Don't worry you can just resurrect me!

Any kind of TRPG where you can just "Resurrect" someone with a little diamond or some 'easy to acquire shit like that', is kinda ruining it for me.
Death suddenly become inconsequential, the BBEG keeps coming back!
The settings God of the underworld basically becomes a greedy bastards who isn't doing his job or a pushover..

DMs unite! END THIS SHIT!
YOUR CHARACTER IS DEAD, ROLL ANOTHER!!!

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Good news, because the setting's overarching villain plans to fix that unintentionally, as a consequence of her plans.
I was going to say she hates wizards, but then I realized she sort of hates anyone who uses or has used magic without her permission, which is a LOT of people.
Generally, though, when important people are killed, their enemies take extreme pains to keep them dead.

Thing is, the materials for resurrection should actually be rather rare. How common do you expect 500 gold diamonds to be? They're probably pretty sizable and hard to find.

Besides, the real best solution is to send them on a quest to revive their ally instead. Make it so the materials are hard to come by, or require things specific to their past or motives to draw them back.

There's a lot of interesting stuff you can do with it besides just having it be a flat fee.

I treat it kind of like a lazurus pit: sure, you come back, but death will always keep a peice. Somthing will be different everytime you come back. Detriment can be anything from roleplay stuff to a complete loss of a feat, ect. I don't like resurrection either and if a player wants to spam a reset button all day, he's gotta work for it. Taking a soul away from the gods is a great permission or a great insult. GM accordingly.

...

given that resurrection is actually pretty high level, is fairly expensive unless your DM doesnt know the value of gold, and leaves you with a high penalty for at least 4 day, I would say the no one ever dies bit is a little overstated. It also takes an hour, so you cant cast it during combat

raise dead is still level 5, so only a celebrity can cast it, and only within 10 days, still putting a limit on how many people can be unkilled

revivify, the actual low level spell, only works within 5 minutes and doesnt heal, so its more like a video game defib

Don't you need 5000 GP worth of crushed diamonds in D&D 3.5? That should be at least somewhat challenging to acquire outside of a major metropolis. Send them on a quest to go get the material components if they really want to save their buddy. Raise Dead also has a time limit and restrictions on top of that.

in 5e revivify has a one minute time limit

This.

I dislike resurrection in games on principle, but I think Adventurer Conqueror King does it well. Each time a character is revived, or regenerated, he gets a more-or-less-permanent disfigurement to represent the soul and body being warped by the process. After a few bad rolls on the "tampering with mortality" table, you start to wonder if the guy would be better off staying dead next time. And of course there is the possibility that the resurrection simply fails, leaving the character dead forever.

That said, I think resurrection needs to go. Once you die, you're dead, and that's it. No ifs, ands, or buts.

In 5e, if you can hit the deceased with gentle repose within that time, you can basically bypass the time limit. That still leaves the intactness-of-remains restriction, but that usually isn't much of an issue.

you would still need to carry around a cadaver while you look for a level 9 cleric, who is likely to have a very long line of people, since he can only cast once a day

you could actually make this fun, as you trek across huge distances, dragging your friend behind, you just for the chance to bring him back

We had this thread a few days ago.
Tl;dr: if death is the only meaningful consequence in the narrative, you're a shit DM.

And if death is not a possible or meaningful consequence, you're a shit GM.

Iron Kingdoms had a decent answer to this.
You should only revive people who have the same alignment and follow the same god as you do, otherwise you are both likely to die. Also, the afterlife is a big mass combat and sometimes the gods won't let you come back.

You know, there really is no good reason why a BBEG wouldn't get resurrected again and again. They usually are powerful and wealthy, and it makes sense for them to have a contingency plan for paying a cleric to resurrect them in case of death.

well, raise dead needs vital organs, so a behading can stop that

resurrection needs a physical body, so disintegration

true resurrection can only be stopped by making sure his soul is unavailable, so go on a quest to defeat his soul, in any case, this implies a level 17 cleric, someone who would be a BBEG in his own right

That'd actually be a fun idea for a BBEG, some jackass who sits in his castle in the middle of fucking nowhere scrying on random assholes and resurrecting evil people.

