Desired scans : Black Powder supplements Rank and File supplements Harpoon 3 & 4 supplements Force on Force supplements Hind Commander At Close Quarters War and Conquest
Jaxon Walker
7th of November in military history:
1426 – Lam Sơn uprising: Lam Sơn rebels emerge victorious against the Ming army in the Battle of Tốt Động – Chúc Động taking place in Đông Quan, in now Hanoi. 1811 – Tecumseh's War: The Battle of Tippecanoe is fought near present-day Battle Ground, Indiana, United States. 1861 – American Civil War: Battle of Belmont: In Belmont, Missouri, Union forces led by General Ulysses S. Grant overrun a Confederate camp but are forced to retreat when Confederate reinforcements arrive. 1900 – Battle of Leliefontein, a battle during which the Royal Canadian Dragoons win three Victoria Crosses. 1908 – Butch Cassidy and the Sundance Kid are reportedly killed in San Vicente, Bolivia. 1914 – The German colony of Kiaochow Bay and its centre at Tsingtao are captured by Japanese forces. 1917 – The Gregorian calendar date of the October Revolution, which gets its name from the Julian calendar date of 25 October. On this date in 1917, the Bolsheviks storm the Winter Palace. 1917 – World War I: Third Battle of Gaza ends: British forces capture Gaza from the Ottoman Empire. 1918 – Kurt Eisner overthrows the Wittelsbach dynasty in the Kingdom of Bavaria. 1944 – Soviet spy Richard Sorge, a half-Russian, half-German World War I veteran, is hanged by his Japanese captors along with 34 of his ring. 1956 – Suez Crisis: The United Nations General Assembly adopts a resolution calling for the United Kingdom, France and Israel to immediately withdraw their troops from Egypt. 1957 – Cold War: The Gaither Report calls for more American missiles and fallout shelters. 1975 – In Bangladesh, a joint force of people and soldiers takes part in an uprising led by Colonel Abu Taher that ousts and kills Brigadier Khaled Mosharraf, freeing the future president Maj-Gen. Ziaur Rahman. 2004 – Iraq War: The interim government of Iraq calls for a state of emergency as U.S. forces storm the insurgent stronghold of Fallujah.
Jack Morgan
It is 205 years since the Battle of Tippecanoe, fought near present-day Lafayette, Indiana, between American forces led by Governor William Henry Harrison of the Indiana Territory and Native American warriors associated with the Shawnee leader Tecumseh.
In the wake of the 1809 Treaty of Fort Wayne which saw 3,000,000 acres of land transferred from the Native Americans to the United States, Tecumseh began a rise to prominence. Angry over the treaty's terms, he revived the idea that Native American land was owned in common by all the tribes and could not be sold without each giving their consent. Lacking the resources to directly confront the United States, he began a campaign of intimidation among the tribes to ensure that the treaty was not put into effect.
While Tecumseh was working to build support, his brother Tenskwatawa, known as "The Prophet," had begun a religious movement which stressed a return to the old ways. Based at Prophetstown, near the confluence of the Wabash and Tippecanoe Rivers, he began garnering support from across the Old Northwest. In 1810, Tecumseh met with the governor of the Indiana Territory, William Henry Harrison, to demand that the treaty be declared illegitimate. Refusing, Harrison stated that each tribe had the right to treat separately with the United States.
Departing, Tecumseh began secretly accepting aid from the British in Canada and promised an alliance if hostilities broke out between Britain and the United States. In August 1811, Tecumseh again met with Harrison at Vincennes. Though promising that he and his brother sought only peace, Tecumseh departed unhappy and Tenskwatawa began gathering forces at Prophetstown. Traveling south, he began seeking assistance from the "Five Civilized Tribes" of the Southeast and encouraged them to join his confederacy against the United States.
Tyler Lewis
In the wake of his meeting with Tecumseh, Harrison traveled to Kentucky on business leaving his secretary, John Gibson, at Vincennes as acting-governor. Utilizing his connections among the Native Americans, Gibson soon learned that forces were gathering at Prophetstown. Calling out the militia, Gibson sent letters to Harrison urging his immediate return. By mid-September, Harrison had returned along with elements of the 4th US Infantry. Forming his army at Maria Creek near Vincennes, Harrison's total force numbered around 1,000 men.
