/40krpg/ 40k RPG General

"Read the Books!" Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! Rampage of the Nerds! (V1.1.9) (Mechanicus for Only War)
mediafire.com/download/dmylf4f40eslea9

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! Relax! Have Fun With It! (V1.7.15) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/download/5lqt5r2wel6w25q

The galaxy is a grimdark place. When was the last time something happened that provided a lighter atmosphere, or even made you laugh?

Our techpriest lightens the mood a bit by virtue of being deadpan-witty all the time. Other than that, grimdark to the max.

not fun.

...

>read the books edition
I swear I'm the only person in my group who actually reads the rules instead of assuming all they change is character creation between games

Our Only War Sergeant keeps harkening back to his previous comrade, from before the start of the campaign, who's rifle trigger broke in a firefight. It's a running joke to check the squad has their triggers before anything important goes down.

How would you guys stat out Punisher Cannons? I can't seem to find them anywhere.

Tacos were a re-occuring food item in the 1e DH adventures I was running for my first ever group.
I forgot how we made it funny though...

Assuming it's not in the book, let's take a look at the weapon. It's 24" S5 AP- Heavy 20.

This can be roughly converted to

>100m, -/-/10, 2d10+3I, Pen -0, Mag 200, Rld 2 Full, Storm

and can be tailored to personal convenience within margins.

Hey. I was wondering if you folks would be able to help me with getting into the right mindset for a character I'll be playing soon.

We're at about the midpoint in an RT game(Rank 5) and the team accompanied by my Explorator managed, through careful planning and liberal use of suicide servo skulls, to recover a heresy-era cache of Mechanicum tech, including an STC for a pattern of Reaver Titan.

After much convincing on my end about the "Value and long-term profitability of returning relics to their rightful owners as averse to selling them to Cold Traders or using them to 'Blow feth up'", we gave the stuff to the local Admech temple in Port Wander(and an emissary from the Lathes). They, among a hefty boost in PF and reputation with the Mechanicus, gave my Explorator a promotion to Archmagos and ownership of a planet close to the western edge of the Calixis Sector to set up a Forge World there.

So for the near(and likely extended) future my Explorator will be out of the picture and, although the crew plans to use the Forgeworld as home base, I won't have enough time to accompany the RT on his endeavors. Thus, I'm making a new Character. We're using both of Shas' RT books and I thought I'd shake it up by playing a xenos, but I didn't want to cause trouble by picking something too out there(Our RT is basically Francis Drake so I'm not that worried about it but I'd still like to be as little of a liability as possible).

I decided to go for a Harlequin, since they can kinda fill the Loremaster void the Explorator left and they're among the few xenos the Imperium is non-hostile towards(unless that's been retconned). I'm having a bit of trouble getting the right characterization for him though. I remember someone talked about a person who played a Dark Eldar character "Right" a few threads ago, and I'd like to do the Space Clowns similar justice. I'm finding it hard to get into their headspace so I though you guys might be able to help.
Sorry about the wall of text.

40k philosophy, this way

> I didn't want to cause trouble by picking something too out there
> I decided to go for Harlequin
Wat

The Clowns follow the orders of their demented Laughing God.
Find a good reason why he wants you there.

The Harlequins are independent of both craftworld and dark eldar, and are welcomed with both. Therefore, a harlequin is a mix of both. While utterly devoted to the Laughing God against Slaanesh primarily, some troupes pick other enemies as favored targets, like Necrons. Ideally you want to figure out a reason why you're with the RT, what enemies he's promised you, and how he intends to help out the Eldar in general.

>Ideally you want to figure out a reason why you're with the RT, what enemies he's promised you, and how he intends to help out the Eldar in general.
You say that as though it was the Rogue Trader who chose.

Even if he never has any say in the matter, never let the Rogue Trader know this.
Otherwise he may become spiteful, resentful, and harder to manipulate.

r8 my barebones NPC backstory

Serena Ashford was born the 3rd child and first daughter of Lord Tigrus Ashford; patriarch of the Ashford family, one of the high noble families of Zyphora (they were once rivals of the Cromsford family many centuries ago before the Cromsford family’s influence, wealth and power, grew to greatly eclipse that of the Ashfords.)
Serena made a name for herself as party girl and very open, some would go so far as to say, excessively outspoken, lesbian. Nearing her 25th birthday, rumor has it, her father demanded that she marry into another noble family; though she refused, on account of her sexuality. Things reportedly became tense in the Ashford household until an Imperial Founding was called; and while it was rare for nobles to be drafted, Serena was. The rumors are almost all are in resounding agreement that her drafting was not random but in fact engineered by her father, as an alternate way to expand the family’s prestige in the absence of political alliance.
She entered the guard as a Captain of a company and Administratum files indicate that not only were casualties under her command abnormally high, but Lady Ashford herself also sustained many injuries: a near-fatal lasblast to the torso, a bionic right leg, as well as four bionic fingers on her right hand.
Lady Ashford proved to be a quick study however, and by the time she reached the rank of Colonel and received command of her own regiment, the casualties numbers of men under her command were abnormally low. As a general, she soon found herself under the also newly promoted Lord Militant Hadrian Cromsford. They have served together since, often playing off each other: where Lady Ashford is often reserved and pragmatic, Lord Cromsford is zealous, and some would say, reckless. Though their command styles have often caused friction between the two, they have proven themselves over the last decade and a half to be winning combination.

