/dcg/ Dropzone/Dropfleet Commander General

/dcg/ Dropzone/Dropfleet Commander General

Dunkzone Commander edition

Last thread

>Hawk Wargames website, with links to models, rules, and forums
hawkwargames.com/

>DZC rules, units, errata, etc
mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>Dropbox of rulebook pictures
dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

>free DZC army builders
dzc-ffor.com/
solomonder.com/scoldzap/

>DFC Rules and Scenarios
mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>Where to order DFC from
waylandgames.co.uk/3951-dropfleet-commander
miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.

Initial Topic: Besides obvious choices like strike carriers, troopships, and motherships, is there any one particular ship in your fleet that you just cannot see yourself not using, no matter what?

As a UCM player, I'll probably have an avalon in pretty much all my fleets just because the grand laser of fuck you is too good to ignore IMO, especially when I've got the points to stick a lima buffer in with it as well. Moscows are a solid brawler as well IMO.

On the PHR side, the belle. 4 bombers and a BTL is just too good to ignore.

Moscow has eight giant discus railguns and great thighs

I'm not happy with St Pete or the battlecruisers aesthetically, so I doubt I'm going to use any other heavy choice until the alternative BC designs come out.

I mean a Johannesburg could be converted out of a Moscow with the Seattle wings and some extra turrets

gonna be stubby looking if you dont do something to make it look more like the atlantis

There's a LOT in the Scourge fleet I could see people making auto-include arguments for

from the ridiculous lethality of the Stryx Light Cruisers to the Hydra's huge Launch Cap of 5 and not forgetting the Battlecruisers Full Cloak bullshit, the Scourge have a lot of very nasty toys.

Daily reminder that voidgates aren't ships and it's totally ok to bully them.

Can y'all lend a fellow a hand? I can't find the rules for how the barrage-x weapon trait works.

Page 63 in Phase 1, there should be a link the OP under "DZC rules, units, errata, etc"

Many thanks.

Voidgate-chan is a very important frigate and the fleet couldn't function without her, so you should definitely stop all the bullying.

voidgate-chan needs to shape up, her scores on the last frigate exam were pathetic, its like she doesnt even want to be a real ship

Speaking of Scourge BC bullshittery, what does the thread think of this?

AV4 -40
>Vanguard -205
Akuma
>Vanguard -254
Shenlong, 2x Harpy
>Line -360
Hydra, 2x Ifrit
>Line -266
2x Strix, 2x Djinn
>Line -175
Chimera, 2x Charybdis
>Pathfinder -194
2x Gargoyle, 2x Gargoyle, 3x Nickar

1494/1500*

She's just specialised, that's all! You should all appreciate her more and invite her to your parties and stop judging her for her hull point deficiency!

I've impulse-bought rulebook for DFC because of how beautiful it was in store.
I've read thru basic rules and fluff, and decided to jump into, probably with PHR starter set.

Any tips which ones should I assemble form that?

If you're going to be running starter-fleet sized game, what's shown on the box is your best bet; Hector, Ikarus, Theseus, 2x Europa, 2x Medea.

All of those ships transfer very well into larger fleets, with only the Hector being a somewhat contentious choice.

I love the St. Petersburg name and look. If I possibly can, I'm going to find a way to use it.

2 Medea is pretty much mandatory. All the other frigates are good, pick the ones you like.

For cruisers, I'd go Orion/Ikarus to give you a good base, Bell/Hector for some heavier generalist firepower, and an Ajax to hunt frigates with. Stuff like troopships, Achilles and Theseus can come later, they might not be the best when you don't have many ships. Perseus can come never because it's bad.

Not sure about the Chimera not being in the Pathfinder group, and I'm not 100% convinced Orbital Bombardment is always needed.

That said, there's nothing wrong here at all.

Eh, I figure having two groups dedicated to troop landing is good, and the Scourge already have such a cheap (and good) bombardment platform it'd be a waste to not take it.

I'm actually considering dropping the 2x Strix for a Wyvern, and adding on some more Djinn or Harpies, or maybe even going up to AV4.

Nah, that double Stryx/Djinn combo is sound as a pound. Bring it on last at the start of the game, Full Thrust Orders into the center, activate at the start of the next turn and standard orders 12" into the tastiest group within 18" of you and completely annihilate a ship or two.
Key targets will be Vanguard, Flag choices and Troop Carriers.

