/hwg/ - Historical Wargames General

Dogs Of War Edition

Previous thread: Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit
List of Historical Tactical, Strategic, and Military Drill treatises:
pastebin.com/BfMeGd6R
ZunTsu Gameboxes:
mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes
/hwg/ Steam Group:
steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
mediafire.com/folder/lu95l5mgg06d5/Ancient
mediafire.com/folder/81ck8x600cas4/Medieval
mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
mediafire.com/folder/bbpscr0dam7iy/ACW
mediafire.com/folder/bvdtt01gh105d/Victorian
mediafire.com/folder/b35x147vmc6sg/World_War_One
mediafire.com/folder/z8a13ampzzs88/World_War_Two
mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
mediafire.com/folder/7n3mcn9hlgl1t/Modern

mediafire.com/folder/8tatre3vd10yv/Avalon_Hill
mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
mediafire.com/folder/r2mff8tnl8bjy/GDW
mediafire.com/folder/whmbo8ii2evqh//SPI
mediafire.com/folder/ws6yi58d2oacc/Strategy_&_Tactics_Magazine
mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
mediafire.com/folder/s1am77aldi1as/Wargames
mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ

Other urls found in this thread:

mediafire.com/download/cghxf3475qy46aq/Wargaming Compendium.pdf
mediafire.com/folder/alj31go19tmpm/SAGA
mediafire.com/download/o5x6blwoczojmfr/Black Powder.pdf
mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
mediafire.com/download/uttov32riixm9b0/Warhammer Ancient Battles 2E.pdf
mediafire.com/download/ta7aj1erh7sap1t/Warhammer Ancient Battles - Armies of Antiquity v2.pdf
mediafire.com/download/cifld8bl3uy2i5g/Warmaster Ancients.pdf
mediafire.com/download/3emyvka11bnna1b/Warmaster Ancient Armies.pdf
mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
mediafire.com/folder/28i9gevqws518/Impetus
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
mediafire.com/folder/7b5027l7oaz05/Modelling_&_Painting_Guides
mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
mediafire.com/folder/eupungrg93xgb/Next_War
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
en.wikipedia.org/wiki/Bob_Denard
youtube.com/watch?v=s2DeH-E6ab0
youtube.com/watch?v=3yVLd0Zrn1Q
docs.google.com/document/d/1gTfE_EbcNWVuApuZTZb-2h1eYZrN9tnxCmXyJQchrD8/edit?usp=sharing
rand.org/topics/iran.html
armamentresearch.com/?s=iran
tabletopgamingnews.com/mashed-a-korean-war-m-a-s-h-rpg-up-on-kickstarter/
mediafire.com/file/l8uc53fap32bms8/Strategic_Commander.odt
docs.google.com/document/d/125ApU-Iqde1y_YUMF5ESAXuVAO0FFzB96vcnBZdaw7I/edit?usp=sharing
wargamevault.com/product/194152/Complete-Printed-Books-BUNDLE
was.tamgc.net/
aaminis.myfastforum.org/index.php?c=3&sid=345f3d5a5ab1e4273fa682236b571775
navalwar.boards.net//
gamelogic.co.za/2013/08/04/how-do-i-make-a-seamless-hex-tile/
twitter.com/AnonBabble

>Wargaming Compendium
mediafire.com/download/cghxf3475qy46aq/Wargaming Compendium.pdf
>Saga
mediafire.com/folder/alj31go19tmpm/SAGA
>Black Powder
mediafire.com/download/o5x6blwoczojmfr/Black Powder.pdf
>Bolt Action
mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>Hail Caesar
mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Warhammer Ancient battles 2.0
mediafire.com/download/uttov32riixm9b0/Warhammer Ancient Battles 2E.pdf
mediafire.com/download/ta7aj1erh7sap1t/Warhammer Ancient Battles - Armies of Antiquity v2.pdf
>Warmaster Ancients
mediafire.com/download/cifld8bl3uy2i5g/Warmaster Ancients.pdf
mediafire.com/download/3emyvka11bnna1b/Warmaster Ancient Armies.pdf
>Advanced Squad Leader
mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Impetus
mediafire.com/folder/28i9gevqws518/Impetus
>Battleground WWII
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>By Fire And Sword
mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Modelling & painting guides
mediafire.com/folder/7b5027l7oaz05/Modelling_&_Painting_Guides
>Twilight 2000/2013 RPG
mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Phoenix Command RPG
mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Next War (GMT)
mediafire.com/folder/eupungrg93xgb/Next_War
>Battlegroup
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Fleet Series
mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ

