There are more than 6 pages on Veeky Forums you pussy
Dominic Sullivan
I almost couldn't find the general because there wasn't a weaboo monstrosity as OP image.
Jace Gomez
Isn't that a good thing?
Camden Bell
Reposting:
Working on a character concept based on the idea of a "failed fake wizard". Currently using this archetype, d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue-archetypes/counterfeit-mage and planning to get a wand of fireball I cannot afford. Needing: -Ways to increase wealth (besides Rich Parents Traits) - Wand related feats or such. - Any way to make this character cuter.
Michael Allen
So here we go again.
I'm working on a 5-level PrC based off Souleater, tentatively called the Soulhunter. No familiar/summoning shenanigans and more open to noncasters.
Since this is gonna be a new thread anyways, I'd like to ask for some advice on building a wizard, since I'm still not 100% on the best way to go about it.
Starting level is 9th, with one mythic tier (yeah, yeah, I know, archmage/wild arcana). I do want to do some crafting things, and the 'every crafting feat' path ability is on the table, but I'm not sure what the best school choice is for that option. Is it universal? Enchantment? Abjuration?
I need more time in my day to read these things
Landon Morgan
Anyway, I have about one or two traps in each leg of an adventure.
They may not be enough to kill the Warder that's tripping them, but it encourages good judgement and patience.
The Trap Finder trait makes it so no one needs to take levels in Rogue or Investigator, but it could be useful for a Vigilante (Slayer).
Starting Gold is 6000 gp. Blowing away all the money is ok because its just for a One-Shot. I just want to follow the path of explosions.
Charles Campbell
Yes.
Elijah Thomas
Master Craftsman, Create Wands?
Bentley Lewis
>Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.
Sir, I believe you need to reevaluate what cuteness is.
Henry Williams
Definitely add rating:safe
Anthony Taylor
Alright, Gripplis guy from the last theead here. Just for fun, is there any way for me to soft vore people/creatures? The little frog niggas are only like 2 feet tall, so I imagine it would be tough.
Carter Bennett
It makes more sense for a rogue or mage than anyone else.
Carson Nelson
I'm fairly sure linking to smut posts on other boards is still against the rules.
Nathaniel Barnes
>still afaik it never was, maybe except for brief nazimod rule when virtually everything was against the rules, but anyway, cross linking, even to explicit image should be kosher
Noah Allen
Is that suppose to be Leo from Fire Emblem?
Zachary Butler
Hildegard Valentine from Shadow Hearts: From the New World.
Jordan Long
So, I'm planning out a sort of Civ-style campaign with the Ultimate Rulership splat and general campaign stuff.
Basically, the central PCs are demigods (Paragons) created to unify a few tribes under the banner of a god (or coalition of gods) to gain dominion over this newly created world.
I've decided that the initial spells available to both the Paragons and secondary PCs/NPCs of their civilization will be limited to what any caster Paragons bring with them into the world at creation. Arcane simply not having been researched, and Divine power being as young as the world.
I'm not quite sure how long I want spells to take to research though.
I was thinking 1 month/Spell Level, and probably 3-4 BP/month to finance the arcane research/strengthen the faith of the god to allow these spells.
Jeremiah Miller
Alright, so can a combat butler / battle maid be done using 1pp?
Was thinking about using the character concept at the same time that I'd get the chance to try out aether kineticist, but figured I'd at least ask around if there are better ways to go about it with 1pp content.
I'm well aware of the 3pp classes, not to mention using PoW Extended for time-stop meido, but content restrictions.
Juan Evans
You're thinking of the Vigilante with Innocuous Servant.
Adrian Lewis
I'm not going for that, unfortunately.
Xavier Hernandez
Rogue
Colton Bell
I like that it's more generic than the Souleater. Not specifically worshiping the Horsemen is good. Also like it being 5 levels instead of 10, and advancing normal class features. Eliminates my major complaints about Souleater.
