/40krpg/ 40k RPG General

OP Autocannons Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! Rampage of the Nerds! (V1.1.9) (Mechanicus for Only War)
mediafire.com/download/dmylf4f40eslea9

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! Relax! Have Fun With It! (V1.7.15) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/download/5lqt5r2wel6w25q

We all know the Autocannon is powerful. What steps do you take to mitigate something you see is outshining everything else?

Prev:

In regards to [CHIVALRY INTENSIFIES], who's dick do I gotta suck to have the author stat out the other marks of Knight Armor?

I understand in that section he says it's easy enough to do it ourselves, but I'm just a lazy bastard.

All the missing knights are in The Fringe is Yours. You can take those and bump them up in power to match Edeldorf's.

For non-deathwatch: carry weight. Nothing slows the squad or party as badly as having to hoof that thing. That, and extended engagements where they run low on ammo.

What about tying them up in melee?

So, I'm running an Only War game with a group that is generally new to 40k. To introduce how dickish and sadistic Dark Eldar are, I had the party free a town under seige. Turns out it was an impromptu prison camp, with 3 pain boxes in the center (think the weird punishment boxes in early Star Trek TNG mixed with an iron maiden). The locals had to choose 3 of their own to go in as a sacrifice who must be chosen by friends or family, because otherwise the DE would rape and torture and kill more people. The DE care more about the delicious cruelty of people having to choose loved ones than any particular torture value.

Dickish and cruel enough? The squad gets to fight them in combat next month.

If they have empathy and hatred for xenos, yes.

Possess them.

Not a bad idea. Party already has a habit of either having one or two good CQC murderblenders ready, but a few sneaky melee enemies would toss a heck of a wrench in the party dynamic.

Best Psyker Discipline in Dark Heresy 1e?

Im thinking Telepathy

How much Profit Factor would a hulked Universe-Class Mass Conveyor be worth, assuming full salvage rights, and the contents mostly being hundreds of thousands of pilgrims... ex-pilgrims.

Universe Mass Conveyors can be bought for 45SP, so maybe a tenth of that, 4-5 for a hulk. Unless the book has rules for determining hulk value from SP, I forget. The real value is fixing it up, sticking 40 cargo holds in, and reaping in that profit factor.

Which is your favorite Imperial Guard regiment that was created for a published 40k book, outside of official rules and codeces?

Personally, I'm a fan of the Ousivian Riverine. Louisiana Bayou: the Planet was pretty neat to read about through the perspective of the men who came from there.

what game you going to play now this is squatted I'm thinking starfinder with 3.x stuff.

I'm going to keep playing this game? I mean, it's still perfectly fine for playing science fiction in.

For fantasy I use RuneQuest 6/Mythras, and I've been thinking of trying it out for a modern or science fiction setting as well, but just because this game isn't being supported any more doesn't mean what we have doesn't work anymore.

>I'm thinking starfinder with 3.x stuff.

>What steps do you take to mitigate something you see is outshining everything else?
Depends.
The autocannon is really an anomaly in the game, so I just disallow it from being manportable, just like how manportable lascannons were cut out.

Can you dual wield thrown items, attacking with both in a single attack action in DH2e?

Downtime session complete. Lesson learned: our players aren't very good at downtime. Or our GM.

Onward to bring the light of the Emperor to greenskins by way of Leman Russ again, I guess.

How are they bad at it

>I just disallow it from being manportable, just like how manportable lascannons were cut out.
I'm a bit more weasel-y. I ruled that both of those are "Man portable" in the sense that they can be carried and set up in a couple rounds' time by a 2-3 man team with no specialist tools or vehicles. One man to carry the autocannon, ideally one man to carry the tripod assembly, and one man carrying the ammo. Bulging Biceps simply does not work on something that bulky unless you are an Ogryn or a Space Marine.

Does the Untouchable Trait have any affect whatsoever on Navigator Powers?

It doesn't say so specifically in TNP, but the Core Book has that sidebar about Navigators being considered Psykers for the purposes of abilities or gear that affect Psykers.

Is 2nd ed DH worth the jump?

Do the FFG Regiments count as in the official rules and codices? 'Cause the Janissaries and the Scintillans are a couple of my favorites in radically different ways.

Yes. The Askellion setting, IMO, is mostly worth ditching unless you like your grimdark really high, but it's trivial to run DH 2e's mechanics while porting over DH 1e's superior fluff and mountains of gear. Converting Alternate Ranks into Elite Advances is...much trickier, but it is theoretically doable.

It is. More flexible and streamlined, although autistic cryptoDnDers will tell you otherwise. With little tinkering you can port stuff from DH1 and RT, OW stuff is almost effortless.