I'm just saying that if your troupe really hates Necrons, for instance, and the RT says "lol all I fight is fucking orks" then don't base your character around Necrons. Work with the party to synchronize what the Harlequin is an expert at knowing and fighting.

If I recall correctly, Harlequins are built around fellowship and agility, so those roles the Harlequin will excel at. A Harlequin can also double as a party face, though not as efficiently as a Seneschal or a Tau Ambassador.

2/10 too much "did I mention I'm a Lesbian" bullshit, and the rest is boring.

I'm not harlanon, sempai.

How about a DH mission in a primitive world where the intel gathered suggests the local population knows very little of technology, medieval style, only for the players to get there, armed and armoured like knights and courtesans, to find a napoleonic style society with guns and line battles.

Any tips on how to build a mean fucking a Commissar in Only War?
My stat line:
WS - 39
BS - 40
ST - 35
T - 37
AG - 33
INT - 26
P - 26
WP - 38
F - 37

commissar needs high WP to be strong in face of incalculable odds, high F to inspire the troops and moderate BS to execute the cowards.

The rest doesn't matter

i'm pretty sure it would make almost no difference

It might be a fun little knee-jerk, but it won't really have any staying power beyond "oh, we were wrong, time to sell these clothes, get some appropriate threads, and continue with the mission".

W-What about talents and shit?

>Harlequins are too out there

>The other options are Cannibalistic Predators, Fungus people who are one of the Imperiums main enemies, and Demented Space Elves who have to Torture people to avoid getting eaten by Slaanesh

To be fair, Kroot aren't that bad but we already have an Arch-Militant and several other PCs who can fill that role. Seriously though, do you really believe an Ork or Dark Eldar would be less intrusive than a Harlequin?

Harlequins are also one of the few races that the Imperium isn't immediately hostile towards(at least if we go by their pre-7th stuff, forgive me if that's changed since), since their whole deal is teaching kids about why you shouldn't worship chaos.

I like the idea of mixing the traits of the two other Eldar races. Maybe trying to find a grey area between the Craftworlder's disciplined focus against the Commorites unrestrained obsession? That's something I'll have to think about, Thanks!
As for his favored target, he took the background that gives Hatred(Chaos) and the RT has already instigated hostilities against a Chaos warband and a load of Hereteks, so I think I'm solid on that front. I think that's suitable enough of a reason for the Laughing God(as pointed out), and I assume it'd be nice for the Harlies to have somebody with influence on the RT as "Damage Control", for when the chance to raid an Exodite World or pillage a Craftworld shows up.

So what I'm gathering here is that I should be working towards my own goals and manipulating the RT into doing the same, while humbly making sure the party doesn't die due to their stupid decisions?

So pretty much exactly like my Explorator was then. I can get on board with that.

Yeah, the character is mainly built around being a knowledge dispenser and diplomat(I took the Unnatural Fellowship advance), but he's okay in a fight due to his high Ag and WS, although not nearly as much as the Arch-Militant.

There's a smart man. Of fucking course.

It would be a little funny at first, would make some situations awkward, but then would be resolved. Could be fun, but nothing special.

good question actually, the only time I actually messed with talents was to make a gunslinger character with 8 pistols that could use 2 at a time everytime thanks to quickdraw and that other one that lets you shoot with 2 guns at once

I plan on taking ambidextrous and two weapon wielder to be a meme in melee, inspire wrath to get all my little sodomites hatred. Are you suggesting I just pump up my characteristics instead? They seem pretty high already if I'm not mistaken.

You know what board you're on, right?

This is a blue board.

>armed and armoured like knights and courtesans

You mean "armed and armored like gods to the primitive world", right? Why lower ourselves to such a base level?

...

Ah fuck, just searched for Commissar in my folders and clicked the first thing that came up. My bad.

Delete post, check 'file only'.

Yer, already done that.

that works well!

Try those that augment your toughness so you can be a bastion among men, taking fire that would fell a grox!

>dat google search

Thanks for the help! First things gonna be upping that toughness and getting parry so I'm not butchered when melee starts.

