Opening Query: Which faction's corvettes will be the best and/or cutest frigate murders?
Asher Hughes
For anti-frigate work: Niccar and Santiago are tied, the Niccar is faster, but it's attacks are more swingy and less reliable.
For fleet support: Echo's are actually as capable as other races frigates, and with Stealth it makes them good at engaging targets both in and outside of atmosphere. I'd say a trio of these will be enough to give a mothership a really bad day as well. That point cost though.
The Shaltari one is... only good for dealing with Shaltari and Scourge frigates. Anything with a decent armour score (PHR for instance) will laugh it off. And for 33pts each, the most expensive of any corvette, you want something a touch more multirole than that.
Bentley Parker
Important to keep in mind that so far the Shaltari corvettes are their only option for hunting frigates in atmos. Their own frigates can't enter atmosphere. Glass corvettes might be needed just to keep enemy frigates back from your ships and to keep yourself from losing the ground game due to harassment of your gates.
Anthony Diaz
Hard to look past the PHR corvette as best. Best armour, reliable 5 shots at 4+ lock, stealth, and the ability to fire outside CA range. Incidentally, the "medium calibre turret" it's armed with is the same weapon as on the prows of many PHR cruisers so that gives a bit of an idea what the ship may look like.
Shaltari one is...interesting. I wouldn't say it's outright the best, which may be a problem given their frigates can't go into atmosphere. I guess the idea is its extra PD gives it survivability, given how much atmospheric shooting is CA, but I don't feel 3 is quite enough to keep it safe.
UCM and scourge ones both look solid, in their own ways. Nickars will probably need to be taken in 2s or 3s to limit the unreliability of their shots though.
I'm hoping they do a chinese dragon/flying worm type affair for the Nickar. If they do it'll definitely be the cutest.
Blake Thomas
I'm not sure how to feel about the Ganymede when the Orpheus has what looks like an Ajax-worthy weapons layout. Probably better at bullying frigates near clusters with those light batteries instead of trying to do three things at once.
We need those point costs!
Lucas Gonzalez
Mathwise, 3 of them should be enough to take out any Frigate that isn't PHR, for which you'd need 4. It's also worth remembering that as a main weapon the frigates wont get PD defence against their attacks whereas against the others they would (Hence why pairing up your UCM Strike Cruisers with Jakarta's is a really good tactic if you know your opponent is bringing Corvettes) so there's that.
In terms of pure stats independant of costs the PHR Echo is objectively the best Corvette out of the 4. However it costs almost a full third more than most of it's contemporaries (apart from the Shaltari one) at which point it enters Frigate prices. Ultimately you might have to view the Echo not as a Corvette but as a frigate that's designed to be able to hunt Strike Cruisers. Which puts it in contention with the Europa and the Andromeda (because those PHR Bombers are fucking terrifying). Sure it's the best at hunting stuff that's in atmosphere out of the three, but the extra cost on the Echo comes from stuff that makes it good engaging outside of atmosphere as well. So, choices choices choices.
Jack Richardson
I think a neat advantage the PHR have is they don't have to take separate bombardment and troop-landing ships like every other faction, they have ships (the ganymede and the medea) which can do both. So if the enemy has some armour stacked up on one sector of a cluster you don't actually have to engage it, you can bombard it while at the same time dropping troops onto another sector.
So, yeah. I view the ganymede as a troop/bombardment ship with a bit of shooting, while like you say the orpheus is a ajax that can drop troops.
Fucking PHR, man.
Dylan Gonzalez
What does the Air To Air rule do? I can kind of read half of it, think it's "no penalties for shooting in atmosphere" but not sure, specifically whether it's only for shooting within atmosphere (which would make sense given the name) or if you can also shoot down into atmosphere without penalty as well.
In either case, I notice the Echo doesn't have the A2A rule on its turret, so only really has the same (reliable) firepower as a Santiago when down in the soup. Might explain why it's not as expensive as the Glass, while at first glance seeming superior.
Luis Brooks
AFAIK, that applies only to atmo-atmo fire.
Sebastian Williams
>I thought Shaltari normally have crews of 3-9, why so many on a shitty corvette?
Nah, only the cores of Shaltari ships have 3-9 Shaltari; the actual ship runs to a few dozen to maybe a hundred.
