Generic System

How would you make a generic system? What mechanics would you use? This is going to have to work as a catch-all system, and the rules must fit into 1 or 2 posts. It has to be something you actually want to play for more than one session, too.

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I've heard that every game about animals eventually becomes a recreation of Watership Down. Is it true, Veeky Forums?

Generic systems are a dime a dozen, and they suck.

Sounds like Risus.

Just do talking. Describe stuff to players. When something random might happen roll, or have them roll, a die or dice of your choice. Interpret it however the hell you want.

Best played in darkness or with everyone's eyes closed so they can imagine shit better.

A game is only as good as it's writers. You can have a perfectly elegant dice mechanic, but if the books are written by people who don't know what they are doing, they will suck.

GURPS is a crude and unwieldy system which still manages to be one of the best games on the market because it actually has people who give a shit writing it. We don't need another hundred systems to choose from, we need some more companies to put the effort into research, writing and quality control that SJ Games do.

No they don't, faggot. Half of them are literally better than most dedicated systems. Hell, even Savage Worlds does heroic fantasy better than D&D itself, including 5e.

How the fuck is GURPS crude? It's got a very elegant core mechanic.

RISUS is Lasers-and-Feelings tier bullshit.

>savage worlds is better than 5e
It's different than 5e, but you are basically just saying you don't like 5e which is something else entirely.

I would use GURPS.