>So what I'm gathering here is that I should be working towards my own goals and manipulating the RT into doing the same, while humbly making sure the party doesn't die due to their stupid decisions?
No.

You are there because the Laughing God needs the crew for something. You need the crew to play their parts, whatever they may be. Some of them may die. All of them may die, but the stage is set and the show must start.

If you want to get into the character's head, get into the character's head.

I NEED PICTURES
PICTURES OF TECH-HERESY.

by which i mean ideas. for insane inventors and heretical mechanicus falling to evil to slaver over, introduce, and cackle maniacally as they push buttons for.

Anything goes. The more audacious the better.

I'm rolling up characters for 2ed DH (mostly for fun), and I've got to ask about something.

How come Adeptus Mechanicus start with the talent for Mechadendrite use (utility), but are only able to chose an Optical Mechadendrite? I've checked the errata, and there's nothing there. Are they just fucking with us on purpose?

...

>a weapon to surpass metal gear

...

How have your games been going, /40krpg/?

Hmn. More personal scale projects, maybe?

Doctor bees is always relevant, though.

The Inquisition is monitoring this thread.

Carry on, citizens.

Be more specific on what you think the problem is, but remember that one with the AM background can take any core Mechadendrite (very rare) under chargen availability. (scarce)

It's just the discrepancy between Talent and Gear not lining up that annoys me. As it stands you have to buy a separate talent for Mechadendrite use (optical) to make use of your starting gear.

It's even more funny that if you chose to forgo the Optical Mechadendrite, you get a Servo Skull with largely the same bonuses as a Utility Mechadendrite withouth requiring talents.

Well, to share one, as an explorator in my Rogue Trader game I spent several session worth of time and effort capturing one of the Lictors that was loose inside our ship and servitorising it.

I then sadly let it loose on a planet full of actual chaos worshippers rather than retaining it as a highly unreliable and heretekal bodyguard/assassin.

Pretty good. My group has recently uncovered PLOT to wipe out a significant number of the natives who would otherwise be able to protect against an Eldar invasion

> As it stands you have to buy a separate talent for Mechadendrite use (optical) to make use of your starting gear.

Behold, someone who didn't read the book.

I did, although not closely enough, obviously.

I understood this part as "You have to by the talent for each of the mechadendrites separately".

Happy to be wrong. Thanks, in spite of your condescending tone.

The only game in the entire line where that is the case is 1e. Every other game uses the Utility/Weapon separation except for DW which adds on Servo Harness.

Can I get /40krpg/'s opinions on these statlines?

(Heavy, 480m, S/2/-, 2d10+4 I, Pen 5, clip 4, Full; Razor Sharp, Proven (2); 30kg)

(Heavy, 500m, S/-/-, 1d10+6 I, Pen 6, clip 6, Full; Accurate, reliable, 32kg)

Just what are these supposed to be for?

Anti-material rifle is the intended role, if you must know, but I really wanted to see would people'd think without considering what I intended them to be for.

So the Longshot in OW Shield of Humanity?

Way too much range.

You motherfucker. Go take a long cold shower.

No, if I wanted a Longshot, I'd use a longshot.

What makes you think the Longshot is an AM rifle?

The range, damage, other things.

Ok then, why not use the exitus rifle statline? Why are you trying to reinvent the wheel?

>appropriate Mechadendrite Use talent
>hmm, maybe I should actually go read that talent...

Also I'm not that dude, but it's literally "read the fucking book" edition so don't cry about some "condescending" tone.

>Ok then, why not use the exitus rifle statline?
I'd forgotten about it. Now that I'm reminded of it, I don't want to.

I wouldn't say I'm reinventing the wheel, but rather changing the number of spokes or the tread of the tire.

They both reference each other. Coupled with me being used to 1ed.

>The only game in the entire line where that is the case is 1e

These are *very* heavy, even for heavy weapons.

So some kind of crew served cannon essentially. Razor Sharp on a heavy weapon with pen 5, probably meant to fire at light armour or something.

I'd say the first is a device for killing Sentinels, and the second is just a regular solid slug sniper rifle with no particularly interesting traits.

Actually Re: The second, that is an insane range increment for any human weapon, which I suppose explains why something with a statblock otherwise not inappropriate for a basic weapon is a heavy weapon weighing 32kg. What is this thing, some kind of janky Heretek railgun made out of junk with onboard bullet guidance?

But the talent literally states the two types of Specialisations, Weapon and Utility. So if you read the talent description properly it should be nice and clear.

Oddly enough, as an accurate heavy weapon it's pretty shit for sniping as it won't get the bonus damage. That's basic weapons only.

That is why the Versatile Shooter talent exists in OW Hammer of the Emperor.

Looking for The Emperor Protects Deathwatch book, not seeing it in the repository.