Desired scans :
Black Powder supplements
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest

28th September in military history:

48 BC – Pompey the Great is assassinated on the orders of King Ptolemy of Egypt after landing in Egypt.
365 – Roman usurper Procopius bribes two legions passing by Constantinople, and proclaims himself Roman emperor.
1066 – William the Conqueror invades England beginning the Norman conquest of England.
1106 – The Battle of Tinchebray – Henry I of England defeats his brother, Robert Curthose.
1238 – Muslim Valencia surrenders to the besieging King James I of Aragon the Conqueror.
1322 – Louis IV, Holy Roman Emperor defeats Frederick I of Austria in the Battle of Mühldorf.
1538 – Ottoman–Venetian War: The Ottoman Navy scores a decisive victory over a Holy League fleet in the Battle of Preveza.
1781 – American forces backed by a French fleet begin the siege of Yorktown, Virginia, during the American Revolutionary War.
1868 – Battle of Alcolea causes Queen Isabella II of Spain to flee to France.
1901 – Philippine–American War: Filipino guerrillas kill more than forty American soldiers while losing 28 of their own, in a surprise attack in the town of Balangiga on Samar Island.
1912 – Corporal Frank Scott of the US Army becomes the first enlisted man to die in an airplane crash.
1918 – World War I: The Fifth Battle of Ypres begins.
1939 – Nazi Germany and the Soviet Union agree on a division of Poland after their invasion during World War II.
1939 – Warsaw surrenders to Nazi Germany.
1941 – The Drama Uprising against the Bulgarian occupation in northern Greece begins.
1961 – A military coup in Damascus effectively ends the United Arab Republic, the union between Egypt and Syria.
1995 – Bob Denard and a group of mercenaries take the islands of Comoros in a coup.
2012 – Somali and African Union forces launch a coordinated assault on the Somali port city of Kismayo to take back the city from al-Shabaab militants.

It is 21 years since famed mercenary Bob Denard lead his fourth and final coup in the Comoros, codenamed Operation Kaskari. His provisional government was removed bloodlessly by French Special Forces in Operation Azalee a week later.

Denard and 33 hand-picked mercenaries docked their ship, Vulcain, at Moroni harbour and descended on the city, forcibly removing the figures of the official government before the ill-equipped army was aware. The invaders had been stowing away on Vulcain for more than a month, and were greeted at their arrival by vans supplied by the relatives of former president Ahmed Abdallah.

The French authorities had some advance notice of the coup, as they had before. But unlike Denard's previous coups, the French government opposed and denounced Denard. Knowing this, Denard's first priority was to prevent the likely counter-coup from his homeland. In addition to political pacification measures, such as forming a civilian government, Denard also tried to recreate the 500-strong presidential guard that he had led after his second coup (1978–1989). Denard's popularity during the early 1980s enabled him to mobilise 300 supporters within five days and place them around ports and airports, where they would be most effective to ambush French invaders with submachine guns.

Knowing what they would encounter on the islands, the French did not pursue their extreme numerical advantage, instead handing control to the Special Operations Command. Eventually, 400 marines and 200 other special operations experts began cruising the Indian Ocean in patrol boats and a frigate.

Making landfall at 23:00 on the 3rd of October, the GIGN immediately sought to overawe the mercenary-dissident alliance. The specialist operators had little trouble in taking both airports, the French embassy and Vulcain, capturing many Denard supporters. Denard was outmanned, outgunned and outmechanised by the invaders. Although small defending forces had managed to repel attackers in the past (e.g. Rorke's Drift), this would usually involve some specific advantage in intelligence, training or guerilla tactics. Knowing he had no such advantage, Denard sent the message to the men defending the barracks that they should lay down their arms if engaged by the French. The specialists encircled the barracks in the early hours of the 5th of October, and Denard was arrested at 03:00 and flown to a Parisian jail. President Djohar, who was held captive in the barracks, was flown to Réunion for medical treatment.

This would be the last of four Denard coups in the Comoros, although another coup would occur on the day Denard went to trial. Since independence in 1975, the Comoros has been subject to over 20 attempts to overthrow the government. This one was only a partial failure in all of the objectives—Djohar was refused re-entry into the Comoros until the 1996 elections, which he lost.