Not sure this class does exactly what I'd want either. If I'm taking a class about stealing souls, I want to do it a lot. It's probably going to be the character's thing. As it is, this caps out at three gems per day. that's not much soul stealing. If you want to keep Soul Lock's immediately after combat role restricted to a few times per day, write up an occult ritual that harvests a soul from a captive or something, make them automatically learn it, and give them a casting bonus. Or some other such thing so they can steal souls more often.
Does soul locking via energy drain count against your normal uses?
Kayden Johnson
tell us about your campaign setting
>world >theme >factions of importance >antagonist
Joseph Cox
Is there anyway to buff Telekinesis's accuracy for full caster?
Elijah Lee
So! Who all's excited for the weekend? Any big plans, game-related or otherwise?
Nope, family obligations. But at least I got something to brag about this time, so it shouldn't be all bore.
Brayden Flores
I'm going to a PFS game with a Cleric.
Elijah Miller
All my games were cancelled, I can't find any good ones recruiting on Roll20, and the only one available from /pfg/ is apparently 100% weeb.
I love you Fennec user, but I'm in a pickle.
Isaiah Parker
>tfw no busty diplomancers in any of the games I've ever played >tfw no busty characters in general
Brody White
Colonial fantasy. 1500's level technology or so. Party is leading a colonial company.
-Heavy focus on planar interactions. There are points where planar travel is easy enough that you can just walk through, but you don't always know where you go. You know you're going to a earth plane, you don't know which. These are dangerous and valuable resources that justify adventurers as a profession.
-Lots of colonialism. Old world is crashing into new, some are resisting, some aren't. Some extraplanar colonization. New World is a mixture of Asia and Americas. Old world has republic/monarchy conflicts and reformation type things going on. Main powers are Poland-Lithuania as a colonial power with a thing for alchemy, fractured HRE, Franco-Spanishland that uses colonies to get rid of dissidents, and Welsh archipelago in a planar convergence point that sometimes spawns islands, and a sort of Greek merchant republic.
-Everyone reincarnates, religious focuses on how you break that cycle. Alternate between mortal and outsider lives. Mortals strengthen their souls (justifies levels, kind of and stat disparities) faster, but outsiders live until killed. Aztec samurailand says you can prevent it if you're strong but you weaken over time, others call for divine intercession and so on. Or maybe just sell your soul to be sure you reincarnate somewhere good.
Camden Davis
Why not start your own campaign user? Then you can weed out the weebs.
Thomas Williams
It's World War 1 meets the 30 Years War meets French Revolution with a liberal sprinkling of Space Elves and Mass Migrations.
You've got giants who invented, perfected and mass-produced the rifle working with flame-wielding Frenchmen duking it out with industrialized Elves and dragons with pickelhaube.
Jason Thomas
>Why not start your own campaign user?
Give me a good virtual currency offer and confirmation of the NAP and I might think about it, Anarcho-Capitalist Ball.
Alexander Sullivan
So I got a 3.5 question I'm starting at third level and I was told this group is more of a social/RP party, but they still need more damage, what would be a good class to either start with or to work towards?
Leo Young
>the only one available from /pfg/ is apparently 100% weeb
Sounds like an open invitation to roll up a character who's 110% weeb and give absolutely no fucks whatsoever, user.
Nolan Clark
You laugh, but that system is way better than the current communist-ration-lines for games. ONLY 1 GAME PER PERSON ELSE ITS HOARDING YOU CAPITALIST PIG
Liam Clark
But... user... I'm not a weeb, I've never been a weeb, the weebiest thing I've ever splurged on was One Punch Man. I wouldn't know where to start if it came up and fondled my crotch.
Carter Williams
Watch Record of Lodoss War: Its literally a retelling of a D&D campaign the writer ran up for his friends.
>Your setting would never become a world-renown franchise.
Aiden Hernandez
Do sleeves of many garments work on command? Or constantly at will?
Also are there any items like it, that actually physically change the equipment?
Samuel White
>It's a "the campaign has awesome lore and premise but the DM's demanding 20 PB, Core-only" episode.
Luis Scott
There's an intelligent item ability that lets you summon it onto your body as a free action.