The only downside is that your tonnage is 12, so he will be able most likely to activate something first, but even then you are forcing him to react to you instead of the reverse.
And even if you lose the group, what have you lost? less than 20% of your total points and one of his big hitters exposed for your Battlecruisers or whatever.

Fair points, but do keep in mind that the Wyvern is only 2" slower than the Strix, and a Wyvern+2Djinn group is only 7 SR.

Mostly, I'm trying to fit this list into what I'll be getting from the KS +extra starter sets (of which I'll be build one the box), so I really want to try and include a Wyvern somehow.

Replacing 2x Strix with 1x Wyvern, adding on 2x more Djinn (leading to an SR 9 group), and dropping down to 2x Nickar fits neatly into what I'll have.

Whoops, meant for

I'm going to bully her

Ready to facilitate organizational socialization

I kinda want to do that. Tiny magnets, or just glued that way?

What color paint is that?

Not him, but it's intermediate blue.

Is it not AV 3 that costs 40?

The other user is correct on the color. This is a 65/35 mix of Basalt Grey and Prussian Blue from Vallejo Model Color.

Pair of 1/16" x 1/32" N52 Disc magnets for the turret. The turret sits flush to the hull but there is the slightest amount of friction on the barrels and the forward most part of the observation deck. Nothing a tiny bit of sanding won't fix on the next one.

Shit, yeah; I meant to put 80.

>i still don't have my pledge
This game will have risen and fallen by the time I get my pledge and paint it.

Feel like you need some other colors on there, just not doing it with just blue

>put the hull point peg in the right hole just to take a photo of the scheme
You. I like you.

>letting the thread get to page 9
wew

Thanks anons!

>PHR ships named after Greek heroes
>no Odysseus class

None yet ;)

We're also missing Diomedes, but Odysseus is cooler anyway.

Jason too

Gonna need a Boreale as a sister ship to a Diomedes.

>wanting based Odysseus to be anything less than a dreadnought

Besides Odysseus, who else is worthy of being a dreadnought?

Argo

Diomedes.

Athena, goddess of invention, war, civilization, and guile heroes.

>Athena
>Hero/Heroine

?

PHR ships are only named after heroes/heroines, bruv

Literally the patron goddess of half the greek heroes worth mentioning.
Also was King Minos a hero? I thought he was just famous for being the father of the minotaur?

But it works doubly so if the PHR dreanaught has some slick fleet-buffing auras.

Athena's already an air superiority fighter, mang. She's also a god, not a hero.

Ah, fair point; Heroes and kings.

Current experience: (UCM vs Scourge mostly)

4x Strike Carrier and 1x Troopship are effectively mandatory at the 1500 level as a minimum.

A pair of Toulon Frigates is extremely good: Low priority targets, able to do 'pop-up' attacks from Low Orbit in various directions to finish off or put crippling damage on key targets.

Berlin's probably the best general 'trooper' platform for the entire force. The laser's strong, and the ship's fairly tough.

Moscow-chan is flexible and powerful for her price. A priority target that's also difficult to fully cripple. Go Weapons Free alongside a debris field to maximize her survivability.

Not having great experiences with the Seattle that I couldn't get out of just more cheaper ships with the dual heavy mass drivers (such as light cruisers).

Corvettes are going to be a must-have, as strike carrier on strike carrier atmos battle is a pillowfight you still don't want to lose.

Well, I think a utilitarian military scheme is fantabulous. I also think that at this scale a whole 1500 pts. of it would also look kinda flat so I got a theme for my UCM.

Panel highlights are a visual reminder of the lifetime of service for a ship. Each off-white set show X amount of combat days survived. Frigates usually don't live long enough to get a single highlight; cruisers and up will look closer to the studio scheme.

Taipei close action ships get an exception. The fluff says the survival rate for Taipei's are among the lowest in the fleet. Played my first game today with proxies and I chucked three of these like a grenade and solved a problem like only explosives can. So, they get carte blanche to paint their ships however they want. Corvettes will likely get the same treatment; whatever it is when I get to painting them.

