Posted in the previous thread, but I had to sleep and thread transitioned soon after.
I need some help coming up with ideas to create cultures. Each culture is loosely based off of one or more real world cultures, is attuned to one of 12 aub-elements, and mixes physically with something non-human (it was humans only until someone played God, so now everyone is anywhere from 15% to 85% human).
Here's what I have so far:
[Air]
Wind: Chinese culture, mix with birds (Tengu)
Thunder: Standard European, mix with cats (for obvious reasons. Think Charr and Khajiit)
Lightning: Nothing
[Fire]
Fire: Native American culture (plains and southwest), Werewolves (canines in general)
Arid (desert, erosion, time, friction, etc): Middle Eastern culture. Scorpions (brown drow. Maybe hivemind?)
Bio (chemicals, poisons, acids): post apoc, cancer, mutations.
[Water]
Steam: Russia? Mist forms?
Water: British Caribbean. More human-like are the british colonials, more fish-like are ghetto jamaicans. Think Zora
Ice: Vikings. Dwarven Vkings? Giant Vikings?
[Earth]
Earth: Maybe Japanese? Torn between dwarven insect hivemind and rock golems.
Plant: Irish Fey. Either have a dryad-like connection with a tree, or can transform into a tree.
Metal: Fantasy Cyborgs. Inner city america/Industrial revolution. ghetto steampunk.
Some were easy to do (Thunder, Wind, Water, Metal), but I can't seem to find something that fits well with others (Lightning, Steam, Earth,etc). Any oddly fitting combinations that I'm overlooking?