Four Comorians died during Operation Azalee, and nine people were wounded.

Although it did not result in any shooting, this would be perfect for a large-scale moderns skirmish campaign. Also the entire Comoros could be reproduced, with both sides having to plan their respective operations, and played out over several days of game-time. The political aspects - the French reaction, Denard's leadership - could also be factored in to add a whole new dimension. It's hardly a "fair" fight - the French have overwhelming numbers - but it would still be a hard one.

en.wikipedia.org/wiki/Bob_Denard

>Dogs of War Edition

Now I gotta listen to it.

youtube.com/watch?v=s2DeH-E6ab0

Also obligatory

youtube.com/watch?v=3yVLd0Zrn1Q

OP, you really should stop writing Ak47 Republic fan fiction...

Not OP but I write my own AK47 fan fiction thank you. It's also a lot duller than anything Bob Denard ever did or made up about himself.

Where did it say it was fanfiction and why he should stop it? I'm confus.

It's what in the business is called a joke my friend. He was suggesting that the events are rather bizarre.

...

It seems I'm in luck. Gorgon studios has taken an interest in by obsessing over norwegian ww2 minis and are planning more, even asking me for reference photos for Royal Guards...

Dbx? Anyone?

Well, DBA is rad in my country, in fact it used to be ,,The" acients game... Still it felt bit like geometry.

Neat.

I'm working on a pretty simple WW2 air combat game at the moment, anyone interested in hearing about it?

I'm always interested in how people go about making games.

sure

Of course, but get rid of the name. You're not that important.

so who is allowed names?

If you've seen my other stuff, you'll know I like things as simple as possible. All the other air combat games I've seen are pretty complicated so I wanted to make things as basic as possible.

docs.google.com/document/d/1gTfE_EbcNWVuApuZTZb-2h1eYZrN9tnxCmXyJQchrD8/edit?usp=sharing

There's a link to my design document here. It's pretty ropey at the moment but some of the mechanics are coming together nicely.

Not you for starters, preferably no one.

I'm not chevaucheeanon desu.

I agree with you, namefagging only brings bad results for everyone.

>but some of the mechanics are coming together nicely.
Am I missing something or is shooting the only "mechanic" you have so far?

Is anyone interested in doing an over computer rpg-ish wargame in which two different teams act as the various commanders for a fictional section of Belgium in World War 1? Complete with all of the shenanigans of command, including supply issues, limited communications, little knowledge of enemy troops and limited communications?

I'm thinking about throwing together a rulesset and getting teams set up, but not sure it'd be worth it.

No, I hate original ideas and also fun.

If I wanted to make a modern game involving Iran, would anyone know of a good resource to start researching the Iranian military? I already looked through our modern folder, there doesn't seem to be any relevant info.

Hey guys new to tabletop wargaming here. Was thinking about getting into bolt action maybe a bit specifically for konflikt 47 but do you guys think it's new player friendly?

If there are players in the area, yeah absolutely, it's really easy and cheap to get into a small 500 point army with the starters and either build off of there or use that knowledge to build a different army entirely.

While 40k players say "you can't just drop 80$ and expect to get enough for real games", with bolt Action you totally can,

I'll have to check it out and do some more research in regards to local player count. Might try and search for some groups on facebook. Any other idea for where my I might look for local groups?

Sorry for the stupid question but I just thought I'd ask people.

>Threadly reminder
You can't post on /hwg/ unless you suck Warlord's cock and think Rick Piss is the god of game design.
>Threadly reminder

Sure, I'd give it a shot

The "Classified" mission book for Force on Force has some Iran scenarios. Most of their books include some background about forces & organization, you might start there. Looks like you can get a copy for $9 on Amazon so might be worth the gamble that it's useful. My copy is packed up in storage at the moment so can't check for you.

Ask on /k/ and 8ch /k/ too, some of those guys are very knowledgeable.

Think Tanks might be a good resource too e.g. rand.org/topics/iran.html
armamentresearch.com/?s=iran

Otherwise start with Wikipedia and look at the sources referenced. The wiki article itself will probably be close to useless but the sources it cites might help.

