Why is it ok for Grav cents to drop pod and still shoot on T1 but charging is literally satan?
Wyatt Harris
ORK UPRISING WHEN?!
GREEN IZ BEST
Luke Flores
i somewhat doubt they'll update a codex before a new edition they havent in a while
Caleb Harris
Its not really OK for cents to do that either. Centstars were and are very cancerous armies.
Ryder Smith
Factions not getting a rules update for an entire edition is stupid and makes no sense, but I'm willing to wait for 8 at this point. The fact that factions don't have a Decurion is bullshit, but that's how it is.
Gavin Reyes
WE ALREADY HAVE GENE STEALER CULTS.
DIGGA NOB CULTS WHEEEEEEEEEEEEEEEEN?!??!?
Isaiah Nelson
I can't understand how GW thinks leaving a faction alone for an entire edition is a good business plan. Surely they would make more money by selling the new products, and it's not like they can't get a business loan to put down the money to pay people to make the new stuff. Feels like they're just leaving money on the table.
Samuel Martin
Honestly, I don't think anyone dropping down should be able to shoot because they just came down from fucking outer space or something. At the very least make them snap shoot their shit.
Jack Stewart
IG need new shoulder pads. There is a definite shoulder pad disparity in the imperial military
also, no more ear muff helmets please
Hudson Kelly
One thing that does bug me is how there can be many "distinct" rules for different types of "Traitor Humans." Be it Genestealer Cultists, Diggas (whom also were also being protected by the Necrons), Von Strab's Honor Guard, Chaos Cultists, Gue'Vesa...it makes you wonder how much of the "cult" rules could be consolidated into a singular codex or two.
Cooper Stewart
I have no hopes about next edition fixin stuff, just introducing new errors.
Thats why I joined the latest make better rules then GW houserule group that popped up here some days ago.
Maybe we will get something better then they do. Low bar, I know :)
Alexander Stewart
what would you want from the codex?
Lucas Reed
IG uniforms used to be cool. WTF happened?
Jeremiah Jackson
Drop Pods are one of the sacred cows of the Spehss Muhroons. You even hint that it's overpowered to pay 35 to allow any unit to deep strike while also ignoring every single drawback to deep striking and they immediately start whining.
Henry Wood
Could the old Gargantuan Creature Transcendent C'tan take a Wraith Knight?
I remember those things having some almost ridiculous shooting.
Kind of a shame they aren't Gargantuan Creatures anymore.
Josiah Johnson
SHOW ME ONE UNIT THAT CAN BEAT TEN GENESTEALERS IN CLOSE COMBAT FOR THE SAME COST
Jaxson Bell
>implying that's a centurion problem
It's a shooting problem in general you fucking retards. Pods are a problem too, when they are free and one of the few ways to actually make deep strike playable.
Fix the huge game problems with shooting being too good and deep striking naked being too shitty and you won't even give a fuck about podded cents because shooting will be merged and pods won't be mandatory.
John Richardson
i already heard them whiing their 35pt thing does not impact kill enemies as added bonus,
Caleb Rivera
>SHOW ME ONE UNIT THAT CAN BEAT TEN GENESTEALERS IN CLOSE COMBAT FOR THE SAME COST Purestrain Genestealers
Michael James
2012 actually. Top 4 in the first GT of 6th edition.
>then they literally did nothing and saw near zero play for the next 4 years
Asher Davis
In the Emperor's name, let Warzone Fenris Pt.2: Electric Wolfaboo have deep-striking terminators for the Dark Angels. We're stuck with the best assault terminators and the worst means of delivery. I mean, if the BA get charge from deepstrike, but the "massive company of 100% terminators" chapter doesn't then all hope is truly lost. Fucking hell, even CSM can charge from deepstrike these days, can't they?
Xavier Brooks
It really annoys me as a CSM player because Drop Pod access would immediately catapult us up to middle tier. They're just that good. >hurr what about the Dreadclaw Costs three times as much, has lower transport capacity, eats your dudes, doesn't let you shoot turn one, and doesn't have the IGS. Plus there's always some retard in the store who tries to start shit about the Dreadlaw not actually having the Transport rule.
William Myers
Someone's asking for a blamming.
