D&D 3.5 has many shortcomings.
Let us discuss the tallcomings.
I, personally, am a fan of psionics, incarnum, and Tome of Battle maneuvers.
D&D 3.5 has many shortcomings.
Let us discuss the tallcomings.
I, personally, am a fan of psionics, incarnum, and Tome of Battle maneuvers.
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Yeah, that's a good book. Needed another copy-editing pass, though.
I really like binders from the Tome of Magic, myself. Pity the rest of the book is shit in comparison.
The 3.5 character optimization community was amazing; the game's massive pile of well specified and often ad-hoc rules really made it a blast to work with. I haven't found a game that's as fun to tinker with since. And the community developed its own strange lore; Pun-Pun being a god, all wizards being Conjurers and Transmuters, throwing the Elemental Plane Of Earth at people, all that stuff.
The tier system the charop community eventually developed is really interesting too - a "tier 3 only" game is a strange world of mystic swordsmen, bards, various vaguely evil wizards, and Legolas can turn into a bear. Every other tier is its own strange world that nobody would have written a system for intentionally.
I loved Incarnum. It's the only 3.5 book I own that isn't collecting dust.
Shadow casting was half of a good idea. The author of the book put out an article/forum post/something or other, detailing fixes he wished he had made. Using those (as close as you can get to official errata), the class is actually playable.
I don't think ToB maneuvers were too interesting in general (except setting sun maneuvers, because nothing is more fun than wielding enemies as weapons). But I love the ToB maneuver-recovery mechanics
Spending actions to meditate and regain maneuvers was great, it gave a real ebb and flow to combat
I really enjoyed the variety within the system. Want to be a Lucha? You can do that. Want to be a generic anime character? You can do that?
>I, personally, am a fan of psionics, incarnum, and Tome of Battle maneuvers.
in-fact, if you run a game using ONLY ToB and Psionic classes, it functions.
>I really enjoyed the variety within the system. Want to be a Lucha? You can do that. Want to be a generic anime character? You can do that?
Building fluff-boiled-in options, most of which are not viable, is not really variety. If you separate the tiers, and consider them each a separate game (and if you want your game to function without god-tier players, you need to limit your game to 1 or MAYBE 2 tiers,) each individual tier doesn't have more variety/versatility than any other game.
Personally I think where Fourth really fucked up was looking at ToB and deciding everyone should play similarly. ToB was fun because it gave martials a unique and interesting system distinct from more traditional Casters. I would love to see a D&D where each archetype has a distinct system for how their powers work. Really just a pipe dream though.
>I, personally, am a fan of psionics, incarnum, and absolute fucking trash made by retards.
Interesting preferences, OP...