Under Scenarios

>Not sure between starting Dark Heresy 1e and 2e? Pick 2e.
You should encourage people to make up their own minds instead of meme.

Dark Heresy 1E is horrendously outdated and broken. No one should be forced to play it when 2E exists.

>and Demented Space Elves who have to Torture people to avoid getting eaten by Slaanesh
Do they explicitly have to torture people? Why can't they enjoy other emotions or just ambient suffering they themselves didn't cause? I thought most of them just tortured people because they LIKE to, not because it's 100% necessary for what they're already doing to stave off Slaanesh.

Nope, they have to torture.
It's a part of a ritual to stop Slaanesh slowly sucking up their soul with a very long straw.
If they don't, without the guidance of a Path, they lose their souls and die.

Now it's been awhile since I read this stuff, and I know GW changes shit all the time, but I thought the ritual was separate from that and the victim having recently been tortured just added spice.

Not sure about which edition? I strongly encourage you to pick one or other!!!111!!!1

You're welcome.

>the Dark Eldar [...] a race of sadistic murderers and torturers who feed upon the suffering of others in order to prevent the slow death of their own immortal souls
>the longer a Dark Eldar can drag out the torture of a slave the more psychic nourishment he can take from him or her
Doesn't have to be physical torture, by the wiki.

What if you like, laid out common arguments for or against each one and addressed it to the different tastes of a potential reader.

That's closer to what I thought but not sure I should trust the wiki on this. How reliable is it?

>arguments for 1e
>crickets chirping...

>arguments against 1e
>old as shit, archaic mechanics, lack of freedom in classes, physical cash money which makes no sense lore-wise, plus allows people to just buy super unique items, plus all the good storywork in the predone campaigns can just be ported over easily

Huh, coulda sworn I checked... Guess I really am retarded. Thanks user.

t. autistic fanboy

Sorry, I gave my arguments, where are yours?

>those
>arguments
Why even bother

The first one is better as a anti-light armor weapon.

>all the arguments are shorthand versions of valid criticisms
Yes, don't bother when you had nothing to say from the start.

Nice shitposting, but please if you're not going to bother putting any effort into a valid reply, then just don't bother replying at all.

8/10 for actually waiting long enough to reboot your modem. Points subtracted for exact same style of posting and word choices.

More to the point, there's actual rules for it in the supplement that provides the Dark Eldar rules, and they don't actually have to torture people. They just have to be standing without 3 or 4 meters (their Perception bonus) of someone who's suffering significant pain every so often (once per session). If a Dark Eldar gets into a firefight, and one of their buddies gets shot, then that's good enough for them.

Heck, it's entirely possible for a Dark Eldar to stave off the Thirst by *being tortured*, or by self-flagellation - they are, after all, a living person within a certain range of themselves.

Barring your extremely shitty attempt at trying to call samefag, what even are your arguments for 1e then?

I don't actually have a horse in this race, I just think it's a shitty way to try to convince someone struggling to make a decision. You really think someone trying to pick between them saw your shitposting and thought "Oh, well, it's obvious 2E is the one for me?" Hell, I see it and start getting soured on it by proxy.

>Heck, it's entirely possible for a Dark Eldar to stave off the Thirst by *being tortured*, or by self-flagellation - they are, after all, a living person within a certain range of themselves.
This has to be someone's magical realm.

>Heck, it's entirely possible for a Dark Eldar to stave off the Thirst by *being tortured*, or by self-flagellation - they are, after all, a living person within a certain range of themselves.
That can't have been the intent behind the rule. This is like trying to lift a chair off the ground that you're sitting in.

There is no struggle though. All the good stuff of 1e can just be carried over to the greatly updated system of 2e.

>This has to be someone's magical realm.
*looks at all the Veeky Forums memes like "it's not rape if it's an elf" or "elf slave what do"*

You think? ;)

Except it's not classic mechanics, it's tricking a god bloodsucking your soul with your own pain mechanics. She who thrists does not care where the emotion comes from, only that it does. Kabalite armors have nails and hooks inside so the fella goes sore all the day after all.

>Kabalite armors have nails and hooks inside so the fella goes sore all the day after all.
I just thought that was to provide boners.

>There is no struggle though. All the good stuff of 1e can just be carried over to the greatly updated system of 2e.

A lot of the Alternate Career Ranks were quite interesting, and they're fundamentally incompatible with the Aptitude system from 2e.

I mean, you can play a Squat in 1e; they're an Alternate Career Rank for Forge World Scum in the tech priest book. Can you do that in 2e? Not really, not without a lot of house ruling to convert them over.

>you can play something that was removed from the setting entirely and thus has no real relevance

Yeah okay, if you specifically want to play a Squat, then sure go ahead and put up with all the other ancient combat mechanics and such of 1e.