Julian King
So I was wondering about: How would one fix Orks? I had a few ideas, but some of the stuff has the potential to veer on OP.
Wargear: Cybork Body stacks with other FNP sources. Gitfinda basically gives "Cognis" to the Ork's weapons (snapshoot at BS 2, full 3 Wall of Death hits on Overwatch).
KFF is a portable Void Shield Generator (This one would be the "OMG Orks are Broken" one). 25 points per HP of shield.
New Mek toy: The Power Boosta (25 points). When the unit/transport the Big Mek is part of/in decides to fire a batch of weapons with a "Variable Strength", the Big Mek may elect to activate the Power Booster. This lets the weapon(s) roll an extra die and drop one, but if **any** of the dice rolled result in doubles, the Big Mek takes a S4 AP - hit Ignores Cover hit.
HQ:
If the Warboss takes a Bike, you may take Warbikers as troops.
The Big Mek can take a "Mekboy Speedsta" (Originally from Epic, reimagined some here) instead of taking a Bike, for +65 points.
Mekboy Speedsta: BS 3, FA 13, SA 12, RA 10, Type: Chariot, Fast, Open-Topped Wargear: Two Kannons. Special Rule: Mobile Mekshop: The Mekboy may measure from the hull of the Speedsta for any interactions of his, be it KFF field emanation, repairing adjacent vehicles, etc. Option: The Speedsta may upgrade its Kannons with other Mek Gunz at appropriate costs.
Painboy: New rule: Eye for Teef: The Painboy may sacrifice his IC rule to be attached to a unit of Nobz. If the Painboy does so, it no longer counts as an HQ choice. A unit of Nobz may not have more than one Painboy attached due to this rule. If the unit of Nobz takes Warbikes, the Painboy must also do so.
=Troops= All Boyz are 6 pts/model. They may either be Sluggaboyz (Choppas get Shred), Shootaboyz, or Stikkbommas (Each model inflicts a S6 AP 4 HoW hit)
Jacob Garcia
Flayed One user pls
John Price
>We will never get an image this cool ever again in any codex
This picture alone made me want to play Tyranids and start the hobby when i was younger, and i did.
If this was done now it would be in colour and feature only traced digitally enhanced versions of the official ASTRA MILLITARIUM™ Command sqaud™ vox-caster™ with pointing arm™ + The Spore mines from the Harpy kit.
There would be zero creativity allowed and only models you can purchase RIGHT NOW would be depicted. Oh and some retarded shit in the background, maybe a Gorkanaut because why not
Aaron Gomez
r&h 3 point mutant rabble plague zombies or renegade guardsmen with pistol+ccw there are 4.666 per stealer
Dylan Foster
No. Raptors and Warp Talons can. Our Terminators got the same formation as the Blood Angels, except we got Hatred against a single target instead of charging out of Deep Strike and reserves manipulation.
Austin Murphy
The melee WK can charge and kill it. It can kill snooty WKs but I think the WK has longer range IIRC.
Lincoln Garcia
...
Blake Kelly
Deep Strike drawbacks are too severe. Pods weren't even the primary choice of transport ever so they're clearly not stronger than Rhinos or bikes or Death Stars. There's a reason GK and DW teleporting is garbage auto loss.
Putting shit that has no business DSing in a pod is what's broken.
William Murphy
pic related.
SHOW ME ONE UNIT THAT CAN BEAT 5 NOBZ IN A 'NAUT IN CLOSE COMBAT FOR THE SAME COST.
Ethan Scott
Fire Warriors with great rolls and poor rolls on stealer's part. :^)
Ian Stewart
Bloodbrides
Levi Baker
Sounds like typical GW policy then. While they seem to be getting better I don't have high hopes from them. Ever.
Parker Morales
>implying it doesn't
Tip of the Spear formation: drop pods deal strength D hits when scattering onto enemy models. This is an actual formation from Warhammer World. Requires full pod army and Cato Sicarius.
Jose Bell
in a vacuum? eight burna boyz in cover
8D3 flamer hits, then 16 attacks for the survivors
Wyatt Butler
Inb4 drop pod assault cents assaulting T1
Joseph Garcia
(Cont) Gretchen: It's a Grot's Life. If a unit of Gretchen is in a Difficult Terrain feature, you may elect to remove D2 Gretchen from that unit for any nearby Ork unit to ignore DT checks for moving through that feature for the turn.
