Post video games or movies. that would make good settings

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...yup...

...eyup...

It would have just enough ridiculousness to allow for comedy, but not to such a degree that it gets in the way of characterization and descends into "lol random" territory. All in all, the perfect semi-serious Sci-fi campaign (Except for Season 7, that one was shit and Kochanski was a boring cunt).

My Hunta.

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The book would make an even better one.

Remove Anthony Burch and his bitchy sister, and you've got a neat little cyber-punk style setting where mega-corporations controls entire planets if not star systems.

Check out biazzaro fiction.

Read some of The Matrix comics and just dream of all the stories like them that could be told.

I meant the setting as a whole.

but one pitfall that Veeky Forums has NEVER climbed out of when building Pandora is the weapons making system...

hack that shit out and you have a very game-able setting.

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Well I don't fault them for that. How the hell do you make a system that can generate millions of variations of guns WITHOUT automating it for ease of use.

Have a basic stat block for pistols, shotguns, assault rifles, sniper rifles,rocket launchers and shotguns.

Have a mod table for semi-auto, automatic, single shot, rocket (multi-rocket pods for rocket launchers), and elemental types

Have a table for brand variance effects.

Once all of that is established. Roll on each table once for loot finds in crates. Basic enemies have basic gear unless story appropriate, and unique weapons are strictly quest rewards with crazy ass effects.

DONE!

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BITCH DID I SAY IT COULD NOT BE DONE?

in borderlands a weapons damage, effects, magazine capacity, and range all depend on the parts assembled to produce it, character level, and weapon brand name, part of the charm of the setting as presented is that you can get a shotgun for sniping or a full auto sniper rifle

basically, Veeky Forums refused and continues to refuse to to let any borderlands game run without a complex weapons making system. otherwise it's just a funny setting to play a slightly apocalyptic-feeling game in...

it's dumb, but it's always been the sticking point.

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Savage Worlds with Savage Armory. It has a point-buy weapon creation system. Then just make little cards out of it and pull from those when you generate a gun randomly.

Any of the LucasArts adventure games - Loom (classic high fantasy), Monkey Island (swashbuckling), Full Throttle (corporate-oppressed dieselpunk), Zak McKracken (all conspiracy theories are real), Day of the Tentacle, and Sam and Max (weird urban alternate reality) etc.

mm hmm

That image should be titled
>killme.jpg

I wonder how someone would deal with assholes in a tp version of this game?

...suddenly BRICKTROLLS?...

No, no. They deserve to be surprised by it when they first find it. It works wonders on any anarchy Gaige build cause fuck accuracy.

I meant it for the weapon itself, cause it looks like some sort of malformed abomination.

Game is an excellent model of having a shitty GM.

Oh man, that'd actually be super fun and easy to do in Traveller.

I think it would be pretty fun for a campaign. It's like a lowered powered supers game but with mercenaries, vigilantes, and agents of clandestine organizations. PCs get a mission they need to fulfill, using their unique powers and skillsets.

I wouldn't know what system to run it in though. I've heard Mutants and Masterminds or the Atomic Robo RPG could work but i'm still considering my options.

pic related, it's a book series not a tv show or vidya, but it might be awesome to play it as a fleet-strike team sent in on long duration recon against the Green Peace Commandos(a legitimately powerful military special force) or cultists of Baal. over 4 books the setting shows up to be very consistent and well assembled.

actually, the setting might be fun to play where you start as a team of faceless mercs and work your way up to named character status.

so you start as a field demo-expert and you work your way up to Junkrat levels of notoriety as a destroyer of buildings.

>actually, the setting might be fun to play where you start as a team of faceless mercs and work your way up to named character status.

>so you start as a field demo-expert and you work your way up to Junkrat levels of notoriety as a destroyer of buildings.

I don't think that's the draw for players at all. Players want to be special.

A lot of the characters are Shadowrun as fuck.

>Players want to be special.
then players should earn it

I disagree with this on the principle that they're PCs and the kind of fiction Overwatch conveys.

The Shimada brothers definitely, none of the metahumans though, except maybe Roadhog.

I wouldn't use Shadowrun for it though.

It's especially cool when you think of or all the cool, if somewhat ridiculous,shit that exists in the Red Dwarf universe. For instance
An evolved common Cold that physically manifests aspects of your pshche, like confidence and paranoia
shapeshifter creatures that steals aspects of your personality
A Robot that is formed by the Collective Intelligences of every one on board the space station where it exists
An Andriod that survived till the end of time, developed saw that there was nothing that came after The End besides endless Abyss, and spends his existence judging people on whether or not they have the right to exist
A Giant Squid that secretes a toxin that makes you hallucinate an experience of complete and utter despair
A holographic ship of the Best and brightest, (and most smegheaded) holographic people that travels the galaxy on its eternal mission
And anything else I haven't mentioned. As long as your players can suspend their disbelief, there would so much cool shit you could do with just the cannon of the universe.

also soldier(vanilla street-sam), McCree(handgun adept), D.Va(rigger).

and all the augmented characters missing limbs...

but there is no teleportation or time travel in shadowrun. so it cannot do characters like Tracer, Sombra, or Edgelord.

i'd looooooove a campaign set in Jurassic World / Park.

>or edgelord
Reaper is literally just a vampire or a wraith (as portrayed in the 2D Storytime) with body armor and shotguns.

Granted yeah, he has a teleporting power, but that's kind of meh as far as the comparison goes. In his cutscenes we never really see it, we only see his wraith form.

Trails In The Sky

Metroid is a pretty good general setting for its vagueness. You've got just enough details to do almost anything with it.

Though it's a horror game for everyone except Samus.