Moving north, Harrison encamped at present-day Terre Haute on October 3 to await supplies. While there, his men constructed Fort Harrison but were prevented from foraging by Native American raids. Finally re-supplied on October 28, Harrison resumed his advance the next day. Nearing Prophetstown on November 6, Harrison's army encountered a messenger from Tenskwatawa who requested a ceasefire and a meeting the next day. Wary of Tenskwatawa's intentions, Harrison accepted, but moved his men onto a hill near an old Catholic mission.
A strong position, the hill was bordered by Burnett Creek on the west and a steep bluff to the east. Though he ordered his men to camp in a rectangular battle formation, Harrison did not instruct them to build fortifications and instead trusted to the strength of the terrain. While the militia formed the main lines, Harrison retained the regulars as his reserve. At Prophetstown, Tenskwatawa's followers began fortifying the village while their leader determined a course of action. While the Winnebago agitated for an attack, Tenskwatawa consulted the spirits and decided launch a raid designed to kill Harrison.
Casting spells to protect his warriors, Tenskwatawa sent his men to the American camp. The attempt on Harrison's life was guided by an African-American wagon-driver who had defected to the Shawnees. Approaching the American lines, he was captured by American sentries.
Brandon Smith
Despite this failure, Tenskwatawa's warriors did not withdraw and around 4:30 AM on November 7, they launched an attack on Harrison's men. After a minor diversion against the north end of the camp, the main assault struck the south end which was held by an Indiana militia unit known as the "Yellow Jackets."
Shortly after the fighting began, their commander, Captain Spier Spencer, was killed followed by two of his lieutenants. Leaderless, the Yellow Jackets began falling back. Alerted to the danger, Harrison dispatched two companies of regulars, who, along with the Yellow Jackets, sealed the breach. A second assault came a short time later and struck both the northern and southern parts of the camp. The reinforced line in the south held, while a charge from Harrison's dragoons broke the back of the northern attack.
For over an hour Harrison's men held off the Native Americans. Running low on ammunition and with the rising sun revealing their inferior numbers, the warriors began retreating back to Prophetstown. A final charge from the dragoons drove off the last of the attackers. Fearing that Tecumseh would return with reinforcements, Harrison spent the remainder of the day fortifying the camp. At Prophetstown, Tenskwatawa was accosted by his warriors who stated that his magic had not protected them. Imploring them to make a second attack, all of Tenskwatawa's pleas were refused. On November 8, a detachment of Harrison's army arrived at Prophetstown and found it abandoned except for a sick old woman.
A victory for Harrison, Tippecanoe saw his army suffer 62 killed and 126 wounded. While casualties for Tenskwatawa's smaller attacking force are not known with precision, it is estimated that they suffered 36-50 killed and 70-80 wounded. The defeat was a serious blow to Tecumseh's efforts to build a confederacy against the United States and the loss damaged Tenskwatawa's reputation.
Jaxon Scott
Tecumseh remained an active threat until his death in 1813 at the Battle of the Thames. On the larger stage, the Battle of Tippecanoe further fueled the tensions between Britain and the United States as many Americans blamed the British for inciting the tribes to violence. These tensions came to a head in June 1812 with the outbreak of the War of 1812.
When William Henry Harrison ran for President of the United States during the election of 1840, he used the slogan "Tippecanoe and Tyler Too" to remind people of his heroism during the battle.
The wars of the young American state fighting against the Indians of the "Old Northwest" have always been a popular gaming subject. Terrain and manoeurve become all important, and the focus on company-sized actions is perfect for skirmish fans. At the moment there are a number of appropriate rules systems available.
This month's community project is a recon or scout asset.
Wyatt Brown
To when it is due?
Luke Rogers
The 16th
Carter Scott
Anything new and exciting in the troves lately?
Wyatt Nguyen
Lets talk about Waterloo.
I got the Black Powder starter set and started to research the units involved at Waterloo.
A french infantry brigade is roughly 2000 men strong. Excluding the reserve brigades and brigades with light infantry regiments each brigade consists of two regiments, which itself consist of two battalions, each 6 companies strong.
Looking at the Perry and Warlord boxes one battalion consists of 36 figures, six each for one company. This makes a brigade four units, each 36 figures.
