Stat me Veeky Forums
Stat me Veeky Forums
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Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
naw i'm good
14 in all stats
Medium sized magical beast with 12HD, capable of using a range of electric spell-like abilities and can use a sonic-elemental 100ft line 1/day that ignores all hardness.
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Dragon Dance (Su): By spending a standard action, Dragonite can initiate a strange dance that conjures up powerful ancient energies. After the dance is complete Dragonite gains a +6 enhancement bonus to Strength and Dexterity.
Dragon Rush (Ex): Dragonite can slam its body into foes in a devastating manner. When charging, if it hits, the foe takes 1d6 points of damage per hit die and is knocked prone if they fail a balance check (the DC is equal to the damage dealt). If the foe is knocked prone, Dragonite can continue the charge another foe as long as it has movement left.
Aqua Tail: Dragonite can call up a wave of water to sweep its tail around. This allows it to make a single attack roll, comparing it against the AC of every target it can reach. It cannot make use of Improved Grab; however, every target hit is damaged and knocked prone.
Multiscale (Ex): Dragonite has multiple scales, gleaming most beautifly in the light. When it is at maximum Hit Points, it takes half damage from any source. If it has even a single point of damage outstanding, however, this effect is inert.
Hyper Beam (Su): Dragonite can emit a crushing beam of force from its mouth once per minute. The Hyper Beam follows the rules for a dragon's breath weapon, the beam inflicts 20d6 force damage.
Outrage (Su): When Dragonite enters an Outrage, which takes a Full Round Action, everything within 50 feet takes 1d6 damage per hit die. This leaves a smoking crater in the ground. The following round, it automatically uses the ability again, this time hitting for 1d8 damage per hit die out to 75 feet. Finally, on the third round it deals 2d6 damage per hit die out to 100 feet, then becomes Exhausted for one round. This cannot be used while Fatigued.
Holy fuck
I didn't make it myself. I only copy-pasted it.