Don't forget 1/72 plastics too; you can get enough guys for two forces to at least try out the rules for the cost of a large pizza. Should be pretty easy to convince people to give the rules a shot if you're providing both armies and everything

I want to read about the era in baval design leading up to and covered by Rule the Waves (1900-1925), started on the Wiki article about Jeune École and thought I could really get behind exploring the era in depth.

I'd be game.

r u ok m8?

Yep, I've been thirsty for a campaign since Prussia wound up ages ago, the classical one that followed was a little autism lite for my tastes.

As an extention to this does anyone know a rulesset that could work with this? I'm like 15% into making one but given I'd need to playtest and balance a crapton any existing rules would be appreciated.

tabletopgamingnews.com/mashed-a-korean-war-m-a-s-h-rpg-up-on-kickstarter/

Well, now I can indulge my desire to play as a wisecracking meatball surgeon.

How are you going to handle tracking altitude and airspeed?

I've been thinking about doing a WW2 version of Dogfight! but it would require researching and stating out every aircraft of WW2... and thats no small task!

Best of luck either way. simple is best. simple but with just enough detail to accurately capture the feel and technology of the period can create game magic.

I whipped up this a while ago, you can use/expand if you like

Here's the text file (.odt - I use open office)
mediafire.com/file/l8uc53fap32bms8/Strategic_Commander.odt

I'd be interested.

Also interested.

Alright, it might be a bit before I can get it set up due to school starting, but I'll see if I can't figure a decent rulesset and balance quickly.

I'll post in the thread when done.

As a heads up it'll probably have to do play by email or something and GM'd (hence the pseudo RPG)

Mostly in the form of big babies shitting their pants because someone dares to namefag

Are the Germans controlled by the GM or what? All the players are different Belgian elements if I'm understanding correctly

Heh, the reality of most modern mercenary antics do make AK-47 Republic look positively restrained.

DBM was one of the first "real" wargames I played and I've always loved it. Chances are you could walk into any wargaming club in the world and you'll find a few players. The fact it was originally made for competitive/tournament play means it can attract 'WAAC' That Guys with their minmaxed killer lists, but that's just part of the game I suppose. Certainly it gives you one of the biggest selections of armies you could choose from, and manages to give them all an individual flavour.

We do have an Osprey on the Iran-Iraq War but that would be quite dated now. This user's advice is solid .

Hey this guy again anyone have the rule for konflikt 47? Just downloaded bolt action 2e via the mega.

>it can attract 'WAAC' That Guys with their minmaxed killer lists

Ever bore witness to any particularly standout moments of that behavior at a match or tournament?

I knew a jerk who ran a White Sheep Turkoman army specifically so he could beat everybody. (The guy also had a 40k Khorne army of nothing but 30 warriors on juggernauts, to give you an idea of his character). There was a rules exploit with horse people lists where they would "bounce back" from contact with the enemy, meaning they got to attack then withdraw before their opponent could respond. The idea was to simulate the mobility of these kinds of armies, but on the tabletop it just became a kind of game-breaking exploit.

I did see this guy humbled by an even more astute tickling of the rules. A friend ran a Polish-Wallachian army that on paper should have fallen apart on the first turn, because it mainly comprised irregular impetuous troops and was already under weak leadership because it was a combined force. He placed a force of viteji (young, arrogant boyars who like the Turkomen were classified as Light Horse Superior) on one of his wings, then advanced towards the enemy with them finishing just within charge range. The Turkoman player then prepared to charge forward and attack - but my friend had planned it so the viteji were JUST outside of command range of his C-in-C, meaning they were forced to make a command roll which he knew they would fail. Being impetuous this essentially gave them a "free turn" to counter-charge the Turkomen, and they rushed into contact and melee, completely derailing the Turkoman attack. Being terrible in melee the horsemen were promptly slaughtered by the viteji, with an entire wing (12 of his 36 bases) being killed in a single turn. It was like watching ice cream dropped on a hot stove, they just disappeared. The loss of a third of his force prompted an immediate army-wide morale check which they promptly failed, so they were forced to flee off the board.

So basically he was out-cheesed by a smarter player, and retreated to the local GW shop to bully kids, never showing up at our uni club again.

>So basically he was out-cheesed by a smarter player, and retreated to the local GW shop to bully kids, never showing up at our uni club again.

Good fucking ending.

Sorry, did a poor job explaining.