Just roll with it OP.

Then don't allow resurrection magic? Just say that in your setting the God(dess) of DEATH made it taboo and made it not work anymore.

Who said that. If the game includes the possibility of resurrection, and you're worth your salt, you should find ways to work in meaningful consequences that are not death. If you're just a little faggot you can come on Veeky Forums and complain that your game is bad.

Agreed. Character death is boring.

If you can't think of a better way to deal with characters, then your shit.

Menshi has some pretty good Dorfs. Senshi is basically just a sentient beard with a pair of arms that likes to cook monsters, as all true Dorfs should be, and all the female dwarves shown manage to be clearly dwarven in stature without looking like someone forgot to draw the beard on a dude's face.

So... when they say you need material worth X-amount of gold to perform a spell... how does that work?

Like if you just steal a shitload bunch of diamonds without the ability to have them appraised does that not count? Or rather what if the price of diamonds increases, do you need fewer diamonds for the same effect?

Have you tried not playing D&D?

Or just house-rule it. In my campaign Resurrection is only possible for those who've done mighty deeds or committed heinous crimes - in rules terms only for those over level 10.
It's also a 1 time thing - No repeated resurrections.
Lastly, it requires more than just a material cost. Wresting a soul from the underworld is a big-ass deal, and takes the form of a whole quest in and of itself; Orpheus in the Underworld, or the Aesir trying to bring Baldr back

Now see here, your problem is that you're trying to make economic sense out of a system where buying a ladder ruins the economy.

Yeah, it's called the ladder theory, look it up.

> DM Curse of Strahd
> It's perfectly possible to resurrect anyone.
> In fact, there's even an NPC in the game who will resurrect on behalf of the party.
> However, every time somebody is resurrected, he rolls on insanity table.
Feels good, man. So far, the party lost picrelated, but I feel like there's more to come.

Because you need 1 diamond worth that a kings ransom, death isn't easy to cheat. Finding 1 diamond able to pull a resurrection is a whole quest unto itself.

>Or a wizard with the right spell.
>Or the right magic item
>Or the willingness to sell a different magic item for the diamond of equal or lesser value

Wizard could melt together a bunch of lesser quality gems to make a mage crafted gem worth nothing as a spell component for resurrection. But great for making enchanted items.

Diamond worth that much cannot be bought on any market. No one is willing to sell if they have it. Sorry not for sale on open market. You want it, go quest for it.

>this just in
>a random user has, with a simple and sweeping statement, made every Eclipse Phase GM a complete and utter shit
>Other games where death is not possible within the constraints of the narrative were also affected, leaving broad swathes of the rpg community with utterly shitty GMs

You don't have to have death as a consequence at all you absolutist faggot.

At your table maybe, and that's really the issue isn't it. Also on another note, in a d&d world what kind of shitty king do you have to be to only go for 10k? Like that
's significantly less than an actual king's ransom in a world where most things cost stupid amounts more than their real world counterparts (especially weapons).

I personally believe the exronomicon should be core.

Yeah, I've never used resurrections but if I were to it'd be a campaign in itself to do the task

>most things cost stupid amounts more than their real world counterparts
Those prices aren't supposed to be for peasant-peasant transactions in the middle of nowhere, they're for merchants trying to wring as much gold as possible out of adventurers who are busy injecting huge amounts of gold into the local economy.

man fuck strahd and his vampire spawn crate shipping company

Shitty excuse and it' always has been. Oh hey super powerful mega superhero that shits fire with their magic cape, don't mind this ludicrously high markup on all of my things.

Like seriously lets do some raccoon fucking math here.
So the price of a chicken in london during various periods of time in the medieval period was about 2 pennies. D&d has the price as 2 copper. For no other reason than I knew the london thing I will use this as a basis for comparison.

In reality a standard soldier's sword was like a pound. There are plenty of cheaper, and plenty of more expensive (knights liked to accessorize) examples. But most people seem to agree on the short swords random fucks took into battle as their 9mm stand in were about a pound.

1 pound = 240 pence.
1 gold = 100 copper
using the chick conversion factor we get
1 pound = 2.4 gold = price of arming sword
d&d lacks just a normal sword, so let's say the short sword is our best approximation.
Oh look a 417% mark up.

