and because the units are so sodding cheap its rather easy to run a large number of units to guarentee at least some will be in combat turn one

and of course, every time you go back into oncoming reserve D6 models lost earlier in the game are resurrected

its stronk but not a certainty, like daemons