=Transports= Trukks get FA 11. Ramshackle is updated so that when you Explode a Trukk, the Ork player may roll a D6. On a 3+, the player may instead move the Trukk 2d6" in a direction of choice then Wreck it. This makes it harder to "strand" trukk-spam armies.
=Elites= Nobz are 3 points base.
=Heavy Support= Battlewagons get "Dakka Platform:" They count as Super-Heavy vehicles for the purposes of firing their weapons.
Gorka/Morkanauts get to at least customize their loadouts, as that's just lazy otherwise.
=Other Rules= Mob Rule is redone so that if you fail a Morale/Pinning/Fear Check, you may make a subsequent "Mob Rule" check, ala 3rd edition. Roll 2d6, equal or under your current mob size. Multi-wound models count their maximum wounds, rather than their model count. (Ex: A unit of 4 Meganobz would have to make a Mob Check of 8 or less). A Bosspole lets you take a S4 hit on a random model to roll an extra D6-drop-highest on the Mob Rule check.
There are a bunch of other "wishlist" changes that could be added (let's not get started on Stormboyz/Kommandos/Flash Gitz), but these would do a *lot* to give an Ork army the teef it proppaly deserves.
Thomas Brooks
Harlequins can probably give them a run for their money, but Harlequins are basically just space elf genestealers anyways.
I don't really see what the issue with Genestealers being really good in CC is. They're fairly squishy and have no shooting weapons at all. They also generally don't have assault grenades, giving you a fairly easy way to counter them with your own assault troops.
Juan Sanchez
The rabbit hole of shit just doesn't let up for you guys, does it? I'm sorry that it had to be that way...
Hudson Hall
>Kill team book mentions penal legionaries a unit GW ripped away from IG's latest book
cheeky cunts you couldn't just say IG vet squad instead
Caleb Perry
what makes drop pods good though? It's definitely not the piddly storm bolter and the locator beacon and IGS are cool but not the true reason you take them, is it?
Ryan Anderson
no more jolly officers for us. Peaked caps and earmuff helmets only.
Blake Ramirez
Harlies have worse stats than stealers for about the same cost, their power comes from their s6 ap2 weaponry which means squat to stealers.
If they charged a group of genestealers with some embraces then they could mulch a whole squad of them easy but they wont win a fair fight.
Jackson Green
On average, 'Stealers will take heavy casualties but give almost as good as they get and then wipe the Burnaboyz on the next turn.
It's ~5 dead 'Stealers from Wall of Death, 2 more from the Burna attacks, but then 5 dead Boyz at I1.
John Reyes
It's giving deep strike to units that don't have it and being able to place them anywhere on the board turn one with safe scatter. It's like infiltrator with no restrictions.
Dominic Torres
sorry to rebuke you but stuff like that not how I hope things will go. You do not fix orks, you fix the rulebook first. Then you move to the codices.
Some questions: Will it help assault armies to redo the rapid fire rule to 5th edition, i.e. one shot at 12' when moved to limit the incoming fire?
Will more terrain then the normal 25% aid orks, especially as they have jumppack units to move over walls?
What units should be HQ? My idea is more akin to 5th necron where some armies like orks have secondary courts to give them access to additional characters like meks and painboys for orks.
What about morale in general, currently it hurts some armies big and many just shrug it off.
squad leaders that do more stuff then just provide better weapons and Ld boni, as another general rule.
Christian Kelly
Don't be sorry. We knew our fate when we fell.
Jaxon Adams
Too expensive.
Blueberry scum.
Out wych-ed by fucking genestealers.
...This one has potential. Good work Guardsman.
Grayson Nguyen
Drop Pods are a 35-point Deep Strike upgrade for a unit that also serves as a mobile terrain-wall, that doesn't require said unit to have to choose between "Do I get to shoot" vs "Do I stay perfectly bunched up in 'please blast me' formation?" Plus they get Inertial Guidance System which reduces the risks of DS Mishaps, so you can be more aggressive in placing them near high-value targets. Since Space Marines also get access to Grav Weapons, it lets them selectively alpha-strike in and kill "high profile" targets (Wraithknights/Riptides/etc). This can be countered either on a list-writing level (horde/bubblewrap armies won't care as much), or a gameplay level (counter-reserve any high-profile targets and feed extreme MSU in return).