Cameron Cook
That normalfag anime would never even begin to make playing a game with the weeb cancer in this thread tolerable.
Jack Davis
Could be worse, it could be rolled stats
Carter Gutierrez
Oh man, intelligent armor you say?
IT'S JUST LIKE ONE OF MY JAPANESE ANIMES!
Gavin Richardson
Then lets step up the game with introduction to Lolis & Austrian Economics 101. There is been a disaster and half the crops were lost? Gee , time to motherfucking raise this food prices to the roof!
Jackson Stewart
Not sure what's happening. Either I continue running my party of bumblefucks through Russia, or I get to do session two of Princes of the Apocalypse with my changeling GOOlock. Or we continue to do prep for Strange Aeons...like last week.
Josiah Hernandez
>Open /pfg/ >See this >Close /pfg/
James Evans
It does count against uses yes. I mostly added that free-action usage to make it a little easier to nab souls midcombat if you finish someone off with it.
I would make it have a higher cap, but something I'm concerned about is the potential value you'd get out of soul-locking pretty much everything you come across, particularly if you're a crafter.
But then again, a Basic soul is only worth 100 gold, and there isn't any actual hard ruling on what differentiates a basic soul from a notable soul or a big'n'fancy soul.
Maybe I'll raise the cap and actually write something out to clarify what gives what type of soul.
Thanks for the input!
Easton Martin
So, if I wanted to run a module- Not a full adventure path, but maybe a lengthy module, which would I go with? I'm currently leaning to Tears of Bitter Manor, but I'm somewhat uncertain as to whether I should start with that.
Hunter Collins
New campaign starts on Sunday, going to be doing Gestalt WotR without Mythic. Should be interesting.
Tyler Phillips
Is tier 3 class still fun and viable after level 10? Should I stick to tier 1 and tier 2 if my campaign is going to reach level 10+?
Justin Nguyen
Depends on the party composition. In any case tier 3 tops at 16 so you will probably be fine until then.
Gavin Perry
I'm playing a Teisatsu Vigilante that I play up as the maid to another player character's rich asshole knight. It's worked great so far.
Leo Wilson
play whatever you want man, nobody's going to judge you.except all of us
Brayden Clark
Oh joy, we're fighting a graveknight and a witchfire.
My character took a crit that did 60 damage and instantly KO'd at -1 hp.
Andrew Cooper
Tier 3 classes are great the whole way, they only "fail" if there's T1/2 classes in the party, as by 15th/16th those literally end the concept of adventuring as a thing outright.
Though the T3s have gotten incredibly capable at it, it doesn't matter anymore. The wizard just goes >okay, two days from now the king will die and a messenger will run in here in a panic, because sometime tomorrow night the prince was disappeared by a local cult. I teleport-lock his room to prevent that, put some invisible guards outside his room to make doubly sure, and cure the king's heart disease. >But... we don't know that was going to happen yet >Yes I do, I know the whole damn upcoming week. And with the remaining 3/4 of my spells for TODAY....
William Rivera
What are some good trap ideas for a Not!Tibetan Temple style dungeon? Do I use more ice and cold traps, or play off the chanting Monk thing and add sound traps? The principle enemy in the dungeon is already using heavy WW2-level ordnance as homemade traps, but the locals also had to have trapped their treasures before vanishing.
Ryder Thomas
Sonic traps that have a chance to inflict temporary deafness are always good fun right before you ambush the party.
Nathaniel Sanchez
Damn, I am going to save this post. It explains so clearly the truth about why Diviner's are tier 1 without throwing numbers or statistics around (which other players or gms might not understand)
Blake Green
>Teisatsu Vigilante I originally misread that as Tiramisu Vigilante which left a funny mental image.
Luke Williams
I remember one trap we had in an abandoned icy temple involved some sort of frozen wax that was placed on the ceilings next to the smoke holes. As the place started heating up from the heat of us making camp for the night, it started dripping down until part way through the night the jars of oil that were held up by the wax finally fell and caught most of the party on fire.