But to answer you in a less retarded way.
Why wouldn't most adventurers be buying their standard starting equipment from your standard smith in a standard city at standard people prices? Would I still be being charged american hospital prices for my gear if I just wore my going out clothing?

If you don't like "x" in your game, don't run it that way.
I just make resurrection more difficult to cast for all but the highest level divine casters.
It should be like buying a house in San Francisco, theoretically easy if you're rich, surprisingly difficult upon attempting, but ultimately feasible multiple times.
(I actually don't know anything about housing markets)

>the BBEG keeps coming back!
This is the only interesting part of this thread.
>You know, there really is no good reason why a BBEG wouldn't get resurrected again and again. They usually are powerful and wealthy, and it makes sense for them to have a contingency plan for paying a cleric to resurrect them in case of death.
This is good.

Perhaps an NPC aided by an artifact?

I'm my setting, there are at least two religions with rites to ensure that the dead stay dead and the soul follows it's proper path.
But shenanigans could always occur.

campaign?
A Session or two sure, but an entire campaign seems like too much. The dead character has been well replaced at that point and the difference in levels would be substantial unless the dead character is continuing to gain xp. That and the rest of the party may be more interested in pursuing their goals than spending the next few months trying to rip some guy out of heaven.

btw aren't their several resurrection spells in the core rulebook/ players handbook? Those spells are just banned by DM fiat?

who the fuck said your characters are important enough to campaign for? If resurrection is a campaign, you're not rezzing jeff #2872.

That's pretty level dependent
A party of level 20 characters is bound to have come across a few dragon hordes with large diamonds in their adventures. Unless they sold all of them like greedy idiots they'd be ready to resurrect an entire village.
A party of level 3 characters would have considerably more difficulty coming up with the 10k gold just to buy the diamond from one of the multitude of jewelers that would be willing to special order it

>communist/socialist memes
>in /tg

Wow okay.

>>I'm my setting, there are at least two religions with rites to ensure that the dead stay dead and the soul follows it's proper path.

Thinking about it, this could be funny a few times. The first time he come back they kill him and smash/burn his body to ash and scatter him all over. He eventually comes back again, so this time they take it to the next level and don't kill him, but trap him in a gem forever.
The best part would be that they'd probably start doing this to anyone they didn't want to come back. Attacked by highwaymen? "Burn the bodies and leave no trace. We don't want them coming back."

Value is a concrete thing by the rules. If you buy a 5GP dagger for 15GP, you don't have a dagger worth 15GP, you have a 5GP dagger that you paid triple price for.

The gold price of spells is just a convenience thing. If the price of diamonds tanks to a tenth, you wont need ten times as many diamonds.

If you've never seen Grain to Gold, you should check it out.

Which is not that different from our world. A significant number of funerary rites were aimed to prevent or dissuade the dead from coming back.

"This rock repels tigers."

>communist/socialist memes
Health insurance not covering shit is a communist meme? I hope you're trolling? Get your garbage political ideas out of here. forbes.com/sites/theapothecary/2011/10/20/how-a-conservative-think-tank-invented-the-individual-mandate/#d8ed1f621bd6

...

You stole this massive diamond and no one is willing to buy it from you at full price because it's hot. It isn't worth the minimum value. The spell fizzles and the diamond is consumed.

Pathetic.

If you don't have your players working themselves into knots and trying their hardest to gain the resources required for raise dead, regenerate, resurrection, or revivification, then you are the problem. Your lack of creativity and inability to come up with engaging and interesting plots and political maneuvering and religious drama in order for your players to manuver themselves into position to gan the ability to reclaim a lif lost is not my problem.

You're just as bad, if not worse, than people who claim that the rules force character to fight monsters and only monsters, so the rules that help them fight against people and gain the abilities to conduct themselves in social situations never apply to any characters because mmmmmmaaaaaaaagggggiiiiiiiiccccc is all powerful.

You suffer from a lack of imagination and the only cure is to get the hell off of Veeky Forums and go read some GOOD books.

"I haggled the vendor for this ruby dust from 200 gp down to 180 gp!"
"That's nice, now go and get 20 gp more ruby dust."