Hudson Martin
for 10 points more you get an ecclisiarchy battle conclave with 4 crusaders and 6 death cult assassins. The assassins and genestealers strike at the same time, putting out 18 attacks compared to the 20 from the genestealers. The genestealers hit on 3s and wound on 3s, but after the 3++ from the crusaders deal 2.9 wounds, failing to kill all 4 crusaders. The death cult hit on 4s and wound on 4s but at ap3, dealing 4.5 unsaved wounds to the genestealers. On the second round the genestealers kill the remaining crusader and one assassin, taking another 4.5 casualties in return from the assassins. The final round is 1 genestealer against 5 death cult. Genestealers lose.
Dominic Allen
god that was the first model I ever painted
we will never get an overweight officer ever again
Cooper Hernandez
They essentially let you show up anywhere on the board that you want with next to no chance of taking casualties getting there. IGS means you don't have to worry about mishap unless you drop onto the edge like a tard, and the 6" move combined with the absurdly big footprint as of the new FAQ means that it's practically impossible to scatter away from your target.
It being a 35 point AV12 ObSec pie plate on the later turns is just gravy.
Tyler Stewart
Trying to work out my first Tyranid list (1500pts). I have 90pts left and a vague idea of good things to take, but I'd appreciate some input on which upgrades I can give them. HQ
>2x Hive Tyrant (Wings, 2x TL Devourers) - 460
Troops
>30x Termagaunts, Tervigon - 195 + 120
>Hormagaunts (2 x 10) - 100
Elites
>2x Zoanthrope - 100
>2x Malanthrope - 170
Heavy Support
>Sporocyst - 75
>Trygon - 190
The idea would be to have a large OS blob moving up the field covered by the Malanthropes and with a little luck, the FNP power, then to bunker down with the Sporocyst while spread over a few objectives.
The Hormagaunts would be held in reserve and come out after the Trygon to contest objectives late game.
Any feedback would be appreciated.
Isaiah Harris
Yeah, but the boyz are 12 points under. I imagine a 9th burna would tip it in their favor.
Juan Long
Do you already own 2 Malanthropes?
Owen Flores
Any questions?
Ian Powell
Not the guy you're answering but Traitor's Hate being an overwhelmingly lazy and mediocre piece of shit, at least it gave a good amount of CSM players a higher chance to win purely because their favourite units, that 99% are tax-tier at best, can at the very least contest objectives.
As a TS player I'm hoping Fenris 2 is good for us fancy headdress lovers. It is legit the perfect fucking opportunity to start introducing legion-specific shit, the stuff that made a ton of people fall in love with CSM as an army.
I can't say I'll sell my TS if it's shit as I spent too much time and love on them to be rid of them, but I am almost guaranteed to never use them again.
At the very least, I'm just hoping there's some fluffy shit I can piece together with the rest of the books we got to make something that's a bit fun to play. I'm not expecting anything better than "doable"
Thomas Hall
Any mention of Tau planets falling to a cult?
Justin Torres
any good art we haven't seen yet
David Martinez
Anything we don't know already?
Gavin Fisher
Post the rest of the formations.
Daniel Phillips
One thing I had been doing in my "core rewrite" project was to reduce players to a single "CAD-like" detachment, which scales up based on the point levels. You also had the option to choose a "Focus" for your detachment (so "Elite"-focused detachments for 1st company armies, etc).
As for HQs, it made sense to split them into Warlords and Heroes ala WHFB, with the former being your commander, the latter being "supporting" characters.
Nathaniel Reyes
Duly noted. Mhm, CSM could really benefit from that shit.
Levi Ramirez
Both of these are good picks. A proud day to serve in the Imperium.
Levi Turner
>Mhm, CSM could really benefit from that shit.
Here we go.
Hudson Campbell
No, but I love their models.
Plus I have a contact who can get stuff from Chinaman if necessary. This is an army that I'll be building over the next 6 or so months, £50 a month isn't too big an ask.
Liam Wood
Any interesting or cool fluff?