On the british side though brigades range from 2000 to 4000 men and each brigade has different unit types and sizes. For example III/1st Foot Guards is roughly the strength of a french regiment but consists of ten companies. So, would I split the unit in two 30 figure units, each representing five companies or make it a huge 60 figure unit and double its stamina, shooting and hand to hand combat stats?
Is this problem worked out in the waterloo supplement book? Are there common ways to handle this problem in the historical war gaming community?
Austin Stewart
Sorry, what is the problem?
Is your question about the differing sizes of French and British battalions?
Liam James
>Are there common ways to handle this problem in the historical war gaming community?
Yeah; 1: Don't fret about it too much. 2: Unit size is generally more important than figure count. Just increase the 1 miniature = however many people ratio until acceptably not insane. 3: Play in 6mm or 10mm if you are genuinely insane or rich of space, time and money enough to even consider a unit of 60+ miniatures as something to be gamed with, especially in 28mm
Caleb Ross
sorry rereading it I think I understand - the problem is that you would end up with a double strength unit due to army organisation.
I don't play BP, but in general in wargaming you want units to be fairly similar in numbers (even though the manouever elements of different armies had different sizes) to avoid unstoppable super units.
For example the Grande Armee rulebook has a system for creating army lists from historical orders of battle, but suggests that units shouldn't too often go above a strength of 9 (i dont remember the exact number but it's around that) and that if they do you should consider breaking the unit into 2 smaller units of 5 and 5 or 6 and 6 or what have you.
Ergo I would put the Foot Guards in as 2 units of 30.
If that isn't your question then uhhh never mind.
Liam Sanders
Excuse me if I'm wrong, but isn't Black Powder fairly scalable? A "Unit" can represent something as small as a company or large as brigade, no?
Liam Price
>1: Don't fret about it too much. This is how Napoleonics should be approached under any circumstances.
Andrew Fisher
Napoleonics should be treated like a good bit of Sharpe's imo. Rousing tales of history being the main draw, with the dedication to historical accuracy being important, but not to the button-counting level.
William Rivera
Yeah.
1) How many men were doing fight that day? 2) How many units were they divided into? 3) How many toy soldiers do you have handy that you can fit on the table?
Massage numbers until your toy soldiers are appropriately distributed with approximate density - that is, if one side has larger units, their units should be a bit bigger. If one region of the battlefield had twice as many regiments as the other flank, put more units there.
>3: Play in 6mm or 10mm if you are genuinely insane or rich of space, time and money enough to even consider a unit of 60+ miniatures as something to be gamed with, especially in 28mm Haha! 60+ miniatures! What kind of moron...!
My 2017 plan involves a bunch of Charles Grant's The War Game-sized regiments of ancient spencer smith minis, so 48 rankers and 5 officers a unit. but at least they're cheap and not excessively detailed, I should be able to paint them without going crazy.
Jackson Rivera
>My 2017 plan involves a bunch of Charles Grant's The War Game-sized regiments of ancient spencer smith minis, so 48 rankers and 5 officers a unit. but at least they're cheap and not excessively detailed, I should be able to paint them without going crazy.
Going to have to buy a few, based on battle write-ups I've seen on blogs. I always have enjoyed CS Grant's scenarios... there goes even more money.
Jayden Wright
Given your plans, looks like you could spare the cash anyway.
Oliver Lee
...
Julian Peterson
I did some math and dividing the number of soldiers by 20 and rounding to even numbers and dividing units over 40 figures produces good results except for some huge units.
Caleb Flores
You'll get bored by the second unit.
I use universally 24-men units.
James Jones
1 miniature = 40 people is not an uncommon scaling. Produces reasonable sized units as even a 1000 strong is only 25 figures.
Charles Nelson
How does Osfront handle artillery?
Mason Walker
when you move to a battle where 1 unit is 1000 men maybe 28mm is no longer the best choice.
Blake Jackson
And airstrikes, for that matter
Blake Wright
No, but people do insist on doing it that way anyway.
I have played in a game like that but it was on a 21'x6' table with a half dozen others and not using our own models. Good times were had but utterly impractical for gaming under normal conditions.