Wyatt Garcia
>The Shaltari one is... only good for dealing with Shaltari and Scourge frigates. Anything with a decent armour score (PHR for instance) will laugh it off. And for 33pts each, the most expensive of any corvette, you want something a touch more multirole than that. Keep in mind that their weapons, while A2A, are not CAW; this means that, depending on the actual A2A wording, they would be able to engage at scan+sig range.
Austin Howard
Did someone scan the DFC rules, yet?
Chase Morris
>still not the shippening What are you, a PHR infiltrator?
Jaxon Scott
>those hazard stripes >on models of this scale Fucking hell. Got any more pics of that ship, incidentally? Looks like an interesting twist on the UCM scheme.
And no, I don't believe so. We got pics of the corvette/strike asset pages & most of the atlantis rules in the last thread, I guess stuff will trickle out over time.
Grayson Cooper
Nej, that'll be the second thing I do when my stuff gets in, which will presumably be next week. First thing is to read the book front to back a few times
Liam Bennett
post Echo pls
Brody Wood
>those fighters O-oh my.
Bentley Ross
I only considered posting the vidya dolphin briefly.
Benjamin Jenkins
>not rotating it
Easton Robinson
I did rotate it, but it went back for some reason. Whatever.
John Mitchell
>Shaltari carrier can put out +20 PD in a single turn
Adam Reed
Cheers, sounds great! Can´t wait for the scan, especially because I was dumb enough not to back the Kickstarter and therefore have to wait for the retail release.
Sorry, don´t have any other pictures. I stole that one from the Facebook group and the guy doing it got (naturally) a very positive response. The flyers are also painted btw.
Colton Foster
>those flyers l-looks like Dave really won't be doing faction specific assets ;_;
Jaxson Cook
PREPARE FOR RAMMING SPEED
Owen Bennett
They need to, seeing as shields apparently use the same power supply as their point defence. Without fighters, onve other ships get close the hedgehogs have a choice of getting rekt by close action weapons or spanked by regular guns, both with just 5+ armour
Eli Edwards
Atmosphere is scan range only though anyway.
Tyler Baker
>crippled result: engines offline
Nicholas Morales
I thought the fluff reason why PD doesnt work with shields up was that the PD weapons can't fire through the shield.
Blake Price
Or maybe A2A ignores that? In any case, it means that the Glass is also a fairly useful ship in orbit as well, being able to chuck 5 shots from far away while on approach to your quarry isn't that bad anyways.
Robert Thompson
Can other weapons? I guess you could modulate the shields to allow firing for main weapons, but pd is to small/numerous/whatever?
Juan Hill
Will they do anything, though? 5/3 hits and no crits...
Blake Bennett
Statistically, yes, they'll help out.
They're not going to be putting out loads of damage, but taking potshots from a nearly invisible and fast platform will still contribute a bit.
Matthew Smith
I think the Glass is a good ship for darting in and out of the atmo layer at range.
5 dice even at 5+ has a lot of damage potential. I could really pick on weaker armored ships like frigates, unshielded shaltari and some lighter scourge stuff.
Josiah Bailey
I'm not really liking the idea of pd applying to all close action attacks. It feels like it ought to be how many dice you get per turn, and if your pd gets overwhelmed... well, sucks to be you?
Jonathan Smith
Where were you when Hawk ruined their own game with (((ramming)))?
Isaiah Stewart
PD can be overwhelmed by piling in extra bombers
Leo Hill
Many seem to forget the benefit of low damage in picking off nearly-crippled stragglers.
Only you can reduce overkill.
Charles Hernandez
Possibly. I can't remember the fluff reason, just the fact you had to choose between shields and pd. I think with shield up they get to save against the damage from close action like normal, but can't reduce the number of attacks coming in.
Jackson Foster
>tfw you couldn't back the kickstarter It hurts seeing all the shiny models coming in with none foe me, specially when there's nothing useful on the tradepage, not that I could afford it.
I just want shiny ships ;;
Ryan Martin
I doubt it, A2A most likely just means that the weapons hit on their native lock value instead of on a 6 like other weapon.
Oliver Wilson
Keep in mind that PD represents a ships ability to deal with a certain volume of CAW, not actual attacks. It's harder for a ship to shoot down one big blast of CAW, rather than a few smaller ones coming in from different angles.
Alexander Gray
>game isn't even out yet >it's ruined Oy Vey.