As long as the DM makes it clear that death is permanent then that's cool, but players coming back to life easily fits in a game that includes zombies, animated skeletons, vampires, shooting fire out of fingertips, swinging a halberd 10 times in 6 seconds while running 30 feet, etc

this

>this only applies to one game
>it doesn't apply to any other games that have resurrection spells like WoD Mage, RuneQuest, FATE Core, GURPS, or any other games wit this situation in it, only D&D
>because only D&D is bad
>in other news, we're idiots

Death seems less consequential when being held prisoner by Orcus is a legitimate eventuality

I have not, thanks for the recommendation.

That could actually be fun. Death is just a temporary set back for important characters. It's more about what you lose in the process and how that builds up to whatever climax ends it.

Fate Core has resurrection spells? I thought it was about cyborg gorillas flying WW2 planes to stop Psychic Hitler from launching his Ronald Reagan's Star Wars kill-satellite.

For a start, Fate Core and Gurps have whatever rules you want in them, unlike DnD where it's expected you have all the rules not set out as optional in the game, so that statement is pointless.
Mage has inbuilt setting and mechanical systems to prevent players from flinging around high powered magic like resurrection, so that comparison is meaningless too.
I haven't played RuneQuest, but given the shittiness of your other examples, I'd say you've got that one wrong too. Or it's a DnD clone and so can be succinctly answered with the same advice - don't play DnD or DnD derivatives if you don't want imbalance and ludicrous glaring plot and setting holes, with massive disparity between setting and mechanics

I've been toying around with an idea that requires spells like Resurrect to not only have the material component but also be done in a place of significance. Like having access to a temple's innermost sanctum or an ancient old magic ritual site. I just don't know how to make it so players don't abuse the area for Resurrects and stuff

RQ6's resurrection requires an intact body and is capped by time, plus it's not guaranteed that your cult provides it.

>FATE
>GURPS
yeah nice one there, my TL4 piracy campaign with no magic sure makes reviving the dead easy

we'll also conveniently forget that gurps core doesn't actually have any ressurection spells listed, and that the ressurection spell in gurps magic requires 300 energy, 2 hours, and a shitload of point investment in healing spells to cast, and the roll to do it is at a -1 penalty per day after the target's death. oh, and you also can only try it once and you need the body provided it isn't too fucked up to work on.

what were you saying about death being cheap, again?

are you deaf and also blind?
he just told you that value is a concrete thing. that 500gp diamond is still 500gp even if nobody wants to buy it.
>D&D

>>are you deaf and also blind?
it was a joke

>being this oblivious to the joke

>you would still need to carry around a cadaver while you look for a level 9 cleric, who is likely to have a very long line of people, since he can only cast once a day

If you hit him within one minute of death, then revivify would still work, so you would only need a level 5 cleric. And that level 5 cleric might be your character.

If you're a top pro-tier adventurer, then you locate such clerics as part of your pre-mission prep, and try to speak with them beforehand about what needs to happen for them to be willing to do resurrections.

It'd be a great climax to a campaign too. Murdering their way through all the villains they'd had to repeatedly deal with, putting them down for good. Breaking into the cleric's chamber and finally getting closure on every fucking story arc in the campaign.
The build up would be pretty neat too. Defeated villains coming back, with the players trying to find out why the dude whose head they have in their backpack is fucking things up again. Interrogating lieutenants and getting "fuck if I know he just came back". Facing down the LBEGs who suddenly don't fear death. Realizing "hey, somebody must be bringing these fuckers back". And then tracking them back to the source.

>people who claim that the rules force character to fight monsters and only monster

This happens? That sounds awful.

Why are bullets shooting out of the elf's body?

its shopped
I can tell from the pixels and having seen quite a few shops in my time.

>spend a bunch of time making it through the campaign with my character
>reach high level
>get really invested in the character and have fun playing him
>die to some bad rolls
>lol just make a new one dude haha

naw how about you fuck off

Oh, don't worry, every Eclipse Phase GM is a complete and utter shit by virtue of the decision to play Eclipse Phase.
Whether or not death is present is largely irrelevant.