>Panel highlights are a visual reminder of the lifetime of service for a ship. Each off-white set show X amount of combat days survived. Frigates usually don't live long enough to get a single highlight; cruisers and up will look closer to the studio scheme.
Oh damn, I like this.

>closing days of the reconquest
>there's one UCM Beijing class battleship that's completely, or nearly so, white.
>in fact, it's lived so long that the fleet has taken to painting some panels red

>Somewhere out there with that Beijing is a Jakarta that's earned full white side trim, having flown with her for weeks.
>Big sister Beijing working to keep her little sister alive. this time everyone lives.

...

>Boreale
Boreale class Superheavy Lander

Launch Capacity: Bulk Landers (6)

MANY OF THE PHR ARE IN SPESS, WAITING TO PERFORM MULTIPLE DEVASTATING SIMULTANEOUS DEEP STRIKES

THE WHITE SPHERE CALLS THIS MANEUVER STEEL REHN

This isn't even inaccurate.

The recent stuff mentions that the UCM's original estimates for their numbers were way off, and their estimates for their fleet sizes were even further off, as they can field a huge vessel with way less manpower than normally necessary.

Echo is a ship and she isn't really a hero. There will probably be some leeway.

>a fucking dolphin

Small dolphin as the baby ship of the orca fleet.

I mean, it checks out.

is the hype gone my friends?

I've been painting and playing non.stop the last days.

There is a lot of frustration now. The game is still mid-launch and most people don't have their stuff. We hyped too early.

I'm too busy painting and playing.

this honestly as a commodore backer Im extremely frustrated right now, id like to start playing and painting but not only do I not have my stuff, I dont know when ill get it, according to the last update all order should be shipped by the end of this week at the latest, but Im not sure anymore. The game looks fun and I already like DZC, but frankly this could have gone better.

double commendore here, still waiting too and its pretty annoying - especially when I could've just dumped the money in local stores instead and already have gotten my stuff.

This. I've been a pretty vocal Hawk supporter but being dead last in a 6 month wait is pretty tough

Other Commodore here, I've just decided to buy some stuff from retail to tide me over.
The wait is annoying, but hey, I'm getting a lot of free ships for cheap.

Well I think most people agree with this. Once their ships come they will be happy and glad. They still fall in the camp of the last few user Commodores though.

However, until that time comes things will be slower here. The delivery delays have also stalled the main game. There is no store website, hardly much release material, and all the next tier releases are delayed as well. We will be lucky at this rate to see battleships before the year is out.

No one is saying start whining like those toolbags on KS we know what the score it. It just blows is all.

I'm not a good player by any means but how the duck do you deal with Shaltari snipe-lists?
God damn 40'' range.
Then they just turboboost the gate forward 24'' turn 2 and drop minions first thing to make sure they have a defense battery deployed before anyone else even get a chance to get boots on the ground.

>And he isn't even using the 270pt Diamond that averages 5 damage and a cripple result every single shot.
>The hedgehog game ridiculus

>I'm not a good player by any means but how the duck do you deal with Shaltari snipe-lists?
Get up in their face and just fuck 'em up.

Go silent running turn 1 with everyone that doesn't have to change layers, it'll waste active scans

If you can get range next turn on his major spiked ships, do it

Corvettes eat gates alive

from what I can tell looking at the scenarios, if the shaltari are able to easily shoot at you from across the map sig or not you are not using enough terrain, so slap some debris fields around.

Could also try silent running for the first turn since that doesnt reduce your speed, just prevents you from dropping a level, but I really want to know how they are getting 40" of range on you turn 1 and 2

That's not helpfull as you go full distance turn 1, might even double.
But then the shaltari player will just go weapons free onto the board and hit you turn 1, which gives him 5-6 activations to shoot at you while you get non at him.

I was thinking of trying both next game.
I haven't gotten to kitbash any corvettes yet,
It's sad that I actually might need debris to shield me from the massive scan-range tho.

>The obstacles are actually your only friend.

Base scan = 12''
Movement 8''/10''/12'' for their Heavy/Med/Light tonnage.
Major spike 12''
>So far 32''-36'' range.

Than we add our signature usually 6'' for a grand total of 38'' to 42''

The opponent used their opals or other designated support group(s) to drop 2+ spikes on whatever he wants to focus fire or try to dip out of silent running.

