Pathfinder General /pfg/

Pathfinder General /pfg/

Friendly reminder to tell us what 3pp your game allows if you need character building help.

Has your party ever gone to one of the elemental planes?

Unified /pfg/ link repository: pastebin.com/iYhDNSTq

Psionics Augmented: Psychic Warriors playtest: docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit

Bloodforge: Infusions playtest: docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit

Legendary Vigilantes playtest (ends next monday so check it out): docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit

DSP's Forrest started a patreon for her own 3pp company: patreon.com/forrestfirestudios

Old thread:

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twitter.com/SFWRedditVideos

No, but they did go to the Plane of Shadow to purify a school.

Not Pathfinder, but I was in a MAID game last week where our master is basically not!Odin and we are not!Valkyrie-maids. He sent us to tidy up the Elemental Plane of Dust and to slaughter an army of dust bunnies that were breeding so quickly they were threatening the human world.

Is an average of 21 damage vs AC 22 at 8th level decent for a monk? Unarmed, no magic items included, power attack already taken into account.

21 damage per round? At level 8? No that's garbage and you should feel ashamed of yourself.

Anyone here play the Giantslayer AP?
Any good?

I'm going to tell you what I tell everyone else.

It's okay.

So for an Ecclesitheurge/Monk multiclass, how far should I dip in monk? Was thinking around 2 since the loss in CL can be patched with Magical Knack, but would any of those bonus feats besides Dodge benefit me much? Then again Evasion's pretty handy.

I want my primary domain to be Fire, but I'm pretty uncertain about what secondary to take. It doesn't matter all that much spell-wise since I can swap those whenever, so I'm thinking more about the abilities in this case. Maybe Feather for a Roc companion...

Any feat suggestions are also appreciated (figuring out whether to be more fist-focused or metamagic/whatever with spells so I'm open to whatever), no 3pp by the way.

My group started a campaign where the plan was to be planeswalkers using some kind of DeLorean-like plane travel device (expends a rare resource upon usage) Only played one session though before we separated for the school semester.

Also, I bought the Emerald Spire book and was reading through it- can anyone who's finished tell me if I would be alright just throwing out all the Fort Inevitable stuff?

I forgot to mention, unless there's a good archetype that'd mesh well, should I go regular or Unchained Monk? Saves aren't as good but the BAB's better.