Landon Hughes
1. Metamorphs Dataslate. 2. That ambush-formation containing metamorphs and acolyte.
Nathan Flores
Actual Nid gameplay ? 70 pts carnifex ? do what you want type of upgrades ? basically switch back to the second codex, but add in the new beasts
also if anyone know from which book the art I post come from, please tell me
Gabriel Lee
5 Chaos Chosen with Flamers. 5d3 shots, 3 attacks apiece. Time to let the galaxy burn.
Cameron Powell
Why not put Concussive on some of their bigger guns like the Kannons, Mek Gunz, the big gun the Stompa has, etc?
I'd also move some units out of heavy Support and move some units to Troops.
Like Burnas, Tankbustas and Lootas would all go in Troops while things like Deff Dreads and Killa Kans would be moved somewhere other than Heavy Support, like Elites.
Brody Hill
Mathematically speaking, I think Celestine can take a unit of 10 Genestealers.
Bentley Rodriguez
In my experience, the vast majority of players don't actually play with anything remotely close to 25% terrain and when they do, a lot of it is small hills or trees that don't really obscure much. TLoS meaning that in order to actually block LoS a given piece of terrain has to be fucking massive doesn't help at all.
Brody Nelson
...
Leo Cook
Do you have the dataslates for Metamorphs, the Primus, and the Aberrants? Thanks man!
Brody Young
if you're looking for an imperial equivalent, three special weapon squads would do it
Elijah Moore
I would love it if Chaos Space Marines got a little bit of the 30k treatment! It would make the faction so much more interesting and customizable without having to have huge rules overhauls. I mean the best part of space marines is that you aren't just "space marines chapter ###", you are your favourite chapter, and your fluff, rules and lists all get to reflect that. Like right now it makes no sense that, for instance, Thousand Sons have have all the same crunch as Night Lords. Its just weird.
Colton Robinson
I somewhat thought on an increasing CAD too like 1HQ 2troop every 500 one elite fast heavy every 750
etc. but i prefer a percentage system to avoid filling troops with 2x5 min squads to fill it. Ofc that requires all armies to have troops that are atleast somewhat viable against most things and on a comparable level.So no one side gets gravbikes/scatterbikes the other gets only CSMcultists or similar
Levi Wilson
Get back the old Mob Rule
Have Nobz use power axes as default like the bloody models actually represent.
Have some Orks have BS3 like they used to, maybe as a upgrade for shootaboyz, Lootas and Tankbustas and default for Flash Gitz, even BS4 for special characters like that one guy back in 3d edition.
Have Cybork bodies grant ++ as before
Have Painboyz be a slotless HQ taken as 1-3 that you can spread into squads.
Fix the Flash gitz' guns.
Make the armoury more adaptible. Boyz should be able to take a Burna, and Nobz should be able to take pretty much anything, Battlewagons, Gunwagons, Battlefortresses, etc should all have access to the new Mekguns as well as all the other goodies.
Actually include Looted tanks in the fucking codex.
New FW update that makes all the awesome stuff actually priced right.
Fix the price of the Stompa, no more than 500.
Add different decurions for Klans, for example Goffs could make all melee weapon upgrades (AKA powerclaws) free, and add some stat bonuses to some tough units.
Actually make some Snakebitez models. Squighound mobs with Squigherd riding a bigger squig, giant squigs, smaller, non-transport Squiggoths, etc.
Something like that.
Your speedsta is pretty similar to the Junka though, better make it a Speed Freaks special unit instead. Also, you can make bike troops already with Zhadsnark, but yea, they should fucking fix the codex as well.
Michael Perry
Sporocysts/Tyrannocytes that let you assault.
Something to actually deal with armor.
The fucking biomorph diversity that got outright robbed from us. Especially with allowing people to stack weapon effects.
The BS4 on our shooty units that got outright robbed from us.
Run and Assault.
Decent psychic powers, Broodmind minus the Genestealer Cult summoning would be pretty amazing.
Shadow in the Warp that actually does something.
Fixed costs on pretty much all of our units.