And one glorious day I will convince my group of subconcious minimaxers with sheit Fellowship, that Social Combat from Tome of Excess is vastly superious to "just roleplay it" attitude.

Actually, not that problematic. Lot of alt. career ranks could be achieved by mixing the Backround and Role, occasionaly with adding the one-trick pony talent. Only the more complex ones (and imho, Ascended Careers) deserve Elite Advance in the manner of Inquisitor.

Definitely doable though.

Of course, why wouldnt they?

Because narrowing the field to "original Black Library Regiments that aren't shit" leaves one's hands tied, user.

I'm gonna say that Navigator Powers usually affect Untouchables normally.

My reasoning for this is that there is no general rule (that I can find) for either Navigator Powers or Untouchables saying one doesn't affect or isn't affected by the other. There is, however, at least one Navigator Power (Scourge of the Red Tide, from Into the Storm) that it specifically does not affect Untouchables in its Power Description. This implies that this is the exception rather than the rule.

But it ain't in the Errata, and that's never getting updated again, so it's really your call.

I mean, yeah. But my intent was more to stop people from saying the really obvious ones like the Steel Legion or the Catachans. I suppose my phrasing wasn't perfect.

But by all means, tell me why the Janissaries and Scintillians are some of your faves.

Also I () should probably update this to mean "not the most obviously popular ones who feature in the big-time Codeces, give me something fresh, anons."

Don't like to engage it. Wait around and don't say anything whatsoever.

They're not roll-players in it for just the combat, but they're not great at having no active mission.

>1e
But why?

You can do such with pistols so I don't see why not. Probably have to get the GM to houserule it but yeah.

Reposting from last thread, how many people actually use the DH 1e healing rules as written? In our latest session the Arbitrator took some nasty shots to the leg and is in crit. As the GM, I'm wondering if the party will have to take a couple of weeks off for her to recuperate. I'm curious how it works in other peoples games.

If you're, say, throwing knives or axes or whatever, sure, I'd allow it. If you started dual-chucking krak grenades or firebombs, I might accuse you of taking the piss, though.

Unless the Navigators brand of space magic makes no use of the warp, they should be treated as psykers in all cases of warp fuckery when against Untouchables. Otherwise, you get shit like the warp affects them normally but doesn't affect them normally.

I run Rogue Trader.
Travel time within a system is usually 2-4 weeks, Warp Travel is usually a few weeks, and they reguarly take breaks to buy stuff when not racing someone somewhere.
So healing time isn't really an issue.

They're planning to buy a Vitae Supplacement implant for their command crew, so they'll all have Autosanguine. Meaning their downtime will be days, rather than weeks.

Well, as I mentioned last thread, OW/DH 2e First Aid is rather nice, in that it works like so: Roll Medicae, -10 for Heavily Wounded or -10 for every point of Critical Damage, on success, heal [Int Bonus] damage plus 1 per DoS, healing crit damage first. Read 'Healing Crit Damage' as 'removes non-permanent, limited-duration penalties and staples the worst of it off', working only once and only if performed within a couple hours of the injuries at most. Between the generally high Int bonus of medical characters and the generous +10 for having a medkit, it's usually enough to get people back on their feet, assuming they didn't have to be scraped off the pavement in order to be tended to. If they're too badly hurt for first aid, well, into the healing tank with them for the next few days to couple weeks. Similarity to Star Wars bacta tanks and/or DBZ healing tanks is entirely intentional.

Telepathy for See Me Not.

Eh not really, supply and weight of those is an issue. Plus there's such a thing as a Subtlety score for your party.

Actually, looking back over the wording of Two-Weapon Wielder, it's not even necessary to houserule. RAW you totally can.

>Two-Weapon Wielder
>When armed with two one-handed weapons (ether melee or ranged weapons)
>This talent can be taken twice, each time with a different specialisation (melee or ranged)
So as far as I'm concerned throwing is a "ranged weapon" attack.

Two things to keep in mind of course,
>weapon needs to be thrown class to use a BS test, otherwise throwing turns into a Strength check which is not covered RAW by Two-Weapon Wielder
>if your weapons are both thrown and melee, you will need to take Two-Weapon Wielder twice to also attack in close combat with both

That does sound a lot more playable, thanks.

>starfinder

So... are you literally out to torment your players or something?

Hey /40krpg/, I plan on the first mission of a Deathwatch game being on a Space Hulk. What sorts of nasty things should be waiting for them upon the wreck? I was already thinking of maddened Orks, a Chaos Cult, a berserk machine spirit, and possibly some Tyrannid nasties (Genestealers are a bit too much of a classic to go without). What are some interesting things that people would not really expect. Anything that I should add or remove to make a better player experience?