Aiden Bennett
Go back to spacebattles.net you turbo autist.
Andrew Lee
>in your roomy Echo in atmosphere safe on silent running waiting to ambush enemy strike carriers and warp gates
Who comfy here?
Anthony Johnson
Go back to 40k screaming "WAAAGH" you faggot.
Ethan White
>implying it's not an entirely reasonable (for the reason of fun) mechanic for the game to have >implying it's totally ridiculous, if the ship has sufficient velocity
Ayden Reed
>(((ramming)))
The Protocols of the Elders of Shaltari prove that the Pungari did 9/11
Furnace cannons can't melt steel beams
Isaac Bennett
>anyone who isn't a hard sci-fi autist is a science-fantasy "lel anything goes" memelord Didn't we have this argument last thread?
Jacob Nguyen
The Scourge were actually engineered by the Shaltari for the purpose of taking human worlds and women! Human pride galaxy wide!
Hunter Young
>complaining about ramming >when the Scourge are an entirely parasitic, Yeerk-tier race with the ability to integrate themselves with any species of sapient, sub-sapient species as well like vampires and razorworms, taking over wildly different neural architectures and biologies D*C is already soft sci-fi, and ramming isn't what pushed it over the edge.
Landon Cook
Does anyone happen to know the weapon load out of the Yokai and Sphinx? They seem to be roughly the same as the Shenlong by description but I can't tell exactly what's different.
Josiah Wilson
>There are people alive, right now, who are complaining about Ramming Holy fuck, get the stick of your asses
Elijah Lewis
Scourge occulus weapons come in four tiers, as of now: >Occulus Rays 3+ lock, 1 attack, 1 damage. >Occulus Beams 3+ lock, 1 attack, 2 damage >Occulus Beam Array 3+ lock, 2 attack, 2 damage >Heavy Occulus Beam Array No idea, yet.
The Yokai and Sphinx are both armed with Occulus Beams in the front arc, an Occulus Beam Array in the front and side(left) arcs, and an Occulus Beam Array in the front and side(right) arcs.
The Shenlong is the same, except that it's Occulus Beams are replaced with an Occulus Beam Array in the front arc.
Blake Ward
this tbqh mi familia.
Michael Walker
>Play resistance >mfw no planet cracker drilling ships to ram with
Thomas Brooks
>implying the Resistance even have the resources to build an asteroid cracker, let alone a planet cracker
Dylan Rogers
user I know it could never work. I know, deep in heart that Resistance will never take to the stars. But, I can dream.
Xavier Powell
But user, they can and are taking to the stars. by being assimilated into the UCM :^)
Aiden Morris
Go fuck youself user, even though that's probably right. Have a bee
Kayden Torres
Thanks for the bee, user. This first legions are already being raised on Eden
Jason Roberts
It's only a month or so before it's on general sale user. I'm in the same boat, it really isn't that long to wait. Kind of sucks to miss out on cheaper prices, but that's water under the bridge.
Michael Wood
I'm a jobless student so I'm not sure I can afford any shiny ships, as not been having the best luck getting a part time thing.
Andrew Parker
I'm a jobbed ex-student, and I don't have time to actually spend the money I'm making.
Enjoy it while it lasts, user.
Ryder Miller
Thank god BFG is coming back, this game is looking like shit. There are a few nice models but that's about it.
Jacob Watson
You should be able to scrounge up the $35 for a starter fleet at least
Chase Parker
Neat. Thanks.
Nicholas Bell
Would you prefer it if the models were prepainted?
Jason Miller
I prefer my broadsides dependent fleet to be completely dependent on torpedoes and launch assets
...wait
Blake Morales
Well, all else fails I should be able to get something at chrsitmas time- december birthday and not wanting much means I tend to get a lot of cash around that time rather than other gifts, so I'll probably be able to get a buffer around then.
David Gomez
Why don't you like it, user?
Jack Baker
>Looking like shit Explain?
Jeremiah Adams
>be a minder >dutifully do my job over years and years >job sucks >long periods of having nothing to do, but always there when needed >start getting old, losing control somewhat >hope to be transferred to a monitor, and go out in glorious destruction >Champion calls me into his office, tells me I will not be going into a monitor >sadminder.notyetunderstoodcommunicationsystem >he says he has something better >I will be going into a Strix cruiser, my job is to get close to a UCM battleship, and unleash a plasma tempest upon it >very proud >succeed in my mission, but take critical damage to the ship >I will not go out explosively as a monitor >my final act will be much, much better >ram battleship and explode And that's the story of The Little Minder That Could.