Thomas Sanders
Eh, it's abstract. It's about playing with toy soldiers at that scale. Looks pretty cool to me, although of course playing in 6mm or 10mm or 20mm is perfectly good too.
28mm's nice even on a small board with a handful of 12-figure units on 4" frontage.
Jason Morris
What's a good book on the Thirty Years War? I've heard the aptly titled The Thirty Years War by C.V. Wedgwood is a pretty good one, but I figured I'd ask /hwg/.
Caleb Lee
Been wondering about this also, pretty hard to find stuff in English about it that's actually good but not out of date or incredibly restrictively priced.
Kevin Bailey
You and your opponent include "units" of air support in your army lists up to a certain limit defined by the scale of the battle. When the game starts, air support cancels each other out. If you bought three and your opponent two, you get to keep one. At the start of each of your turn, roll 1d6 per unit of air support, a result of 5+ gets you an air strike.
They're powerful, but expensive and a little hard to call in. I like to include 2 to 4 units, depending on the points available. AA units can protect other units within their range from air attacks, but the best AA can be as expensive as air support itself.
Artillery is a unit on the field. You call out a target without measuring and, depending on the distance, throw a number of dice along with a scatter die. The result is direction and distance.
Artillery is expensive and somewhat unreliable when it comes to hitting things, but still good against infantry and light vehicles.
Ian Torres
I enjoyed "Europe's Tragedy" although I'm not sure how good that makes it.
James James
The air support system seems neat, a nice little bid kind of thing going on.
Julian Baker
Nice, simple and engaging, I like it.
Luis Moore
So you don't have off-table artillery?
Matthew Smith
I've heard both good and bad about it. Which isn't helpful.
Aiden Sanchez
You can buy preliminary bombardments, which are used right after deployment. Larger area of effect, but wildly inaccurate. They're the only off-map artillery option I think.
If you're willing to deal with the added scatter, you can put your artillery further in the back, where they can only be hit by counter artillery, air support or expensive units that are short on targets. The last one isn't that likely to happen in my experience.
Kevin Gray
Have some WiP Romano British
James Price
...
Brandon Perry
...
Parker Thomas
BMP
Grayson Bennett
what is the best scale to get tanks for a fistful of tows and how many vehicles would i need for a good game.
Joshua Diaz
6mm, and depends on the sides, though usually about 10-30 a side is good for tank complements, double that for mechanised or motorised infantry transports. Easiest thing is to go for a company/battalion/regiment structure.
James Powell
yeah 6mm. 3mm would also work.
You could start with just getting a battalion per side and grow that up to larger units as you get more models. For scenarios obviously you'd want larger force for the attacker (typically 2 to 3x the defenders) but just to get playing a couple Bns will work for a meeting engagement.
Colton Morales
Looks like Hobby Boss is starting a line of quick build armor kits
Carter Fisher
Interested to see how the track setups are for a quick build.
Jaxon Bell
What scale?
William Anderson
1/72
Ian Long
Very nice looking user
Ian Morales
Whichever scale you like. If you have the space and money for 28mm, be my guest.
Samuel Rogers
In the last game I played I was able to sneak a T-34/85 and an aerosan right around the opponents flank and destroy both his artillery batteries. That doesn't happen very often, and I just happened to be in a position where I was behind cover and protected from most of the enemy guns, and could spend 2 turns picking off one battery, then move slightly and spend another 2 turns picking off the next one. It was the end of the game by the time this happened, but I think it helped my infantry in the centre survive, and helped me win the game.
You can see the T-34 and aerosan in the top left of this pic. That huge piece of terrain to their right gave them cover from all the big guns. You can see the first howitzer battery turning and attempting to shoot open sights at them (it has the horse on the base, just to the right of the terrain piece) There was a king tiger and a tiger that I tried my best to take down but just couldn't. Literally spent my entire game firing 2 howitzer batteries at that king tiger - only managed to damage its tracks. Artillery isn't the most effective way to take down heavy tanks heh. Air support is much more effective, but less reliable. The IS-2 at the bottom of the pic had a bit of a chance, but never quite got the hit it was looking for, and it was eventually destroyed by the long barrel 88 on the king tiger.
James Adams
Anybody have any recommendations for painting German uniforms? I have some Vallejo German field gray but I think it might be a little too green.