Rak'Gols from RT are fun enemies. In a brief DW campaign I ran I had the players exploring a hulk that was in the process of being colonised by Hrud, which provides a particularly unusual enemy.

Some people prefer it.

Just lop the limb off and replace it. The flesh is weak. You don't have time for that shit.

My GM prefers it because of the class system he says

One thing that I haven't seen done before is a proper exploration of the different Imperial factions vying for the resources on the Space Hulk. The Adeptus Mechanicus in particular may have disagreements with the Inquisition about who deserves to go in there first.

Rolled up a character for a new DH2e game, stats were pretty average. Other players rolled up, and they all pretty much have better stats than me.

How do you handle the situation? Just suck it up and make the best of it? Suicide your character so you can roll a new one?

Just sucks having a template with which you want to build on and the starting stats will forever limit your potential.

This is mostly why I strictly dislike pure random generation and would allow point-buy or a pseudo-random stat array for those who liked uncertainty in CharGen.

The short answer is there's basically no way around it, though in my experience seriously specialising your character might make for a good way to make yourself feel viable. A properly kitted Adeptus Mechanicus Sage with meh stats is going to dominate everyone else in terms of tech-related tests with the right bionics and focus, for example.

Any interest in a list of DH2 Psychic Powers?

I'm half way through typing it up, also is there one already if so I can just stop now?

Roleplay better than them.

yeah I would love to see that

Some people prefer to live without all technology too.

Kick him out, elect a new GM.

Because I'm burning through my fatepoints.

Please rate the following character ideas.

Daemon world abritrator who sees massive daemonic incursions as no exception to the jurisdiction of Imperial law. (Daemon world homeworld, arbitrator background and crusader role.)

Feudal world knight who hits people with a sword. (Feudal world homeworld and crusader role. Might end up picking astra telepathica background as non-psyker since it's the only background that combines defense with low tech training, also sniffing out psykers like a pro goes nicely with crusader role.)

Frontier world arbirator who drives fast and draws fast. Mad Max meets Tombstone.

African space militiaman. (Frontier world homeworld and warrior role.)

Man you second edition fanatics are butthurt

9/10
6/10
5/10
7/10

Git gud, you're just playing on hardmode.

Put this in the character's personality. Dude that knows he's average at everything but keeps taking his licks anyway

>Because I'm burning through my fatepoints
How? I've never burned a single one. But, moving on...

6/10, sounds confusing. How are you exactly going to convict a daemon?
5/10, flat archetype. It's okay, but needs some punch.
9/10, solid mash of two solid characters, which you can then build off of in your own unique way.
8/10, could be fairly interesting, sounds very Rogue Trader-y.

Point buy. I pretty much always do since it allows me to make sure I'm good in whatever I want to be good in, rerolls and shit can be janky as fuck.

How do you get vehicles in Dark Hersey 2nd Edition?

What do I need to roll for my acquisition test?

I'm from a feudal world so I want a horse

Your GM would have to make it up. You really want to keep a horse though when it's going to a) stick out like a sore thumb and just bump up that Subtlety score, and b) not even be suitable for most planets/missions?

Oh yeah that's a good point, won't the feudal armour give it away anyway?

Interestingly I found stats for a Horse in Only War, so weird that they never ported them over.

Generally, you leave the feudal armour behind when you join the Inquisition, for something more stealthy, unassuming. It's not even the best armour you can get, and unless you're an ex-Arbite I highly recommend using one of your initial chargen acquisitions on armour.

>so weird that they never ported them over
Not really, no. Again, there's no real reason to have a horse in DH, but they exist in OW purely because of Rough Riders.

Group is considering scuttling a damaged Frigate hull on a world they recently discovered as groundwork for a colony.

As an Explorator, how against this should I be?

1st question: One of the players rolled a spitting weapon mutation in black crusade. He wants to use his flamer and the spitting thingy at the same time. Which talents is he required to have to do that?

Second question: Regiment in Only War is making planet fall. The thing is that its mechanised infantry - which drop ship they use and does the chimera come with it?

My players don't want to use Autocannons, so I don't need to. They basically refuse to take anything heavier than 15 kg.

Hey all, anyone wanna help me flesh out my rolls for my game Saturday? Any and all help welcome

Female Inquisitor (Alien Hunter Lord Marshal Inquisitor Valeria Pietri)
150-250
Ordo Xenos
Military rank
Inquisitor
Ordo Specific
Moderate
Duty first , in all things daring , virtue is born in hardship
1 discipline (Pysker)
Has a arch nemisis
Drug dependency
Sadist
Personal army: Arbites
Hidden base: Space Hulk
Hidden base: Asteroid
Ties with: Adeptus Arbites
Ties with: Adeptus Arbites

So the only differences between Chosen and Champions in BC is the power sword, slight flavor and one special talent?