David Turner
Speaking of graveknight... My party beat one a few session ago. Apparantly, our GM didn't read the part about Graveknight rejunevate back from armor... Our party Fighter decided to wear that Fullplate+3...
Should I message my GM about it, or should I pretend not to know about graveknight..?
Jordan Richardson
Do it. Make things fun.
Luis Richardson
Wait until we get the Dungeon Meshi rules converted to Pathfinder.
A Vigilante (Stalker) has Craft, Heal, and Profession as class skills.
He can add inspiration to the checks to make food. He can take Advanced Study (Elemental Flux maneuvers) to chill or cook the target.
Luis Evans
Just doin my job
Jace Butler
Thanks. I want to play Psychic Detective Investigator. Not sure how that will go at higher level though.
David Flores
Hey there, /pfg/
Can I get some more input and criticisms for my homebrew class, the Empyrius? I'd gladly appreciate it.
Its an offense/support class based loosely on the Tactician and the Vitalist with a flavor of warlock.
His main draw is his ability to deal damage , debuff and deliver support buffs all in one turn.
Siphon Action sounds pretty crazy. You're not just breaking the action economy, you're actively robbing it.
Robert Collins
/r/ing from a past op image of a lunar oracle under a red moon doing something with if i remember correctly a adventure path specific item called a "blood shard" or "blood stone" one of those. it was a really cool picture and i meant to download it but never did.
Bentley Wood
Not that bad. Still requires a saving throw.
Jonathan Reyes
Go
>Tiefling Unchained Rogue (Eldritch Raider/Counterfeit Mage/Sanctified Rogue) with Soulseer/Pass for Human with Adopted (Genie-kin) for Minor Wishcraft
Tiefling >Pass for Human (count as human) >Soulseer (at-will Deathwatch)
Consider these traits: >Pragmatic Activator (Int for UMD instead of Cha) >Minor Wishcraft (spend a use of an SLA to replicate ANY 0-level spell) You access Minor Wishcraft via Adopted (Geniekin - ie. Ifrit/Undine/Oread/Sylph)
>Lose: Trapfinding Trapsense Rogue Talent (2nd, 4th) Uncanny Dodge Improved Uncanny Dodge >Change Skill points = 6 + Int mod Disguise, Perform and Sleight of Hand class skills = Knowledge (Arcana), Knowledge (History) and Spellcraft class skills >Gain +1 Fort, Will 1/2 level to UMD for Scrolls and Wands, Disable Device/Perception vs. Magic Traps Signature wand (ability to draw it as a free action, use without UMD bypassing all requirements, can change it 1/day) Detect Magic at will with a caster level equal to Rogue level Augury 1/day with a caster level equal to Rogue level Access to two new Rogue talents: Minor Eldritch Magic (2nd Level Sorc/Wiz spell 2/day) and Major Eldritch Magic (3rd Level Sorc/Wiz spell 2/day).
Wands go up to 4th level. So we can grab a Wand of Monstrous Physique II to net Mimicry so that the Rogue is now proficient in all Weapons, Armor and Shields as well as using any spell trigger or spell completion item as if the spell were on its spell list.
For Unchained Rogue, Minor Magic and Major Magic changed to get at-will or scaling number of uses. Toss in Bookish Rogue and a spellbook and you can alter your spell list as you go. And maybe a Familiar to really cement it.
Alternatively, Unchained Rogue (Eldritch Scoundrel) with Forgotten Trick if you just wanna half ass it and be a 6th level caster.
Adrian Murphy
Hmm, looking at it. Yes, you're right, I might have to rebalance this power somehow.
Joseph Hernandez
Reposting from last thread since it didn't get answered:
Wondering if any DSP dev is around to answer this: Is it intentional the max maneuver level known of a 6/9 archetype is limited on the table by their class level rather than by their initiator level in the class?
Like, say you're level 8 in a different class, and you dip into an initiator. You choose warlord, you enter Warlord 1 at initiator level 5, you can immediately get some 3rd level maneuvers. If you choose something like Rubato instead, your Rubato initiator level would also be 5, but because >The maximum level of maneuvers gained through rubato levels is limited by those listed in that table as well You can still only pick up level 1 stuff, and not even level 2 stuff like a normal level 5 Rubato.