Adrian Morales
Wip volksgrenadiers for German fieldgray
Ryder Green
...
John Watson
>German field gray >but I think it might be a little too green. >German fieldgray
OH SHI-
Kevin Sanders
Nah it's field grey
Parker Flores
I also enjoyed it, but then I'm the sort of person who sees a 17th century currency-conversion chart and pores over it closely instead of throwing the book away in disgust, so bear that in mind
Juan Gonzalez
I also thought this when I first got it, but everyone assures me field grey uniforms really were that green. If you look at reenactor's uniforms, they very a lot, from greener than that to full-on grey.
You could gently drybrush it with a light (proper) gray highlight to make it slightly greyer without losing the greenness if you want something more like the pic on the left, or use a brown wash and mix 2:1 field gray+white for highlights to get it more like the pic on the right
warlord probably has a tutorial for this now that i think of it...
Logan Long
Thanks. I suppose the variation makes sense, given the allied bombing campaigns. I'll do a highlight on some to add to that aspect.
Charles Davis
Well, it's awesome to see, tho I'm really uninterested in the Merkava as I happen to have six of them for some reason.
Mason Howard
Iam most likely receiving the Painting War Napoleonic British and French issues today, would there be an interest in scans of those?
William Murphy
>those mountains That is a pretty board that I would be proud to play on.
Mason Edwards
Stuff like that is always gratefully appreciated user, so go ahead if it's no hassle (I know how much of a pain scanning can be).
Chase Gutierrez
Fieldgrey is very greenish.
You can use a blue wash if you want to represent some more blue-ish batch, but green-brown-grey is the best and most fitting color, especially for late war.
Your blue helmets and the cap look very out of place though. Besides, thats a camo cloth covered helmet, so it shouldn't be blue anyway.
Brody King
This was probably posted 5000 times already, but here you have it again. Almost everything works for german late war units when soldiers from different original units were merged into new squads/battalions etc. A unit which was formed in Nuremberg and trained in Poland and sent to Belarus would wear uniforms from a different batch than a unit formed in Hamburg, trained in France and then sent to Ukraine. And if in 1944 soldiers from both of these divisions were merged into a new Volksgrenadierdivision, they would get new cloth, but wouldn't replace ever part of their stuff with the new ones, so in the end you had a unit with gear from 3 origins.
Joseph Bell
Dont forget replacements from nearly everywhere.
Julian Long
This is the real beauty of historicals. I can tell someone to fuck off when they don't like my colors, because as long as it ain't neon, its probably a color that got worn on the battlefield.
..well I got a friend who is playing to paint up some germans in Wolfenstein 3D colors, that might not be accurate.
Ayden Sanchez
>I got a friend who is planning to paint up i make some weird spelling errors sometimes
John Baker
I don't know, did Napoleon lost at Waterloo?
Absolutely mate, especially if you have a decent scanner, sadly the WW2 German leave something to desire.
Gabriel Taylor
I have the German one in the mail too, as the scan was of unsatisfying quality and missing pages.
Jason Carter
>Less reliable
Every single game I try to field a Tiger it gets instantly BTFO by the USA and it's unlimited airstrikes. I've decided to drop it for a couple of Pzkf IIs at this point.
How does Recce interact with air strikes?
Blake Sanchez
>How does Recce interact with air strikes?
Are you talking about Ostront or Bolt Action?
Samuel Scott
If you're worried about your heavy tank being air-striked, take a "neutralizing" air element: 1 or 2 air support units, and some Flak88s and maybe mobile AA. Flak88s are great for defending against air strikes, or perhaps quad flaks. If you can knock your opponent down to 1 or less air support, it will become much less reliable, and when it does finally show up, you'll have a good chance of defending it with your AA defense units.
Medium tanks are pretty reliable in ostfront, things like the PZ.III and Pz.IV perform pretty well and are relatively cheap and you wont mind if one or two get blown up. always worth taking a few.
Recce requires you to play with the recon cards - the first unit to make contact with the card can take it into their hand - it could be a free air strike or artillery bombardment, or a camo tank appearing, or it could be a free shot during the enemies turn. Essentially recce gives you a minor bonus, not really game breaking but a boost to reward you for scouting out the area before the enemy.