>You try to return fire.
>Too bad your scan is 6-8'' and the Shaltari sig is only 3'' regardless of tonnage.

how is he going to hit your frigates going full thrust first turn from that distance? Even with a major spike on those frigates hes only got 27" range on them, and if you dropped an orbital layer while going max thrust hes going to have difficulty hitting even going weapons free because he cant and enters on high orbit, alternatively you can order your battlegroups so you enter onto the field after hes moved his main unit

Also every single scenario in the book wants minimally 2 fine debris fields and 4 dense fields, if you arent using any, then its like playing DZC with no buildings, game was clearly balanced around having minimally 6 debris fields on the board each about 3" x 6" in size, but can be made larger

If they scanned they're going to be sitting on a sig that's like 3-4" smaller than yours total, feel free to move up and shoot them

how is he putting a major spike on every single one of your ships, how are all of his ships most of which have narrow front arcs all in arc of all of your ships, and how is there not at least one debris field in the way hacking 6 to 12" off that number?

You might have to remind your opponent that

A) only one ship per battle group can active scan unless they have the detector rule, which the shaltari do not.

B) everyone else in the group can only do normal orders


And remember that if you go silent running it'll take at minimum 3 entire battlegroups to put a major spike on one of your ships

No models, but still hyped. I've retired with book-martyr-user's rules pdf and figuring things out with it, tokens, and dflist.com

trying not to say stupid things on the internet until I have an idea what I'm doing

That is true. He had multiple battlegroups with 1 non voidgate frigate in almost each.
He only dropped 2 sigs First round, But he didnt need more as i wasntsilent running.

Only one ship per _group_ actually. So if you have 3 groups in a battlegroup you can get off 3 active scans with that group.

>derp
*with that battlegroup.

>dflist.com
What the fuck, how did I not know about this yet.

Yeah silent running turn 1 is a good idea for every battlegroup unless you have a better opportunity

Strike carriers should be your last activation turn 1 and your first activation turn 2, minimizing how much can ever shoot at them before they get into atmosphere

Ugh that's gay

Not gonna Lie, i am dissapointed with the scan mechanic.
I thought spikes was going to be a punishment for agressive risk-reward tactics.

Instead it doesnt matter as an enemy Will Just point at a ship, Major spike it and focus fire it anyways.

Well keep in mind that A) silent running makes active scanning a die roll and B) a Shaltari ship with a major spike and no shields is still signature 14-16" and about to die.

Consider taking launch assets as bombers give zero shits about signature and that a shaltari snipe list probably isn't going to be enormously carrier heavy

Has anyone else NOT received a shipping notification? I thought they had said they were hoping to wrap up all the shipping within a week or so from now.

I've prayed to the Patron of Swole Marcus and His Divine White Basketball of Gains for patience, but it's running thin.

Nope I've got nothing so far either, I have no idea why specifically Commodores are getting ass fucked

>Has anyone else NOT received a shipping notification?
Aye, US, Texas, commodore

I have not gotten one yet, but I'm out here in Cali, so not expecting one soon.

It's not just Commodores, I'm a Captain and I haven't gotten anything either.

I'm doing that next time.
Including 7 bombers, 1 Torp and 3 Corvettes in a 1000pt list for next time we'll play.

My plan for now is to Silent-run everything unto the board; maybe hide behind ddebris as well.
Then just let him have the god damn planet turn 2 without contesting and maybe snipe 1 of the 2 mandatory voidgates per objective, then turn 3 use the Ganymede to bombard his turn 2 tokens; take out the last of the 2 voidgates with the corvettes and hopefully be withing range of one of his heavy ships.

They said they would be finished packing all their orders. Not shipping. I think after some of the initial problems they went back and re-examined all the orders to ensure they were complete.

IT seems like they went from LT to Admiral to Commadore. So

Captain will come after

He can't do jack shit to your strike carriers unless he has corvettes and if you activate them intelligently you won't have to eat much shooting with them before they are safe in atmosphere.

Point is don't just let him have the planet, you can beat him there with your corvettes

>PHR

Ah I see, yeah definitely get your medeas in place quick because once they're there he's not gonna have shit to displace them until they fix the Glass

Even after the Glass is fixed it's going to have a bit of a hard time with Medeas since it can't crit.