This leads to two things: -Taking Practiced Initiator for a 6/9 has a lot less impact: for a full initiator it still increased the max maneuver level you knew when you dipped out of it for 4 levels, but for a 6/9 you're always bound by the table according to your class level -Even weirder, if you enter straight from a level 5 half initiator into an initiator PrC, and take that all the way up to level 15 where you're getting your 8th level maneuvers, the moment you enter back into your main class at level 16 suddenly the max maneuver level you can learn/trade for naturally is capped at 2 again, because you're just level 6 in the original class.
Tyler Wright
On money:
Pick up some combination of these traits: >Rich Parents = starting gp becomes 900gp >Destined for Greatness = start with a kit worth up to 300 gp that automatically replenishes for free everytime you enter a town of 2000 people or more >Merchant Family = treat town gp limit as 20% larger and sell items for 10% more >On the Payroll = add additional 150 gp to starting gp >Ustalavic Noble = add additional 100 to starting gp and +1 to Diplomacy/Knowledge (Nobility) >Calculated Bribe = 1/day spend level x 10 gp to reroll diplomacy check, and begin with noble's outfit worth 100 gp
Pick up some combination of these feats: >Noble Scion (Cheliax - Jeggare) = nets additional 200 gp at level 1, and additional 10,000 gp at level 10 >Noble Scion (Cheliax - Henderthane) = spend 10% less when buying weapons >Master of Ledger = invest 100 gp per market, every month coin flip to gain 25% profit >Black Marketeer = gain resource pool for illicit goods that functions like Profits of Kalistrade (check with GM to see if he will let it scale like Profits does though) >Profits of Kalistrade = gain resource pool that scales
Take this investigator talent: >Rogue Talent (Black Market Connections) = treat towns as a size category bigger (or diplomacy roll for 2 sizes) for items to sell/buy and can sell stolen goods
Angel Nguyen
This looks pretty good. Thanks.
Jose Collins
>Nobody's going to judge you >Posts a thief with large boobs
Camden Nelson
That's a cute kitsune.
Robert Perry
All right, Ladies, I've got 2300GP to burn. What should I get in the next major town I enter?
Idc if it doesn't fit my build or whatever, I just want my group to go ".....why?"
2,000 grey ioun stones hovering around your head. Become the swarm.
Jonathan Foster
I take it you prefer thieves with small boobs?
Christopher Mitchell
You joke, but an Aegis/Psion would turn those 2,000 Ioun Stones into flying laser shooting funnels.
Anthony Nelson
>party goes to investigate recent going-ons in a land formerly owned my PC's childhood friend, another party member >Get into fight with the undead forms of a nice, happy couple our characters knew >tree with various recently-made bodies that were mutilated and disfigured hanging from it, mocking the party >the grave where my character had buried his love before the start of the campaign was disturbed, the body gone
How has everyone's latest sessions gone? Me and my party's got a band of skeletons charging at us out of a walled village.
Christopher Gray
Large, heaving breasts don't seem like they'd be compatible with nimble acrobatics, or at least make it a touch more difficult than the margin of error an expert thief demands.
Michael Turner
>He doesn't know about matrix boobs
Brandon Robinson
>mfw the DM is trying to pair my character up with the asshole thief that's been making his life a living hell for the past five sessions
Do people think this is cute? Make a character that's a big ole thorn in your side, and then think you'll find it endearing when they try to kiss and make up at a meeting in the marketplace?
Ryan Mitchell
Some people like it. Though the line between 'lovable asshole' and 'plain old asshole' is pretty thin and the thief might have fallen on the wrong side of it while trying for the former.
Adam Ramirez
DM is a cuck, so 400xp from lvl 5
Kevin Roberts
THAT's something I wish more people understood-the distinction between "endearing" and "they will never find your goddamn body" levels of annoyance.
Benjamin Ramirez
How the hell do you have 2300 gold to spare at level 4? There are too many key items you need to get to waste money on massive quantities of trade goods