/dcg/ Dropzone/Dropfleet Commander General

first time posting

So we should just expect all games to be big blobs?

This doesn't sound enjoyable.

>Hector against Bellepheron

Hectors competition are Orions and Leonidas, not the Bell

Sure role takes precedent, but tonnage class matters as well. Particularly for those precious heavy slots.

I've played like twelve games at this point and this has never happened.

Just don't clump up all your control points in the center of the board you dumbasses. Most factions want to AVOID getting into a scrum, as it becomes hard to use all your weapons, Station Keeping drops spikes on you, and you become super vulnerable to one Distortion Bubble killing everything.

Even Scourge don't want to do this, as it's very easy for ship detonations to scuttle their vessels.

Heavies really aren't that constrained since you get 4 total in 1500 points, you could run Hector+Leo and Scipio+bell if you really, really wanted for some reason

>ship detonations
Slightly off topic, but why are ship detonations a thing?

I would understand if the models are actually to scale with the map, but we are told that the ships are actually the size of a dot and the base of the stand. If so, there are many hundreds of kilometers between each ship. How does one ship detonating cause another ship 200km away to detonate?

One or two anons saying "I just hope DFC fights don't end up being clusterfucks over the sectors" turned into "WOW I HEAR EVERYTHING CLUMPS MID, NICE GAME IDORTS" with the usual shitpost swiftness, didn't it.
Thanks memers.

As much as I love my PHR, I'm honestly the most excited to give Scourge a try. Madly diving into a daisy chain of criticals sounds like an amusing learning experience for everyone involved.

Max explosion size is 6", which is 125 km away in map scale; generally speaking, a kilometer long ship's worth of shrapnel or an uncontained space-time distortion event is going to fuck shit up.

Fair enough I suppose.