BEFORE THE FINAL BLOW WAS STRUCK, I TORE OPEN A PORTAL IN TIME AND FLUNG HIM INTO THE FUTURE, WHERE MY EVIL IS LAW.
NOW THE FOOL SEEKS TO RETURN TO THE PAST, AND UNDO THE FUTURE THAT IS AKU

The only furry setting that we need

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I mostly play 3.5/Pathfinder but I would fucking love any of these settings or combinations of them. I don't think I'll ever find a ship combat system I like though.

Was about to post this.
Nice dubs btw.

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I see what you did there, it's a pity nobody plays the multyplayer anymore. single player felt good to play...

See, for me the thing about the BL games are that it is a system which is simultaneously about Skills the players have *and* the gear they acquire, and often how those two interact is the gold experience.

On one side, every player in the game has not one but three dedicated skill trees which branch off from their signature ability, and these are complimentary trees that can cause significant differences between player A and player B. There's a world of difference between an ADHD weapon-switch krieg and a "phoenix shield" pyromancer krieg.

What you need to do is find a supers system where everyone is really just a stock human, but on top of that they have an ability... And they are permitted to slowly expand on that ability over time, while still having basic human stats, like being vulnerable to bullets.

Get out of here Anthony Burch.

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perhaps instead of classes you build a character at the beginning, and select your signature from a large list. some have prerequisites like "must play a female character" or "strength no less than X"

who?

>about Skills the players have *and* the gear they acquire, and often how those two interact is the gold experience.
I suppose that is true...

>while still having basic human stats, like being vulnerable to bullets.
...most of the time...

but I see your point, so what might need to happen is each signature ability has it's own tree of skills, a LOOONG tree, like, a dozen tiers or more, and you only take one ability from each tier.

One of these days, I'll run a campaign based on this.

How the hell has no one posted this?

Youre the only one with shit taste in videogames i guess.

the second and third games are shit, the setting is less so.

are they making ANOTHER game?

>the second game was shit
Nigga, are you high?

I'd just taken a thermodynamics and design course.

the change in the guns broke my immersion for game 2...

Wow, you're autistic. If THAT's what threw you off the game. Really?

Garrus was the best ME husbando

oh, I beat the series. it just bugged me from then on, like, REALLY HARD.

I find it hilarious that in fantastical science fiction series with sexual aliens and skynet overlord machines, the GUNS is what threw you off.

the description of the armor in Pacific Rim threw me off in that...

it wasn't just that, it was the CHANGE between the games...game one had functionally infinite ammo with a justification that made sense, the second had limited ammo with change that didn't...thats the part I hated

How about an XCOM rpg?

Something between a combination of the games, the book, and the movie so there can be everything (ex. there are a couple types of anomalies that are only in the original book Roadside Picnic.)

>only good jrpg
Excuse you.

I do

I stopped long ago, last time I played I had a lobby wait for over 40 minutes searching for a game and every other player was so much more skilled than me that it wasn't fun...

fantastic single player I still boot up my PS3 occasionally to give it a playthrough,..

This so much, though the lethality would be through the roof.

Running a GURPS campaign of pic related rn.

>Someone posts a pic of Bordlerlands 1
> A game Anthony Burch had nothing to do with.
>half the responses are REEEEE ANTHONY BURCH

...who is anthony burch?(googling now)

why specifically do people hate him?(cause this is unlikely to be in an article)

Auriga

Pretty solid, if fairly generic, fantasy with some fairly unique races and a lot of Endless lore to draw on, plus lots of potentials for crazy Dust shenanigans where PCs are concerned.

I always liked the idea of a party of Dust-Enhanced mercenaries, who would stand out against the background of the world in a way that is pretty appropriate for PCs in a general fantasy setting.

Creating an interesting character makes you special

because the setting isn't that breathtaking. It's just ok

these and pic related

A lot of the bad humor and writing in Borderlands 2 is attributed to him.

Monster Hunter is fucking dank

He's a writer at gearbox and is blamed for a lot of the awful dialogue and humor in the second and third games. He's also a cuck

I see.

>He's also a cuck
nothing wrong with that, everyone has their fetishes.

I don't think he was a cuck voluntarily

Somebody give these guys a fucking medal.

I personally like pic related. It's mostly the "real feel" of random peopleactually getting powers, and the consequences of this. Also, I'm asucker for accidental heroes and villain growth.

Tales from the Borderlands showed it didn't even need to be about guns.

You're looking at it wrong. IT's just an odd-looking P-90.

A lot of vampires can teleport though.

IIRC one of shadowruns hard and fast rules is that there is no teleportation.

>wander around gathering up a team of specialists to do superimportant suicide mission
>nothing that you did ended up mattering in the next game

>vampires, zombies, demons and imperial germans

dig scared me too much to actually play it

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Interesting characters aren't run of the mill mooks either.

Strike! RPG would be a good choice, as would Gamma World 7E(although you'd have to tweak the lethality a tad)

i count five

Yeah, but it would depend on having good players who are funny and can Roleplay well. Sure the Sci-Fi aspect of Red Dwarf had a lot of cool concepts to work with, but it was the characters and how well they were written that made it work so well. If the character's aren't as engaging, relatable, or humorous it loses a majority of it's charm.

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I may have been the only person who liked this game but
>blend of sci-fi and fantasy
>can be a robot, a human, a shapeshifting monster, or a mystic
>setting is kitchen sink as fuck
>hop on a spaceship and go anywhere from idyllic village to haunted castle to mecha-city
>modern cities may have crashed spaceships or bio-research labs alongside ancient temples and dank dungeons
>spaceship eating megafauna with communities of stranded people living inside
>learn by doing, sparking new techniques by practicing old ones
>robots and shapeshifters gain powers by downloading/copying enemies
>guns, magic, swords, kung-fu
>suplex a giant robot
>roam the universe finding badasses to help in your mission