You could potentially use mobile AA trucks as recce - they're not as cheap as regular armored cars and jeeps but pretty much a bofors on a truck with can fire at ground targets or defend from air strikes - pretty versatile.
What size games do you guys usually play? how are you finding the system?
John Baker
So, i've got the new Armies of Germany book and i'm really disappointed at this point.
None (expect the Sturmpioniere) of the "new" units (from the Blitzkrieg, Desert, Ostfront or the Western front book) are in the new book. No Brandenburgers, no Stug-Begleit..
At least there is an entry for Mountain troops now.
Lots of spelling errors.
Theater selectors are lacking. Some from the mentioned additional books are missing, others really lack originality and are simply copied over from the first edition of the book.
There is, for example, the "Anti partisan security patrol" selector for eastern front 43/44.
The book allows only Heer Infantry, Waffen-SS (early) and SS-Cavalry as infantry choices here.
Why not allow units such as Osttruppen or Luftwaffe-Fielddivision (or even the new Gebirgsjäger like SS Handschar for example) for these security actions.
Its really lame. The mini i got with the book looks great (and has almost no flash/mold lines), but since medics can't have rifles its use is kinda limited..
Samuel Cooper
>but since medics can't have rifles AFAIK they can, or at least they could in 1st ed.
Xavier Harris
1st edition: Pistol or none 2nd edition: Pistol or none
David Thompson
Eh, wouldn't fret too much about it anyways. In the Eastern front Soviets didn't really give a shit about medics' crosses, so they got some weapons with them.
Camden Harris
True, and personally i don't care since the mini looks really good, but it feels kinda sloppy to have rules that say A and then the model shows B.
Isaac Reed
What are the special rules Germany has now?
Owen Flores
...
Ryan Lopez
Blitzkrieg (Officers can activate +1 one unit compared to the other nations, so 2nd LT can activate 2 instead of one etc)
Tiger-Fear (Tanks with that rule (Panzer 4 G and bigger) will give every enemy +1 pin if in direct line of sight for their activation. Only shots against the "tiger" are tested without that extra pin)
Initiative training (Same as in the old book, but it got buffed so the NCO is replaced if you roll a 2+ instead of 4+. I think this was already in the V2 core rules)
Hitlers Buzzsaw (+1 dice for machine guns. Now also vehicle-mmgs)
Alexander Young
Have they made the germans special rules abit too good
Robert Harris
Have they made the special rules abit to good
>Lots of spelling errors. they really are ex GW
Kevin Gomez
Hard to tell if the rules are too good, i have not played with them yet. Time will tell. But since they lowered the range of ARs maybe it balances itself out nicely.
I never used a Pz4 or one of the bigger tanks. (I always felt a Pz3 or Stug combined with Panzerschreck and -fausts is enough AT). I might get a Pz4 now to see how that Tiger fear works out.
Aiden Robinson
why did you change "too" to "to" it was correct the first time
Isaac Morales
So i started to paint these soviet scouts. Its the first time i attempt to paint "Amoeba"-camo.
How does it look? Alright or should i re-paint them?
obviously wip so pls don't tell me that there is no wash/highlight :^)
David Lewis
>>mouldline
Otherwise, it's looking nice.
Brody Morris
FFFFFFFFFFFFF...
seriously.. i hate metal minis. I always miss some.
Anthony Perez
Are you a texture paint fot the bases?
Dylan Brown
Nice quint.
Yes, its vallejo "brown earth" texture paint. Once washed and drybrushed it will way better than now.
Jack Sullivan
The uniforms looks nice. You need to do something about the metal bases on your bases, though. Looks moderately like shit right now.
Ethan Perry
Yes, i will either slap on more of the mud paste or glue a little bit of sand around the metal base in the middle. Its always a bit tricky with the texture paint because it shrinks as it dries and then that "edge" is visible again.
Brayden Taylor
I would advice some putty for the initial bulk filler, saving the paint 'til last.
Benjamin Perry
static grass patches are good at hiding them
Hunter Fisher
Putty like GS?
That will be the last resort, but a bit more texture paint should be enough.
I'll post some more pics once i did some more painting.
Gavin Murphy
Any good painting guides for modern US desert camo? Couldn't really find any.