Adrian Lewis
You missed that by a couple dozen posts, quality-contributor-to-the-thread-poster. Yeah, they'd enable us to shove a bunch of big CSM blobs into the enemies face turn one. It wouldn't be that good, but it would definitely let us compete with the other mid-tier books. At the absolute least, it would allow us to get off our half of the table against the more competitive armies.
Christian Garcia
that's what I don't like the most about playing CSM.
Playing my Tau, I feel like I'm playing Tau. I got stealthsuits, I got kroot auxiliaries, I got supporting fire and markerlights. I play Necrons, I feel like I'm playing Necrons, I got resurrection orbs, Reanimation protocols, gauss weaponry etc.
I play Thousand Sons, I'm just playing generic undivided CSM with a nice hat and a fancy blue colour. Up till the Cyclopia Cabal, I couldn't even field any decent measure of Sorcerers at all and that, excuse the forced maymay, is in 2016
Jeremiah Anderson
Earth Caste capture a lone genestealer on a sept world (i guess that's be a fledgling patriarch) and they infect one of their own for science. The results are seen as cool instead of gross because tau believe in "acceptance and tolerance" (their words, not mine). 20 years of testing later the fire caste is called over because infection has run rampant throughout the world. They apparently cleanse the world after 10 years of war.
A few, I'll get to those later because I'm assuming a lot of people have rules questions.
I know we already have their decurion so I'll get started with the smaller ones.
Jeremiah Gray
either TLos goes or i will. It is the most godawful stupid rule in the book full of stupid godawful rules. The whole modelling fer advantage comes from that. And yes I have seen an army where half the guardsmen have kneeling positions. Furthermore gaming should not require a fuckin arobics class.
Christian Phillips
I mean, I don't even play CSM but at the very least they should get some chapter tactics, right? Just something to diversify the legions.
Henry Davis
>The results are seen as cool instead of gross because tau believe in "acceptance and tolerance" (their words, not mine). 20 years of testing later the fire caste is called over because infection has run rampant throughout the world. that's fucking hilarious
David Campbell
I could deepstrike my Rubrics behind enemy cover so I can wipe a squad or two with AP3 and do a pincer attack with bikers and shit.
Leo Walker
>they infect one of their own for science.
Fucken Tauf thats what you get
Thomas Wilson
Post pics of the unit entries not leaked already, wargear and relics?
Dylan Sullivan
...
Camden Parker
I figured the Speedsta is a revised Junka, because the current Junka rules are wonky due to the way you can take it as a "Dedicated Transport" yet actually not transport any models inside it. The Chariot at least "binds" the Big Mek to his ride (and grants him Relentless) so you can either run it as a "cheap-and-cheerful" gun-tank, as a heavy MBT/Shokk Attack Platform, or give the Big Mek some Mega-Armor and run it like a pseudo Command Barge.
Agreed to the fact that the codex should be adaptable as a whole. One "personal" preference of mine (I know it's not everyone's tankard of squig ale) is that rather than having Looted Vehicles, Orks should just have Looted Wargear options, which would be "high-risk-high-reward." So if you wanted to give your Battlewagon "Floatin' Boostas" (Looted Eldar anti-grav, etc) for a turn of being a Fast Skimmer, or a "Sparky-Kannon" (A looted Ion Accelerator), you "can" do it and while it will be powerful, it could easily backfire on you!
I never was a fan of the "Decurion/combi-detachment" or special formations. Because the way GW does it, they either do stuff like "Hey, it's fluffy, it has Mandatory Possessed" or you have "why yes, I was planning to take three Riptides anyway..."
Brayden Taylor
How much better would Rubric Marines be if their squads counted for a free Warp Charge and Rubric Marines could roll to stand back up after being killed like they can do in the lore?
Jose Jones
>Earth Caste capture a lone genestealer on a sept world (i guess that's be a fledgling patriarch) and they infect one of their own for science. The results are seen as cool instead of gross because tau believe in "acceptance and tolerance" (their words, not mine).
Never change, Tau.
Jason Ward
Relics were leaked already. Can an user back me up while I post the formations?
James Moore
>legions Don't use that word. Shitposters come crawling out of the woodworks to inform everyone that the legions aren't really cohesive fighting forces while ignoring that it's essentially just asking for rules to differentiate the various Chaos archetypes.
At this point, I'd be happy with Marks that aren't overpriced and usually worthless.