Both sides will be controlled by players of opposite command staffs (unless for some reason the players would prefer a co-op, which is fine)

The GM exists to limit information and provide ques or events for the players (IE, your last attack was very successful and you took an enemy prisoner, granting you LOS on certain enemy position, or maybe on this particularly day a fog bank rolls up limiting visibility.) The GM will not provide favor for either side, a "favorable event" or "unfavorable event" will probably be some sort of critical based on your success or failure.

But as for the game? Essentially each player would only see and control their particular army group on the map.

As an example Player 1 would act as Army commander on the German side of the left flank, he would only see units in his immediate vicinity and under his command as his own command post is located away from the overall German high command (player 2). It's up to player 1 to communicate with player 2 the state of his troops as player 2 is receiving a less detailed but more complete picture of the front line than the individual army commanders. Communication would probably be limited to 1-2 messages per turn.

Player 2 would act as the overall coordinator of the armies and possibly distributor of reserves. their job Instructing each player under his commander on general orders (such as launching an attack hill 123). Player 1 organizes his troops, assigns support weapons to the attacks and sets each unit to certain orders. As well as optionally conducting addition attacks if they like

I'm still working on rules, to be honest I've never done a rulesset like this and I basically threw down some ideas while half drunk to be balanced and edited later, so if anyone knows of an existing system I'm open to suggestions.

docs.google.com/document/d/125ApU-Iqde1y_YUMF5ESAXuVAO0FFzB96vcnBZdaw7I/edit?usp=sharing

Maybe check in the AWG op if those are still around. K47 is Weird War so not really an historical game.

I apologize. just thought I'd ask.

I'd be very much interested in that.

It would probably show up here eventually. Try the Request Thread too, you never know.

The only problem is if I can't find or make a rulesset I'm not fully confident in I don't want to waste anyone's time.

I could just GM rule everything but that seems a bit cheap and renders any potential victories hollow.

Weird War is allowed here you anal faggot

Yeah quite alright, though an entirely GM arbitrated thing run over on /qst/ could also be interesting, but a co-op setup would likely be the far better option in that case.

Calm down there matey potatey, I didn't think I was being rude in any way and actually tried to help dear user by pointing him in the direction of his goal. No need to jump down my throat, or take offence at my words. They admitted to being new so I thought to make a distinction that may help further their efforts. Besides, even if K47 is allowed, not saying it isn't, doesn't make it an historical game. It has Zombies and shit man.


No need to apologise, I just know we don't have what you were after in the OP.

Printed fucking books... Ostfront is getting legit. All the army lists and the main rules are available in print now, trying to make it pretty cheap and affordable compared to most other (non-free) WW2 rules.

There's 30% off the full printed books bundle:
wargamevault.com/product/194152/Complete-Printed-Books-BUNDLE

Sent the full books to a guy in the UK who's going to do a review of the game, so hopefully that will help give people an idea of what to expect, we're pretty new and unknown at the moment, despite the system being 5 years old... I know some people are dissatisfied with FoW and have stopped playing, so hopefully they discover us and pick up WW2 wargaming again. The system would work fine with FoW based infantry.

In other news I've been turning a box into a 3 story building (in the background) for a terrain project. The floors come out so you can easily move units inside. Should be perfect to slot into our Stalingrad table, which always needs more buildings.

Berlin is starting to get legit.

For my 28mm Germans I posted awhile back, I need to cast some rubble piles after this.

Then I can finish the buildings.

Then start on my 1st Polish Army as a pat on the back project.

Well done, wish you the best of luck.

Cheers, here's the building WIP. the 2nd floor is shown removed on the ground to the right there (its not quite finished) Building has had "weathering/destruction" added and now pretty much just needs paint and have the corrugations filled in, then some snow to make it look wintery and fit the table. Should work pretty well. Not bad for a box I would have thrown away!

I checked "Classified" and there's nothing really useful on the Iranians (no pictures. no organization, just a list of men and gear for the scenarios.

Sounds a bit like Corps Blimey in one of the Lardies' summer or xmas specials. Never tried it, just suggesting a source of inspiration.

Could nobody thwart such a strategy with more ranged-heavy armies in general?

What the best WW2 naval wargame:
1) for newbee
2) for realismofag

Victory at Sea?

newbie and realismofag dont really go well together, but VAS is pretty good from what I've heard. should be in the OP mediafire folders

Has anyone played Studio Tomahawk's new Congo game? Is it just Saga with guns?
And has anyone had any experience with colonial skirmish games like these?