This is honestly the scenario that I hate the most about these games.

I usually pester my GM into letting me reroll. I know it bugs him but I am a persistent fucker. Only when it's dramatically lower than the others, of course. It's fine if we're all shit together.

You realise you can actually point-buy, right? Right?

Why are all you guys replying as if point-buy isn't an option?

It depends on the GM.

Mine likes to nerf point buy into the ground because he thinks rolled stats are more 'organic'. As in, even a shitty roll will get you more average points than you're allowed to point buy.

It's terrible, but he's a fantastic GM otherwise so guilt trip is go.

It's not really up to the GM at all, there's point-buy right there in the book, RAW.

There's this thing called rule zero...

And anyway, if you've already chosen to roll for stats, you shouldn't get to change your mind and use point-buy instead.

GM gets to do whatever the fuck he wants, hombre. FFG isn't going to break in his door and arrest him for changing things. You either accept it, try to argue the counterpoint or get out.

Right, but I guess I just see no reason to go against the book's point-buy. Yes, it allows you to get a stat at 50, or like a few at 40 from chargen, but you will end up with one or two dump-stat attributes at 20, 25, and that will fuck you over. Just seems to me kind of a dick move to not allow one of the most fair point-buy systems I've seen, rather making them use one of the shittiest attribute rolling mechanics.

I'm not seeing anything especially fair about the point-buy system or especially bad about the rolls, but even so, I don't think you should get to decide whether to use point-buy or not after you've already rolled for stats. Might as well keep rolling until you get a statline you like, at that point.

It's "organic".

I've met a lot of people with this opinion, even if I don't really agree. It does make more varied numbers instead of 45 in 2-3 skills and trash in others like most people do when given the option

Again, like I said the point-buy will result in you ending up with a dump stat or several, and that can be deadly in DH. Try it out, the amount of points they give you by the time you make the stats you want 40, you've generally run out. Meanwhile, the rolling is horrible since it's rolling down the line and you can only reroll once. If you want a Warrior say good at both WS and BS, well you're kinda fucked if you roll poorly for both.

Nothing organic about wanting to play a smart character then rolling shit Int, and your reroll coming up dud too.

Nah bruh hes a great GM, the mans a master of atmosphere and plot

Unless if ctrl+f missed something, spitting weapon doesn't exist in BC core.

Is she a loli?

2e is like a thousand dollars online now. Fuck that noise

>online
Look in the OP.

> not using hard copies to share at the table

Running a game only by Pdf is a giant pain in the dick

>Having ctrl+f isn't handy as fuck

I wonder if I should sell some of my books then. Of course the question is if anyone is going to buy them.

What books?

Color me interested

The feudal world sororitas in my game continues to wear full plate.
To wit, if you can ignore the agility penalty, it's one of the best armors in the game, being easier to acquire and as protective as carapace.

>Nothing organic about wanting to play a smart character then rolling shit Int, and your reroll coming up dud too.
My GM allows us to allocate our rolls, and we get up to 3 full rerolls.
I don't see why people seem bound to a single set of rolls, that shit didn't even happen in BD&D. If you didn't like your rolls, you had every right to scrap them all and start fresh.

why wouldn't you be allowed to allocate rolls?

It's assumed you are rolling striaght down the line in the rules, if not stated outright.

I never did it that way.

I've never seen that in any of them

Trying to re-purpose Rogue Trader for a game in a different setting, I ran into a problem:
Do any of the rulebooks contain rules for sickness? I've found plenty on mental illness, but not physical ones.
Am I simply missing stuff, or will I have to make up houserules?

Except for specific named diseases or toxins, typically related to Nurgle or special stuff, people in 40k don't seem to get the normal, mundane lethal sicknesses anymore.

On one hand, there's old lore that suggests mankind in 40k are actually the Men of Stone, genetically engineered as a pseudo-servant race of colonists. On the other, mankind seem to essentially have perfected medicine, so a lot of diseases we consider deadly today are either just obnoxious to deal with or entirely eradicated.

For your question, though, yes. There's probably a few sickness-like rules here and there in campaigns or such, but other than that you're on your own.

Also, if you're playing in a separate universe, why not use another system? RT is limited even for 40k, on account of it belonging to the old generation of games.

That explains a lot. 40k lore was never a strong point of mine, so the fact that sickness simply isn't much a thing anymore when not Nurgle-induced didn't even occur to me. Thanks for the fast response.

As for using a different system, all the other systems seem to be an even worse fit. Good and tried systems that involve space travel are kind of rare compared to flood of fantasy stuff.