Jordan Carter
Sup Sheltari.
That's how the Imperial Navy actually was in Gothic.
Adrian Price
Dropfleet is not looking extraordinarily expensive so far. A starter fleet is 3 cruiser sprues and 4 frigates for $48 ish, the cruiser box is two of them for $24, the frigate box is 8 of them for $31 and a battleship is around $36.
All things considering I think a clash level fleet is going to end up cheaper than a regular dropzone army.
David Powell
That's the joke
Ethan Morgan
Thought Jellies Couldn't re bond?
Isaac Perry
That's something yeah. Just need to work out how to do things for it all / what I get.
Still not sure how I want to paint some of them though.
Xavier Green
I thought thats how it was? Or has it changed over the testing period?
Aiden Scott
He is the DZ general troll. Says dumb shit
Makes claims like AOS is a space game or dave is to fat or BFG is a better game blah blah blah.
Just ignore him. The main rule of the threads is to only accept clever bait. Sometimes he tries hard and his dumbassery is hilarious.
Aiden Hall
Feel free to start small, everyone else will be too. There's also a two player starter set you can get and split with a friend if you're interested in UCM or Scourge
Joshua Clark
Speaking of Dave's flab, has anyone noticed that he's trimmed down a bit in the last few months?
He's been lifting those heavy pledge boxes into the vans himself. Our hero. By the time he's done he'll be a thousand boxes closer to Marcus tier a e s t h e t i c s.
Michael Ross
> be a thousand boxes Four thousand.
Ian Martinez
Goddamn, that's retarded. Thanks user.
Ryan Kelly
I'm thinking UCM or PHR UCM because standard, can use homeworld looks. PHR because A E S T H E T I C S, fuck you broadsides, the DMC gun, "party like its 1884" of their BC, jesus christ bombers, with the downside of "Im not sure how to paint them"
Jayden Green
Can anyone put up the crippled tables? I want to get started on making tokens.
Chase Ward
10 hours of CAD and 10 hours of packing a day will do that to you.
Isaiah Stewart
With regards to Shaltari crew, I'm pretty sure the 3-9 count is the number of personnel inside the command pod. There's not a whole lot of real estate outside the pod, but it's conceivable that there are crew members dispersed around the ship. Somebody has to wrangle the Pugnari in a crisis, right?
Ethan Garcia
I remember Dave saying that even he isn't that autistic.
Camden Phillips
>when you shoot a Xenos mothership with your Yamato cannon and they deorbit into the atmosphere just right
Matthew Watson
O-or maybe just a list of conditions? I want to get me some prep done.
Julian Sullivan
>Every time my inbox says 1 Unread >It's never Hawk
I CANT TAKE THIS JUST GIVE ME THE STUFF MAN I NEED MY STUFF
Gavin Ortiz
Well, this is one of the token sheets you get in the starter box, and I'm assuming that between sectors and launch assets are the crippled result tokens. From info in earlier vids etc. from the top down I'd say: >Scanners offline >Weapons offline >Engines offline >Spike maybe? >Losing altitude? >Fire (continue taking hull damage) >Cracked armour (save down to 6+) I'm pretty sure everything that doesn't have a question mark has been mentioned somewhere, the question marks are my speculation (can't remember if engines offline causes you to lose altitude, or if that's a separate result).
With the normal disclaimer that rules may also have changed since the videos happened as well.
Jayden Fisher
I've been playing some Sins of a Solar Empire to get me into a spaceship fightan mood, and holy shit the music is good. I think I'll play some of it during DFC games, it would fit the game perfectly.
Robert Thompson
Daily reminder that the Ankylon is superior to the Ragnarov.
Kevin Bell
Hey now, let's give Dave some credit here. The scourge could be genetically modified for compatibility with each host and it is strongly implied that not all species are potential hosts.
Jacob Morris
>People can't possibly dislike ramming for gameplay reasons False Counterexample: me
Jack Ortiz
Fair point, but that only bumps it up to "relatively malleable" sci-fi.
Jeremiah Murphy
God damned right. Dat group damage reduction can carry a game.