>Getting this defensive.
Poor baby.

>dat awful pun

Cheeky buggers

Missile troops are usually pretty underpowered for their price; if you had a bloc of Bows Superior (like Welsh longbowmen) then you could do serious damage, but this was rare. (Certainly, God help the Mongol player who came up against an English HYW army with massed archers). Otherwise, Light Horse could just dance out of range before the shooting. Also you couldn't shoot a target in combat, so even if you caught them in range you'd probably be ineligible. Unless you had a nice big mass of elite archers you wouldn't do much.

One usual tactic was to try and pin the Light Horse with Psiloi, the all-purpose skirmishers most armies had, then slam them in the flank with your main force. Unfortunately unless you had a lot of Superior ones that usually wouldn't work.

The Lardies are infamous for their puns.

I remember they had an AAR on their blog featuring a location called 'The Showadi Wadi'

In order of newbie to grognard, in terms of what I'm familiar with and endorse: AA: War at Sea, Victory at Sea, Naval War (in beta, see link below) GQ3

VAS and GQ3 are both in the OP Naval MF, AA War at Sea is out of print, but all the cards and rules can be found, along with several sets of community made expansions:

was.tamgc.net/
aaminis.myfastforum.org/index.php?c=3&sid=345f3d5a5ab1e4273fa682236b571775
Naval War is in development, but is a pretty functional and fun game already. It's also my current favorite. If you're interested, go to the board and make an account so you can get access to the beta rules.

navalwar.boards.net//

I love everything about TFL, they have a great attitude and sense of humour.

>Victory at Sea
Blood and Thunder!

part of the joy to me in historical wargaming is bad puns.

What are the rules for Culin Hedgerow Cutters in Bolt Action and where can I find them?

I'd be surprised if there are any rules for such a thing. Its not written by someone with actual WW2 knowledge, and its an infantry-based skirmish game.

Page 37 of the "Armies of the US"-book/supplement

>Its not written by someone with actual WW2 knowledge

Stop that meme already, will you?

Unfortunately pg37 is missing from our scan but it can be found on Google Books

Its missing?

My pdf has page 37, and i'm 99% certain i have it from the OP.

I checked my old scan, which has perhaps been replaced by a digital version that got uploaded. At any rate I'd glad you have it to hand. Seems like Warlord also make a piece you can use.

Cheers, doesn't really seem worth taking but it's a neat thing to include.

I've already built my Sherman with them since they looked cool but it's for a USMC force so I guess that's something else for the rivet counters to get upset about.

Finally finished my late roman army. here are some pics.

I wouldn't worry about it to much.

If you ever want to use it, pay the points and tell your opponent beforehand about the rule.

Nobody would expect you to have different Sherman tanks just because of that rule.

the center composed of medium infantry with scorpios, screened by skirmishers and a line of fieldarchers behind them

>hex tiles
>units placed in between the tiles

Why??


Minis look great though

>Compiling list of OOBs for reasons.
>Notice CO of one of France's Naval Regions
>Vice Admiral E.L. Rivet
Best Naval Commander name ever.

Absolutely love the hexes. Nice work on the shields too. Is that an Ogre Mage in the top right hand corner? He kind of caught my eye.

the leftwing in a traditional defensiv position with heavy inf and archer as moving defense for the light cav

>Nobody would expect you to have different Sherman tanks just because of that rule

I envy you for believing the world too good a place to contain that level of sperglordery.

and the cataphracti as the strong right wing supported by light infantry

thx,
its not a game of dont touch the magma

thx too,
yes that is an ogre mage, im painting it for my dnd group, also I hope the cahr dies soon, since it is ridiculois overpowerd and that kind of destroys a lot of the fun.

That's a good looking army! Wish I knew more about ancients, but on a whole they're impressive.

Are you the user that posted some time ago about printing textures for hexes and laminating them to tiles?

yes those are the tiles

gamelogic.co.za/2013/08/04/how-do-i-make-a-seamless-hex-tile/

Wow, the mathematics to make textures hexagonally seamless...

Thanks! I'm going to have to file that for the future, if/when I make tiles for my N-Scale BTech stuff.

thats quiet a lot of work, luckily my detail isnt big enough, to justify such a method

Bumping, there has to be someone who is into exploring jungles, contracting malaria and exploiting the natives.